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== This is a list of Bosses found in Dark and Darker. ==
{{EnemiesBar}}
<tabber>
 
|-|Cave Troll=
==Overview==
<div style="display:inline-block; text-align:center; float:left; padding: 15px;">
Bosses are the hardest [[Monsters]] in Dark and Darker, often requiring full teams to slay them, rewarding immense loot for their defeat.
[[File:Cave Troll.png||x300px]]
 
<p>The Cave Troll</p>
<!--
<div style="text-align:center;>
This is a list of Bosses found in Dark and Darker.
 
Click on the links to go to the individual page for each boss. Pages include stats, attacks, strategies, drop tables and locations.
</div>
</div>
<div style="float:left"; justify-content;>
 
The [[Cave Troll]] is one of two bosses can be found in the [[Goblin Cave]].
 
</div>
<div style="width:100%; display:flex; justify-content:center; font-size:16pt; font-weight:bold;">
|-|Cyclops=
 
<div style="display:inline-block; text-align:center; float:left; padding: 15px">
<div style="outline:3px solid rgb(222,60,60); text-align:center; padding:15px">
[[File:Cyclops.png||x250px]]
      <div style="color:rgb(222,60,60)"><b style="font-size:30px">Crypts</b></div>
<p>The Cyclops</p>
            <div style="display:inline-block; padding:3%>
</div>
[[File:Lich.png|link=Lich|x120px]]
<div style="float:left"; justify-content;>
<p>[[Lich]]</p></div>
The [[Cyclops]] is one of two bosses that can be found in the [[Goblin Cave]].
<div style="display:inline-block; padding:3%>
</div>
[[File:Ghost King.png|link=Ghost King|x120px]]
|-|Ghost King=
<p>[[Ghost King]]</p></div>
<div style="display:inline-block; text-align:center; float:left; padding: 15px">
    <div style="display:inline-block; padding:3%>
[[File:Ghost King.png||x300px]]
[[File:Skeleton Warlord.png|link=Skeleton Warlord|x120px]]
<p>The Ghost King</p>
<p>[[Skeleton Warlord]]</p></div></div>
</div>
 
<div style="float:left"; justify-content;>
<div style="outline:3px solid rgb(60,222,60); text-align:center; padding:15px; margin:0px 50px">
The [[Ghost King]] is one of three bosses that can be found in the [[Inferno]].
    <div style="color:rgb(60,222,60)"><b style="font-size:30px">Goblin Caves</b></div>
</div>
<div style="display:inline-block; padding:3%;>
|-|Lich=
[[File:Cave Troll.png|link=Cave Troll|x140px]]
<div style="display:inline-block; text-align:center; float:left; padding: 15px">
<p>[[Cave Troll]]</p></div>
[[File:Lich.png||x300px]]
    <div style="display:inline-block; padding:3%;>
<p>The Lich</p>
[[File:Cyclops.png|link=Cyclops|x140px]]
</div>
<p>[[Cyclops]]</p></div></div>
<div style="float:left"; justify-content;>
 
The [[Lich]] is one of three bosses that can be found in the [[Inferno]].
<div style="outline:3px solid rgb(60,60,222); text-align:center; padding:15px 40px">
</div>
    <div style="color:rgb(60,60,222)"><b style="font-size:30px">Ice Caverns</b></div>  
|-|Skeleton Warlord=
                <div style="display:inline-block; padding:3%; align-items: center;>
<div style="display:inline-block; text-align:center; float:left; padding: 15px">
[[File:Frost Wyvern.png|link=Frost Wyvern|x160px]]
[[File:Skeleton Warlord.png||x300px]]
<p>[[Frost Wyvern]]</p></div></div>
<p>The Skeleton Warlord</p>
                   
</div>
                   
<div style="float:left"; justify-content;>
                   
The [[Skeleton Warlord]] is one of three bosses that can be found in the [[Inferno]].
</div>
</div
-->
</tabber>Detailed information on the bosses can be found on their respective pages.
==Legend==
{{Transclude|Monsters#Legend}}
 
==Bosses==
{{#invoke:Monster_Table|draw_table|bosses}}
 
==Status Policies==
{{Transclude|Monsters#Status Policies}}

Latest revision as of 06:56, 27 February 2026

Monsters Subbosses Bosses Mimics

Overview

Bosses are the hardest Monsters in Dark and Darker, often requiring full teams to slay them, rewarding immense loot for their defeat.



Legend

Information is listed in the order Normal/Elite/Nightmare. Blue indicates that each difficulty grade shares the same information.

Content that is underlined under Damage ReductionsLike this or Statuses' EffectsOr this can be hovered over for additional information.


Examples:

12 Physical + Poison Dmg

All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.


15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE

All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same Impact Power. All three difficulties also apply the Attack Dmg AoE status.

Bosses

Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
4115/7115400
15/20
50
Physical: -22%
Magical: 36.8%
Lightning: 50%
Spirit: -50%
Swim L: 79.8/126.0 (6) Physical
Swim R: 79.8/126.0 (6) Physical
Short Dash: 34.2/54.0 (6) Physical
Water Arrow1: 60.8/96.0 (6) Physical
Water Arrow2: 49.4/78.0 (6) Physical
Lightning Nova: 304.0/480.0 (6) Physical
Turning Water Arrow L: 60.8/96.0 (6) Physical
Turning Water Arrow R: 60.8/96.0 (6) Physical
Lightning Bubble: Lightning Bubble DmgLightning Bubble Dmg
Pop Out: 45.6/72.0 (6) Physical
Divine Judgment: 114.0/180.0 (6) Physical
Swim L1500: 79.8/126.0 (6) Physical
Swim R1500: 79.8/126.0 (6) Physical
Dash: 22.8/36.0 (4) Physical
Dash End: 22.8/36.0 (4) Physical
Turning Water Arrow2 L: 60.8/96.0 (6) Physical
Turning Water Arrow2 R: 60.8/96.0 (6) Physical
Tail Attack Down: 76.0/120.0 (5) Physical, 76.0/120.0 (5) Physical + Tail Poison
Tail Attack Up: 72.2/114.0 (5) Physical, 72.2/114.0 (5) Physical + Tail Poison
Tail Slash Down: 68.4/108.0 (5) Physical, 68.4/108.0 (5) Physical + Tail Poison
Tail Slash High: 72.2/114.0 (5) Physical, 68.4/108.0 (5) Physical + Tail Poison
Move Spawn Location Start: 22.8/36.0 (4) Physical
Rush: 64.6/102.0 (4) Physical
Rush Lightning: 34.2/54.0 Physical
Rush Falling Rock: 24.0 Physical
Lightning Bubble Dmg: 7 Magical Damage
Tail Poison: 20 Magical Damage over 30s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application
Beast-Aquatic-12%/0%
2215/3115250/300
15
50
Physical: [3%]0 Armor Rating and 25% Other Physical
Magical: 7.8%
Fire: 50%
Ice: 50%
Light: -100%
Spirit: -100%
Projectile: -25%
Fog Attack1: 50.4/67.2 (6) Magical
Fog Attack2: 79.2/105.6 (7) Magical
Pull: 54.0/72.0 (6) Magical
Hide Attack: 64.8/86.4 (7) Magical
Fog Rush: 57.6/76.8 (7) Magical
Scream Sentence: 10.8/14.4 (6) Magical
Bombing Spawn Fog Missile: 50.4/67.2 (6) Magical
Undead-Ghost0%
2715/3615260/280
15/20
50
Physical: -22%
Magical: 7.8%
Fire: 50%
Spirit: -20%
Projectile: 30%
Slash L: 81.9/104.0 (7) Physical
Slash R: 81.9/104.0 (7) Physical
Slash High: 88.2/112.0 (7) Physical
Slash High Short: 88.2/112.0 (7) Physical
Slash Low: 88.2/112.0 (7) Physical
Blade Down: 69.3/88.0 (2) Physical
Blade Down Short: 69.3/88.0 (2) Physical
Blade Slash: 69.3/88.0 (2) Physical
Blade Slash Short: 69.3/88.0 (2) Physical
Blade Vertical Slash: 69.3/88.0 (2) Physical
Upper Slash: 81.9/104.0 (7) Physical
Upper Slash Cannon: 81.9/104.0 (7) Physical
Thrust: 88.2/112.0 (7) Physical
Attack Overhead Slash: 63.0/80.0 (7) Physical, 44.1/56.0 (7) Physical
Rush Slash High: 88.2/112.0 (7) Physical
Rush Slash Low: 88.2/112.0 (7) Physical
Rush End: 88.2/112.0 (7) Physical
Rush Attack: 88.2/112.0 (7) Physical
Attack Down Slash: 81.9/104.0 (7) Physical
Cannon Fire: 100.8/128.0 (7) Physical
Cannon Fire Long: 100.8/128.0 (7) Physical
Attack Fire Sparks In: 100.8/128.0 (7) Physical
Attack Fire Sparks Out: 100.8/128.0 (7) Physical
Ballista Falling: 100.8/128.0 (7) Physical
Ballista Shockwave: 50.4/64.0 (7) Physical
Reflect Melee: 94.5/120.0 (7) Physical
Human-Humanoid10%/15%
2990/3980/4515250/280/300
12/15/18
50
Physical: -22%
Magical: 7.8%
Fire: 50%
Earth: -100%
Dark: -200%
Evil: 50%
Projectile: 40%
Regeneration: Regeneration
Combo Left To Right: 150.0/165.0/180.0 (7) Physical + Slow
Combo Right To Left: 110.0/121.0/132.0 (7) Physical + Slow
Combo Head Up: 180.0/198.0/216.0 (7) Physical + Slow
Attack Ground: 100.0/110.0/120.0 (7) Physical, 70.0/77.0/84.0 (7) Physical Radius + Slow
Attack Spinning High: 200.0/220.0/240.0 (7) Physical + Slow
Attack Spinning Low: 200.0/220.0/240.0 (7) Physical + Slow
Debuff Shouting: Slow
Add Impact Power:  (999)
Combo Slap: 145.0/159.5/174.0 (7) Physical, 20.0/22.0/24.0 (7) Physical Radius + Slow
Attack Punch Down: 80.0/88.0/96.0 (7) Physical, 17.0/18.7/20.4 (7) Physical Radius + Slow
Combo Punch Down: 80.0/88.0/96.0 (7) Physical, 17.0/18.7/20.4 (7) Physical Radius + Slow
Attack Ground Combo: 100.0/110.0/120.0 (7) Physical, 70.0/77.0/84.0 (7) Physical Radius + Slow
Regeneration: 2 Physical Heal per 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Slow: -35% Move Speed for 4s [Rmv]Removable
Troll-Humanoid0%
4251/6308250/280
12/15
50
Physical: -22%
Magical: 7.8%
Fire: 50%
Light: -200%
Dark: -25%
Evil: 50%
Projectile: 30%
Combo1: 96.8/116.6 (7) Physical
Combo2: 140.8/169.6 (7) Physical
Combo3: 132.0/159.0 (7) Physical + Blinker
Run And Swing: 88.0/106.0 (7) Physical
Riot: 158.4/190.8 (7) Physical
Spawn Falling Rock: 17.6/21.2 (4) Physical
Stomp: 193.6/233.2 (7) Physical + Slow
Sprinkle Soil: 149.6/180.2 (7) Physical + Blinker
Petrification: Petrification
Blinker: Blinded by dirt for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Slow: -50% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Petrification: Unable to Move, Unable to Attack for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Cyclops-Humanoid-20%
7115/9615230/240
15/20
50
Physical: -22%
Magical: 7.8%
Fire: 70%
Ice: -70%
Lightning: 20%
Spirit: -20%
Projectile: 30%
Melee Face Down Slam Front: 110.5/119.0 (7) Physical, 26.0/28.0 (7) Physical + Lava Burn Dmg
Melee Face Down Slam Back: 110.5/119.0 (7) Physical, 26.0/28.0 (7) Physical + Lava Burn Dmg
Melee Face Down Slam Left: 110.5/119.0 (7) Physical, 26.0/28.0 (7) Physical + Lava Burn Dmg
Melee Face Down Slam Right: 110.5/119.0 (7) Physical, 26.0/28.0 (7) Physical + Lava Burn Dmg
Melee Right Hand Forward Swing: 84.5/91.0 (7) Physical
Melee Right Hand Forward Swing Phase2: 84.5/91.0 (7) Physical
Melee Right Hand Cross Swing: 104.0/112.0 (7) Physical
Melee Right Hand Cross Swing Phase2: 104.0/112.0 (7) Physical
Melee Looking Right Swing60: 84.5/91.0 (7) Physical
Melee Looking Right Swing60 Phase2: 84.5/91.0 (7) Physical
Melee Looking Right Swing120: 84.5/91.0 (7) Physical
Melee Looking Right Swing120 Phase2: 84.5/91.0 (7) Physical
Melee Looking Right Swing180: 84.5/91.0 (7) Physical
Melee Looking Right Swing180 Phase2: 84.5/91.0 (7) Physical
Melee Looking Left Swing60: 84.5/91.0 (7) Physical
Melee Looking Left Swing60 Phase2: 84.5/91.0 (7) Physical
Melee Looking Left Swing120: 84.5/91.0 (7) Physical
Melee Looking Left Swing120 Phase2: 84.5/91.0 (7) Physical
Melee Looking Left Swing180: 84.5/91.0 (7) Physical
Melee Looking Left Swing180 Phase2: 84.5/91.0 (7) Physical
Melee Right Foot Stomping: 110.5/119.0 (7) Physical, 39.0/42.0 (7) Physical + Lava Burn Dmg
Melee Two Hands Ground Strike: 110.5/119.0 (7) Physical, 52.0/56.0 (7) Physical + Lava Burn Dmg
Action Lava Eruption: 97.5/105.0 (7) Physical + Lava Burn Dmg
Base Ground Explosion: 52.0/56.0 (7) Physical + Lava Burn Dmg
Lava Burn Dmg: 15 Magical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]RemovableConstruct-Golem0%/10%
3615/7115500
20/25
125
Physical: -22%
Magical: 36.8%
Fire: -25%
Ice: 50%
Dark: -25%
Air: -200%
Projectile: 50%
Combo Tail Attack1: 57.0/90.0 (6) Physical + Melee Attack Slow
Combo Tail Attack2: 68.4/108.0 (7) Physical + Melee Attack Slow
Combo Forward Attack L: 60.8/96.0 (7) Physical + Melee Attack Slow
Combo Forward Attack R: 60.8/96.0 (7) Physical + Melee Attack Slow
Combo Two Hand Attack: 76.0/120.0 (7) Physical + Melee Attack Slow
Combo Breath Ground: 60.8/96.0 (7) Physical, 45.6/72.0 (6) Physical Radius
Combo Breath Air: 60.8/96.0 (7) Physical, 45.6/72.0 (6) Physical Radius
Combo Leap Attack1: 53.2/84.0 (7) Physical + Melee Attack Slow
Combo Leap Attack2: 60.8/96.0 (7) Physical, 45.6/72.0 (6) Physical Radius
Combo Leap Attack3: 83.6/132.0 (7) Physical + Melee Attack Slow
Special Breath Air To Side: 60.8/96.0 (7) Physical, 45.6/72.0 (6) Physical Radius
Special Leap Attack1 To Center: 53.2/84.0 (7) Physical
Special Leap Attack3 To Center: 83.6/132.0 (7) Physical + Melee Attack Slow
Special Summon Elemental: Frost Shield To Elemental
Special Pushing:  (999)
Special Breath Ground: Extreme Cold DmgExtreme Cold SlowFrost Shield To Breath
Special Breath Air: Extreme Cold DmgExtreme Cold Slow
Buff Movespeed: 1000 Move Speed
Buff Movespeed Special: 2500 Move Speed
Melee Attack Slow: -15% Action Speed for 11s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes Duration
Frost Shield To Elemental: Immune to Damage
Extreme Cold Dmg: 50 Physical Damage, 50 Magical Damage over 2s/100 Physical Damage, 100 Magical Damage over 2s [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[Rmv]Removable[1x]Maximum Stacks: 1
Extreme Cold Slow: -20% Move Speed, -20% Action Speed for 8s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes Duration
Frost Shield To Breath: Immune to Damage
Dragon-Wyvern0%
2656/3646200/270
15/20
100
Physical: -22%
Magical: 36.8%
Divine: -100%
Evil: 50%
Projectile: 25%
Curse Of Chilling: Curse Of Chilling
Normal Attack: 30 (7) Magical + Curse Of Chilling
Normal Attack Return: Curse Of Chilling
Eating Apply And Remove Shield: Eating Shield
Eating Snare: Eating
Teleport: 20 (5) Magical + Curse Of Chilling
Scream: -45% (4) True Max Health + Curse Of Chilling
Earth Quake: 120.0/60.0 (6) Physical/Magical + Curse Of Chilling
Curse Of Chilling: -1.6% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[30x]Maximum Stacks: 30[Rmv]Removable
Eating Shield: 1000 Shield [AgT]Stacking Type: Aggregates by Target
Eating: -95% Max Health, Unable to Move over 15s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable[Ref]Refresh: Resets on Successful Application
Undead-Ghost0%
2115/3015200/250
15/20
100
Physical: -22%
Magical: 36.8%
Divine: -25%
Evil: 50%
Projectile: 25%
Close Attack: 70 (5) Magical
Normal Attack: 100 (5) Magical
Strong Attack: 200 (7) Magical
Curse Of Gathering Mark: -50% (4) True Max Health-15% (4) True Max Health-95% (4) True Max Health-5% (4) True Max Health-2% (4) True Max Health + CoG Heal1CoG Heal2CoG Heal3CoG Heal4CoG Heal5
Curse Of Isolation Mark: -70% (4) True Max Health-90% (4) True Max Health-50% (4) True Max Health-150% (4) True Max Health-250% (4) True Max Health + CoI Heal1CoI Heal2CoI Heal3CoI Heal4CoI Heal5
Getting Soul: Soul Shield
Frenzy: Death SwarmFrenzy
CoG Heal1: 65% Max Health over 20s [Rmv]Removable
CoG Heal2: 35% Max Health over 20s [Rmv]Removable
CoG Heal3: 10% Max Health over 20s [Rmv]Removable
CoG Heal4: 4% Max Health over 20s [Rmv]Removable
CoG Heal5: 2% Max Health over 20s [Rmv]Removable
CoI Heal1: 35% Max Health over 20s [Rmv]Removable
CoI Heal2: 50% Max Health over 20s [Rmv]Removable
CoI Heal3: 60% Max Health over 20s [Rmv]Removable
CoI Heal4: 100% Max Health over 20s [Rmv]Removable
CoI Heal5: 170% Max Health over 20s [Rmv]Removable
Soul Shield: 250 Shield [AgT]Stacking Type: Aggregates by Target[Rmv]Removable
Death Swarm: 4 True Magical Damage [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Ref]Refresh: Resets on Successful Application
Frenzy: 25 Move Speed, 50% Action Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Undead-Lich0%
233180
0
1
Physical: -22%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack: 43.2 (3) Physical
Back Step: 67.5 (4) Physical
Bombing: 108.0 (5) Physical
Soul Pass: Skeleton Warlord Speed Up
Throwing Knife: 43.2 (3) Physical
Skeleton Warlord Speed Up: 4% Move Speed, 1% Action Speed, 2% Physical Resistance, 1% Magical Resistance [AgT]Stacking Type: Aggregates by Target[25x]Maximum Stacks: 25Undead-Skeleton0%
?100
0
0
Physical: -22%
Magical: 7.8%
Projectile: 15%
Beam Attack: 6.0 (7) Magical0%
2959/4359250/280
15/20
100
Physical: -22%
Magical: 36.8%
Earth: -100%
Evil: 50%
Projectile: 25%
Combo1: 48.0/72.0 (7) Magical
Combo2: 57.6/86.4 (7) Magical
Combo3: 70.4/105.6 (7) Magical
Combo4: 60.8/91.2 (7) Magical
Combo5: 60.8/91.2 (7) Magical
Throwing Knives: 60.8/91.2 (7) Magical + Paralyze
Throwing Knives2: 25.6/38.4 (3) Magical + Paralyze
Shield: Shield
Explosion: 384.0 Magical
Attack Block Explosion Dmg: 48.0 Magical
Paralyze: -15% Move Speed for 15s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Rmv]Removable
Shield: Immune to Damage [Inf]Duration: Infinite
Undead-Skeleton0%
2515/3315320/360
12/15
50
Physical: -22%
Magical: 7.8%
Dark: -100%
Spirit: -100%
Projectile: 30%
Attack Slash11: 75.6/96.0 (6) Physical
Attack Slash12: 75.6/96.0 (6) Physical
Attack Shoulder Charge: 44.1/56.0 (6) Physical
Attack Front Slash: 94.5/120.0 (7) Physical
Attack Front Thrust: 81.9/104.0 (6) Physical
Attack Rush Thrust: 107.1/136.0 (7) Physical
Attack Rush Thrust For Soul Slash: 107.1/136.0 (7) Physical
Attack Long Range Transverse: 100.8/128.0 (7) Physical
Attack Long Range Vertically: 100.8/128.0 (7) Physical
Attack Soul Shockwave: 138.6/176.0 (7) Physical + Dead Rift DmgDead Rift Move Slow
Attack Soul Slash Up: 201.6/256.0 (7) Physical
Attack Soul Slash Down: 201.6/256.0 (7) Physical
Debuff Move Speed: -70 Move Speed
Dead Rift Dmg: 5 Magical Damage [0.3s]Tick interval: 0.3s[AgT]Stacking Type: Aggregates by Target[Rmv]Removable[1x]Maximum Stacks: 1
Dead Rift Move Slow: -30% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Undead-Ghost0%/10%

Status Policies

What do the abbreviated properties like [Rmv] mean? Hover over them to see what they are abbreviations for, and see Status Policies to see what they mean.

Unless otherwise specified Physical and Magical reductions are composed entirely from Armor Rating and Magic Resist.