From Dark and Darker Wiki
(UNDER CONSTRUCTION - Attempt at making a page that consolidates all of the Bosses found in Dark and Darker on one page. This is meant to be a directory towards proper boss pages which will have more comprehensive information than what will be found on this page.) |
(Updated to use module-generated table.) |
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==== This is a list of Bosses found in Dark and Darker. ==== | ==Overview== | ||
< | Bosses are the hardest [[Monsters]] in Dark and Darker, often requiring full teams to slay them, rewarding immense loot for their defeat. | ||
< | |||
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<div style="text-align:center;> | |||
| | This is a list of Bosses found in Dark and Darker. | ||
Click on the links to go to the individual page for each boss. Pages include stats, attacks, strategies, drop tables and locations. | |||
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<div style="width:100%; display:flex; justify-content:center; font-size:16pt; font-weight:bold;"> | |||
<div style="outline:3px solid rgb(222,60,60); text-align:center; padding:15px"> | |||
</ | <div style="color:rgb(222,60,60)"><b style="font-size:30px">Crypts</b></div> | ||
<div style="display:inline-block; padding:3%> | |||
[[File:Lich.png|link=Lich|x120px]] | |||
<p>[[Lich]]</p></div> | |||
<div style="display:inline-block; padding:3%> | |||
[[File:Ghost King.png|link=Ghost King|x120px]] | |||
<p>[[Ghost King]]</p></div> | |||
<div style="display:inline-block; padding:3%> | |||
[[File:Skeleton Warlord.png|link=Skeleton Warlord|x120px]] | |||
<p>[[Skeleton Warlord]]</p></div></div> | |||
<div style="outline:3px solid rgb(60,222,60); text-align:center; padding:15px; margin:0px 50px"> | |||
<div style="color:rgb(60,222,60)"><b style="font-size:30px">Goblin Caves</b></div> | |||
<div style="display:inline-block; padding:3%;> | |||
[[File:Cave Troll.png|link=Cave Troll|x140px]] | |||
<p>[[Cave Troll]]</p></div> | |||
<div style="display:inline-block; padding:3%;> | |||
[[File:Cyclops.png|link=Cyclops|x140px]] | |||
<p>[[Cyclops]]</p></div></div> | |||
<div style="outline:3px solid rgb(60,60,222); text-align:center; padding:15px 40px"> | |||
<div style="color:rgb(60,60,222)"><b style="font-size:30px">Ice Caverns</b></div> | |||
<div style="display:inline-block; padding:3%; align-items: center;> | |||
[[File:Frost Wyvern.png|link=Frost Wyvern|x160px]] | |||
<p>[[Frost Wyvern]]</p></div></div> | |||
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==Legend== | |||
{{Transclude|Monsters#Legend}} | |||
==Bosses== | |||
{{#invoke:Monster_Table|draw_table|bosses}} | |||
==Status Policies== | |||
{{Transclude|Monsters#Status Policies}} | |||
Latest revision as of 06:56, 27 February 2026
| Monsters | Subbosses | Bosses | Mimics |
Overview
Bosses are the hardest Monsters in Dark and Darker, often requiring full teams to slay them, rewarding immense loot for their defeat.
Legend
Information is listed in the order Normal/Elite/Nightmare. Blue indicates that each difficulty grade shares the same information.
Content that is underlined under Damage ReductionsLike this or Statuses' EffectsOr this can be hovered over for additional information.
Examples:
12 Physical + Poison Dmg
All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.
15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE
All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same Impact Power. All three difficulties also apply the Attack Dmg AoE status.
Bosses
| Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
|---|---|---|---|---|---|---|---|---|
| 4115/7115 | 400 | 15/20 50 | Physical: -22% Magical: 36.8% Lightning: 50% Spirit: -50% | Swim L: 79.8/126.0 (6) Physical Swim R: 79.8/126.0 (6) Physical Short Dash: 34.2/54.0 (6) Physical Water Arrow1: 60.8/96.0 (6) Physical Water Arrow2: 49.4/78.0 (6) Physical Lightning Nova: 304.0/480.0 (6) Physical Turning Water Arrow L: 60.8/96.0 (6) Physical Turning Water Arrow R: 60.8/96.0 (6) Physical Lightning Bubble: Lightning Bubble Dmg, Lightning Bubble Dmg Pop Out: 45.6/72.0 (6) Physical Divine Judgment: 114.0/180.0 (6) Physical Swim L1500: 79.8/126.0 (6) Physical Swim R1500: 79.8/126.0 (6) Physical Dash: 22.8/36.0 (4) Physical Dash End: 22.8/36.0 (4) Physical Turning Water Arrow2 L: 60.8/96.0 (6) Physical Turning Water Arrow2 R: 60.8/96.0 (6) Physical Tail Attack Down: 76.0/120.0 (5) Physical, 76.0/120.0 (5) Physical + Tail Poison Tail Attack Up: 72.2/114.0 (5) Physical, 72.2/114.0 (5) Physical + Tail Poison Tail Slash Down: 68.4/108.0 (5) Physical, 68.4/108.0 (5) Physical + Tail Poison Tail Slash High: 72.2/114.0 (5) Physical, 68.4/108.0 (5) Physical + Tail Poison Move Spawn Location Start: 22.8/36.0 (4) Physical Rush: 64.6/102.0 (4) Physical Rush Lightning: 34.2/54.0 Physical Rush Falling Rock: 24.0 Physical | Lightning Bubble Dmg: 7 Magical Damage Tail Poison: 20 Magical Damage over 30s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application | Beast-Aquatic | -12%/0% | |
| 2215/3115 | 250/300 | 15 50 | Physical: [3%]0 Armor Rating and 25% Other Physical Magical: 7.8% Fire: 50% Ice: 50% Light: -100% Spirit: -100% Projectile: -25% | Fog Attack1: 50.4/67.2 (6) Magical Fog Attack2: 79.2/105.6 (7) Magical Pull: 54.0/72.0 (6) Magical Hide Attack: 64.8/86.4 (7) Magical Fog Rush: 57.6/76.8 (7) Magical Scream Sentence: 10.8/14.4 (6) Magical Bombing Spawn Fog Missile: 50.4/67.2 (6) Magical | Undead-Ghost | 0% | ||
| 2715/3615 | 260/280 | 15/20 50 | Physical: -22% Magical: 7.8% Fire: 50% Spirit: -20% Projectile: 30% | Slash L: 81.9/104.0 (7) Physical Slash R: 81.9/104.0 (7) Physical Slash High: 88.2/112.0 (7) Physical Slash High Short: 88.2/112.0 (7) Physical Slash Low: 88.2/112.0 (7) Physical Blade Down: 69.3/88.0 (2) Physical Blade Down Short: 69.3/88.0 (2) Physical Blade Slash: 69.3/88.0 (2) Physical Blade Slash Short: 69.3/88.0 (2) Physical Blade Vertical Slash: 69.3/88.0 (2) Physical Upper Slash: 81.9/104.0 (7) Physical Upper Slash Cannon: 81.9/104.0 (7) Physical Thrust: 88.2/112.0 (7) Physical Attack Overhead Slash: 63.0/80.0 (7) Physical, 44.1/56.0 (7) Physical Rush Slash High: 88.2/112.0 (7) Physical Rush Slash Low: 88.2/112.0 (7) Physical Rush End: 88.2/112.0 (7) Physical Rush Attack: 88.2/112.0 (7) Physical Attack Down Slash: 81.9/104.0 (7) Physical Cannon Fire: 100.8/128.0 (7) Physical Cannon Fire Long: 100.8/128.0 (7) Physical Attack Fire Sparks In: 100.8/128.0 (7) Physical Attack Fire Sparks Out: 100.8/128.0 (7) Physical Ballista Falling: 100.8/128.0 (7) Physical Ballista Shockwave: 50.4/64.0 (7) Physical Reflect Melee: 94.5/120.0 (7) Physical | Human-Humanoid | 10%/15% | ||
| 2990/3980/4515 | 250/280/300 | 12/15/18 50 | Physical: -22% Magical: 7.8% Fire: 50% Earth: -100% Dark: -200% Evil: 50% Projectile: 40% | Regeneration: Regeneration Combo Left To Right: 150.0/165.0/180.0 (7) Physical + Slow Combo Right To Left: 110.0/121.0/132.0 (7) Physical + Slow Combo Head Up: 180.0/198.0/216.0 (7) Physical + Slow Attack Ground: 100.0/110.0/120.0 (7) Physical, 70.0/77.0/84.0 (7) Physical Radius + Slow Attack Spinning High: 200.0/220.0/240.0 (7) Physical + Slow Attack Spinning Low: 200.0/220.0/240.0 (7) Physical + Slow Debuff Shouting: Slow Add Impact Power: (999) Combo Slap: 145.0/159.5/174.0 (7) Physical, 20.0/22.0/24.0 (7) Physical Radius + Slow Attack Punch Down: 80.0/88.0/96.0 (7) Physical, 17.0/18.7/20.4 (7) Physical Radius + Slow Combo Punch Down: 80.0/88.0/96.0 (7) Physical, 17.0/18.7/20.4 (7) Physical Radius + Slow Attack Ground Combo: 100.0/110.0/120.0 (7) Physical, 70.0/77.0/84.0 (7) Physical Radius + Slow | Regeneration: 2 Physical Heal per 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Slow: -35% Move Speed for 4s [Rmv]Removable | Troll-Humanoid | 0% | |
| 4251/6308 | 250/280 | 12/15 50 | Physical: -22% Magical: 7.8% Fire: 50% Light: -200% Dark: -25% Evil: 50% Projectile: 30% | Combo1: 96.8/116.6 (7) Physical Combo2: 140.8/169.6 (7) Physical Combo3: 132.0/159.0 (7) Physical + Blinker Run And Swing: 88.0/106.0 (7) Physical Riot: 158.4/190.8 (7) Physical Spawn Falling Rock: 17.6/21.2 (4) Physical Stomp: 193.6/233.2 (7) Physical + Slow Sprinkle Soil: 149.6/180.2 (7) Physical + Blinker Petrification: Petrification | Blinker: Blinded by dirt for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Slow: -50% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Petrification: Unable to Move, Unable to Attack for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable | Cyclops-Humanoid | -20% | |
| 7115/9615 | 230/240 | 15/20 50 | Physical: -22% Magical: 7.8% Fire: 70% Ice: -70% Lightning: 20% Spirit: -20% Projectile: 30% | Melee Face Down Slam Front: 110.5/119.0 (7) Physical, 26.0/28.0 (7) Physical + Lava Burn Dmg Melee Face Down Slam Back: 110.5/119.0 (7) Physical, 26.0/28.0 (7) Physical + Lava Burn Dmg Melee Face Down Slam Left: 110.5/119.0 (7) Physical, 26.0/28.0 (7) Physical + Lava Burn Dmg Melee Face Down Slam Right: 110.5/119.0 (7) Physical, 26.0/28.0 (7) Physical + Lava Burn Dmg Melee Right Hand Forward Swing: 84.5/91.0 (7) Physical Melee Right Hand Forward Swing Phase2: 84.5/91.0 (7) Physical Melee Right Hand Cross Swing: 104.0/112.0 (7) Physical Melee Right Hand Cross Swing Phase2: 104.0/112.0 (7) Physical Melee Looking Right Swing60: 84.5/91.0 (7) Physical Melee Looking Right Swing60 Phase2: 84.5/91.0 (7) Physical Melee Looking Right Swing120: 84.5/91.0 (7) Physical Melee Looking Right Swing120 Phase2: 84.5/91.0 (7) Physical Melee Looking Right Swing180: 84.5/91.0 (7) Physical Melee Looking Right Swing180 Phase2: 84.5/91.0 (7) Physical Melee Looking Left Swing60: 84.5/91.0 (7) Physical Melee Looking Left Swing60 Phase2: 84.5/91.0 (7) Physical Melee Looking Left Swing120: 84.5/91.0 (7) Physical Melee Looking Left Swing120 Phase2: 84.5/91.0 (7) Physical Melee Looking Left Swing180: 84.5/91.0 (7) Physical Melee Looking Left Swing180 Phase2: 84.5/91.0 (7) Physical Melee Right Foot Stomping: 110.5/119.0 (7) Physical, 39.0/42.0 (7) Physical + Lava Burn Dmg Melee Two Hands Ground Strike: 110.5/119.0 (7) Physical, 52.0/56.0 (7) Physical + Lava Burn Dmg Action Lava Eruption: 97.5/105.0 (7) Physical + Lava Burn Dmg Base Ground Explosion: 52.0/56.0 (7) Physical + Lava Burn Dmg | Lava Burn Dmg: 15 Magical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable | Construct-Golem | 0%/10% | |
| 3615/7115 | 500 | 20/25 125 | Physical: -22% Magical: 36.8% Fire: -25% Ice: 50% Dark: -25% Air: -200% Projectile: 50% | Combo Tail Attack1: 57.0/90.0 (6) Physical + Melee Attack Slow Combo Tail Attack2: 68.4/108.0 (7) Physical + Melee Attack Slow Combo Forward Attack L: 60.8/96.0 (7) Physical + Melee Attack Slow Combo Forward Attack R: 60.8/96.0 (7) Physical + Melee Attack Slow Combo Two Hand Attack: 76.0/120.0 (7) Physical + Melee Attack Slow Combo Breath Ground: 60.8/96.0 (7) Physical, 45.6/72.0 (6) Physical Radius Combo Breath Air: 60.8/96.0 (7) Physical, 45.6/72.0 (6) Physical Radius Combo Leap Attack1: 53.2/84.0 (7) Physical + Melee Attack Slow Combo Leap Attack2: 60.8/96.0 (7) Physical, 45.6/72.0 (6) Physical Radius Combo Leap Attack3: 83.6/132.0 (7) Physical + Melee Attack Slow Special Breath Air To Side: 60.8/96.0 (7) Physical, 45.6/72.0 (6) Physical Radius Special Leap Attack1 To Center: 53.2/84.0 (7) Physical Special Leap Attack3 To Center: 83.6/132.0 (7) Physical + Melee Attack Slow Special Summon Elemental: Frost Shield To Elemental Special Pushing: (999) Special Breath Ground: Extreme Cold Dmg, Extreme Cold Slow, Frost Shield To Breath Special Breath Air: Extreme Cold Dmg, Extreme Cold Slow Buff Movespeed: 1000 Move Speed Buff Movespeed Special: 2500 Move Speed | Melee Attack Slow: -15% Action Speed for 11s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes Duration Frost Shield To Elemental: Immune to Damage Extreme Cold Dmg: 50 Physical Damage, 50 Magical Damage over 2s/100 Physical Damage, 100 Magical Damage over 2s [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[Rmv]Removable[1x]Maximum Stacks: 1 Extreme Cold Slow: -20% Move Speed, -20% Action Speed for 8s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes Duration Frost Shield To Breath: Immune to Damage | Dragon-Wyvern | 0% | |
| 2656/3646 | 200/270 | 15/20 100 | Physical: -22% Magical: 36.8% Divine: -100% Evil: 50% Projectile: 25% | Curse Of Chilling: Curse Of Chilling Normal Attack: 30 (7) Magical + Curse Of Chilling Normal Attack Return: Curse Of Chilling Eating Apply And Remove Shield: Eating Shield Eating Snare: Eating Teleport: 20 (5) Magical + Curse Of Chilling Scream: -45% (4) True Max Health + Curse Of Chilling Earth Quake: 120.0/60.0 (6) Physical/Magical + Curse Of Chilling | Curse Of Chilling: -1.6% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[30x]Maximum Stacks: 30[Rmv]Removable Eating Shield: 1000 Shield [AgT]Stacking Type: Aggregates by Target Eating: -95% Max Health, Unable to Move over 15s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable[Ref]Refresh: Resets on Successful Application | Undead-Ghost | 0% | |
| 2115/3015 | 200/250 | 15/20 100 | Physical: -22% Magical: 36.8% Divine: -25% Evil: 50% Projectile: 25% | Close Attack: 70 (5) Magical Normal Attack: 100 (5) Magical Strong Attack: 200 (7) Magical Curse Of Gathering Mark: -50% (4) True Max Health, -15% (4) True Max Health, -95% (4) True Max Health, -5% (4) True Max Health, -2% (4) True Max Health + CoG Heal1, CoG Heal2, CoG Heal3, CoG Heal4, CoG Heal5 Curse Of Isolation Mark: -70% (4) True Max Health, -90% (4) True Max Health, -50% (4) True Max Health, -150% (4) True Max Health, -250% (4) True Max Health + CoI Heal1, CoI Heal2, CoI Heal3, CoI Heal4, CoI Heal5 Getting Soul: Soul Shield Frenzy: Death Swarm, Frenzy | CoG Heal1: 65% Max Health over 20s [Rmv]Removable CoG Heal2: 35% Max Health over 20s [Rmv]Removable CoG Heal3: 10% Max Health over 20s [Rmv]Removable CoG Heal4: 4% Max Health over 20s [Rmv]Removable CoG Heal5: 2% Max Health over 20s [Rmv]Removable CoI Heal1: 35% Max Health over 20s [Rmv]Removable CoI Heal2: 50% Max Health over 20s [Rmv]Removable CoI Heal3: 60% Max Health over 20s [Rmv]Removable CoI Heal4: 100% Max Health over 20s [Rmv]Removable CoI Heal5: 170% Max Health over 20s [Rmv]Removable Soul Shield: 250 Shield [AgT]Stacking Type: Aggregates by Target[Rmv]Removable Death Swarm: 4 True Magical Damage [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Ref]Refresh: Resets on Successful Application Frenzy: 25 Move Speed, 50% Action Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 | Undead-Lich | 0% | |
| 233 | 180 | 0 1 | Physical: -22% Magical: -17.2% Fire: -250% Earth: -300% Divine: -200% Evil: 25% Projectile: 15% | Attack: 43.2 (3) Physical Back Step: 67.5 (4) Physical Bombing: 108.0 (5) Physical Soul Pass: Skeleton Warlord Speed Up Throwing Knife: 43.2 (3) Physical | Skeleton Warlord Speed Up: 4% Move Speed, 1% Action Speed, 2% Physical Resistance, 1% Magical Resistance [AgT]Stacking Type: Aggregates by Target[25x]Maximum Stacks: 25 | Undead-Skeleton | 0% | |
| ? | 100 | 0 0 | Physical: -22% Magical: 7.8% Projectile: 15% | Beam Attack: 6.0 (7) Magical | 0% | |||
| 2959/4359 | 250/280 | 15/20 100 | Physical: -22% Magical: 36.8% Earth: -100% Evil: 50% Projectile: 25% | Combo1: 48.0/72.0 (7) Magical Combo2: 57.6/86.4 (7) Magical Combo3: 70.4/105.6 (7) Magical Combo4: 60.8/91.2 (7) Magical Combo5: 60.8/91.2 (7) Magical Throwing Knives: 60.8/91.2 (7) Magical + Paralyze Throwing Knives2: 25.6/38.4 (3) Magical + Paralyze Shield: Shield Explosion: 384.0 Magical Attack Block Explosion Dmg: 48.0 Magical | Paralyze: -15% Move Speed for 15s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Rmv]Removable Shield: Immune to Damage [Inf]Duration: Infinite | Undead-Skeleton | 0% | |
| 2515/3315 | 320/360 | 12/15 50 | Physical: -22% Magical: 7.8% Dark: -100% Spirit: -100% Projectile: 30% | Attack Slash11: 75.6/96.0 (6) Physical Attack Slash12: 75.6/96.0 (6) Physical Attack Shoulder Charge: 44.1/56.0 (6) Physical Attack Front Slash: 94.5/120.0 (7) Physical Attack Front Thrust: 81.9/104.0 (6) Physical Attack Rush Thrust: 107.1/136.0 (7) Physical Attack Rush Thrust For Soul Slash: 107.1/136.0 (7) Physical Attack Long Range Transverse: 100.8/128.0 (7) Physical Attack Long Range Vertically: 100.8/128.0 (7) Physical Attack Soul Shockwave: 138.6/176.0 (7) Physical + Dead Rift Dmg, Dead Rift Move Slow Attack Soul Slash Up: 201.6/256.0 (7) Physical Attack Soul Slash Down: 201.6/256.0 (7) Physical Debuff Move Speed: -70 Move Speed | Dead Rift Dmg: 5 Magical Damage [0.3s]Tick interval: 0.3s[AgT]Stacking Type: Aggregates by Target[Rmv]Removable[1x]Maximum Stacks: 1 Dead Rift Move Slow: -30% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable | Undead-Ghost | 0%/10% |
Status Policies
What do the abbreviated properties like [Rmv] mean? Hover over them to see what they are abbreviations for, and see Status Policies to see what they mean.
Unless otherwise specified Physical and Magical reductions are composed entirely from Armor Rating and Magic Resist.