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=Status Types=
{{GenerateQuestChapters|Woodsman}}
Most statuses have a status type of either Buff or Debuff.
==Buff==
Buffs are statuses that make their target stronger, like [[Cleric]]'s Divine Strike.<br>
[[File:{{Status_Data|objects|Buff|Class|Divine Strike Hit|Icon}}.png|link=|x90px]]
 
Some buffs also have a downside, like [[Warlock]]'s Phantomize which causes you to not be able to attack.
 
<br>
Not all buffs have a blue icon, however, such as [[Fighter]]'s Combo Attack.<br>
[[File:{{Status_Data|objects|Buff|Class|Combo Attack|Icon}}.png|link={{#var:current_status}}|x70px]]
 
''If a Buff has a Duration, then this duration is affected by [[Stats#Buff_Duration|Buff Duration Bonus]].''
 
==Debuff==
Debuffs are statuses that make their target weaker or make them receive damage, like [[Wizard]]'s Fireball.<br>
 
[[File:{{Status_Data|objects|Debuff|Class|Fireball Remain|Icon}}.png|link=|x70px]].
 
Some debuffs also have an upside, like [[Warlock]]'s Power of Sacrifice which grants [[Stats#Strength|Strength]] and [[Stats#Vigor|Vigor]].
 
<br>
All debuffs have a red icon.
 
''If a Debuff has a Duration, then this duration is affected by [[Stats#Debuff_Duration|Debuff Duration Bonus]].''
 
==Other==
Other statuses include ones that are not designated as a Buff nor Debuff, meaning it is not affected by [[Stats#Buff_Duration|Buff Duration Bonus]] nor [[Stats#Debuff_Duration|Debuff Duration Bonus]].
 
This also includes Race statuses, like the [[Cosmetics|Elf]] skin.<br>
 
[[File:{{Status_Data|objects|Other|Other|Character Skin Elf|Icon}}.png|link=|x70px]]
 
=Source Types=
A statuses' source is what applies the status.
 
==Class==
The status comes from a [[Classes|Class]] like [[Fighter]], [[Wizard]], etc. One example of this is [[Rogue]]'s Hide.
 
[[File:{{Status_Data|objects|Buff|Class|Hide|Icon}}.png|link=|x70px]]
 
==Item==
The status comes from an Item, like [[Weapons]], [[Armors]], or [[Utilities]]. One example of this is the [[Potion of Healing]].<br>
 
[[File:{{Status_Data|objects|Buff|Item|Healing Potion Consume Heal Poor|Icon}}.png|link=|x70px]]
 
==Monster==
The status comes from a [[Monsters|Monster]], like [[Skeleton Mage]]'s Fireball burn.<br>
 
[[File:{{Status_Data|objects|Debuff|Monster|Skeleton Mage Attack Damage Aoe Elite|Icon}}.png|link=|x70px]]
 
==Other==
The statuses' source is not yet designated. This includes statuses like Goblin Cave's Cave Collapse.<br>
 
[[File:{{Status_Data|objects|Debuff|Other|Cave Collapse 01|Icon}}.png|link=|x70px]]
 
<br>
 
=Policies=
(Note that these descriptions are Work in Progress and are still being researched)<br>
 
 
<br><b>Unless otherwise specified, status effects have the following properties</b>:
* <b>Unremovable</b>
* <b>Infinite duration</b> while a condition is met (i.e. Cave Troll Regeneration is unconditional so it lasts forever, Skeleton Mage Fire pools are conditional on standing in them)
* <b>Max Stacks</b> of 1
* <b>Tick interval</b> of 1 second (see below for definition)
* <b>Duration</b> is only refreshed if at max stacks of 1 when receiving a new stack
 
 
On the [[Monsters]] page, status policies are abbreviated, like Removable to (Rmv), and must be hovered to see the properties.
 
<br><b>Policies</b>:
* <b>Removable</b> (Rmv): Can be removed (via [[Cleric]]'s Cleanse / [[Warlock]]'s Spell Predation) - Note that Cleanse seems to be bugged in that it still can't remove Lich curses or Ghost Eating
* <b>Stacking Type</b> (AgT): Stack count is aggregated by target
* <b>Maximum Stacks</b> (1x,2x,3x,etc): Maximum stacks the status can go to
* <b>Expiration</b> (Exp): Upon expiring, instead of losing all stacks, it removes a single stack and refreshes the duration
* <b>Tick Interval</b> (0.1, 0.2, 0.5, etc): The tick interval in seconds. For example 20 damage over 2s with 1s interval results in actually receiving 10 damage every 1s (+ scaling comes in here). With a .1s interval length, this will instead be 1 damage every .1s. Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud. The total damage remains the same but is dealt in often quicker increments and lower amounts.
* <b>Refresh</b> (Ref): When getting more stacks, the duration is refreshed
* <b>bExecutePeriodicEffectOnApplication</b> (Tmp): Unknown effect; name and abbreviation are placeholders. In the majority of cases, this causes the status to do much more damage than it normally would
* <b>Duration</b> (Inf): Duration lasts infinitely until some other condition is met
 
=Statuses=
{{GenerateStatusTables}}

Latest revision as of 20:29, 16 January 2026

Woodsman

Chapter: Properly Prepared
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
The BasicsFetch Campfire Kit (any rarity) (2x)
30 Unique Gold Coin
1 Common Surgical Kit
3 Common Explosive Bottle
25 Experience
25 Affinity
Invasive SpeciesComplete Quest:
"The Basics"
Kill Dire Wolf in Crypt dungeon (5x)
30 Unique Gold Coin
1 Uncommon Potion of Luck
1 Random Uncommon Armor
40 Experience
Fortune's GuidanceComplete Quest:
"Invasive Species"
Explore Crypt Prisons B module (1x)
30 Unique Gold Coin
2 Random Uncommon Armor
25 Experience
25 Affinity
Chapter: Safe Keeping
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
FoulbursterKill Demonfly in Crypt dungeon (3x)
75 Unique Gold Coin
1 Random Uncommon Weapon
50 Experience
Explosive EndeavorsComplete Quest:
"Foulburster"
Fetch Explosive Bottle (any rarity) (2x)
Fetch Old Cloth (any rarity) (2x)
Fetch Bowstring (any rarity) (2x)
75 Unique Gold Coin
2 Random Uncommon Weapon
50 Experience
Absolutely BattyComplete Quest:
"Explosive Endeavors"
Explore Crypt Waiting Room module (1x)
75 Unique Gold Coin
1 Random Uncommon Armor
1 Random Uncommon Weapon
75 Experience
25 Affinity
Chapter: Keeping Faith
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
Haunting PresenceComplete Quest:
"Absolutely Batty"
Explore Crypt Death Altar module (1x)
125 Unique Gold Coin
2 Random Rare Armor
250 Experience
Amidst PerilComplete Quest:
"Haunting Presence"
Survive Crypt dungeon (3x)
125 Unique Gold Coin
2 Random Rare Weapon
250 Experience
Infernal ChampionsComplete Quest:
"Amidst Peril"
Kill Demon Centaur in Crypt dungeon (2x)
Kill Demon Berserker in Crypt dungeon (2x)
Kill Demon Bat in Crypt dungeon (3x)
Kill Demon Dog in Crypt dungeon (5x)
125 Unique Gold Coin
2 Random Rare Armor
500 Experience
25 Affinity
Chapter: Lost Tribe
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
Ember's Amidst FrostComplete Quest:
"Infernal Champions"
Use Item Campfire Kit (any rarity) in Ice Cavern dungeon (8x)
150 Unique Gold Coin
1 Random Rare Weapon
1 Random Rare Accessory
300 Experience
25 Affinity
Frostbound CarnageComplete Quest:
"Ember's Amidst Frost"
Kill Frost Giant Berserker in Ice Cavern dungeon (9x)
Kill Frost Giant Shielder in Ice Cavern dungeon (9x)
150 Unique Gold Coin
2 Random Epic Weapon
350 Experience
Frostborn BeastsComplete Quest:
"Frostbound Carnage"
Kill Yeti in Ice Cavern dungeon (2x)
Kill Frost Wolf in Ice Cavern dungeon (9x)
150 Unique Gold Coin
2 Random Epic Accessory
1000 Experience
25 Affinity
Chapter: Growing Bolder
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
Frozen EnigmasComplete Quest:
"Frostborn Beasts"
Explore Ice Cavern Wyvern Lair module (1x)
150 Unique Gold Coin
2 Random Epic Armor
300 Experience
25 Affinity
Arctic InvadersComplete Quest:
"Frozen Enigmas"
Kill Ice Harpy in Ice Cavern dungeon (5x)
Kill Frost Imp in Ice Cavern dungeon (3x)
Kill Frozen Ghost in Ice Cavern dungeon (3x)
Kill Frost Demon in Ice Cavern dungeon (2x)
150 Unique Gold Coin
1 Random Epic Weapon
1 Random Epic Armor
350 Experience
Collect and DeliverComplete Quest:
"Arctic Invaders"
Fetch Wendigo's Entrails (any rarity) (1x)
Fetch Yeti's Teeth (any rarity) (1x) (Looted/Handled)
150 Unique Gold Coin
1 Random Epic Weapon
1 Random Epic Armor
1000 Experience
25 Affinity
Chapter: To Move Forward
Quest Prerequisites *Task(s)Items need to be looted unless specified otherwise. Rewards
A Dire RequestComplete Quest:
"Collect and Deliver"
Hold Crypt Tower Bridge module for 60 seconds (1x) (single session)
Hold Crypt Center Bridge module for 60 seconds (1x) (single session)
Hold Crypt Dark Ritual Room module for 60 seconds (1x) (single session)
200 Unique Gold Coin
1 Random Epic Weapon
1 Random Epic Armor
1 Random Epic Accessory
500 Experience
Into the DarknessComplete Quest:
"A Dire Request"
Kill Dire Wolf in Crypt dungeon (15x)
Kill Giant Bat in Crypt dungeon (15x)
Kill Giant Spider in Crypt dungeon (1x)
Kill Cockatrice in Crypt dungeon (5x)
200 Unique Gold Coin
1 Random Epic Weapon
1 Random Epic Armor
1 Random Epic Accessory
500 Experience
Ancient RecordsComplete Quest:
"Into the Darkness"
Fetch Diary of the Toz (any rarity) (1x)
Fetch Chronicles of the Cursed Crown (any rarity) (1x)
Fetch Manuscripts of the Warlord (any rarity) (1x)
200 Unique Gold Coin
1 Random Epic Weapon
1 Random Epic Armor
1 Random Epic Accessory
1000 Experience