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<metadesc>Dark and Darker Wiki Dungeons Guide. High Roller Dungeon, Enemies, Leaderboards, Difficulties and more...</metadesc>
<metadesc>Dark and Darker Wiki Dungeons Guide. High Roller Dungeon, Enemies, Leaderboards, Difficulties and more...</metadesc>


==Dungeons==
=Dungeons=
There are 3 different types of dungeons:
Currently, there's four dungeons in Dark and Darker. The Goblin Caves, The Howling Crypts and Inferno [https://darkanddarker.map.spellsandguns.com/ maps] have different layouts and the mobs are different for each dungeon.
*Regular, can be played with a party of up to 3 players.
*Duo, can be played with a party of up to 2 players.
*Solo, can only be played solo.


Beside party sizes, the dungeons maps and mobs are also different.
[[Goblin Cave|The Goblin Caves]] (GC) - "A newly discovered cave system found near the tavern. What dangers lurk below?".


[[Ruins|The Ruins]] - "The remains of an impenetrable fortress besieged by a disturbing area".


Regular dungeons:
[[Crypt|The Howling Crypts]] - Only accessible through the red portals found in The Ruins.
*[[Crypt]] - Dungeon Basement level 2 (Difficulty Hard): This level is currently the starting level for the regular dungeons.
*[[Inferno]] - Dungeon Basement level 3 (Difficulty Hell): This level is only available through surviving the Crypt and entering red portals.


There's also a Basement level 1 (Difficulty Normal) level in development and not available in the game right now.
[[Inferno]] - Only accessible through the red portals found in The Howling Crypts.




Duo dungeon:
* [[Ruins]] - Dungeon Basement level ? (Difficulty Normal): This level is currently the starting level for the normal dungeon.


All the dungeons can be played in 1, 2 and 3 players queues.


Solo dungeon:
*[[Goblin Cave]] - This dungeon is solo only that has their own ores, bosses, and enemies.


High-Roller (HR) Dungeons:


High-Roller Dungeons:
These are higher difficulty versions of the dungeons and will have higher quality loot, also you can earn Adventure Points for your Rank. Every single enemy will be Elite or Nightmare.


These are higher difficulty versions of the other dungeons and will have higher quality loot. Every single enemy will be elite or higher.
[[Goblin Cave|The Goblin Caves HR]] (GC) - "This dungeon is for the elite adventurer. The goblins do not take kindly to uninvited guests. If you make it out alive, your name will be written in the annals of history".


Currently you can only join Crypt and Goblin Cave HR versions.
[[Ruins|The Ruins HR]] - "Hidden within a shadowy forest, the ruins of a massive castle hold deep mysteries. Fantastic creatures and terrifying monsters await unlucky adventurers looking for untold treasures. If you make it out alive your renown will be endless!".


[[Crypt|The Howling Crypts HR]] - Only accessible through the red portals found in The Ruins


You can navigate easier with the use of the wiki's [https://darkanddarker.map.spellsandguns.com/ map].
[[Inferno|Inferno HR]] - Only accessible through the red portals found in The Howling Crypts.
 
===Goblin Cave===
 
==Goblin Cave==
[[File:Goblin Cave.png|right|x250px]]
[[File:Goblin Cave.png|right|x250px]]
[[Goblin Cave]] is the only "Solo" dungeon in the game at the moment.
[[Goblin Cave]] is the only "Solo" dungeon in the game at the moment.


New ores spawn in the Crypt:
Ores spawn in the Caves:


*[[File:Cobalt Ore.png|x100px]] [[Cobalt Ore]]
*[[File:Cobalt Ore.png|x100px]] [[Cobalt Ore]]
 
*[[File:Rubysilver Ore.png|x100px]] [[Rubysilver Ore]]
It also has [[Rubysilver Ore]].
*[[File:Iron Ore.png|x100px]] [[Iron Ore]]
*[[File:Copper Ore.png|x100px]] [[Copper Ore]]
.


Many new monsters spawn here, such as:
Many new monsters spawn here, such as:
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<br>
<br>
and one Boss:
Bosses:
*[[Cave Troll]]
*[[Cave Troll]]
*[[Cyclops]]
<br>
<br>


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==Ruins==
==Ruins==
[[File:The Ruins.png|right|x250px]]
[[File:The Ruins.png|right|x250px]]
[[Ruins]] is an experimental map that can be played with up to 2 players.
[[Ruins]] Starting floor.


Many new monsters spawn here, such as:
*[[Wisp]]
*[[Wisp]]
*[[Dire Wolf]]
*[[Dire Wolf]]


And one new mini-boss:
mini-bosses:


* [[Giant Worm]]
* [[Giant Worm]]
* [[Golem]]


To learn more about monsters, check [[Enemies|Monsters]]
To learn more about monsters, check [[Enemies|Monsters]]
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==Crypt==
==Crypt==
[[File:Crypt.png|right|x250px]]
[[File:Crypt.png|right|x250px]]
The [[Crypt]] is normally going to be the second level of dungeon in the game. However, there is no level 1 at the moment.
The [[Crypt]] is a second level dungeon accessible from [[Ruins|The Ruins]].


Therefore, when you join the game, you start in this dungeon.
Taking red portals from [[Ruins|The Ruins]] leads to the [[Crypt]].


New ores spawn in the Crypt:
Ores spawns in the Crypt:


*[[File:Cobalt Ore.png|x100px]] [[Cobalt Ore]]
*[[File:Rubysilver Ore.png|x100px]] [[Rubysilver Ore]]
*[[File:Rubysilver Ore.png|x100px]] [[Rubysilver Ore]]
*[[File:Iron Ore.png|x100px]] [[Iron Ore]]
*[[File:Copper Ore.png|x100px]] [[Copper Ore]]


<br>
<br>
New mini bosses spawn in the Crypt:
Mini bosses that spawn in the Crypt:
*[[Wraith]]
*[[Wraith]]
*[[Skeleton Champion]]
*[[Skeleton Champion]]
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*[[Ghost King]]
*[[Ghost King]]
*[[Skeleton Warlord|Skeleton Warlord]]
*[[Skeleton Warlord|Skeleton Warlord]]
<br>


 
=Traps=
==Traps==


Watch your step, the dungeons are riddled with traps in order to protect it's valuable treasures. You will encounter 3 kinds of traps during your adventures, wall spikes, swinging axe traps and floor spike traps.
Watch your step, the dungeons are riddled with traps in order to protect it's valuable treasures. You will encounter 3 kinds of traps during your adventures, wall spikes, swinging axe traps and floor spike traps.
* Swinging Axe Traps does 25 HP Damage
* Swinging Axe Traps does 25 HP True Damage
* Wall Spikes Traps does 20 HP Damage
* Wall Spikes Traps does 20 HP True Damage
* Floor Spikes Traps does 20 HP Damage
* Floor Spikes Traps does 20 HP True Damage


<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;">
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Use these traps to your advantage to eliminate monsters or unsuspecting players.
Use these traps to your advantage to eliminate monsters or unsuspecting players.


==Portals==
=Portals=


There are two different types of [[Portals]] in the game, one allowing you to escape and the other taking you down one level deeper.
{{Transclude|Portals#Escape Portal}}
 
{{Transclude|Portals#Down Portal}}


Escape Portals will appear isolated and only allow a single person out of the dungeon, except in the Ruins map, where a cluster of three will spawn near the end of the game.


Down Portals will appear in a set three, allowing 3 players to descend together, each of these portals also only allows one player to escape at a time.
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;">


<div style="display= inline-block;"> [[File:EscapePortal.png|link=|250px]]
For Portal Spawn Times, see [[Portals#Portal_Spawn_Times|Portals]]
<p style="text-align:center;">'''Escape Portal'''</p></div>
<div style="display= inline-block;"> [[File:DescendingPortal.png|link=|250px]]
<p style="text-align:center;">'''Down Portal'''</p></div>
</div>


==Escaping==
=Escaping=


Escaping is possible when a player activates an [[Escape Portal]]. The player then has the option to escape the map. These portals will appear at any level, decreasing in numbers as you dwell deeper. In [[Goblin Cave]], there is [[Cave Extract]] which allows 1 person to escape.
Escaping is possible when a player activates an [[Escape Portal]]. The player then has the option to escape the map. These portals will appear at any level, decreasing in numbers as you dwell deeper. In [[Goblin Cave]], there is [[Cave Extract]] which allows 1 person to escape.


When a player escapes they will keep everything in their inventory and additionally they will get [[Adventure Currency]] depending on how many [[Monsters]] they have killed and other factors. Also, you will keep 100% of the [[Experience]] that you have earned.  
When a player escapes they will keep everything in their inventory and additionally they will get [[Adventure_Rank#Adventure_Points|Adventure Points]] for their [[Adventure Rank]] depending on how many [[Monsters]] they have killed, items that were looted, players killed, and other factors. Also, you will keep 100% of the [[Experience]] that you have earned.  


In case you die, you will only get rewarded 50% of the [[Experience]] you have earned and will lose all Adventure Currency collected. Furthermore, you will lose all equipment including your tools and inventory. Currently there is no way to secure your loot.
In case you die, you will only get rewarded 50% of the [[Experience]] you have earned and will lose all [[Adventure_Rank#Adventure_Points|Adventure Points]] collected. Furthermore, you will lose all equipment including your tools and inventory. Currently there is no way to secure your loot.


=Shrines=
{{:Shrines#Shrines}}<!-- This part can be edited in "Shrines" page -->


{{:Shrines}}<!-- This part can be edited in "Shrines" page -->
=Death Swarm=
 
==Death Swarm==


The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul. Heed the mini-map and avoid its oppressive clutch.  
The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul. Heed the mini-map and avoid its oppressive clutch.  
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Check individual [[Dungeon#Dungeons|Dungeon]] page to see their death swarm timings.
Check individual [[Dungeon#Dungeons|Dungeon]] page to see their death swarm timings.


==Monsters==
=Monsters=
[[File:Skeleton Footman.png|right|x250px]]
[[File:Skeleton Footman.png|right|x250px]]


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==Treasures==
=Treasures=


During your adventures you will come across a vast variety of treasures of varying sizes and value. These treasures can be sold to [[The Collector]] in exchange for gold coins. As of now, larger treasures take up a lot of inventory space, but have poor gold value per inventory slot. Try picking up single slot treasures if possible, since these occupy the least amount of inventory space and therefore have the highest gold value per inventory slot.  
During your adventures you will come across a vast variety of treasures of varying sizes and value. These treasures can be sold to [[The Collector]] in exchange for gold coins. As of now, larger treasures take up a lot of inventory space, but have poor gold value per inventory slot. Try picking up single slot treasures if possible, since these occupy the least amount of inventory space and therefore have the highest gold value per inventory slot.  
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==Leaderboards==
=Leaderboards=


High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards include:
High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards have been changed to a single leaderboard system based on Adventure points. Earn adventure points by doing various actions in the dungeon, killing monsters and players alike and extracting with valuable treasure. Be careful however, because failing to extract will cause you to lose all the Adventure Points you accumulated during your run.
*Veteran Adventurer: Adventure score is earned by killing enemy player and monsters, opening chests, acquiring new loot and going deeper to inferno. The player must successfully extract to secure the amassed adventure score from the raid.
*Treasure Collector: Top looting scores.
*Killer Outlaw: Amount of kills scored.
*Escape Artist: Times escaped.
*Lich Slayer: Amount of times Lich has been killed.
*GhostKing Slayer: Amount of times Ghost King has been killed.


For more detailed information, check [[Adventure_Rank]].


==Karma==
 
 
=Karma=
[[File:karma.png|right|x300px]]
[[File:karma.png|right|x300px]]
The Karma system, located at the bottom-right corner of the main screen, enables players to rate their teammates from past games. This feature serves as a trust indicator, helping players make informed decisions about whom to collaborate with in future games. Upvotes increase player's karma score by 1, downvotes decrease it by 1. Players can vote once every 5 portal usage.
The Karma system, located at the bottom-right corner of the main screen, enables players to rate their teammates from past games. This feature serves as a trust indicator, helping players make informed decisions about whom to collaborate with in future games. Upvotes increase player's karma score by 1, downvotes decrease it by 1. Players can vote once every 5 portal usage.
Line 225: Line 214:
*-4 Karma = <span style="color:#ED9D9C">Light Red </span>
*-4 Karma = <span style="color:#ED9D9C">Light Red </span>
*-20 Karma = <span style="color:red">Red</span>
*-20 Karma = <span style="color:red">Red</span>
==More to Read==
*[[Mechanics]] - Detailed explanation of game mechanics
*[[Stats]] - Explains what each stats do
Data heavy pages:
*[[Classes]] - Specific class informations and some tips
*[[Monsters]] - Monsters, bosses information
*Items:
**[[Weapons]], [[Armors]], [[Accessories]], [[Consumables]], [[Utility]]
To see the all pages check the [[Dark_and_Darker_Wiki|Home Page]]

Revision as of 22:55, 20 March 2024


Dungeons

Currently, there's four dungeons in Dark and Darker. The Goblin Caves, The Howling Crypts and Inferno maps have different layouts and the mobs are different for each dungeon.

The Goblin Caves (GC) - "A newly discovered cave system found near the tavern. What dangers lurk below?".

The Ruins - "The remains of an impenetrable fortress besieged by a disturbing area".

The Howling Crypts - Only accessible through the red portals found in The Ruins.

Inferno - Only accessible through the red portals found in The Howling Crypts.


All the dungeons can be played in 1, 2 and 3 players queues.


High-Roller (HR) Dungeons:

These are higher difficulty versions of the dungeons and will have higher quality loot, also you can earn Adventure Points for your Rank. Every single enemy will be Elite or Nightmare.

The Goblin Caves HR (GC) - "This dungeon is for the elite adventurer. The goblins do not take kindly to uninvited guests. If you make it out alive, your name will be written in the annals of history".

The Ruins HR - "Hidden within a shadowy forest, the ruins of a massive castle hold deep mysteries. Fantastic creatures and terrifying monsters await unlucky adventurers looking for untold treasures. If you make it out alive your renown will be endless!".

The Howling Crypts HR - Only accessible through the red portals found in The Ruins

Inferno HR - Only accessible through the red portals found in The Howling Crypts.

Goblin Cave

Goblin Cave.png

Goblin Cave is the only "Solo" dungeon in the game at the moment.

Ores spawn in the Caves:

.

Many new monsters spawn here, such as:


Bosses:


To learn more about monsters, check Monsters

Ruins

The Ruins.png

Ruins Starting floor.

mini-bosses:

To learn more about monsters, check Monsters

Crypt

Crypt.png

The Crypt is a second level dungeon accessible from The Ruins.

Taking red portals from The Ruins leads to the Crypt.

Ores spawns in the Crypt:


Mini bosses that spawn in the Crypt:


Inferno

Inferno.png

Inferno is the most difficult dungeon in the game at the moment, featuring some dangerous monsters, mini-bosses and bosses that can't be found anywhere else. It can be reached by using the down portal from the Crypt Dungeon.

While it is the most difficult dungeon, it is also the smallest dungeon. The center piece room of this dungeon always houses one of the bosses.

Many new monsters spawn here, such as:


Also end game bosses:

Traps

Watch your step, the dungeons are riddled with traps in order to protect it's valuable treasures. You will encounter 3 kinds of traps during your adventures, wall spikes, swinging axe traps and floor spike traps.

  • Swinging Axe Traps does 25 HP True Damage
  • Wall Spikes Traps does 20 HP True Damage
  • Floor Spikes Traps does 20 HP True Damage
Swinging Axe Traps.png

Swinging Axe Traps

Wall Spikes Traps.png

Wall Spikes Traps

Floor Spikes Traps.png

Floor Spikes Traps

As opposed to it's dormant spiky brethren, axe traps are always active. Take your time to navigate through axe traps, if you are not in a hurry, it's better to wait for the right moment to traverse instead of risking to take avoidable damage.

Wall spike traps are difficult to detect, as only a small hole is visible on the wall. Some of them are depicted on the mini-map, but you will take some unavoidable deaths while you learn the locations of the hidden ones. They are positioned at head level and spring into action when something get's too close. Simply crouch down to avoid them. Some sneaky wall spike traps are at knee height, however, these are only found in the maze.

Floor spikes are usually easy to spot, they can sometimes be hidden in dak areas, but generally it's easy to navigate around them. Alternatively, you can throw a torch onto them to activate the mechanism and wait for the moment the spikes go back down. There is a brief recharge time after the spikes have fully retracted before they can spring out again, use this downtime to walk over them for a short distance and leap away to safety before the spikes come out again.

Use these traps to your advantage to eliminate monsters or unsuspecting players.

Portals

Escape Portals will appear in a random place in the map, allowing a single person out of the dungeon. They can also appear as a set of 3 Escape Portals, allowing one person each.

There are also Static Escape Portals emitting a blue glow when they open that will appear in particular spots on the Map, allowing a single person out of the dungeon.

EscapePortal.png

Down Portals will appear in a random place in the map in sets of three, allowing up to 3 players to descend, each of these individual portals only allow one player to descend at a time.

There are also Static Down Portals emitting a red glow when they open that will appear in particular spots on the Map, allowing an infinite number of people to descend.

DescendingPortal.png


For Portal Spawn Times, see Portals

Escaping

Escaping is possible when a player activates an Escape Portal. The player then has the option to escape the map. These portals will appear at any level, decreasing in numbers as you dwell deeper. In Goblin Cave, there is Cave Extract which allows 1 person to escape.

When a player escapes they will keep everything in their inventory and additionally they will get Adventure Points for their Adventure Rank depending on how many Monsters they have killed, items that were looted, players killed, and other factors. Also, you will keep 100% of the Experience that you have earned.

In case you die, you will only get rewarded 50% of the Experience you have earned and will lose all Adventure Points collected. Furthermore, you will lose all equipment including your tools and inventory. Currently there is no way to secure your loot.

Shrines

Shrines

There are currently 5 types of shrines which each give a specific buff.

The following shrines will regenerate over 3 minutes:

  • Shrine Of Protection: Grants a protective buff of 5% Physical and Magical Damage Resistance for 60s.
  • Fountain Of Speed: Grants a speed buff of extra 10 movement speed for 60s.
  • Shrine Of Health: Restores 100 HP.
  • Shrine Of Power: Grants a damage buff of 15 Physical Power for 60s.

The following shrines are one-time use:

  • Altar of Sacrifice: Allows you to resurrect fallen players at the cost of some of your own health. You will need to equip the Soul Heart of the fallen player to be able to begin the resurrection process.

Using any shrine gives 2 Experience.

ShrineOfProtection.png

Shrine Of Protection

FountainOfSpeed.png

Fountain Of Speed

ShrineOfHealth.png

Shrine Of Health

ShrineOfPower.png

Shrine Of Power

AltarOfResurrection.png

Altar Of Sacrifice

Death Swarm

The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul. Heed the mini-map and avoid its oppressive clutch. The circle will slowly move closer towards the white circle indicated on the mini-map. If you are caught in the red zone you will slowly start taking 1 damage per second, each circle phase increases the damage. However, if you are in the last circle and cannot find a portal in time before the circle fully closes, then you will instantly die.

DeathSwarm.png

Death Swarm

RedZone.png

Red Zone

Check individual Dungeon page to see their death swarm timings.

Monsters

Skeleton Footman.png

There is a vast variety of monsters you will encounter depending on the room you enter and map you get into.

The lower level the dungeon, the harder the monsters become and different types of monsters start to appear.

Monsters also have 3 different variants:

  • Common
  • Elite
  • Nightmare


With each variety increase, the enemy gets stronger, tougher and faster, can use new moves.

Nightmare monsters have an extremely low spawn chance on normal difficulty dungeons.


Treasures

During your adventures you will come across a vast variety of treasures of varying sizes and value. These treasures can be sold to The Collector in exchange for gold coins. As of now, larger treasures take up a lot of inventory space, but have poor gold value per inventory slot. Try picking up single slot treasures if possible, since these occupy the least amount of inventory space and therefore have the highest gold value per inventory slot.

Pickaxes can be used for mining.

If you want to check out the individual values, you can check Treasures.


You can get more loot information in Lootables, Containers, and Monsters. Make sure to check their individual pages for their loot tables.

You can also find where an item drops in their own pages. For example, check Golden Key#Drop_Table to see where it drops.


Leaderboards

High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards have been changed to a single leaderboard system based on Adventure points. Earn adventure points by doing various actions in the dungeon, killing monsters and players alike and extracting with valuable treasure. Be careful however, because failing to extract will cause you to lose all the Adventure Points you accumulated during your run.

For more detailed information, check Adventure_Rank.


Karma

Karma.png

The Karma system, located at the bottom-right corner of the main screen, enables players to rate their teammates from past games. This feature serves as a trust indicator, helping players make informed decisions about whom to collaborate with in future games. Upvotes increase player's karma score by 1, downvotes decrease it by 1. Players can vote once every 5 portal usage.

Scores and Colors:

  • 20 Karma = Blue
  • 4 Karma = Light Blue
  • 0 Karma = White
  • -4 Karma = Light Red
  • -20 Karma = Red