From Dark and Darker Wiki
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After reading over this wiki to better understand the game and how it works, and finally reaching this page, I feel like this is something I need to point out and see if anyone else agrees: Knowledge is a really frustrating stat because of it's inequality between martial and caster classes. I understand that Ironmace can't just give every non-caster class a base 5 in Knowledge like Barb has and allocate those extra points somewhere more useful, but it's also somewhat annoying to see that it's not even uniform amongst the other martial classes. Rogue has 10, Ranger has 12, and Fighter has 15. Granted, Fighter has 15 in *everything*, but still, I find it strange and a little irritating that the only true "dump stat" for martials is still at least a two-digit number for everything but Barb. I know Multiclassing used to be a thing sometime before the current update, which I guess is the only reason that Knowledge might be useful on a martial class, but without Multiclassing in the game currently it just feels bad to see these points allocated into a stat that does precisely nothing for martials. And even WITH Multiclassing, only Fighter has a base Knowledge stat comparable to any of the casting classes (Warlock in particular with their base 15) to make it actually useful in any degree - which feels wrong to me, coming from a Dungeons & Dragons background. In Dungeons & Dragons, Rangers are half-casters while Eldritch Knight Fighters are only third-casters - same as Arcane Trickster Rogues. Yet based on Knowledge in this game, Fighters are on par with Warlocks, Rangers are like half-casters, and Rogues like third-casters. I know that Dark and Darker isn't meant to be one-to-one with Dungeons & Dragons (despite both sharing the D&D/DnD abbreviation, humorously enough), but it still just feels wrong to me. Even from a purely Dark and Darker perspective, if the intent is to give some martials a little bit better Knowledge to incentivize/permit multiclassing into casting, would 10 or 12 base Knowledge even be worth it? Even base 15 Knowledge feels a little limited with it's Memory Cap of 9; a base Cap of 6, and especially 4, just sounds like an awful waste of a Skill slot and Weapon slot to me. And that's even before considering the extra Knowledge, Memory Cap, Casting Speed, etc. rolls you'd want on gear just to catch up and make multiclass casting worth it - rolls which are actively competing against the standard desirable rolls for Rogues and Rangers. Does anyone else share this sentiment about Knowledge on non-casters being a point of contention? I almost feel like Knowledge should have some other effect that isn't specifically casting-related. After all, every other stat in the game has something it influences that makes it necessary to some degree, like Action and Regular Action Speeds. Why should Knowledge be the only one that gives absolutely no upside to classes that don't have spells, yet still have upwards of 10 Knowledge? I don't even have a proposition as to what Knowledge could influence, because everything else stat-wise makes sense and is well-thought out. Knowledge just feels really weird as a stat that's only important for casters. It almost makes me think that it should be removed, and things like Memory Capacity, Recovery, and Spellcasting Speed should be delegated to other stats. But that would be unfair to casters in the same way that it's currently unfair to martial classes (well, not the SAME way; more like the opposite side of the same coin). I don't know, maybe I'm weird for thinking about it in this way, but seeing how the other stats work compared to Knowledge, it just makes Knowledge feel somewhat flawed, without an obvious fix or solution. | Knowledge in Martial Class Stat Spreads is Frustrating (Especially Without Multiclassing) | anonymous | Jul 5, 2024 at 3:18 am | Stats | |||||
yes | Updated? | anonymous | Jul 5, 2024 at 1:40 am | Mystical Gem Room | |||||
We weren't able to find a consistent pattern, feel free to add it to the list of what works/doesn't work on the Silence page https://darkanddarker.wiki.spellsandguns.com/Silence | Cutthroat Active Spells | Sur | Jul 4, 2024 at 6:16 pm | Rogue | |||||
This item is listed as wearable by the Cleric, it is not. | Item mislisted | anonymous | Jul 4, 2024 at 8:23 am | Pourpoint | |||||
Goblin merchant “killing critters” | Obtaining the recipe | anonymous | Jul 4, 2024 at 7:29 am | Gold Coin Bag | |||||
Which magic attributes are best to run with pvp cleric? | Attribute Question | Jokl | Jul 4, 2024 at 5:40 am | Cleric | |||||
good question, for some perks it applies only while swinging the weapon (see rogue), and some it applies while holding (see all enchants), not sure. | sword mastery | Sur | Jul 4, 2024 at 12:53 am | Fighter | |||||
Someone was able to confirm for me that cleanse still doesn't cleanse lich curse nor ghost drain, adding a note to Additional properties and considering it a bug for now. | Removable | Sur | Jul 4, 2024 at 12:11 am | Enemies | |||||
5th column has PDR, if you wanted specifically their armor you have to look at the https://darkanddarker.wiki.spellsandguns.com/Stats#Physical_Damage_Reduction curve | Armod, monsters PDR | Sur | Jul 4, 2024 at 12:10 am | Enemies | |||||
Can't believe I didn't notice we were missing this specification, check https://darkanddarker.wiki.spellsandguns.com/Armors#Head now, you should see the relevant info in the infobox | Slayer Helmet | Sur | Jul 4, 2024 at 12:04 am | Fighter | |||||
I dont believe you heal at all from power of sacrifice being on yourself, but even if it does, you for sure dont break even. | Torture Mastery and Power of Sacrifice | anonymous | Jul 3, 2024 at 8:45 pm | Warlock | |||||
Only with 2 different warlocks, one of them must have curse mastery and the other must not | Stack? | anonymous | Jul 3, 2024 at 8:40 pm | Warlock | |||||
I dont believe treant has a stat pool, so no | Does tree of life buff the treant? | anonymous | Jul 3, 2024 at 8:28 pm | Druid | |||||
How many armor or PDR monsters have? It is zero? | Armod, monsters PDR | anonymous | Jul 3, 2024 at 12:26 pm | Enemies | |||||
I just got FOUR from a single run on ice caves, after killing probably 12 wolves(ish, idk, wasn’t counting). There’s no WAY it’s <7% chance per pelt. Either it isn’t, or I got lucky asf | Wolf Pelt Drop Rates | anonymous | Jul 3, 2024 at 11:08 am | Wolf Pelt | |||||
Magic power buffs the potency of magical healing (including health potions) and the spell damage of offensive spells (in the druid's case dreamfire). | What does magic power scale? | anonymous | Jul 3, 2024 at 7:39 am | Druid | |||||
when i use viking sword an short sword, do i get 2 weapon damage and 5% action speed for both of them or just one time? | sword mastery | anonymous | Jul 3, 2024 at 6:10 am | Fighter | |||||
Only Leather Cap | Slayer Helmet | anonymous | Jul 3, 2024 at 6:08 am | Fighter | |||||
AND YOU CANT CRAFT RUBY SILVER OR GOLDEN STUFF | THERE ISNT A INCOGNETO QUEST LINE | anonymous | Jul 3, 2024 at 4:19 am | Tailor | |||||
Is it actually 15% drop rate for both modes? Have done more than 10 tries in one day killing the Troll and haven't gotten one yet. | Normals Drop Chance | anonymous | Jul 2, 2024 at 11:36 pm | Troll Pelt |