From Dark and Darker Wiki

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"When a rapier is equipped *in either hand*" sounds to me like one can equip a rapier in their off-hand, but that's not the case, in the current update at least. Is this a holdover after a change in how weapons work in older updates, or is this a feature that's been killswitched for the time being to be refined? Rapier Mastery Infers Weapon Ambidextrousness?anonymousJul 6, 2024 at 10:28 pmBard
Precise Time when it Opens?Time when it opens? anonymousJul 6, 2024 at 8:20 pmPortals
Does anyone know if this holds true with other invisibility effects, like Bard's Song of Shadow or Wizard's Invisibility? Curious how 'Ambush' and possibly even 'Stealth' might work with those.Ambush/Shadowrunner work with invisibility potionsanonymousJul 6, 2024 at 6:06 pmRogue
Does it work with the fists? Blunt Weapon MasteryanonymousJul 6, 2024 at 3:26 pmCleric
Как бить щитом? Как бить щитом?anonymousJul 6, 2024 at 1:44 pmWeapons
诡异盾吸收的魔法伤害量能不能吃到魔法伤害加成而增多?还有持续时间能不能收到能力点影响而延长诡异之盾的护盾值anonymousJul 6, 2024 at 4:18 amWarlock
Divine items are nowhere to be seen on the market and I cannot seem to find the crafting recipes for them or the righteousness items either. I really would love to know how to obtain these items though.Where are these crafted??anonymousJul 6, 2024 at 2:18 amSilver Ingot
I've been struggling with some dark thoughts, but this comment really helped me in a tough time.yoanonymousJul 6, 2024 at 12:09 amDark Matter
You got lucky that happened to me then I went dry for like 5 runs and came here to look at drop %Wolf Pelt Drop RatesanonymousJul 5, 2024 at 11:34 pmWolf Pelt
they emerge when few minutes remainingTime when it opens? anonymousJul 5, 2024 at 6:06 pmPortals
Does ale eventually become cheaper to purchase after doing quests? What's the cheapest way to get ale?Affinity?anonymousJul 5, 2024 at 2:48 pmTavern Master
when do the Portals open? Is there a set time when it opens?Time when it opens? anonymousJul 5, 2024 at 9:01 amPortals
Currently doesn't exist in game but they might add it in future. Could tie in with the scav run idea they mentioned in a qna;;DanJonJrJul 5, 2024 at 6:37 amQuests
After reading over this wiki to better understand the game and how it works, and finally reaching this page, I feel like this is something I need to point out and see if anyone else agrees: Knowledge is a really frustrating stat because of it's inequality between martial and caster classes. I understand that Ironmace can't just give every non-caster class a base 5 in Knowledge like Barb has and allocate those extra points somewhere more useful, but it's also somewhat annoying to see that it's not even uniform amongst the other martial classes. Rogue has 10, Ranger has 12, and Fighter has 15. Granted, Fighter has 15 in *everything*, but still, I find it strange and a little irritating that the only true "dump stat" for martials is still at least a two-digit number for everything but Barb. I know Multiclassing used to be a thing sometime before the current update, which I guess is the only reason that Knowledge might be useful on a martial class, but without Multiclassing in the game currently it just feels bad to see these points allocated into a stat that does precisely nothing for martials. And even WITH Multiclassing, only Fighter has a base Knowledge stat comparable to any of the casting classes (Warlock in particular with their base 15) to make it actually useful in any degree - which feels wrong to me, coming from a Dungeons & Dragons background. In Dungeons & Dragons, Rangers are half-casters while Eldritch Knight Fighters are only third-casters - same as Arcane Trickster Rogues. Yet based on Knowledge in this game, Fighters are on par with Warlocks, Rangers are like half-casters, and Rogues like third-casters. I know that Dark and Darker isn't meant to be one-to-one with Dungeons & Dragons (despite both sharing the D&D/DnD abbreviation, humorously enough), but it still just feels wrong to me. Even from a purely Dark and Darker perspective, if the intent is to give some martials a little bit better Knowledge to incentivize/permit multiclassing into casting, would 10 or 12 base Knowledge even be worth it? Even base 15 Knowledge feels a little limited with it's Memory Cap of 9; a base Cap of 6, and especially 4, just sounds like an awful waste of a Skill slot and Weapon slot to me. And that's even before considering the extra Knowledge, Memory Cap, Casting Speed, etc. rolls you'd want on gear just to catch up and make multiclass casting worth it - rolls which are actively competing against the standard desirable rolls for Rogues and Rangers. Does anyone else share this sentiment about Knowledge on non-casters being a point of contention? I almost feel like Knowledge should have some other effect that isn't specifically casting-related. After all, every other stat in the game has something it influences that makes it necessary to some degree, like Action and Regular Action Speeds. Why should Knowledge be the only one that gives absolutely no upside to classes that don't have spells, yet still have upwards of 10 Knowledge? I don't even have a proposition as to what Knowledge could influence, because everything else stat-wise makes sense and is well-thought out. Knowledge just feels really weird as a stat that's only important for casters. It almost makes me think that it should be removed, and things like Memory Capacity, Recovery, and Spellcasting Speed should be delegated to other stats. But that would be unfair to casters in the same way that it's currently unfair to martial classes (well, not the SAME way; more like the opposite side of the same coin). I don't know, maybe I'm weird for thinking about it in this way, but seeing how the other stats work compared to Knowledge, it just makes Knowledge feel somewhat flawed, without an obvious fix or solution. Knowledge in Martial Class Stat Spreads is Frustrating (Especially Without Multiclassing)anonymousJul 5, 2024 at 3:18 amStats
yesUpdated?anonymousJul 5, 2024 at 1:40 amMystical Gem Room
We weren't able to find a consistent pattern, feel free to add it to the list of what works/doesn't work on the Silence page https://darkanddarker.wiki.spellsandguns.com/SilenceCutthroat Active SpellsSurJul 4, 2024 at 6:16 pmRogue
This item is listed as wearable by the Cleric, it is not.Item mislistedanonymousJul 4, 2024 at 8:23 amPourpoint
Goblin merchant “killing critters”Obtaining the recipeanonymousJul 4, 2024 at 7:29 amGold Coin Bag
Which magic attributes are best to run with pvp cleric? Attribute QuestionJoklJul 4, 2024 at 5:40 amCleric
good question, for some perks it applies only while swinging the weapon (see rogue), and some it applies while holding (see all enchants), not sure.sword masterySurJul 4, 2024 at 12:53 amFighter