From Dark and Darker Wiki
Text | Title | Reply | Author | Last Editor | Created | Last Edited | Comment Page | Associated Page | Block Id |
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Is there a quest or use for this? | Is there a quest or use for this? | anonymous | Oct 16, 2024 at 12:30 pm | Giant Bat Ear | |||||
I would like to know how many goods a merchant has in different affinities | Affinity | anonymous | Oct 16, 2024 at 2:00 am | Goblin Merchant | |||||
I also have received one last wipe and at the beginning of this wipe in normals off the ghost king | Skull key | anonymous | Oct 16, 2024 at 12:38 am | Ghost King | |||||
Best named ever | I got a name from a mysterious jewel. That name is a stinking stick. | anonymous | Oct 15, 2024 at 10:56 pm | Mystical Gem | |||||
^----- these guys are absolute cuck losers -----^ | Completely useless article | anonymous | Oct 15, 2024 at 2:19 pm | Golden Key | |||||
Did they change it ? | Unlock requirement | anonymous | Oct 15, 2024 at 9:16 am | Grimsmile Ring | |||||
Many classes can defeat the Wyvern, melee included. | Epic IM game design at its best. | anonymous | Oct 15, 2024 at 1:15 am | Frost Wyvern | |||||
seems like luck doesn't work. i did 100 tries with 370 avg luck and get exactly 10 fabrics | luckをあげてもドロップ率は変わらないと思う | anonymous | Oct 15, 2024 at 12:07 am | Spectral Knight | |||||
these quests drop chances are actually so stuipid its insane. | Bullshit | anonymous | Oct 14, 2024 at 11:10 pm | Yeti's Teeth | |||||
Same, million yeti killed - no teeth seen | Bullshit | anonymous | Oct 14, 2024 at 5:40 pm | Yeti's Teeth | |||||
Literally says that it doesnt..... | Blunt weapon mastery | anonymous | Oct 14, 2024 at 3:31 pm | Cleric | |||||
Is it correct that there is no second Combo Activation? | No second Combo Activation? | anonymous | Oct 14, 2024 at 1:13 pm | Ceremonial Staff | |||||
overpowered, drops crap loot, and need to kill these for a stupid quest. | Why i hate playing loot games | anonymous | Oct 14, 2024 at 9:54 am | Frost Skeleton Maceman | |||||
Which quest unlocks the recipe? | Unlocking | anonymous | Oct 14, 2024 at 12:12 am | Brave Hunter's Pants | |||||
luck300〜450で35体討伐した結果、霊幻生地は1枚おかしくないですか | luckをあげてもドロップ率は変わらないと思う | anonymous | Oct 13, 2024 at 5:05 pm | Spectral Knight | |||||
Same anon here, my reasoning why Rogue has no identity/niche: 1. Lockpicking for free is no longer a niche that Rogue had, due to the Bard which arguably has far more team utility/buffs than a Rogue can ever hope to, while also having access to superior ranged weapons, such as the Survival Bow or Crossbow. The Bard is no slouch in melee either due to its buffs, debuffs and Rapier Mastery. 2. The great move speed that Rogue had is gone. After the Agility and heavy armor changes (nerfs and move speed buffs, respectively), the Rogue was dethroned from its position as a speed demon. The Ranger also suffered in this process as they have always had similar amounts of Agility. The Bard came out on top, again, because it has move speed buffs that promptly ignore the uselessness of Agility. 3. What classes does the Rogue counter? It cannot stand up against a Fighter or Barbarian in a fight. The Rogue's abysmal magic resistance renders it vulnerable to Wizards and Warlocks. The Cleric is fairly resistant to a Rogue, due to Perseverance and overall durability. A Bard could also win against a Rogue. Rangers could lose to a Rogue if the latter closed the distance, but if that happened, the Ranger is either bad, careless or the Rogue is exceptionally sneaky. 4. The average skill level seems to have increased. This is directly unfavorable to the Rogue, because everybody knows their tricks by now. In contrast, a Barbarian for example is also predictable but still has raw power and durability. And speed. The Rogue only has a bit of speed, but none of the power and definitely none of the durability. | Rogue is bad now | anonymous | Oct 13, 2024 at 3:43 am | Rogue | |||||
This table of values for rolls on items/slots has a lot of errors. | Table of Enchantment Values | anonymous | Oct 13, 2024 at 2:25 am | Enchantments | |||||
yes | skeleton royal guards spawn outside arena? | anonymous | Oct 13, 2024 at 12:47 am | Skeleton Warlord | |||||
Textbook IM game design of a boss. Makes melee combat unreliable and projectile damage useless, giving warlock yet another boss it has exclusive rights to farm. All while gate keeps the boss behind a mandatory wait condition to get to its floor meaning that if you waste 100 hours of your life trying to do this boss on another class besides warlock, about 90 hours of it will be waiting at the fucking door. Fuck you sdf. | Epic IM game design at its best. | anonymous | Oct 12, 2024 at 9:14 pm | Frost Wyvern | |||||
One thing I can't seem to find any mention of here is that some stats are mutually exclusive. I see the "Enchantment Exclusive" section as well as the "additional restrictions on enchantments" mentioned near the top. However, one thing that is missing from either of those sections: Some stats are mutually exclusive and cannot be combined or rolled together on a piece of gear. A great example of this is True Physical Damage and Additional Physical Damage. Another example would be both True Physical Damage and True Magical Damage. Don't believe me? Try finding those items on the marketplace. They do not exist. Jewelry/Gloves can roll True Physical Damage or Additional Physical Damage, but not both. The reason this is important is because, as I'm attempting to calculate my odds of getting, say, True Phys Damage and Phys Power on a ring would be calculated differently than this wiki implies given this piece of information. It cannot be calculated by "Math for 'At Least One in N trials'", since your probability for the second attribute changes once you have the first attribute selected. We also don't know that these probabilities are divided evenly. Perhaps one attribute has a higher chance of spawning on a particular item compared to another roll/item. | Mutually Exclusive Stats | anonymous | Oct 12, 2024 at 5:57 pm | Enchantments |