From Dark and Darker Wiki
Difficulty Grades
There are currently 3 types of grades for monsters:
- Common (light grey features)
- Elite (red features)
- Nightmare (Only regular monsters) (dark grey features)
Damage, health and movement speed all increase with each grade increase, these changes are separated with a "/". Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.
Furthermore, some monsters can inherit special attacks or properties on Nightmare grade.
General Information
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.
Unlike player characters, monsters' shields are always active, even during their attack animations.
Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.
To learn more about boss move sets or any other specific monster, please check their individual pages.
Bosses
Name | Damage | Health | Movement Speed | Race | Description | Location | Experience | Adventure Points |
---|---|---|---|---|---|---|---|---|
??? | ??/?? | ??/?? | Undead | Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. | Inferno | 20 | 20 | |
Teleport = 20 Scream = 10 Melee = 30 Earthquake = 1500 |
??/?? | ??/?? | Undead | Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing. | Inferno | 20 | 20 |
Mini Bosses
Name | Damage | Health | Movement Speed | Race | Description | Location | Experience | Adventure Points |
---|---|---|---|---|---|---|---|---|
20/30 | 800/?? | ??/?? | Undead | Floating type, high health and fast movement speed. Has 2 different melee attacks, a diagonal slash and a dash attack. | Crypt, Inferno | 10 | 10 | |
28/40 | 800/?? | ??/?? | Undead | High health and moderate movement speed, protects himself with his shield. Does either a 1 or a 3 string melee attack combo when close. | Crypt, Inferno | 7 | 7 | |
28/42 | ??/?? | ??/?? | Demon | High health and very fast movement speed. Has 2 types of damage dealing attacks, a diagonal slash and a horizontal slash attack. | Inferno | 15 | 15 |
Monsters
Name | Damage | Health | Movement Speed | Race | Description | Location | Experience | Adventure Points |
---|---|---|---|---|---|---|---|---|
10/15/20 | 50/??/?? | ??/??/?? | Undead | Flying type, flies close to the player until he's in range to charge a dash attack
Nightmare: Executes 2 dashes instead of 1. |
Crypt, Inferno | 2 | 2 | |
10/10/10
Poison Damage: 15/25/35 |
50/??/?? | ??/??/?? | Beast | Flying type, spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact.
Nightmare: Now spits 10 projectiles. |
Crypt, Inferno | 3 | 3 | |
Depends on the chest | Depends on the chest | ??/??/?? | Unknown | Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again. | Crypt, Inferno | 3 | 3 | |
20/30/40 | 250/???/??? | ??/??/?? | Undead | Emerges from the ground, slow movement speed, slow attacks. Silent foot steps, but does a lot of noise when hit.
Nightmare: Applies a debuff that reduces Utility Effectiveness by X for 1s. Note that Utility Effectiveness is not yet implemented in the game. |
Crypt, Inferno | 2 | 2 | |
10/15/20 | 100/200/??? | ??/??/?? | Undead | Shoots arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows in arow. Always patrolling.
Nightmare: Will also alternate between shooting 3 times in a row. |
Crypt, Inferno | 3 | 3 | |
22/30/38 | 200/300/??? | ??/??/?? | Undead | Assembles from his bone pile. Has a vertical slash and diagonal slash attack.
Nightmare: When he performs the horizontal slash attack, he will follow it up with the horizontal attack. |
Crypt, Inferno | 3 | 3 | |
22/30/38 | 150/250/??? | ??/??/?? | Undead | Assembles from his bone pile. Has a vertical slash and diagonal slash attack.
Nightmare: Hitting it's electrified shield will return recoil damage. |
Crypt, Inferno | 3 | 3 | |
Fireball: ??/??/??
AOE Fire DPS: 1/2/3 |
200/300/??? | ??/??/?? | Undead | Slow movement speed. Casts a fireball as it's primary attack that will leave a lingering AOE fire on impact location. Can periodically shield itself or nearby monsters. Always patrolling.
Nightmare: Fireball explosion radius and AOE fire is 50% larger. |
Crypt, Inferno | 4 | 4 | |
11/14/19 | 40/???/??? | ??/??/?? | Undead | Spider Mummies spawn from a Spider Jar, only 3 spiders can be active per jar. Spider Jars spawn an infinite amount of spiders until they are shattered.
Nightmare: Applies a stacking debuff (5max) that reduces Utility Effectiveness by -150 for 7s. Note that Utility Effectiveness is not yet implemented in the game. |
Crypt, Inferno | 2 | 2 | |
27/35/43
Gas Cloud DPS: 2/3/4 |
300/400/??? | ??/??/?? | Undead | Get's close to charge up a Poison Cloud that deals a high amount of damage while standing in it. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings.
Nightmare: Secretes 2 poisonous gas clouds instead of 1. |
Crypt, Inferno | 3 | 3 | |
18/24/36 | ???/???/??? | ??/??/?? | Demon | Flying unit, does a kick attack that inflicts a high amount of knockback.
Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game. |
Inferno | 5 | 5 | |
16/22/28 | ???/???/??? | ??/??/?? | Demon | Fast movement speed, does a jumping bite attack that can hit players even on elevated positions
Nightmare: Hitting it's electrified nape will return recoil damage. |
Inferno | 5 | 5 |