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| |image = Rapier 7 | | |image = Rapier 7 |
| |rarity = 7 | | |rarity = 7 |
| |stat1 = Weapon Damage 28~29 | | |stat1 = Weapon Damage 36~38 |
| |stat2 = Move Speed -17 | | |stat2 = Move Speed -13 |
| |special = Hitting an enemy deals 2 additional magic damage, freezes them, and frostbites them for 10 seconds. | | |special = Hitting an enemy deals 10 additional magic damage, freezes them, and frostbites them for 2 seconds. |
| |enchantments = 5 | | |enchantments = 5 |
| |classes = [[Bard]], [[Ranger]], [[Rogue]] | | |classes = [[Bard]], [[Ranger]], [[Rogue]] |
Revision as of 08:11, 17 August 2023
Unique items with names are rare variants of unique items with a changed name that currently can only be obtained from the Ghost King and Lich in High roller. These items always have a strong additional effect only available to said item.
There are no special uniques for Daggers, Crossbows, and Magical Weapons at the moment.
Arming Sword
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Up to 5 extra enchantments
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+15 additional Dark Magical Damage
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Slot Type:
Primary Weapon
Forged from the flames of a mighty black dragon, this sword claws at the target's soul, inflicting lethal damage.
Falchion
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Up to 5 extra enchantments
-
-
+15 additional Dark Magical Damage
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Slot Type:
Primary Weapon
Seems the great black dragon has lost a tooth... No matter, it will continue its bloody purpose.
Longsword
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Up to 5 extra enchantments
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-
If you hit an enemy, summons a thunderbolt to deal 20 additional magic damage.
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Slot Type:
Primary Weapon
Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.
Rapier
-
Up to 5 extra enchantments
-
-
Hitting an enemy deals 10 additional magic damage, freezes them, and frostbites them for 2 seconds.
-
Slot Type:
Primary Weapon
The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain.
Morning Star
-
Up to 5 extra enchantments
-
-
Crushes the enemy's armor with each hit, reducing the target's physical defense by -25%. Stacks up to 3 times.
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Slot Type:
Primary Weapon
Gifted to a holy fighter long ago by a demi-god, proving faith is also a powerful weapon, crushing all non-believers.
Halberd
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Up to 5 extra enchantments
-
-
Hitting an enemy deals 10 additional magic damage and burns them for 3 seconds.
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Slot Type:
Primary Weapon
It will be difficult to keep track of your kill count for they have all been reduced to a pile of ash.
Double Axe
-
Up to 5 extra enchantments
-
-
When receiving a lethal attack, HP becomes 1 and becomes invincible for 2 seconds. This effect can only be triggered once during an adventure.
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Slot Type:
Primary Weapon
Death comes for us all one day…
Is today that day?
Horsemans Axe
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Up to 5 extra enchantments
-
-
Hitting the target will render them unable to receive any healing effects for 20 seconds.
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Slot Type:
Primary Weapon
An enchanted axe crafted by using the blood and essence from the third of the legendary Four Horseman.
Longbow
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Up to 5 extra enchantments
-
-
Pushes the hit target back.
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Slot Type:
Primary Weapon
A bow crafted by a legendary tribe of warriors known as the Penobscots. So terrifyingly strong it knocks back their foes.
Recurve Bow
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Up to 5 extra enchantments
-
-
Hitting the target inflicts a disease that deals 12 magic damage for 3 seconds.
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Slot Type:
Primary Weapon
Capable of spreading poison that will have it’s victims begging for death, this cursed bow once belonged to first of the legendary Four Horseman.
Survival Bow
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Up to 5 extra enchantments
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-
When shooting a bow, the action speed is very fast and the arrow flies in a straight line.
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Slot Type:
Primary Weapon
A bow made by the elves by forging the branches of the tree of truth.
Heater Shield
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Up to 5 extra enchantments
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-
Can deflect projectile spells while in defensive stance. After the reflection is triggered, you remainable to reflect for 3 seconds, and cannot reflect again for 20 seconds after performing a spell reflection.
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Slot Type:
Secondary Weapon
Crafted by a powerful and mysterious being to aid in eliminating magic users. He saw wizards lust for magic, fearing they would grow too powerful.