From Dark and Darker Wiki
(Updated drop tables) |
(→Combat: Added Slowdown On Hit Category) |
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Where to Find</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Where to Find</th> | ||
</tr> | </tr> | ||
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<span class="colorrarity6">1 seconds</span> <br> | <span class="colorrarity6">1 seconds</span> <br> | ||
<span class="colorrarity7">1 seconds</span> </td> | <span class="colorrarity7">1 seconds</span> </td> | ||
<td> </td> | |||
<td> Ranger's starting gear / [[Hunting Trap#Drop_Table|Drop Table]] </td> | <td> Ranger's starting gear / [[Hunting Trap#Drop_Table|Drop Table]] </td> | ||
</tr> | </tr> | ||
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<td> Throwable</td> | <td> Throwable</td> | ||
<td> Instant </td> | <td> Instant </td> | ||
<td> -40% <br> Duration: 1.5s </td> | |||
<td> [[Rogue]] Kit and [[Throwing Knife#Drop_Table|Drop Table]] </td> | <td> [[Rogue]] Kit and [[Throwing Knife#Drop_Table|Drop Table]] </td> | ||
</tr> | </tr> | ||
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<td> Throwable</td> | <td> Throwable</td> | ||
<td> Instant</td> | <td> Instant</td> | ||
<td> -45% <br> Duration: 1.5s </td> | |||
<td> [[Barbarian]] Kit and [[Francisca Axe#Drop_Table|Drop Table]] </td> | <td> [[Barbarian]] Kit and [[Francisca Axe#Drop_Table|Drop Table]] </td> | ||
</tr> | </tr> | ||
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<td> Throwable </td> | <td> Throwable </td> | ||
<td> Instant</td> | <td> Instant</td> | ||
<td> </td> | |||
<td> [[Explosion Bottle#Drop_Table|Drop Table]] </td> | <td> [[Explosion Bottle#Drop_Table|Drop Table]] </td> | ||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 20:12, 11 March 2023
Utilities are single or multiple-use items that can be used during combat or to complete a variety of tasks.
Rarity
There are 8 rarities in the game. As rarities increases, the utilities' damage, setup time or duration can also improve.
Junk | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique
Tools
Name | Effect | Where to Find |
---|---|---|
Illuminates surroundings when held. | Starting Kit | |
Unlocks doors and lootboxes that require picklocking. | Drop Table | |
Illuminates surroundings when held, can also be thrown like Explosion Bottle. | Drop Table | |
Unlocks the door to the Golden Room. | Drop Table | |
Unlocks the door to the Skull Room. | Drop Table | |
Can be used on an Altar of Resurrection to revive fallen teammates. | Drops from fallen players |
Tools with Rarities
Name | Effect | Action Time | Where to Find |
---|---|---|---|
Build a Campfire that will regenerate HP and Skill Points depending on rarity. | 15 seconds | Woodsman and Drop Table | |
Pickaxes are used to mine ores. Each hit will grant the player with ore until the ore breaks. | ?? | Weaponsmith |
Combat
Name | Damage | Class | Effect | Utility Type | Action Time | Slowdown On Hit | Where to Find |
---|---|---|---|---|---|---|---|
1 Damage per second | Ranger | Set a bear trap that traps and damages the target until it is disarmed. | Installable | 7 seconds 6 seconds |
Ranger's starting gear / Drop Table | ||
13 17 |
Rogue, Wizard | Throw a throwing knife at a target location. | Throwable | Instant | -40% Duration: 1.5s |
Rogue Kit and Drop Table | |
15 20 |
Barbarian, Fighter | Throw an axe at a target location. | Throwable | Instant | -45% Duration: 1.5s |
Barbarian Kit and Drop Table | |
?? ?? |
All Classes | Throw an explosive bottle at a target location that will cause it to burn. | Throwable | Instant | Drop Table |
I recently noticed that the pick axe quality gives different damage now. That's different from what it used to be: all 20 dmg no matter what. Does this mean that rarer pickaxes give faster mining speed? I'm basically wanting to know if it's worth dying to keep my newly acquired green pickaxe.
It says a soul heart can be used to revive fallen teammates. Do you know if you are able to revive enemy players? I have noticed that I can see their heart inside their inventory when I am looting players. I will try this next time I come across this, but I wanted to see if someone had the answer, thanks!