From Dark and Darker Wiki
(→Enemies: changed Enemies to Monsters spelling) |
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==Enemies== | ==Enemies== | ||
All | All Monsters have 3 variants: | ||
*Common | *Common | ||
*Elite | *Elite | ||
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All variants give the same amount of XP and Adventure Points. | All variants give the same amount of XP and Adventure Points. | ||
However, their health, damage, movement speed and loot table | However, their health, damage, movement speed and loot table change with rarity. Furthermore, some monsters can have special attacks or properties on Nightmare tier. | ||
These changes are separated with a "/". | These changes are separated with a "/". | ||
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<td> 800/???/??? </td> | <td> 800/???/??? </td> | ||
<td> ???/???/??? </td> | <td> ???/???/??? </td> | ||
<td> High health and moderate movement speed, protects | <td> High health and moderate movement speed, protects himself with his shield. Does either a 1 or 3 string combo attacks when close.</td> | ||
<td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td> | <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td> | ||
<td> 7 </td> | <td> 7 </td> | ||
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<td> 200/300/??? </td> | <td> 200/300/??? </td> | ||
<td> ???/???/??? </td> | <td> ???/???/??? </td> | ||
<td> | <td> Skeleton Footmen will assemble from their bonepile when the player walks into range. They have a vertical slash and diagonal slash attack. | ||
Nightmare: Will sometimes attack twice in a row in quick succession. | Nightmare: Will sometimes attack twice in a row in quick succession. | ||
</td> | </td> | ||
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<td> 150/250/??? </td> | <td> 150/250/??? </td> | ||
<td> ???/???/??? </td> | <td> ???/???/??? </td> | ||
<td> | <td> Skeleton Guardsmen will assemble from their bonepile when players walk into range. They have a vertical slash and diagonal slash attack. | ||
Nightmare: Avoid hitting it's glowing shield, as you will incur recoil damage | Nightmare: Avoid hitting it's glowing shield, as you will incur recoil damage | ||
</td> | </td> |
Revision as of 22:26, 3 January 2023
Enemies
All Monsters have 3 variants:
- Common
- Elite
- Nightmare
All variants give the same amount of XP and Adventure Points.
However, their health, damage, movement speed and loot table change with rarity. Furthermore, some monsters can have special attacks or properties on Nightmare tier.
These changes are separated with a "/".
Bosses
Name | Damage | Health | Movement Speed | Description | Location | Experience | Adventure Points |
---|---|---|---|---|---|---|---|
???/???/??? | ???/???/??? | ???/???/??? | Summons an army of skeletons to its aid, curses players with different damage dealing debuffs, shoots homing projectiles | Inferno | 20 | 20 | |
???/???/??? | ???/???/??? | ???/???/??? | Blinks on the player, teleports around, stacks debuffs, does slam attack, can summon 3 Death Skulls | Inferno | 20 | 20 |
Mini Bosses
Name | Damage | Health | Movement Speed | Description | Location | Experience | Adventure Points |
---|---|---|---|---|---|---|---|
???/???/??? | 800/???/??? | ???/???/??? | Floats in the air, high health and fast movement speed. Has 2 different melee attacks, a diagonal slash and a dash attack. | Crypt, Inferno | 7 | 7 | |
???/???/??? | 800/???/??? | ???/???/??? | High health and moderate movement speed, protects himself with his shield. Does either a 1 or 3 string combo attacks when close. | Crypt, Inferno | 7 | 7 | |
???/???/??? | ???/???/??? | ???/???/??? | High health and very fast movement speed. Has 2 types of damage dealing attacks. | Inferno | 15 | 15 |
Enemies
Name | Damage | Health | Movement Speed | Description | Location | Experience | Adventure Points |
---|---|---|---|---|---|---|---|
???/???/??? | 50/???/??? | ???/???/??? | Flies, once close enough to the player, it starts charging up a dash attack. Before they attack their eyes change colour, the player can move sideways to dodge the attack.
Nightmare: Will do 2 dashes instead of 1. |
Crypt, Inferno | 3 | 3 | |
???/???/??? | 50/???/??? | ???/???/??? | Flies, spits poisons globs that will do poison damage overtime. | Crypt | 3 | 3 | |
???/???/??? | ???/???/??? | ???/???/??? | Every chest has a chance to be a Mimic. Sometimes when it's low health, it can close it's mouth again to look like a normal chest. It then needs to be hit until it dies. | Crypt | 3 | 3 | |
???/???/??? | 250/???/??? | ???/???/??? | Emerges from the ground, slow movement speed, slow attacks | Crypt | 2 | 2 | |
???/???/??? | 100/200/??? | ???/???/??? | Will shoot arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows back to back. Always patrolling | Crypt | 3 | 3 | |
???/???/??? | 200/300/??? | ???/???/??? | Skeleton Footmen will assemble from their bonepile when the player walks into range. They have a vertical slash and diagonal slash attack.
Nightmare: Will sometimes attack twice in a row in quick succession. |
Crypt | 3 | 3 | |
???/???/??? | 150/250/??? | ???/???/??? | Skeleton Guardsmen will assemble from their bonepile when players walk into range. They have a vertical slash and diagonal slash attack.
Nightmare: Avoid hitting it's glowing shield, as you will incur recoil damage |
Crypt | 3 | 3 | |
???/???/??? | 200/300/??? | ???/???/??? | Slow movement speed. Uses a fireball as it's primary attack that will also do an AOE burn. When an ally or itself is low, it will shield the target. Always patrolling. | Crypt | 4 | 4 | |
???/???/??? | 40/???/??? | ???/???/??? | Spawns up to a maximum of 3 spiders per Spider Jar until it's broken. | Crypt | 2 | 2 | |
???/???/??? | 300/400/??? | ???/???/??? | Zombies will get close to the player and charge up a Poison Cloud that will follow the player. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito, it will start eating it becoming unaware of it's surroundings. | Crypt | 3 | 3 | |
???/???/??? | ???/???/??? | ???/???/??? | Flies, does a kick that knocks you back | Inferno | 5 | 5 | |
???/???/??? | ???/???/??? | ???/???/??? | Runs fast, does a jumping bite attack that can hit you on elevated positions
Nightmare: Avoid hitting the glowing bodyparts as you will incur recoil damage. |
Inferno | 5 | 5 |