From Dark and Darker Wiki

m (revised the begging sentence cause it sounded like a whoever wrote it had a stroke)
(EA Hotfix #6 Changes)
Line 33: Line 33:
|image                = Falchion 7
|image                = Falchion 7
|rarity              = 7
|rarity              = 7
|stat1                = Weapon Damage 53~55
|stat1                = Weapon Damage 50~52
|stat2                = Move Speed -25
|stat2                = Move Speed -25
|special              = +15 additional Dark Magical Damage
|special              = +15 additional Dark Magical Damage
Line 100: Line 100:
|stat1                = Weapon Damage 51~53
|stat1                = Weapon Damage 51~53
|stat2                = Move Speed -25
|stat2                = Move Speed -25
|stat3                = 15% Armor Penetration
|special              = Crushes the enemy's armor with each hit, reducing the target's physical defense by -25%. Stacks up to 3 times.
|special              = Crushes the enemy's armor with each hit, reducing the target's physical defense by -25%. Stacks up to 3 times.
|enchantments        = 5
|enchantments        = 5
Line 248: Line 249:
|stat1                = Armor Rating 46~49
|stat1                = Armor Rating 46~49
|stat2                = Move Speed -15
|stat2                = Move Speed -15
|special              = Can deflect projectile spells while in defensive stance. After the reflection is triggered, you remainable to reflect for 3 seconds, and cannot reflect again for 20 seconds after performing a spell reflection.
|special              = Can deflect projectile spells while in defensive stance. After the reflection is triggered, you remain able to reflect for 3 seconds, and cannot reflect again for 20 seconds after performing a spell reflection.
|enchantments        = 5
|enchantments        = 5
|classes              = [[Cleric]], [[Fighter]]
|classes              = [[Cleric]], [[Fighter]]

Revision as of 23:01, 22 August 2023

Unique items are base weapons that have special models, names, stats, and effects. Currently Uniques can only be obtained from the Ghost King and Lich in High roller.

There are no special uniques for Daggers, Crossbows, and Magical Weapons at the moment.

Arming Sword

Arming Sword 7.png
-
Up to 5 extra enchantments
-
-
+15 additional Dark Magical Damage
-
Required Class:
Weapon Type:
Slot Type:
Primary Weapon
Hand Type:
One-Handed
Forged from the flames of a mighty black dragon, this sword claws at the target's soul, inflicting lethal damage.

Falchion

Falchion 7.png
-
Up to 5 extra enchantments
-
-
+15 additional Dark Magical Damage
-
Required Class:
Weapon Type:
Slot Type:
Primary Weapon
Hand Type:
One-Handed
Seems the great black dragon has lost a tooth... No matter, it will continue its bloody purpose.

Longsword

Longsword 7.png
-
Up to 5 extra enchantments
-
-
If you hit an enemy, summons a thunderbolt to deal 20 additional magic damage.
-
Required Class:
Weapon Type:
Slot Type:
Primary Weapon
Hand Type:
Two-Handed
Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.

Rapier

Rapier 7.png
-
Up to 5 extra enchantments
-
-
Hitting an enemy deals 10 additional magic damage, freezes them, and frostbites them for 2 seconds.
-
Required Class:
Weapon Type:
Slot Type:
Primary Weapon
Hand Type:
One-Handed
The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain.