From Dark and Darker Wiki

(added hyperlinks to wizard's gear)
m (italicised part of spell descriptions that aren't in-game)
Line 167: Line 167:
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Light Orb.png|link=|x96px]] <br> Light Orb </td>
<td style=" text-align:middle"> [[File:Spell Light Orb.png|link=|x96px]] <br> Light Orb </td>
<td> Blows up spheres of floating light to brightly illuminate the surroundings.<br><br>(Reveals Rogues hidden with "Hide" skill)</td>
<td> Blows up spheres of floating light to brightly illuminate the surroundings.<br><br>''Reveals Rogues hidden with "Hide" skill''</td>
         <td> 1.5s </td>
         <td> 1.5s </td>
         <td> 6 Casts </td>
         <td> 6 Casts </td>
Line 210: Line 210:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td>
<td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td>
<td> Fires up to 10 homing missile that each deal 12 damage. Stops firing when you move.<br><br>(The speed that the missiles fire at is determined by your Spell Casting Speed.)</td>
<td> Fires up to 10 homing missile that each deal 12 damage. Stops firing when you move.<br><br>''The speed that the missiles fire at is determined by your Spell Casting Speed''</td>
         <td> 1.5s </td>
         <td> 1.5s </td>
         <td> 5 Casts </td>
         <td> 5 Casts </td>
Line 243: Line 243:
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td>
<td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td>
<td> Shoots a fireball that causes 30 direct damage to a target and 10 splash damage and a knock back effect to nearby targets. (Also applies a burn to damaged targets, deals 3 magic damage over 3 seconds.)</td>
<td> Shoots a fireball that causes 30 direct damage to a target and 10 splash damage and a knock back effect to nearby targets.<br><br> ''Also applies a burn to damaged targets, deals 3 magic damage over 3 seconds''</td>
         <td> 2s </td>
         <td> 2s </td>
         <td> 5 Casts </td>
         <td> 5 Casts </td>
Line 258: Line 258:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td>
<td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td>
<td> Electrocutes the target, inflicts 35 magic damage, and fires lightning that is transferred to a being within 8 meters and shocks up to 3 times. It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby. <br><br>(Lightning transfer effect also applies to corpses.)</td>
<td> Electrocutes the target, inflicts 35 magic damage, and fires lightning that is transferred to a being within 8 meters and shocks up to 3 times. It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby. <br><br>''Lightning transfer effect also applies to corpses''</td>
         <td> 2.5s </td>
         <td> 2.5s </td>
         <td> 3 Casts </td>
         <td> 3 Casts </td>

Revision as of 15:38, 9 May 2023

[[File:{{{1}}}.png|96px|link=]]
{{{1}}}
{{{2}}}
Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

Wizards in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.


Class Info


Weapon of choice: Wizard Staff or Spellbook.

  • Pros
    • Access to powerful spells that allow for a versatile play style.
    • High single and multi target magic damage output.
    • Temporarily high movement speed from Invisibility and Haste.
    • Able to replenish spell casts through the Meditation skill.
    • Can become invisible to re-position and setup ambushes.
  • Cons
    • Very low physical damage.
    • Lowest health in the game.
    • Vulnerable during a long time when meditating.
    • Limited by the amount of available spell casts, which requires to meditate frequently to replenish them.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Arcane Feedback.png
Arcane Feedback
Each time you do damage with an arcane spell your spell casting speed and base magic damage increases by 1% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.
Perk Arcane Mastery.png
Arcane Mastery
Increases the magic damage of arcane spells by 5% and reduces the casting time of arcane spells by 1 second.
Perk Fire Mastery.png
Fire Mastery
Increases the magic damage of the fire spells damage by 5% and increases the duration of burn status by 2 seconds.
Perk Ice Shield.png
Ice Shield
Increases Armor Rating by 20 and inflicts Frostbite on melee attack targets for 0.5 seconds. Frostbite slows down the enemy's movement and action speed by 15%.
Perk Mana Surge.png
Mana Surge
Increases your magic damage bonus by 10%.
Perk Melt.png
Melt
If you deal magical fire damage to a target, the target's physical reduction bonus is reduced by -10% for 5 seconds.
Perk Quick Chant.png
Quick Chant
Increases your spell casting speed by 10%.
Perk Reactive Shield.png
Reactive Shield
Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 10 total damage. The shield will only reactivate after a cooldown period.
Perk Sage.png
Sage
Increases knowledge by 10%.


Guides