From Dark and Darker Wiki

(Changed globalization logic on combo mults.)
(Fixed previous change.)
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Stats
Stats
-->{{#if:{{#var:is_shield}}<!--
-->{{#if:{{#var:is_shield}}<!--
-->||<td>{{
-->||<td>{{#loop: i|0|{{#arraysize:stats}}<!--
#loop: i
-->|{{#vardefine:stat|{{#arrayindex:stats|{{#var:i}} }} }}<!--
|0
|{{#arraysize:stats}}
|{{#vardefine:stat|{{#arrayindex:stats|{{#var:i}} }} }}<!--
If the stats isn't Physical Base Weapon Damage,Magical Base Weapon Damage, or Armor Rating, or Move Speed, display it.
If the stats isn't Physical Base Weapon Damage,Magical Base Weapon Damage, or Armor Rating, or Move Speed, display it.
-->{{#if:{{#ifeq:{{#var:stat}}|Physical Base Weapon Damage|true}}{{#ifeq:{{#var:stat}}|Magical Base Weapon Damage|true}}{{#pos:{{#var:stat}}|Armor Rating}}{{#pos:{{#var:stat}}|Move Speed}}<!--
-->{{#if:{{#ifeq:{{#var:stat}}|Physical Base Weapon Damage|true}}{{#ifeq:{{#var:stat}}|Magical Base Weapon Damage|true}}{{#pos:{{#var:stat}}|Armor Rating}}{{#pos:{{#var:stat}}|Move Speed}}<!--
Line 240: Line 237:
-->{{#if:{{#pos:{{#var:abilities}}|Primary}}<!--
-->{{#if:{{#pos:{{#var:abilities}}|Primary}}<!--
If the weapon have a global primary damage type, display it
If the weapon have a global primary damage type, display it
-->|{{#if:{{#vardefineecho:global_damagetype|{{Weapon Data|{{#var:current}}|abilities|primary|global|damagetype}} }}<!--
-->|<span style="color:#eee8;">Primary Attacks</span><br><!--
-->|<span style="color:#eee8;">Primary Attacks</span><br><!--
-->{{#vardefine:attacks|{{Weapon Data|{{#var:current}}|abilities|primary|all}} }}<!--
-->All {{#var:global_damagetype}}<!--
-->{{#if:{{#vardefineecho:global_damagetype|{{Weapon Data|{{#var:current}}|abilities|primary|global|damagetype}} }}<!--
-->|All {{#var:global_damagetype}}<!--
Else if the weapon has primary damage types, display them
Else if the weapon has primary damage types, display them
-->|{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|primary|attack 1|damagetype}} }}<!--
-->|{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|primary|attack 1|damagetype}} }}<!--
-->|<span style="color:#eee8;">Primary Attacks</span><br><!--
-->|{{#var:damagetype}}<!--
-->{{#var:damagetype}}<!--
-->{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|primary|attack 2|damagetype}} }}<!--
-->{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|primary|attack 2|damagetype}} }}<!--
-->|/{{#var:damagetype}}<!--
-->|/{{#var:damagetype}}<!--
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If the weapon have a global primary combo damage, display it
If the weapon have a global primary combo damage, display it
-->{{#vardefine:global_combodamage|{{Weapon Data|{{#var:current}}|abilities|primary|global|combodamage}} }}<!--
-->{{#vardefine:global_combodamage|{{Weapon Data|{{#var:current}}|abilities|primary|global|combodamage}} }}<!--
--><br>{{Weapon Data|{{#var:current}}|abilities|primary|attack 1|combodamage}}<!--
--><br>{{Weapon Data|{{#var:current}}|abilities|primary|attack 1|combodamage}}{{#var:global_combodamage}}<!--
-->{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|primary|attack 2|combodamage}} }}<!--
-->{{#if:{{#pos:{{#var:attacks}}|2}}<!--
-->|/{{#var:combodamage}}{{#var:global_combodamage}}<!--
-->|/{{Weapon Data|{{#var:current}}|abilities|primary|attack 2|combodamage}}{{#var:global_combodamage}}<!--
-->{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|primary|attack 3|combodamage}} }}<!--
-->{{#if:{{#pos:{{#var:attacks}}|3}}<!--
-->|/{{#var:combodamage}}{{#var:global_combodamage}}<!--
-->|/{{Weapon Data|{{#var:current}}|abilities|primary|attack 3|combodamage}}{{#var:global_combodamage}}<!--
-->{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|primary|attack 4|combodamage}} }}<!--
-->{{#if:{{#pos:{{#var:attacks}}|4}}<!--
-->|/{{#var:combodamage}}{{#var:global_combodamage}} }} }} }} }}<!--
-->|/{{Weapon Data|{{#var:current}}|abilities|primary|attack 4|combodamage}}{{#var:global_combodamage}} }} }} }} }}<!--


-->{{#if:{{#pos:{{#var:abilities}}|Secondary}}<!--
-->{{#if:{{#pos:{{#var:abilities}}|Secondary}}<!--
If the weapon has a global secondary damage type, display it
If the weapon has a global secondary damage type, display it
-->|<br><span style="color:#eee8;">Secondary Attacks</span><br><!--
-->|<br><span style="color:#eee8;">Secondary Attacks</span><br><!--
-->{{#vardefine:attacks|{{Weapon Data|{{#var:current}}|abilities|secondary|all}} }}<!--
-->{{#if:{{#vardefineecho:global_damagetype|{{Weapon Data|{{#var:current}}|abilities|secondary|global|damagetype}} }}<!--
-->{{#if:{{#vardefineecho:global_damagetype|{{Weapon Data|{{#var:current}}|abilities|secondary|global|damagetype}} }}<!--
-->|All {{#var:global_damagetype}}<!--
-->|All {{#var:global_damagetype}}<!--
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-->|/{{#var:damagetype}} }} }} }} }}<!--
-->|/{{#var:damagetype}} }} }} }} }}<!--
If the weapon has a global secondary combo damage, display it
If the weapon has a global secondary combo damage, display it
-->{{#if:{{#vardefineecho:global_combodamage|{{Weapon Data|{{#var:current}}|abilities|secondary|global|combodamage}} }}<!--
-->{{#vardefine:global_combodamage|{{Weapon Data|{{#var:current}}|abilities|secondary|global|combodamage}} }}<!--
-->|<br>All {{#var:global_combodamage}}<!--
--><br>{{Weapon Data|{{#var:current}}|abilities|secondary|attack 1|combodamage}}{{#var:global_combodamage}}<!--
Else if the weapon has secondary combo damages, display them
-->{{#if:{{#pos:{{#var:attacks}}|2}}<!--
-->|{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|secondary|attack 1|combodamage}} }}<!--
-->|/{{Weapon Data|{{#var:current}}|abilities|secondary|attack 2|combodamage}}{{#var:global_combodamage}}<!--
-->|<br>{{#var:combodamage}}<!--
-->{{#if:{{#pos:{{#var:attacks}}|3}}<!--
-->{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|secondary|attack 2|combodamage}} }}<!--
-->|/{{Weapon Data|{{#var:current}}|abilities|secondary|attack 3|combodamage}}{{#var:global_combodamage}} }} }} }}<!--
-->|/{{#var:combodamage}}<!--
-->{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|secondary|attack 3|combodamage}} }}<!--
-->|/{{#var:combodamage}} }} }} }} }} }}<!--


-->{{#if:{{#pos:{{#var:abilities}}|Special}}<!--
-->{{#if:{{#pos:{{#var:abilities}}|Special}}<!--
If the weapon has a global special damage type, display it
If the weapon has a global special damage type, display it
-->|{{#if:{{#vardefineecho:global_damagetype|{{Weapon Data|{{#var:current}}|abilities|special|global|damagetype}} }}<!--
-->|<br><span style="color:#eee8;">Special Attacks</span><br><!--
-->|<br><span style="color:#eee8;">Special Attacks</span><br><!--
-->{{#vardefine:attacks|{{Weapon Data|{{#var:current}}|abilities|special|all}} }}<!--
-->All {{#var:global_damagetype}}<!--
-->{{#if:{{#vardefineecho:global_damagetype|{{Weapon Data|{{#var:current}}|abilities|special|global|damagetype}} }}<!--
-->|All {{#var:global_damagetype}}<!--
Else if the weapon has special damage types, display them
Else if the weapon has special damage types, display them
-->|{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 1|damagetype}} }}<!--
-->|{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 1|damagetype}} }}<!--
-->|<br><span style="color:#eee8;">Special Attacks</span><br><!--
-->|{{#var:damagetype}}<!--
-->{{#var:damagetype}}<!--
-->{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 2|damagetype}} }}<!--
-->{{#if:{{#vardefineecho:damagetype|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 2|damagetype}} }}<!--
-->|/{{#var:damagetype}} }} }} }}<!--
-->|/{{#var:damagetype}} }} }} }}<!--
If the weapon has a global special combo damage, display it
If the weapon has a global special combo damage, display it
-->{{#if:{{#vardefineecho:global_combodamage|{{Weapon Data|{{#var:current}}|abilities|special|global|combodamage}} }}<!--
-->{{#vardefine:global_combodamage|{{Weapon Data|{{#var:current}}|abilities|special|global|combodamage}} }}<!--
-->|<br>All {{#var:global_combodamage}}<!--
--><br>{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 1|combodamage}}{{#var:global_combodamage}}<!--
Else if the weapon has special combo damages, display them
-->{{#if:{{#pos:{{#var:attacks}}|2}}<!--
-->|<br>{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 1|combodamage}}<!--
-->|/{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 2|combodamage}}{{#var:global_combodamage}} }} }}</td>}}<!--
-->{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 2|combodamage}} }}<!--
-->|/{{#var:combodamage}} }} }} }}</td>}}<!--


Reload Time
Reload Time
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<th>Code</th>
<th>Code</th>
<th>Preview</th></tr>
<th>Preview</th></tr>
<tr>
<td style="padding: 20px 30px;">
<pre>{{GenerateWeaponTable|Uncraftable|Sword}}</pre></td>
<td style="padding: 20px 30px;">
{{GenerateWeaponTable|Uncraftable|Sword}}</td></tr>
<tr>
<tr>
<td style="padding: 20px 30px;">
<td style="padding: 20px 30px;">

Revision as of 01:46, 28 February 2025

Parameters:

  • 1={Craftable,Uncraftable,Both}
  • 2={Shield,Sword,Axe,Polearm,Unarmed,Mace,Bow,Dagger,MagicStuff,Staff,Crossbow,Throwable,LightSource}
  • type={Bow,Crossbow,Shield} (optional)


Code Preview
{{GenerateWeaponTable|Uncraftable|Sword}}
Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Fighter
Ranger
Bard
One Handed
Main-Hand
-20
Physical Base Weapon Damage
27
28
29
30
31
32
33
34
Arming Sword Hitbox.pngPrimary Attacks
100%/90%/70% + 3
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Mid Attack: x60%
Otherwise: x87.5%

Hitslow
-15% for 1s
Kuma's Claw
Wizard
Warlock
Sorcerer
Two Handed
Main-Hand
-25
Physical Base Weapon Damage
13
Magical Base Weapon Damage
14
15
16
17
19
20
Crystal Sword Hitbox.pngPrimary Attacks
100%/90%/70% + 3
Impact Resist
3
Primary Attacks
All Slash
100%/105%/110%
Guard
Always: x65%

Casting
Always: x65%

Primary Attacks
Mid Attack: x55%
Otherwise: x85%

Block Reaction
Always: x65%

Hitslow
-15% for 1s
Catice
Fighter
Bard
Warlock
Sorcerer
One Handed
Main-Hand
-25
Physical Base Weapon Damage
34
35
36
37
38
39
40
41
Falchion Hitbox.pngPrimary Attacks
100%/90%/70% + 4
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
Mid Attack: x55%
Otherwise: x85%

Hitslow
-20% for 1s
Kuma's Fang
Fighter
Warlock
Sorcerer
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
38
39
40
41
42
43
44
45
Longsword Hitbox.pngPrimary Attacks
100%/90%/70% + 4
Special Attacks
100% + 4
Impact Resist
3
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
125%/125%
Riposte
Always: x70%

Primary Attacks
Mid Attack: x50%
Otherwise: x82.5%

Block Reaction
Always: x97%

Special Attacks
Always: x70%

Hitslow
-17% for 1s
Fulgor
Ranger
Rogue
Bard
One Handed
Main-Hand
-15
Physical Base Weapon Damage
20
21
22
23
24
25
26
27
Rapier Hitbox.pngPrimary Attacks
100%/90%/70% + 2
Primary Attacks
All Pierce
100%/105%/110%/115%
Primary Attacks
Mid Attack: x60%
Otherwise: x87.5%

Hitslow
-7% for 0.5s
Viola
Fighter
Rogue
Ranger
Bard
One Handed
Off-Hand
-15
Physical Base Weapon Damage
23
24
25
26
27
28
29
Short Sword Hitbox.pngSecondary Attacks
100%/90% + 2

Secondary Attacks
Slash/Slash/Pierce
100%/105%/110%
Secondary Attacks
Mid Attack: x60%
Otherwise: x87.5%

Hitslow
-7%/-7%/-15% for 0.5s/0.5s/1s
None
Fighter
Barbarian
One Handed
Main-Hand
-20
Physical Base Weapon Damage
29
30
31
32
33
34
35
Viking Sword Hitbox.pngPrimary Attacks
100%/90%/70% + 3
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Mid Attack: x60%
Otherwise: x87.5%

Hitslow
-15% for 1s
None
Fighter
Barbarian
Warlock
Two Handed
Main-Hand
-40
Physical Base Weapon Damage
42
43
44
45
46
47
48
49
Zweihander Hitbox.pngPrimary Attacks
100%/90%/70% + 4
Secondary Attack 1
100%/90%/70% + 4
Primary Attacks
All Slash
100%/105%/110%
Secondary Attacks
Slash
115%
Primary Attacks
Mid Attack: x50%
Otherwise: x82.5%

Secondary Attack 1
Mid Attack: x50%
Otherwise: x82.5%

Hitslow
-25% for 1s
Bloodthirst
{{GenerateWeaponTable|Uncraftable|Dagger}}
Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Rogue
Fighter
Bard
Druid
One Handed
Off-Hand
-10
Physical Base Weapon Damage
19
20
21
22
23
24
25
Castillon Dagger Hitbox.pngSecondary Attacks
100% + 2

Secondary Attacks
Slash/Slash/Pierce
100%/100%/140%
Secondary Attacks
Mid Attack: x70%
Otherwise: x92.5%

Hitslow
-7%/-7%/-15% for 0.5s/0.5s/1s
None
RogueOne Handed
Main-Hand
-10
Physical Base Weapon Damage
15
16
17
18
19
20
21
Kris Dagger Hitbox.pngPrimary Attacks
100% + 2
Primary Attacks
All Slash
100%/105%/110%/110%
Primary Attacks
Mid Attack: x70%
Otherwise: x92.5%

Hitslow
-3% for 0.25s
None
Wizard
Rogue
Bard
Druid
One Handed
Main-Hand
-10
Physical Base Weapon Damage
14
15
16
17
18
19
20
Armor Penetration
5%
Rondel Dagger Hitbox.pngPrimary Attacks
100% + 2
Primary Attacks
All Pierce
100%/100%/100%
Primary Attacks
Mid Attack: x70%
Otherwise: x92.5%

Hitslow
-3% for 0.25s
None
RogueOne Handed
Off-Hand
-10
Physical Base Weapon Damage
16
17
18
19
20
21
22
23
Armor Penetration
5%
Stiletto Dagger Hitbox.pngSecondary Attacks
100% + 2

Secondary Attacks
Slash/Slash/Pierce
100%/100%/120%
Secondary Attacks
Mid Attack: x70%
Otherwise: x92.5%

Hitslow
-3% for 0.25s
Deathbloom
{{GenerateWeaponTable|Craftable|Shield}}
Name Class Slot Movement Speed Armor Rating Impact Resist Action Movement Penalty Artifact
Fighter
Bard
One Handed
Off-Hand
-623~24Special Attacks
100% + 3
Impact Resist
4
Guard
Always: x50%

ShieldSlam
Always: x90%

LightActivate
Always: x60%

LightDeactivate
Always: x60%

Block Reaction
Always: x99%

Special Attacks
Always: x90%

None
{{GenerateWeaponTable|Uncraftable|Bow|type=Bow}}
Name Class Slot Movement Speed Damage on Hit Stats Impact Zones + Impact Power/Resist Reload Speed Action Movement Penalty Slowdown On Hit Quiver Size Initial Projectile Speed (m/s) Artifact
RangerTwo Handed
Main-Hand
-50
Physical Base Weapon Damage
35
36
37
38
39
40
41
42
Armor Penetration
20%
Primary Attack 1
100% + 3
2.97sPrimary Attack 1
Always: x55%

Reload
Always: x40%

QuickShot
Always: x55%

MultiShot
Always: x55%

Hitslow
-30% for 1s
632.5Nipalan
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
29
30
31
32
33
34
35
36
Armor Penetration
10%
Primary Attack 1
100% + 3
2.97sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?Pestilence
Ranger
Bard
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
19
20
21
22
23
24
25
26
Armor Penetration
5%
Primary Attack 1
100% + 3
2.97sPrimary Attack 1
Always: x75%

Reload
Always: x60%

QuickShot
Always: x75%

MultiShot
Always: x75%

Hitslow
-12% for 0.5s
1025Elven Bow of Truth