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== Notes ==
== Notes ==


* When initiating any form of Restoration, there is one guaranteed "instant tick" granted, before any ticks are counted down. This can be seen with Meditation, which should give 16 ticks when dividing total duration by tick interval, but actually grants 17, as a tick is granted before any time has passed.
* Placing campfires yourself will often lose at least 1 tick due to the sitting animation.  
* Placing campfires yourself will often lose at least 1 tick due to the sitting animation.  
* Some ticks are sporadic and aren't exactly every 1s / 3s, although the total recharge is consistent regardless.
* Some ticks are sporadic and aren't exactly every 1s / 3s, although the total recharge is consistent regardless.

Revision as of 19:57, 7 September 2023

Stats Damage Spell Restoration Luck
Enchantments Health Impact Power Footstep Sound
Healing Action/Interaction/Cast Speed Silence
Shield Looted Handled Supplied Experience
Spells

What are Skill/Spell Points?

- Wizard's and Cleric's Spells, as well as some skills can be recharged in several ways, where higher tier spells take longer to recharge.

- Skill/Spell Points, or (SP), refers to how long it will take to recharge which depends solely on the tier.

Recharge Cost (SP) = 100 * Tier

- For example, Zap is a Tier 1 spell, and as such costs 100 SP to restore each cast. Fireball is a Tier 5 and costs 500 SP per cast. 

Recharging Skills/Spells

- Wizard's Meditation, Campfires, Resting, Clarity Potions, and Bard's Chorale of Clarity are currently the only ways to recharge SP.

- When you recharge spells it recharges the base amount listed on the tooltip plus your Spell Capacity:

SP Recharge per tick (SP/tick) = Base Recharge + Spell Capacity

- For example, Meditation recharges a base of 34SP and Wizard has a base Spell Capacity of 19. This will recharge 53 per tick, or 2 ticks to restore 1 cast of a 100 SP Zap.

- Some skills can also be recharged, currently this only includes Fighter's Second Wind (tier 6, 600 SP) and Barbarian's Blood Exchange (tier 1, 100 SP). However, they can only be regenerated from Campfires (not regular sitting, clarity potions, nor chorale of clarity. Additionally, their recharge does not benefit from Spell Capacity.

Sources of Skill/Spell Points

Meditation

  • Recovers base 34 SP per tick
  • Lasts base of 24s and is sped up by Spell Casting Speed
  • Each tick takes 1.5s, and is sped up by Spell Casting Speed

Modified Duration (s) = 24s/(1 + Spell Casting Speed)

  • Always has 17 ticks split across the duration. 16 ticks come from Duration/Tick Interval, and 1 Tick comes from the "instant tick" (see Notes).

Number of Ticks = ((24/(1 + Spell Casting Speed)) / (1.5/(1 + Spell Casting Speed))) + 1

Campfire

  • Recovers base 34 SP per tick
  • Lasts 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 seconds
  • Number of ticks is 16 | 19 | 22 | 25 | 28 | 31 | 34 | 37, assuming the player is already sitting when the campfire is set up. Setting up a campfire and then sitting down will cost about 2 ticks.

Sitting/Resting

  • Recovers base 8 SP per tick
  • Lasts as long as you remain sitting
  • Ticks the instant you sit and every 3s there-after

Clarity Potions

  • Recovers base 17 SP per tick
  • Lasts 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 seconds and is increased by your Buff Duration

Modified Duration (s) = Base Duration * (1 + Buff Duration)

  • Number of ticks is 1 more than the duration

Number of ticks (ticks) = 1 + roundDown(Base Duration * (1 + Buff Duration))

Bard's Chorale of Clarity

  • Recovers base 2 SP per tick
  • Lasts 8/16/24 (s) based on song quality and is increased by receiver's Buff Duration

Modified Duration (s) = Base Duration * (1 + Receivers Buff Duration)

  • Number of ticks is 1 more than a third of the duration

Number of ticks (ticks) = 1 + roundDown(Base Duration * ( 1 + Receivers_Buff_Duration)/3)

Notes

  • When initiating any form of Restoration, there is one guaranteed "instant tick" granted, before any ticks are counted down. This can be seen with Meditation, which should give 16 ticks when dividing total duration by tick interval, but actually grants 17, as a tick is granted before any time has passed.
  • Placing campfires yourself will often lose at least 1 tick due to the sitting animation.
  • Some ticks are sporadic and aren't exactly every 1s / 3s, although the total recharge is consistent regardless.

Examples

Using a base kit Cleric with 12 Spell Capacity and 15% Buff Duration.

SP recharged per tick

This recharges 46 SP per tick from Campfire, 20 from Sitting, 29 from Clarity Potions, and 16 from Bard's Chorale of Clarity.

Number of ticks

White Campfires would have 22 ticks, Sitting may have 20 ticks (assuming sitting for 19s), blue Clarity potion would have 10 ticks, and a perfectly played Chorale of Clarity would have 10 ticks.

Total SP recharged

Total amount of recharge (SP) = Recharge per tick * Number of ticks

This would recharge a total of 1012 SP for a white Campfire, 400 SP for Sitting for 19s, 290 SP for a blue Clarity Potion, and 160 SP for Chorale of Clarity.

Total casts recharged

Since Lesser Heal is tier 3 and costs 300 SP, white Campfire would recharge 3 casts, Sitting for 19s would recharge just over 1 cast, blue Clarity Potion just short of 1 cast, and Chorale of Clarity only half a cast.

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