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Page is currently up to date for: {{:TODO|Classes}}
{{Infobox Class
{{Infobox Class
|name        = Cleric
|name        = Cleric

Revision as of 00:24, 10 December 2023

Page is currently up to date for: Patch:6.4#Hotfix 45-1Last updated on a previous Patch/Hotfix, but information is up to date.


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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness


Health
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Description

Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the


Class Info


Weapon of choice: Flanged Mace or Morning Star

  • Pros
    • Only class with the ability to heal others' non-Recoverable HP and to resurrect fallen allies, without the need of a Sacrificial Altar.
    • Access to powerful buffs and protection spells.
    • Strong midrange offensive spells/skills in PvP, and can hold their own up-close when buffed.
    • Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.
    • Good room clearing ability with the Holy Purification skill.
    • Able to wield shields.
    • Access to some Plate Armor and unique defensive Perks.
    • Excels in parties seeking to fight Bosses.
    • High Magical Interaction Speed for fast shrine use and portal opening.
  • Cons
    • Slow attack speed and slowest Regular Interaction Speed.
    • Slow movement speed, with no movement skills.
    • Limited choices of melee weapons and no ranged weaponry, except for some throwable items.
    • Limited number of spell casts, with limited ways of replenishing them. Campfires or a Bard teammate are necessary for long-term sustainability.
    • Slow base spell casting speed.



You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Advanced Healer.png
Advanced Healer
Increases your Magical Healing stat by 5.
Perk Blunt Weapon Mastery.png
Blunt Weapon Mastery
Increases Physical Damage Bonus by +10% when attacking with a weapon of the "Mace" category.
Perk Brewmaster.png
Brewmaster
You do not exhibit the detrimental drunk effects when you drink alcohol.
Perk Holy Aura.png
Holy Aura
Increase the flat Armor Rating and Magic Resist Rating of yourself and all party members within 4.5 meters by +15.
Perk Kindness.png
Kindness
Heal yourself for 15% of the spell's total heal amount when healing an ally.
Perk Perseverance.png
Perseverance
Reduces all types of final incoming damage by 3 per tick, including DoTs and True damage, to a minimum of 1 damage.
Perk Protection from Evil.png
Protection from Evil
Grants -50% decreased Debuff Duration. (This effectively makes debuffs last less time.)
Perk Requiem.png
Requiem
Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health.
Perk Undead Slaying.png
Undead Slaying
Deal 20% increased physical damage against undead monsters. It is unknown if this is Physical Power Bonus or a final multiplier.


You can equip a total of 2 skills.

Name Description Scaling Cooldown
Skill Divine Protection.png
Divine Protection
Receive the blessing of the divine and boosts Physical Damage Reduction by an additional flat +30% for 4 seconds. 90s
Skill Holy Purification.png
Holy Purification
Inflicts 100 base Magical Damage to all undead monsters within 7.5 meters. 100% 45s
Skill Judgement.png
Judgement
After focusing for 0.5 seconds, instantly deals 25 Magical Damage to a target and decreases their Movement Speed Bonus by -20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown. 100% 32s
Skill Smite.png
Smite
When activated, your attacks deal an additional instance of 10 Magical Damage for 7 seconds. 100% 16s
Skill Spell Memory.png
Spell Memory
Allows you to memorize spells to use in the dungeon. /


The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.

All Cleric spells have 7 meters range except Sanctuary(which has 3.5 meters)

Divine
Earth

Tier 1

Name Description Scaling Casting Time Limit
Spell Protection.png
Protection
Creates a shield that blocks 20 Physical Damage for 20 seconds. 0% 0.75s 5 Casts
Spell Bless.png
Bless
Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found. 0.75s 5 Casts

Tier 2

Name Description Casting Time Limit
Spell Divine Strike.png
Divine Strike
Grants +5 Base Physical Damage to the target for 20 seconds. "Base Physical Damage" acts like Weapon Damage in that it benefits from Power Bonus, but acts like Additional Physical Damage in that it applies to both weapon attacks AND skills such as Rupture. 1s 4 Casts
Spell Cleanse.png
Cleanse
Removes all harmful magic effects from the target. 1s 5 Casts

Tier 3

Name Description Scaling Casting Time Limit
Spell Lesser Heal.png
Lesser Heal
Heals a target for 15 HP. Casts to self if no target is found. This heal amount is increased by the casting Cleric's Magical Healing stat and Magical Power Bonus. 100% 1.25s 3 Casts
Spell Bind.png
Bind
Binds the target for 0.75 seconds. 1s 4 Casts

Tier 4

Name Description Scaling Casting Time Limit
Spell Holy Strike.png
Holy Strike
Creates an AoE burst of light in a specified area that hits all targets within 1.5 meters (including friendly targets) after a .5s delay, dealing 15 Magical Damage and blinding them for 2 seconds. 100% 2s 4 Casts

Tier 5

Name Description Scaling Casting Time Limit
Spell Holy Light.png
Holy Light
Heals a player for 25 HP or does 100 base Magical Damage to an undead target. The heal amount is increased by the casting Cleric's Magical Healing stat and Magical Power Bonus. 100% 2.5s 3 Casts

Tier 6

Name Description Scaling Casting Time Limit
Spell Sanctuary.png
Sanctuary
Creates an AoE around the Cleric that heals all players within 3.5 meters by 5 HP per second and deals 14 Magical Damage to undead per second. The heal amount is increased by the casting Cleric's Magical Healing stat and Magical Power Bonus. This spell can be channeled for up to 5 seconds, and will be cancelled if the Cleric moves. 50% per second 2.75s 2 Casts

Tier 7

Name Description Scaling Casting Time Limit
Spell Locusts Swarm.png
Locusts Swarm
Summon a swarm of locusts in a specified area, dealing 2 Magical Damage per 1s to targets within 3 meters. This damage is split into 0.1s ticks. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves. 100% per second 2.75s 1 Casts
Spell Earthquake.png
Earthquake
Create an earthquake in a specified area, dealing 7 Magical Damage per step and reducing movement speed bonus by 50% when targets within 2.5 meters move within. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves. This spell currently casts twice simultaneously. It is unclear if this is simply hitting twice but after every 2 steps rather than 1, or if it is a bug. 50% per step 2.75s 1 Cast

Tier 8

Name Description Casting Time Limit
Spell Resurrection.png
Resurrection
Target an ally to resurrect them from the dead.

The corpse must have a soul heart
2.75s 1 Cast


Weapons

Category Weapons
2-Handed Template:ListWeaponsForClass
1-Handed Template:ListWeaponsForClass


Armors

Slot Armors
Head Chapel De Fer, Chaperon, Hounskull, Kettle Hat, Leather Cap
Chest Frock, Oracle Robe, Padded Tunic, Regal Gambeson, Templar Armor, (Rubysilver Fine Cuirass)
Legs Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings, Plate Pants
Hands Heavy Gauntlet, Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves
Feet Adventurer Boots, Heavy Boots, Laced Turnshoe, Lightfoot Boots, Old Shoes, Plate Boots, Rugged Boots
Back Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak

These stats do not include the starting armor

Stat Name Base Stats
Strength 13
Agility 12
Will 25
Knowledge 18
Resourcefulness 7
Health 96
Spell Memory * / 12
Move Speed 294 (98%)
Action Speed -4%
Spell Casting Speed -8%
Equip Speed -21%
Regular Interaction Speed -18%
Magical Interaction Speed 21%
Buff Duration 10%
Debuff Duration -9.1%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
From Armor Rating 0 (-10%)
From Bonuses 0%
Magic Resist 14.9%
From Resist Rating 60 (14.9%)
From Bonuses 0%
Physical Power Bonus -4%
From Physical Power 13 (-4%)
From Bonuses 0%
Magic Power Bonus 30%
From Magic Power 25 (30%)
From Bonuses 0%
Primary Weapon 0
Attack 1 (0) + 0(Blunt)
Attack 2 (0) + 0(Blunt)
Secondary Weapon 0
Impact Power 0
Primary Weapon Impact Power 0
Secondary Weapon Impact Power 0


- Communication is important! Communicate with your team when they should back up to be healed, if they should stand still, and so on.

- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.

- Pre-buff your team before a PvP encounter.

- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.

- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.

2023/11/30 Early Access Hotfix #22

- Cleric's ‘Holy Light’ now heals non-friendly targets.

2023/11/03 Early Access Hotfix #19

- Cleric's secondary default weapon changed from Wizard Staff to Spellbook.

- Cleric's Lesser Healing spell count amount changed from 4 → 3, casting time slightly increased from 1s → 1.25s.

- Cleric's Holy Strike now has a 0.5 second delay before dealing damage.

- Cleric’s Holy Light spell count amount 4 → 3, casting time increased from 2s → 2.5s, and heal base decreased from 30 → 25.

- Cleric’s Earthquake spell count amount decreased from 2 → 1.

- Cleric’s Locusts Swarm spell count amount decreased from 2 → 1.


2023/09/21 Early Access Hotfix #13

- Cleric’s base Strength increased from 11 → 13.

- Cleric’s base Agility increased from 11 → 12.

- Cleric’s base Will decreased from 30 → 25.

- Cleric’s base Resourcefullness increased from 5 → 7.


2023/08/28 Early Access Wipe 1

- Many spells' Attribute Bonus Ratio returned to 100%.

- Holy Strike: 100%

- Lesser Heal: 100%

- Sanctuary: 50% (Heal)

- Locusts Swarm: 50%

- Protection: 0%

- Holy Light: 100%

- Earthquake: 50%

2023/08/24 Early Access Hotfix #7

- Attribute Bonus Ratio of Cleric's Protection has been adjusted to 0%.

- Attribute Bonus Ratio of all spells has been adjusted to 50%.

2023/08/07

- Stats Redistributed from 13 / 12 / 30 / 12 / 8 to 11 / 11 / 30 / 18 / 5

- Various spell casting times adjusted:

  • Protection: 1 to 0.75
  • Bless: 1 to 0.75
  • Holy Light: 1.5 to 2
  • Sanctuary: 2.5 to 2.75
  • Resurrection: 2.5 to 2.75
  • Locusts Swarm: 2.5 to 2.75
  • Earthquake: 2.5 to 2.75


2023/04/17 Alpha Playtest #5 Hotfix #2

- Cleric Lesser Heal's spell tier has been adjusted from 2 to 3.

- Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1.

- Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.

- Cleric Earthquake's spell tier has been adjusted from 7 to 8.

- Cleric Resurrection's spell tier has been adjusted from 8 to 7.


22/12/2022 Alpha Playtest #3 Hotfix #5

- Fixed an issue where excessive input could occur when using the Judgment skill.


20/12/2022 Alpha Playtest #3 Hotfix #4

- Lesser Heal's spell tier from 4 to 2.


17/12/2022 Alpha Playtest #3 Hotfix #2

- Cleric's Resurrection : Tier 9 → 8


16/12/2022 Alpha Playtest #3 Changelog

New Magic System -

- All spells have a specific memory cost associated with them.

- Magic users can customize which spells they wish to memorize through the spell capacity system.

- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.

- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.


29/10/2022 Alpha Playtest #2 Hotfix #1

- Judgement Skill Balance (Range 300 -> 450 & Casting time 0.75 -> 0.5s).


24/09/2022 Bug squashing QA playtest Hotfix #1

- Cleric has added a small temporary message to the resurrection magic.



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