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Difficulty Grades

There are currently 3 types of grades for monsters:

  • Common
  • Elite (red features)
  • Nightmare (dark grey features)


Damage, health and movement speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.

Only normal monsters can spawn at Nightmare tier.

Furthermore, monsters inherit special attacks or properties on Nightmare grade.

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.

Unlike player characters, monsters' shields are always active, even during their attack animations.

Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.


To learn more about boss move sets or any other specific monster, please check their individual pages.

Bosses

(The table presents the tiers in the sequence of Common/Elite/Nightmare.)

Name Damage Health Movement Speed Race Description Location Experience Adventure Points
40/60  ??/??/??  ??/??/?? Undead Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. Inferno 50/125 50/125
Teleport = 20
Scream = 10
Melee = 30
Earthquake = 1500
 ??/??  ??/?? Undead Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing. Inferno 50/125 50/125

Mini Bosses

(The table presents the tiers in the sequence of Common/Elite/Nightmare.)

Name Damage Health Movement Speed Race Description Location Experience Adventure Points
20/30 800/??  ??/?? Undead Floating type, high health and fast movement speed. Has 2 different melee attacks, a diagonal slash and a dash attack. Crypt, Inferno 10/25 10/25
28/40 800/??  ??/?? Undead High health and moderate movement speed, protects himself with his shield. Does either a 1 or a 3 string melee attack combo when close. Crypt, Inferno 8/20 8/20
28/42  ??/??  ??/?? Demon High health and very fast movement speed. Has 2 types of damage dealing attacks, a diagonal slash and a horizontal slash attack. Inferno 15/30 15/30

Monsters

(The table presents the tiers in the sequence of Common/Elite/Nightmare.)

Name Damage Health Movement Speed Race Description Location Experience Adventure Points
10/15/20 50/??/??  ??/??/?? Undead Flying type, flies close to the player until he's in range to charge a dash attack

Nightmare: Executes 2 dashes instead of 1.

Crypt, Inferno 2/4/8 2/4/8
10/10/10

Poison Damage: 15/25/35

50/??/??  ??/??/?? Beast Flying type, spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact.

Nightmare: Now spits 10 projectiles.

Crypt, Inferno 3/5/10 3/5/10
Depends on the chest Depends on the chest  ??/??/?? Unknown Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again. Crypt, Inferno 3/5/10 3/5/10
20/30/40 250/???/???  ??/??/?? Undead Emerges from the ground, slow movement speed, slow attacks. Silent foot steps, but does a lot of noise when hit.

Nightmare: Applies a debuff that reduces Utility Effectiveness by X for 1s. Note that Utility Effectiveness is not yet implemented in the game.

Crypt, Inferno 2/5/10 2/5/10
10/15/20 100/200/???  ??/??/?? Undead Shoots arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows in arow. Always patrolling.

Nightmare: Will also alternate between shooting 3 times in a row.

Crypt, Inferno 3/5/10 3/5/10
22/30/38 200/300/???  ??/??/?? Undead Assembles from his bone pile. Has a vertical slash and diagonal slash attack.

Nightmare: When he performs the horizontal slash attack, he will follow it up with the horizontal attack.

Crypt, Inferno 3/5/10 3/5/10
22/30/38 150/250/???  ??/??/?? Undead Assembles from his bone pile. Has a vertical slash and diagonal slash attack.

Nightmare: Hitting it's electrified shield will return recoil damage.

Crypt, Inferno 4/8/12 4/8/12
Fireball: ??/??/??

AOE Fire DPS:

1/2/3
200/300/???  ??/??/?? Undead Slow movement speed. Casts a fireball as it's primary attack that will leave a lingering AOE fire on impact location. Can periodically shield itself or nearby monsters. Always patrolling.

Nightmare: Fireball explosion radius and AOE fire is 50% larger.

Crypt, Inferno 4/8/12 4/8/12
11/14/19 40/???/???  ??/??/?? Undead Spider Mummies spawn from Spider Jars, only 3 spiders can be active per jar. Spider Jars spawn an infinite amount of spiders until they are shattered.

Nightmare: Applies a stacking debuff (5max) that reduces Utility Effectiveness by -150 for 7s. Note that Utility Effectiveness is not yet implemented in the game.

Crypt, Inferno 0 0
27/35/43

Gas Cloud DPS:

2/3/4
300/400/???  ??/??/?? Undead Get's close to charge up a Poison Cloud that deals a high amount of damage while standing in it. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings.

Nightmare: Secretes 2 poisonous gas clouds instead of 1.

Crypt, Inferno 3/5/10 3/5/10
18/24/36  ???/???/???  ??/??/?? Demon Flying unit, does a kick attack that inflicts a high amount of knockback.

Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game.

Inferno 5/10/15 5/10/15
16/22/28  ???/???/???  ??/??/?? Demon Fast movement speed, does a jumping bite attack that can hit players even on elevated positions

Nightmare: Hitting it's electrified nape will return recoil damage.

Inferno 5/10/15 5/10/15