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Revision as of 17:40, 23 November 2023 by LVL (talk | contribs) (Updated stats in infobox, still needs changes in the "stats" section)

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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the


Class Info


Weapon of choice: Flanged Mace or Morning Star

  • Pros
    • Only class with the ability to heal others' non-Recoverable HP and to resurrect fallen allies, without the need of a Sacrificial Altar.
    • Access to powerful buffs and protection spells.
    • Strong midrange offensive spells/skills in PvP, and can hold their own up-close when buffed.
    • Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.
    • Good room clearing ability with the Holy Purification skill.
    • Able to wield shields.
    • Access to some Plate Armor and unique defensive Perks.
    • Excels in parties seeking to fight Bosses.
    • High Magical Interaction Speed for fast shrine use and portal opening.
  • Cons
    • Slow attack speed and slowest Regular Interaction Speed.
    • Slow movement speed, with no movement skills.
    • Limited choices of melee weapons and no ranged weaponry, except for some throwable items.
    • Limited number of spell casts, with limited ways of replenishing them. Campfires or a Bard teammate are necessary for long-term sustainability.
    • Slow base spell casting speed.



You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Advanced Healer.png
Advanced Healer
Increases your Magical Healing stat by 5.
Perk Blunt Weapon Mastery.png
Blunt Weapon Mastery
Increases Physical Damage Bonus by +10% when attacking with a weapon of the "Mace" category.
Perk Brewmaster.png
Brewmaster
You do not exhibit the detrimental drunk effects when you drink alcohol.
Perk Holy Aura.png
Holy Aura
Increase the flat Armor Rating and Magic Resist Rating of yourself and all party members within 4.5 meters by +15.
Perk Kindness.png
Kindness
Heal yourself for 15% of the spell's total heal amount when healing another target.
Perk Perseverance.png
Perseverance
Reduces all types of final incoming damage by 3 per tick, including DoTs and True damage, to a minimum of 1 damage.
Perk Protection from Evil.png
Protection from Evil
Grants -50% decreased Debuff Duration. (This effectively makes debuffs last less time.)
Perk Requiem.png
Requiem
Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health.
Perk Undead Slaying.png
Undead Slaying
+20% increased Physical Power Bonus when attacking undead monsters.


Guides