From Dark and Darker Wiki
| Text | Title | Reply | Author | Last Editor | Created | Last Edited | Comment Page | Associated Page | Block Id |
|---|---|---|---|---|---|---|---|---|---|
| anyone know if it's 0.1% per hit, or 0.1% per roll (3 per hit) so 0.3%? | % chances | anonymous | Aug 3, 2024 at 10:42 pm | Gold Coin Chest | |||||
| Both Arcane Shield and Prot pots count as "protection" (shields that block physical damage and/or damage from all sources [Arcane Shield]) and they do nothing to prevent any type of crowd control that comes from other skills (Forceful shot, Achilles; and Rupture's mag damage will get absorbed by the Arcane Shield until the shield is no more). So the answer to your question is NO, "shields" don't help in dealing with these skills and can only block the physical/magical damage instance that is necessary to apply them or the DOT damage if the shield is still up by that point (dagger hit from Rogue and DOT from Rupture, Frany hit from Barb and DOT from Achilles, arrow hit from Ranger). | For both arcane shield and prot pots | Pieratboi | Pieratboi | Aug 3, 2024 at 9:02 pm | Aug 3, 2024 at 9:11 pm | Wizard | |||
| the zoom increments on the map are somewhat clunky, making it difficult to correctly size the map in your browser | map zoom? | anonymous | Aug 3, 2024 at 7:22 pm | Map Known Issues | |||||
| If I reach Wanderer with multiple characters or solo, duo or trio ranks, will I get multiple gold coin bags in the next season? | Season Rewards | anonymous | Aug 3, 2024 at 6:07 pm | Adventure Rank | |||||
| Collector Quest does need this item | Required for Collector Quest | anonymous | Aug 3, 2024 at 4:36 pm | Extra Thick Pelt | |||||
| I mean, the cooldown timer is only considered started when the status effect ends. If you were looking for an exact amount of time between applications of a debuff then you can just add the debuff duration to the cooldown. | Skill Cooldown Reducation calculation. | ParadoxArcher | Aug 3, 2024 at 7:41 am | Stats | |||||
| Tried like 4 times to repose tail attack and failed every attempt. If you remove this, then how fighters supposed to fight it? | Did you remove repose of tail attack? | anonymous | Aug 3, 2024 at 1:15 am | Frost Wyvern | |||||
| wizard.......................................................... | Necromancer? | anonymous | Aug 3, 2024 at 12:20 am | Warlock | |||||
| Red number = elite dmgs. So the magic dmgs aren't supposed to happen. Still it's not enough to OS most of the characters | Earthquake | anonymous | Aug 2, 2024 at 9:23 pm | Ghost King | |||||
| The drop chance is nowhere near 10% for normal skeletons. Sop far it seems like mosty skeleton mages are dropping it. | wrong drop chance | anonymous | Aug 2, 2024 at 9:08 pm | Old Cloth | |||||
| will be in the next season i believe | dwarfssss!!! | anonymous | Aug 2, 2024 at 10:29 am | Cosmetics | |||||
| I can't say for certain. But from what I'm aware of it should work for the Heater shield and the Buckler in at least the way you are describing as the "charge" is really just your shield getting staggered from the attack that lands. If the impact power from the weapon is too low to cause a medium stagger you will essentially be able to have a multiple attack block. | Perfect Block | anonymous | Aug 1, 2024 at 9:20 pm | Fighter | |||||
| If some creature see's you, As well as another player, They will be generally more likely to target you, as you have a bigger "presence" so to speak | Taunt | anonymous | Aug 1, 2024 at 9:04 pm | Fighter | |||||
| Imagine you have 50% action speed. Then wizards buffs you for additional 10% action speed. Is it considered flat raise (e.g. 50% + 10% = 60%, so new animation length is 1 / (1 + 0.6) = 0.625) or it is a multiplier (e.g. 50% * 1.1 = 55%, so new animation length is 1 / (1 + 0.55) = 0.645)? | Action Speed Buffs | anonymous | Aug 1, 2024 at 7:36 pm | Action/Interaction/Cast Speed | |||||
| i need some bc the coins are taking up so much place but 6,66% drop rate??? *i have never even fought a single wolf* what the hell | Drop Rate | anonymous | Aug 1, 2024 at 4:51 pm | Wolf Pelt | |||||
| Can someone explain what "increases the aggro value to all monsters" means? | Taunt | anonymous | Aug 1, 2024 at 1:05 pm | Fighter | |||||
| I noticed it and knew it was inaccurate too, I have tested a plethora of items and resolved the issue | Hand Crossbow equip speed | ParadoxArcher | Aug 1, 2024 at 8:51 am | Stats | |||||
| i just tested extracting with only 1 gold coin looted and XP increased by 1 with no other XP causing actions taken | a gold coin gives 1 xp | anonymous | Aug 1, 2024 at 4:49 am | Experience | |||||
| Yes, because Wolf pelts are "common" tier loot, adding luck actually reduces the drop chance. I think OnePeg recently posted abt luck stat if u check out his channel | WOLF PELT DROP RATE WITH LUCK? | anonymous | Aug 1, 2024 at 3:31 am | Wolf Pelt | |||||
| 5% for both common and elite versions | Yeti tooth | anonymous | Aug 1, 2024 at 2:54 am | Yeti |