From Dark and Darker Wiki

TextTitleReplyAuthorLast EditorCreatedLast EditedComment PageAssociated PageBlock Id
over 9000Dps?anonymousAug 20, 2024 at 1:23 pmSkeleton Mage
ur math is wrong% chancesanonymousAug 20, 2024 at 12:14 pmGold Coin Chest
So my understanding is both bandages and surgical kit have 50% scaling on Regular Interaction speed (this page says only surgical kit, but the bandage page says it also has 50% scaling). Does this mean, if you have say -4% regular interaction speed (about Barb/Cleric base), the (1+rate*scaling) would be 98% for bandages/surgical kit, and then 96% for every other interaction? So at negative interaction speed, there's less of a penalty for healing items/ It's just a weird part of the formula that I noticed.Scaling Question at negative interaction speed for surgical kit/bandagesanonymousAug 20, 2024 at 1:47 amAction/Interaction/Cast Speed
The game is currently on Hotfix 60. You are looking at the history section, and at the early iterations of the gear score brackets. See the [[Gear_Score#Brackets|Brackets]] section for up to date brackets.Gear ScoreRaw SaladAug 19, 2024 at 6:17 pmGear Score
is their always going to be a weapon spawn here every match?garrenteed weapon to spawn every game?anonymousAug 19, 2024 at 6:05 pmLootTable:Spawn Weapon Frozenroom
Someone please update this page there’s a lot more artifacts now tyUpdateanonymousAug 19, 2024 at 5:29 pmArtifacts
Not putting a use time on achilles allows barbs to activate it and run around for a minute with it being active. I advise you to add a 10 second-ish use time just like BoC of warlock.No use time limitanonymousAug 19, 2024 at 1:46 pmClassAbilityDocs
thanksWhere is the Mummy skin? What's its stats?anonymousAug 19, 2024 at 8:44 amCosmetics
I don't think it is either of those equations. If you look at the included section above it states that nothing with an Attribute bonus <100% benefits from standard weapon damage. Rupture and the weapon damage would be separate calculations. Rupture would be (20+0)*(1-0.07)=18.6 over 5s and Throwing Knife would be (18+0)*(1-0.14)=15.48.Does negative physical power bonus also get halved?anonymousAug 18, 2024 at 8:12 pmScaling
No, it doesn't matter and you can only receive one reward per character.Solo/Duo/Trio RanksanonymousAug 18, 2024 at 8:41 amAdventure Rank
Thank you for all the info! You are helping a brother in need!Does Mending Grove effect enemys aswellanonymousAug 18, 2024 at 1:23 amDruid
Only the first successful interaction awards AP, XP and quest progress. Other players who interact afterwards will not get any of those."First Time" ActivationBrecherAug 17, 2024 at 11:07 pmAdventure Rank
No, but Rupture will scale with phys power rolls on a dagger and such.Does a weapon's base weapon damage affect Rupture scaling?BrecherBrecherAug 17, 2024 at 11:05 pmAug 17, 2024 at 11:06 pmDamage
No.Race DamageBrecherAug 17, 2024 at 11:04 pmDamage
No it doesnt, they have to be openeddoes luck work with crush when breaking chests and boxes?anonymousAug 17, 2024 at 8:20 pmBarbarian
No mending grove only heals you and teammates. Yes force of nature works on self healing as long as you are below max health. icon appears on screen. Sun and moon affects yourself. note the icons on your screen. Spirit bond may work off a summoned treant, idk would need tested. Outside of that it would have no use.Does Mending Grove effect enemys aswellanonymousAug 17, 2024 at 5:22 amDruid
Does switching your weapon to a weapon with more base weapon damage, like Poor Kris Dagger (base 20) Into a Common Kris Dagger (base 21), cause Rupture to scale harder? Does a weapon's base weapon damage affect Rupture scaling?anonymousAug 17, 2024 at 2:00 amDamage
Title please hook me up with the info debating on picking it up. Also does force of Nature work on self like when i heal myself does it give 3 physical power? Does spirit Bond do anything in solos ? And does Sun and moon affect oneself aswell?Does Mending Grove effect enemys aswellanonymousAug 16, 2024 at 11:57 pmDruid
If my physical power bonus is negative 14% (base Rogue) will it halve, like the example, into negative 7%? So, correct me if I am wrong here: Rupture base 20 + rare throwing knife with 18 damage halved to 9, so Rupture ends up doing (20 + 9) * (1 - 0.07) = 26.97? or does the scaling stay at -14%, meaning, Rupture ends up doing (20 + 9) * (1 - 0.14) = 24.94? Does negative physical power bonus also get halved?anonymousAug 16, 2024 at 11:01 pmScaling
It's coded that yes you can block but it hasn't been implemented or never willHow does this have block?anonymousAug 15, 2024 at 8:49 pmHalberd