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brewmaster will also remove the additional move speed from the bards jollytime perk if used together in multiclassMulticlass brewmaster + jollytimeanonymousAug 31, 2024 at 6:38 pmAle
It doesn’t have as much hp as a goblin mage otherwise I wouldn’t one shot them with a poor axeHp is wronganonymousAug 30, 2024 at 4:47 pmGoblin Archer
i think it's reasonable to have more type of drinks! i really want to have a wine that gives will or something that gives agility? why not Fresh water bottle? would be legit in dungeonWe need more drinksanonymousAug 30, 2024 at 1:41 pmTavern Master
Can blunt weapon mastery stack with a lute, flute, or drum?Blunt weapon mastery and musicanonymousAug 29, 2024 at 9:46 pmCleric
You only get higher tier ale which is more expensive. the cheapest way to get ale is to buy the lowest tier from the taver master which is currently 8 gold.Affinity?anonymousAug 29, 2024 at 9:18 pmTavern Master
How does the 50% Increased phys dmg work? Does that mean that on a 22 dmg lute with +4 added weapon dmg and 0% Phys dmg bonus you would hit an unarmored target for 39 dmg to the body? (22+4 APD = 26+13[50%]=39)Reinforced Instruments and Piercing ShrillanonymousAug 29, 2024 at 7:49 pmBard
AlsosoSosoanonymousAug 29, 2024 at 7:34 pmGrimslayer
no, math isn't wrong... he was asking if since each time you hit the pile it rolls three separate items each one has a chance to be a gold chest, so the chances are 0.1% x3 per pile hit% chancesanonymousAug 28, 2024 at 10:01 pmGold Coin Chest
For all damage-over-time and healing-over-time effects, added damage/healing is always added to the total. The game figures out the total damage, then divides that into ticks for base effect length, i.e. If you have 10 magic healing stat and cast Nature's Touch, the target will heal for 20 (15 base + (10 * 50% scaling)) divided by the base duration, 12 seconds, for 1.67 HP per second. Then you can use Buff Duration to make it last longer. If you had 10% buff duration, it wouldn't make you heal for the same amount over a longer time period, it would last another 1.2 seconds at the 1.67 HP per second rate, totaling to 22 HP over 13.2 seconds.Magical HealinganonymousAug 28, 2024 at 4:23 amDruid
Yeah unfortunately your math is wrong. The way statics works doesn't follow your thought process. If the chance of obtaining a Gold Coin Chest is .1%, and you can hit a pile 3-10 times, each time you hit the pile, the probability of getting a Gold Coin Chest remains at .1%. [[However, with ten chances, overall, the odds go up to 0.996% in comparison to if someone only hit the pile once.]] In layman's terms, every time you hit the pile, you're only going to get a chest .1% of the time. But the more you hit the pile, the more likely it is that you get a chest. I must note: if a drop is .1%, and you do X to roll of the chance of obtaining the drop 1000 times, you are not guaranteed the drop. (Just like if you flip a coin 10 times, you may only get heads twice, even though it's a 50% chance you get heads!) [[This is called relative frequency, which in this case, is 20%]] [[If you flipped a coin 1000 times, you would get heads close to 500 times, but it's not guaranteed.]] [[Binomial distribution:]] [[Variance=n⋅p⋅(1−p)]] [[n is the number of pulls from the pile, which is 10.]] [[p is the probability of getting a chest per pull, which is 0.1.]] [[So, the variance of the number of chests obtained from 10 pulls is 0.9.]]% chancesY1nmnY1nmnAug 26, 2024 at 11:57 pmAug 28, 2024 at 1:59 amGold Coin Chest
it tastes like frito lays too 😋smells like fritto laysanonymousAug 27, 2024 at 11:56 pmGiant Toe
Description : Can jump across gaps. Sure Will rush one of you, because the beast can run pretty fast, and will smack'em, sending em across the room. That will separate your party and makes it very hard for the rest of the group to take advantage of the aggro from the former member, whose going to get thrown against a wall and rushed again by the yeti.Yeti toothanonymousAug 27, 2024 at 12:57 pmYeti
no, but on different characters each reaching wanderer will grant the rewardsMultiple Rewards for Solos, Duos, Trios, ect?anonymousAug 27, 2024 at 2:25 amAdventure Rank
Technically, the probability of obtaining Cursed Crown from The Forgotten Castle's 'Crypt' map from the 'Inferno' is 1.65% P(Ghost King) = 1/3 = 0.33 ~ 33% P(Cursed Crown) = 1/50 = 0.05 ~ 5% P(Ghost King and Cursed Crown) = 0.33 × 0.05 = 0.0165 ~ .1.65%Statics of Getting Ghost King + Cursed CrownY1nmnAug 26, 2024 at 11:35 pmCursed Crown
Technically, the probability of obtaining Warlord's Broken Sword Blade from The Forgotten Castle's 'Crypt' map from the 'Inferno' is .66% P(Warlord) = 1/3 = 0.33 ~ 33% P(Warlord's Broken Sword Blade) = 2/100 = 0.2 ~ 2% P(Warlord and Warlord's Broken Sword Blade) = 0.33 × 0.02 = 0.0066 ~ .66%Statics of Getting Warlord + Warlords Broken Sword BladeY1nmnY1nmnAug 26, 2024 at 11:28 pmAug 26, 2024 at 11:33 pmWarlord's Broken Sword Blade
Technically, the probability of obtaining Dark Matter from The Forgotten Castle's 'Crypt' map from the 'Inferno' is .66% P(Lich) = 1/3 = 0.33 ~ 33% P(Dark Matter) = 2/100 = 0.2 ~ 2% P(Lich and Dark Matter) = 0.33 × 0.02 = 0.0066 ~ .66%Statics of Getting Lich + Dark MatterY1nmnAug 26, 2024 at 11:31 pmDark Matter
Technically, the probability of obtaining Ghostly Essence from The Forgotten Castle's 'Crypt' map from the 'Inferno' is .66% P(Ghost King) = 1/3 = 0.33 ~ 33% P(Ghostly Essence) = 2/100 = 0.2 ~ 2% P(Ghost King and Ghostly Essence) = 0.33 × 0.02 = 0.0066 ~ .66%Statics of Getting Ghost King + Ghostly EssenceY1nmnAug 26, 2024 at 11:29 pmGhostly Essence
Technically, the probability of obtaining a Skull Key when queueing into [High Roller] The Forgotten Castle's 'Crypt' map from the Loose Loot drop located within the Inferno's 'Demon Throne' room is .5% P(Inferno-01) = 1/2 = 0.5 ~ 50% P(Skull Key Loose Loot) = 1/100 = 0.1 ~ 1% P(Inferno-01 and Skull Key Loose Loot) = 0.5 × 0.01 = 0.005 ~ .5% Technically, the probability of obtaining a Skull Key when queueing into The Forgotten Castle's 'Crypt' map from the Loose Loot drop located within the Inferno's 'Demon Throne' room is .25% P(Inferno-01) = 1/2 = 0.5 ~ 50% P(Skull Key Loose Loot) = 1/100 = 0.0025 ~ .25% P(Inferno-01 and Skull Key Loose Loot) = 0.5 × 0.01 = 0.0025 ~ .25%Statics of Getting The Loose Loot Drop: Skull KeyY1nmnAug 26, 2024 at 11:21 pmSkull Key
tDo all the items in the inventory are gone when the season ends?anonymousAug 26, 2024 at 6:05 amAdventure Rank
It does not stackRousing Rythms Stackable?anonymousAug 26, 2024 at 5:54 amBard