From Dark and Darker Wiki
Description
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Loot Tables
Loot Tables last updated for Patch:6.7#Hotfix 79
Common
Elite
Nightmare
Loot Table:
Deathbeetle_N2_Common
Quest_Deathbeetle_Common
Spawn_Eventcurrency_N
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Accessory 17.59% | Utility 4.14% | Misc 78.27% |
Common 30.07% | | 2.069% | 28.0% |
Uncommon 57.93% | 14.4828% | 2.069% | 41.3793% |
Rare 10.0% | 2.5926% | | 7.4074% |
Epic 2.0% | 0.5185% | | 1.4815% |
Loot Summary at 50 Luck
Type Rarity | Accessory 17.65% | Utility 4.11% | Misc 78.23% |
Common 29.85% | | 2.0575% | 27.7889% |
Uncommon 57.61% | 14.4024% | 2.0575% | 41.1497% |
Rare 10.44% | 2.7071% | | 7.7346% |
Epic 2.1% | 0.545% | | 1.5572% |
Loot Summary at 100 Luck
Type Rarity | Accessory 17.72% | Utility 4.09% | Misc 78.19% |
Common 29.61% | | 2.0469% | 27.5629% |
Uncommon 57.31% | 14.3283% | 2.0469% | 40.938% |
Rare 10.87% | 2.8189% | | 8.0539% |
Epic 2.2% | 0.5715% | | 1.6328% |
Loot Summary at 150 Luck
Type Rarity | Accessory 17.78% | Utility 4.07% | Misc 78.15% |
Common 29.4% | | 2.0359% | 27.3597% |
Uncommon 57.01% | 14.2513% | 2.0359% | 40.718% |
Rare 11.3% | 2.9287% | | 8.3678% |
Epic 2.3% | 0.597% | | 1.7056% |
Loot Summary at 200 Luck
Type Rarity | Accessory 17.84% | Utility 4.05% | Misc 78.11% |
Common 29.17% | | 2.0258% | 27.1413% |
Uncommon 56.72% | 14.1804% | 2.0258% | 40.5155% |
Rare 11.71% | 3.036% | | 8.6743% |
Epic 2.4% | 0.6224% | | 1.7784% |
Loot Summary at 300 Luck
Type Rarity | Accessory 17.95% | Utility 4.01% | Misc 78.03% |
Common 28.74% | | 2.0056% | 26.7352% |
Uncommon 56.16% | 14.0391% | 2.0056% | 40.1118% |
Rare 12.51% | 3.2445% | | 9.27% |
Epic 2.59% | 0.671% | | 1.9172% |
Loot Summary at 400 Luck
Type Rarity | Accessory 18.07% | Utility 3.97% | Misc 77.96% |
Common 28.33% | | 1.9863% | 26.3431% |
Uncommon 55.62% | 13.9038% | 1.9863% | 39.7252% |
Rare 13.29% | 3.4447% | | 9.842% |
Epic 2.77% | 0.7178% | | 2.0509% |
Loot Summary at 500 Luck
Type Rarity | Accessory 18.17% | Utility 3.94% | Misc 77.89% |
Common 27.93% | | 1.9676% | 25.9619% |
Uncommon 55.09% | 13.7729% | 1.9676% | 39.3512% |
Rare 14.04% | 3.6391% | | 10.3974% |
Epic 2.94% | 0.7628% | | 2.1795% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 25.0% | Nothing 75.0% |
Junk 75.0% | | 75.0% |
Uncommon 15.0% | 15.0% | |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 25.32% | Nothing 74.68% |
Junk 74.68% | | 74.679% |
Uncommon 14.89% | 14.8947% | |
Rare 10.43% | 10.4263% | |
Loot Summary at 100 Luck
Type Rarity | Misc 25.64% | Nothing 74.36% |
Junk 74.36% | | 74.3643% |
Uncommon 14.8% | 14.7955% | |
Rare 10.84% | 10.8402% | |
Loot Summary at 150 Luck
Type Rarity | Misc 25.94% | Nothing 74.06% |
Junk 74.06% | | 74.0568% |
Uncommon 14.7% | 14.6959% | |
Rare 11.25% | 11.2473% | |
Loot Summary at 200 Luck
Type Rarity | Misc 26.24% | Nothing 73.76% |
Junk 73.76% | | 73.7552% |
Uncommon 14.6% | 14.6021% | |
Rare 11.64% | 11.6427% | |
Loot Summary at 300 Luck
Type Rarity | Misc 26.83% | Nothing 73.17% |
Junk 73.17% | | 73.1702% |
Uncommon 14.42% | 14.4195% | |
Rare 12.41% | 12.4104% | |
Loot Summary at 400 Luck
Type Rarity | Misc 27.39% | Nothing 72.61% |
Junk 72.61% | | 72.6087% |
Uncommon 14.25% | 14.2465% | |
Rare 13.14% | 13.1448% | |
Loot Summary at 500 Luck
Type Rarity | Misc 27.94% | Nothing 72.06% |
Junk 72.06% | | 72.0624% |
Uncommon 14.08% | 14.0815% | |
Rare 13.86% | 13.8562% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 4 | Rare | Misc | 1 | 10.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Loot Table:
Deathbeetle_N2_Elite
Spawn_Eventcurrency_N
Quest_Deathbeetle_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Accessory 21.63% | Utility 2.07% | Misc 76.3% |
Common 15.53% | | 1.0345% | 14.5% |
Uncommon 28.97% | 7.2414% | 1.0345% | 20.6897% |
Rare 45.0% | 11.6667% | | 33.3333% |
Epic 10.0% | 2.5926% | | 7.4074% |
Legend 0.5% | 0.1296% | | 0.3704% |
Loot Summary at 50 Luck
Type Rarity | Accessory 21.76% | Utility 2.01% | Misc 76.23% |
Common 15.08% | | 1.0061% | 14.0736% |
Uncommon 28.17% | 7.0425% | 1.0061% | 20.1215% |
Rare 45.95% | 11.9136% | | 34.0389% |
Epic 10.28% | 2.6651% | | 7.6146% |
Legend 0.52% | 0.1343% | | 0.3836% |
Loot Summary at 100 Luck
Type Rarity | Accessory 21.88% | Utility 1.96% | Misc 76.17% |
Common 14.64% | | 0.9797% | 13.6641% |
Uncommon 27.43% | 6.8582% | 0.9797% | 19.5949% |
Rare 46.84% | 12.1432% | | 34.6949% |
Epic 10.55% | 2.7353% | | 7.8152% |
Legend 0.53% | 0.1386% | | 0.396% |
Loot Summary at 150 Luck
Type Rarity | Accessory 21.99% | Utility 1.91% | Misc 76.1% |
Common 14.24% | | 0.9547% | 13.2883% |
Uncommon 26.73% | 6.683% | 0.9547% | 19.0944% |
Rare 47.68% | 12.3607% | | 35.3162% |
Epic 10.8% | 2.7995% | | 7.9984% |
Legend 0.55% | 0.1426% | | 0.4074% |
Loot Summary at 200 Luck
Type Rarity | Accessory 22.09% | Utility 1.86% | Misc 76.05% |
Common 13.86% | | 0.9314% | 12.9252% |
Uncommon 26.08% | 6.5201% | 0.9314% | 18.6288% |
Rare 48.46% | 12.5635% | | 35.8957% |
Epic 11.04% | 2.8619% | | 8.1769% |
Legend 0.56% | 0.1465% | | 0.4185% |
Loot Summary at 300 Luck
Type Rarity | Accessory 22.28% | Utility 1.78% | Misc 75.94% |
Common 13.16% | | 0.8886% | 12.2684% |
Uncommon 24.88% | 6.2202% | 0.8886% | 17.772% |
Rare 49.9% | 12.9377% | | 36.9648% |
Epic 11.47% | 2.973% | | 8.4944% |
Legend 0.59% | 0.1536% | | 0.4387% |
Loot Summary at 400 Luck
Type Rarity | Accessory 22.46% | Utility 1.7% | Misc 75.84% |
Common 12.53% | | 0.8503% | 11.6801% |
Uncommon 23.81% | 5.9521% | 0.8503% | 17.0061% |
Rare 51.19% | 13.272% | | 37.9199% |
Epic 11.85% | 3.0729% | | 8.7798% |
Legend 0.62% | 0.1598% | | 0.4566% |
Loot Summary at 500 Luck
Type Rarity | Accessory 22.61% | Utility 1.63% | Misc 75.76% |
Common 11.96% | | 0.8156% | 11.1462% |
Uncommon 22.84% | 5.7092% | 0.8156% | 16.3121% |
Rare 52.37% | 13.5765% | | 38.7901% |
Epic 12.2% | 3.1621% | | 9.0347% |
Legend 0.64% | 0.1654% | | 0.4725% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 25.0% | Nothing 75.0% |
Junk 75.0% | | 75.0% |
Uncommon 15.0% | 15.0% | |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 25.32% | Nothing 74.68% |
Junk 74.68% | | 74.679% |
Uncommon 14.89% | 14.8947% | |
Rare 10.43% | 10.4263% | |
Loot Summary at 100 Luck
Type Rarity | Misc 25.64% | Nothing 74.36% |
Junk 74.36% | | 74.3643% |
Uncommon 14.8% | 14.7955% | |
Rare 10.84% | 10.8402% | |
Loot Summary at 150 Luck
Type Rarity | Misc 25.94% | Nothing 74.06% |
Junk 74.06% | | 74.0568% |
Uncommon 14.7% | 14.6959% | |
Rare 11.25% | 11.2473% | |
Loot Summary at 200 Luck
Type Rarity | Misc 26.24% | Nothing 73.76% |
Junk 73.76% | | 73.7552% |
Uncommon 14.6% | 14.6021% | |
Rare 11.64% | 11.6427% | |
Loot Summary at 300 Luck
Type Rarity | Misc 26.83% | Nothing 73.17% |
Junk 73.17% | | 73.1702% |
Uncommon 14.42% | 14.4195% | |
Rare 12.41% | 12.4104% | |
Loot Summary at 400 Luck
Type Rarity | Misc 27.39% | Nothing 72.61% |
Junk 72.61% | | 72.6087% |
Uncommon 14.25% | 14.2465% | |
Rare 13.14% | 13.1448% | |
Loot Summary at 500 Luck
Type Rarity | Misc 27.94% | Nothing 72.06% |
Junk 72.06% | | 72.0624% |
Uncommon 14.08% | 14.0815% | |
Rare 13.86% | 13.8562% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 4 | Rare | Misc | 1 | 10.0% |
Loot Table:
Deathbeetle_N2_Nightmare
Spawn_Eventcurrency_HR
Quest_Deathbeetle_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Accessory 25.59% | Utility 1.31% | Misc 73.1% |
Common 0.66% | | 0.6552% | |
Uncommon 18.34% | 4.5862% | 0.6552% | 13.1034% |
Rare 55.0% | 14.2593% | | 40.7407% |
Epic 24.0% | 6.2222% | | 17.7778% |
Legend 2.0% | 0.5185% | | 1.4815% |
Loot Summary at 50 Luck
Type Rarity | Accessory 25.6% | Utility 1.26% | Misc 73.14% |
Common 0.63% | | 0.6285% | |
Uncommon 17.6% | 4.3993% | 0.6285% | 12.5695% |
Rare 55.4% | 14.3621% | | 41.0346% |
Epic 24.33% | 6.3089% | | 18.0254% |
Legend 2.04% | 0.5297% | | 1.5135% |
Loot Summary at 100 Luck
Type Rarity | Accessory 25.61% | Utility 1.21% | Misc 73.18% |
Common 0.6% | | 0.6042% | |
Uncommon 16.92% | 4.2293% | 0.6042% | 12.0837% |
Rare 55.74% | 14.4514% | | 41.2896% |
Epic 24.66% | 6.3921% | | 18.2632% |
Legend 2.08% | 0.5398% | | 1.5424% |
Loot Summary at 150 Luck
Type Rarity | Accessory 25.62% | Utility 1.16% | Misc 73.21% |
Common 0.58% | | 0.5818% | |
Uncommon 16.29% | 4.0729% | 0.5818% | 11.6368% |
Rare 56.07% | 14.5373% | | 41.5353% |
Epic 24.94% | 6.4651% | | 18.4718% |
Legend 2.12% | 0.5489% | | 1.5683% |
Loot Summary at 200 Luck
Type Rarity | Accessory 25.63% | Utility 1.12% | Misc 73.24% |
Common 0.56% | | 0.5613% | |
Uncommon 15.72% | 3.9294% | 0.5613% | 11.227% |
Rare 56.36% | 14.6118% | | 41.7481% |
Epic 25.21% | 6.536% | | 18.6743% |
Legend 2.15% | 0.5576% | | 1.593% |
Loot Summary at 300 Luck
Type Rarity | Accessory 25.65% | Utility 1.05% | Misc 73.3% |
Common 0.52% | | 0.525% | |
Uncommon 14.7% | 3.6748% | 0.525% | 10.4993% |
Rare 56.89% | 14.7502% | | 42.1435% |
Epic 25.67% | 6.6558% | | 19.0166% |
Legend 2.21% | 0.5729% | | 1.637% |
Loot Summary at 400 Luck
Type Rarity | Accessory 25.67% | Utility 0.99% | Misc 73.34% |
Common 0.49% | | 0.4936% | |
Uncommon 13.82% | 3.4553% | 0.4936% | 9.8724% |
Rare 57.35% | 14.8686% | | 42.4818% |
Epic 26.07% | 6.76% | | 19.3144% |
Legend 2.26% | 0.586% | | 1.6743% |
Loot Summary at 500 Luck
Type Rarity | Accessory 25.68% | Utility 0.93% | Misc 73.38% |
Common 0.47% | | 0.4662% | |
Uncommon 13.05% | 3.2632% | 0.4662% | 9.3234% |
Rare 57.76% | 14.9751% | | 42.7861% |
Epic 26.42% | 6.8489% | | 19.5684% |
Legend 2.3% | 0.5969% | | 1.7055% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 25.0% | Nothing 75.0% |
Junk 75.0% | | 75.0% |
Uncommon 15.0% | 15.0% | |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 25.32% | Nothing 74.68% |
Junk 74.68% | | 74.679% |
Uncommon 14.89% | 14.8947% | |
Rare 10.43% | 10.4263% | |
Loot Summary at 100 Luck
Type Rarity | Misc 25.64% | Nothing 74.36% |
Junk 74.36% | | 74.3643% |
Uncommon 14.8% | 14.7955% | |
Rare 10.84% | 10.8402% | |
Loot Summary at 150 Luck
Type Rarity | Misc 25.94% | Nothing 74.06% |
Junk 74.06% | | 74.0568% |
Uncommon 14.7% | 14.6959% | |
Rare 11.25% | 11.2473% | |
Loot Summary at 200 Luck
Type Rarity | Misc 26.24% | Nothing 73.76% |
Junk 73.76% | | 73.7552% |
Uncommon 14.6% | 14.6021% | |
Rare 11.64% | 11.6427% | |
Loot Summary at 300 Luck
Type Rarity | Misc 26.83% | Nothing 73.17% |
Junk 73.17% | | 73.1702% |
Uncommon 14.42% | 14.4195% | |
Rare 12.41% | 12.4104% | |
Loot Summary at 400 Luck
Type Rarity | Misc 27.39% | Nothing 72.61% |
Junk 72.61% | | 72.6087% |
Uncommon 14.25% | 14.2465% | |
Rare 13.14% | 13.1448% | |
Loot Summary at 500 Luck
Type Rarity | Misc 27.94% | Nothing 72.06% |
Junk 72.06% | | 72.0624% |
Uncommon 14.08% | 14.0815% | |
Rare 13.86% | 13.8562% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 4 | Rare | Misc | 1 | 10.0% |