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Revision as of 12:22, 2 September 2024 by Hiimray (talk | contribs) (Being real particular about the Move Speed stat vs. movement speed, the speed at which something is moving)

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This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

Movement speed is the speed at which a player, Monster, or Summon moves through the dungeons.

General

The main way to influence your character's movement speed is through a stat called "Move Speed".

Move Speed is measured in both a rating as well as a percent. 3 points of Move Speed rating is equivalent to 1% Move Speed, which means 300 Move Speed = 100% Move Speed. Thus, you can convert between the two forms using the following formulae:

Move Speed = % * 3
% = Move Speed / 3

This conversion is important because certain effects are stated in terms of Move Speed rating while others are stated in % Move Speed.

Unless stated otherwise, effects that mention % Move Speed or % Move Speed Bonus are not multiplying your Move Speed rating by that % plus 1. Rather, they are adding to (or subtracting from) your % Move Speed obtained by converting your Move Speed rating as explained above.

Changes in % Move Speed will carry over to your Move Speed rating and vice versa so that they are never out-of-sync, and the conversion formulae above always hold true. Because of this equivalence, it is not incorrect to consider anything that applies to Move Speed as applying to % Move Speed instead or vice versa, provided that the appropriate conversions are performed.

In the Details screen, both Move Speed and % Move Speed are displayed in the Move Speed line in this form:

Move Speed (% Move Speed)

Like most other stats, Move Speed can be fractional - even if the Stats screen displays a rounded value - and the fraction portion still contributes to your actual Move Speed.

The displayed % Move Speed value will usually be more accurate than the Move Speed value, but ultimately both may be slightly inaccurate due to rounding.

Modifiers

There are a number of ways Move Speed may be modified.

All modifiers are additive aside from Action Movement Penalties.

The additive modifiers are applied first, then the Action Movement Penalty multipliers are applied after.

Gear

Gear modifies your character's stats. Some of these modifications affect your Move Speed.

Agility

Agility is the attribute that affects Move Speed. See Stats#Move_Speed for more details including how to convert Agility to Move Speed.

Gear Move Speed

Most pieces of gear have a "Move Speed" value as a primary stat. This value is added to your Move Speed rating.

Note that this value is usually negative, meaning your Move Speed will actually decrease instead of increase.

Currently only boots have a positive gear Move Speed.

Gear with no gear Move Speed (effectively 0 gear Move Speed) include Torches, Lanterns, Accessories, Backs, most Hands, the Shadow Mask, and the Golden Scarf.

Additional Move Speed

Functions the same as gear Move Speed, but is only available as a gear enchantment.

Only found on boots.

Move Speed Bonus

Functions the same as gear Move Speed except it is a percent which is added to your % Move Speed (remember this also modifies your Move Speed rating).

Only found as an enchantment on boots, but can also be found as a primary stat on certain pieces of craftable gear - both boots and non-boots.

Perks

Some perks can affect your Move Speed by modifying your Agility, or by directly modifying your Move Speed or % Move Speed.

These effects can have unlimited duration or be applied as a temporary buff/debuff.

Fighter's Swift perk deserves special mention for its unique effect of reducing negative gear Move Speed by a percentage - the positive gear Move Speed from boots is unaffected.

Other examples include:

Buffs

Some buffs can affect your Move Speed. These buffs might come from perks, skills, spells, songs, or shapeshifts.

Examples include:

Debuffs

Some debuffs can affect your Move Speed. These debuffs might come from perks, skills, spells, songs, weapon hit slow, or Monsters.

Weapon Hit Slow

Being hit by a player's weapon applies a hit slow. This takes the form of a debuff, with the duration and severity of the slow varying based on the weapon as well as which part of the weapon's combo you are hit with.

See Weapons for individual data.

Action Movement Penalty

Certain actions apply an Action Movement Penalty as a multiplier to your Move Speed. These apply after all other (additive) effects (such as gear Move Speed, passives, and debuffs) have been applied.

Action Movement Penalties
Source Multiplier Notes
Walking .4 This penalty applies while holding the Walk key.
Crouching .65 This penalty applies while holding the Crouch key.
Moving Backwards .6 This penalty applies as long as your momentum points at an angle within a certain 3D cone which spreads out behind you - even if you aren't holding the Move Backward key.

Consequently, while moving in one direction such as during a running jump or when using Ranger's Backstep skill, you can apply/remove this penalty by spinning the camera around.
Icon Caution.pngNeeds further testing!
What are the cone's dimensions? Are they static or variable? How do Shapeshifts/Blood Pact affect the cone?
Contribute by joining the Spells & Guns discord!
Landing .65 This penalty applies for a short period when landing after being airborne.
Icon Caution.pngNeeds further testing!
How long does this jump-stun last?
Contribute by joining the Spells & Guns discord!
Casting/Channeling .65 This penalty is applied during every stage of casting or channeling a Spell - cast bar, standby after cast bar fills, cast animation, channel bar, recovery animation).

The Magic Staff and Ceremonial Staff are currently bugged and instead exhibit a casting penalty multiplier of ~.5575 and ~.6 respectively.
Weapon attacks Various See Weapons#Movement_Multiplier_Explanation for explanation.
See Weapons for individual data.

These multipliers stack multiplicatively e.g. crouching backwards results in an effective multiplier of .65 * .6 = .39

See Also