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Revision as of 12:40, 13 April 2024 by Raw Salad (talk | contribs) (→‎Boss Kill: Automated AP values. Changed table class to sortable with striped row pattern.)

High-Roller Ranks and Adventure Points

Ranks

Ranks are only for the High-Roller dungeons which now have a 0 gold ante but instead have an Adventure Point (AP) ante. Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve. Each rank causes an increase in AP to enter the High roll dungeons.

Rank Required Total AP Dungeon Entrance Fee (Ice cavern) Dungeon Enterance Fee (Crypts) Dungeon Entrance Fee (Goblin cave)
Neophyte III 0 0 0 0
Neophyte II 500 0 0 0
Neophyte I 1000 0 0 0
Apprentice III 1750 50 30 25
Apprentice II 2500 100 60 50
Apprentice I 3250 150 100 75
Wanderer III 4250 200 150 100
Wanderer II 5250 250 200 150
Wanderer I 6250 300 250 200
Pathfinder III 7500 350 300 250
Pathfinder II 9000 400 350 300
Pathfinder I 11000 450 400 350
Voyager III 13500 500 500 400
Voyager II 16500 600 700 500
Voyager I 20000 700 900 600
Exemplar III 24000 900 1100 800
Exemplar II 28000 1100 1300 1000
Exemplar I 32000 1300 1500 1200
Demigod 36000 1500 1700 1400

Adventure Points

There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante.

Adventure point rewards2.png

Monster Kill

See Monsters for AP rewards for each Monster.

Props Interaction

Note: Opening props grant AP only the first time they are opened. This includes repeatable props such as ore nodes, treasure horde, and shrines. Breakables such as crates, barrels, and pots do not count as prop interaction nor do they give AP.

There are duplicate props on the list because on some maps they give different values.

Prop Name AP XP
Altar of Sacrifice 10 3
Cave Exit (maybe?) 3 3
Casket 3 1
Old Coffin 3 1
Coffin 3 1
Wood Coffin 3 1
Royal Coffin 15 5
Flat Chest 5 2
Flat Chest 8 3
Dungeon Portal 15 5
Escape Portal 15 5
Golden Chest 15 6
Treasure Hoard 12 4
Treasure Hoard 5 3
Treasure Hoard 9 3
Jail Door (Locked) 10 3
Lifeleaf 1 1
Marvelous Chest 1 1
Cobalt Ore 9 3
Cobalt Ore 12 4
Copper Ore 5 3
Gold Ore 9 3
Gold Ore 12 4
Iron Ore 5 3
Rubysilver Ore 9 3
Rubysilver Ore 12 4
Silver Ore 5 3
Lion's Head Chest 9 3
Lion's Head Chest 12 4
Heavy Ornate Chest 9 3
Heavy Ornate Chest 12 4
Bronze Ornate Chest 2 1
Bronze Ornate Chest 9 3
Bronze Ornate Chest 12 4
Phantom Flower 1 1
Ruins Down Stair (maybe?) 3 3
Large Oak Chest 5 2
Large Oak Chest 8 3
Oak Chest 5 2
Oak Chest 2 1
Small Oak Chest 2 1
Small Oak Chest 3 1
Stone Door 3 1
Skeleton Corpse 3 1
Skeleton Corpse 7 3
Skeleton Corpse 5 2
Skeleton Corpse 6 3
Skeleton Corpse 7 4
Shrine of Health 10 3
Shrine of Protection 10 3
Shrine of Power 10 3
Fountain of Speed 10 3
Stone Tomb HR 8 3
Stone Tomb N 5 2
Wardweed 1 1
Large Reinforced Chest 5 1
Large Reinforced Chest 5 2
Large Reinforced Chest 8 3
Reinforced Chest 5 1
Reinforced Chest 7 2
Small Reinforced Chest 7 2
Wooden Door (no hole) 10 3

High-End Props Interaction

  • Same as Prop Interaction but only includes high grade "props". Please use list above to refer to all prop values.

Player Kill

  • Ranges from 9.9 to 188.1 AP per kill
  • AP varies based on the number of divisions between you and the player.
     AP = 14.85 * Divisions below target + 99 
  • Divisions below target ranges from -6 to 6, as if you are 6 divisions above the target (Demigod killing a Neophyte), the value is -6.


Sub Boss Kill

Each of these Monsters also reward AP in the Monster Kill section.

Monster name: Normal AP Elite AP Nightmare AP
Cockatrice 15 15 15
Demon Berserker 50 50 50
Demon Centaur 50 50
Giant Centipede 10 10
Giant Worm 20 20
Golem 25 25 25
Skeleton Champion 25 25
Wraith 25 25

Boss Kill

Each of these Monsters also reward AP in the Monster Kill section.

Monster name: Normal AP Elite AP
Lich 100 100
Ghost King 100 100
Skeleton Warlord 100 100
Cave Troll 50 50
Cyclops 50 50

Item Achieve

  • AP is rewarded for extracting with items that have the Looted tag. See here for more information on the Looted and Handled tag.
  • Craftable items cannot reward AP as they cannot be found as Looted, only Handled.
  • The amount of AP rewarded is independent of the quantity in the stack. For example, a 1x Candy rewards the same amount of AP as 10x Candy if they are in the same stack. As such, splitting the stack will reward more AP.
  • AP is calculated on extraction
  • Weapons and Armor give 1 AP per 1 gold they sell for
    • Which is 1 | 2 | 3 | 6 | 10 | 20 | 30 AP, multiplied by the number of slots the item takes up
  • Accessories and Misc (like Treasures, Gems, Hunting Loot like Kobold Ears, Mimic Tongue's, etc) reward AP equal to their rarity (not multiplied by slot size), where Junk through Unique rewards 0-7 AP
    • Junk is equivalent to rarity 0 and therefore gives 0 AP
    • Unique is equivalent to rarity 7 and therefore gives 7 AP
    • Treasures give even more AP as they are also in the Treasure section
  • There are some items that do not follow the previously mentioned criteria, where their AP is listed below (these are not multiplied by slot size)
Name Rarity AP
Ale Rare 4
Ale Epic 5
Ale Legend 6
Ale Unique 7
Bandage Rare 4
Bandage Epic 5
Bandage Legend 6
Bandage Unique 7
Blue Eyeballs Rare 5
Bone Common 3
Bowstring Common 1
Broken Skull Poor 4
Campfire Kit Poor 1
Campfire Kit Common 2
Campfire Kit Uncommon 3
Campfire Kit Rare 4
Campfire Kit Epic 5
Campfire Kit Legend 6
Campfire Kit Unique 7
Candy Cane Unique 3
Candy Corn Unique 3
Captured Mana Flakes Epic 3
Centaur Hoof Epic 20
Centaur Horn Epic 10
Centaur Tail Rare 25
Cyclops Eye Epic 25
Cyclops Rags Rare 25
Cyclops's Club Epic 25
Demon Blood Epic 10
Drum Poor 1
Drum Common 2
Drum Uncommon 3
Drum Rare 4
Drum Epic 5
Drum Legend 6
Drum Unique 7
Enchanted Dark Fabric Uncommon 10
Explosive Bottle Poor 1
Explosive Bottle Common 2
Explosive Bottle Uncommon 3
Explosive Bottle Rare 4
Explosive Bottle Epic 5
Explosive Bottle Legend 6
Explosive Bottle Unique 7
Firefly's Abdomen Epic 10
Flute Poor 1
Flute Common 2
Flute Uncommon 3
Flute Rare 4
Flute Epic 5
Flute Legend 6
Flute Unique 7
Francisca Axe Epic 5
Francisca Axe Legend 6
Francisca Axe Unique 7
Giant Toe Uncommon 10
Gingerbread Cookie Unique 5
Glowing Blue Ice Eyes Rare 5
Goblin Ear Uncommon 5
Gold Coin Chest Unique 50
Gold Ingot Epic 6
Gold Ore Epic 6
Gold Powder Epic 6
Golden Key Unique 25
Golden Teeth Rare 10
Grave Essence Uncommon 10
Heart Candy Unique 5
Hunting Trap Poor 1
Hunting Trap Common 2
Hunting Trap Uncommon 3
Hunting Trap Rare 4
Hunting Trap Epic 5
Hunting Trap Legend 6
Hunting Trap Unique 7
Infected Flesh Common 5
Intact Skull Uncommon 10
Kobold's Ear Common 3
Lantern Poor 1
Lantern Common 2
Lantern Uncommon 3
Lantern Rare 4
Lantern Epic 5
Lantern Legend 6
Lantern Unique 7
Lockpick Common 1
Lute Epic 5
Lute Legend 6
Lute Unique 7
Lyre Poor 1
Lyre Common 2
Lyre Uncommon 3
Lyre Rare 4
Lyre Epic 5
Lyre Legend 6
Lyre Unique 7
Maggots Common 3
Magic Protection Potion Rare 4
Magic Protection Potion Epic 5
Magic Protection Potion Legend 6
Magic Protection Potion Unique 7
Mimic Tongue Uncommon 10
Mimic Tooth Common 5
Moldy Bread Poor 5
Mystical Gem Unique 25
Oil Lantern Common 3
Old Cloth Common 5
Old Rusty Key Unique 25
Pickaxe Poor 1
Pickaxe Common 2
Pickaxe Uncommon 3
Pickaxe Rare 4
Pickaxe Epic 5
Pickaxe Legend 6
Pickaxe Unique 7
Potion of Clarity Rare 4
Potion of Clarity Epic 5
Potion of Clarity Legend 6
Potion of Clarity Unique 7
Potion of Healing Rare 4
Potion of Healing Epic 5
Potion of Healing Legend 6
Potion of Healing Unique 7
Potion of Invisibility Rare 4
Potion of Invisibility Epic 5
Potion of Invisibility Legend 6
Potion of Invisibility Unique 7
Potion of Luck Epic 5
Potion of Protection Rare 4
Potion of Protection Epic 5
Potion of Protection Legend 6
Potion of Protection Unique 7
Rotten Fluids Rare 5
Rusty Broken Sword Uncommon 10
Silver Ingot Epic 6
Silver Ore Epic 6
Silver Powder Epic 6
Skull Key Unique 25
Spider Silk Rare 10
Surgical Kit Poor 1
Surgical Kit Common 2
Surgical Kit Uncommon 3
Surgical Kit Rare 4
Surgical Kit Epic 5
Surgical Kit Legend 6
Surgical Kit Unique 7
Throwing Knife Epic 5
Throwing Knife Legend 6
Throwing Knife Unique 7
Token of Honor Epic 25
Torch Epic 6
Torch Unique 7
Trap Disarming Kit Uncommon 5
Troll Pelt Rare 25
Troll's Blood Epic 5
Troll's Club Epic 25
Wendigo's Hoof Uncommon 10
Wendigo's Sharp Claws Uncommon 10
Wolf Claw Common 5
Wolf Fang Common 5
Wolf Pelt Common 10

Treasure

You can find the AP values for Treasure on its page

Dungeon Down

Assists

Player, Monster, Sub-Boss, and Boss kills also have an Assist category. While in a group, all AP gained from these kills are split evenly among team members. For whoever got the kill, the AP goes to the Kill category, while for everyone else in the group -regardless of contribution- it goes under the Kill Assist category.

The AP is split for each individual kill, and then rounded down and granted to everyone else in the party as an Assist. The remaining AP is rewarded as a Kill to whomever landed the killing blow.

Formula

Assist AP (per kill) = floor(AP / Party Size)
Kill AP (per kill) = AP - (Party Size - 1) * Assist AP

Example

Party size of 3 after killing 2 normal Skeleton Axemen which reward 5 AP each.

Assist AP (per kill) = floor(5/3) = 1 
Kill AP (per kill) = 5 - (3-1) * 1 = 3 

Since there two kills, each assisting player receives 2 AP, and the player that got the killing blow receives 6 AP. Note that this sums to 10 AP, from 5 AP per kill x 2 kills.


Rewards

Reward Details.png