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Revision as of 04:45, 3 September 2023 by Ta1ha (talk | contribs) (auto generate gear)

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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the


Class Info


Weapon of choice: Flanged Mace or Morning Star

  • Pros
    • Only class with the ability to heal others and to resurrect fallen allies, without the need of a Sacrificial Altar.
    • Access to powerful buffs and protection spells.
    • Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.
    • Good room clearing ability.
    • Able to wield shields.
    • Good front liner support -> playing behind tight unto the friendly Fighter or similar. With higher defensive gear you can take most damage with the exception of magic dmg (from rouges and wizards).
  • Cons
    • Slow attack speed and slowest base interaction speed.
    • Limited choices of melee weapons and no ranged options.
    • Unable to regenerate spells like Wizards, resting at a campfire is necessary. (no longer true in the last playtest, resting even with no campfire restored spells, albeit at a poor rate. No definitive answer from the devs regarding this as of April 2023)
    • Slow base spell casting speed.
    • Vulnerable to rouges and wizards.


You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Advanced Healer.png
Advanced Healer
Increase your base magical heal by 5.
Perk Blunt Weapon Mastery.png
Blunt Weapon Mastery
Increases Physical Damage Bonus by +10% when attacking with a blunt weapon.
Perk Brewmaster.png
Brewmaster
You do not exhibit the detrimental drunk effects when you drink alcohol.
Perk Kindness.png
Kindness
Heal yourself for 15% of the spell's total heal amount when healing another target.
Perk Perseverance.png
Perseverance
Reduces all types of incoming damage by 3.
Perk Protection from Evil.png
Protection from Evil
Grants -50% decreased Debuff Duration. (This effectively makes debuffs last less time.)
Perk Requiem.png
Requiem
Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health.
Perk Undead Slaying.png
Undead Slaying
+20% increased Physical Power Bonus when attacking undead monsters.
Perk Holy Aura.png
Holy Aura
Increase the flat Armor Rating and Magic Resist Rating of yourself and all party members around by +15.


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