From Dark and Darker Wiki

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Revision as of 23:15, 4 October 2024


Disclaimers

  • All props grant AP/XP exactly once per match.
    This means that only the first person to interact with a Shrine of Health will receive 10 AP/3 XP and quest credit. The same applies to multiple-use props like Ore Props and Hoards.
  • Unless specified otherwise, all interactions are of the Regular Interaction type and have 100% scaling.

Shrines

There are currently 5 types of shrines which each give a specific buff.

The following shrines will regenerate over 3 minutes:

Name *Use ShrineMagical Interaction Speed Shrine Effect *AP/XPAdventure Points Page
Experience Points Page
5 s
Magical Interaction Speed

10 Move Speed Add for 60sAP: 5
XP: 3
5 s
Magical Interaction Speed

100 Magical Base HealingAP: 5
XP: 3
5 s
Magical Interaction Speed

5% Physical Damage Reduction and 5% Magical Damage Reduction for 60sAP: 5
XP: 3
5 s
Magical Interaction Speed

15 Physical Power for 60sAP: 5
XP: 3


The following shrines are one-time use:

Name *Use ShrineMagical Interaction Speed Shrine Effect *AP/XPAdventure Points Page
Experience Points Page
20 s
Magical Interaction Speed

Hold a fallen ally's soul heart to interact with this shrine. When the interaction completes, the shrine resurrects the ally.AP: 20
XP: 3

Portals

Currently, there is only one type of portals in the game, blue Escape Portals, allowing players to extract from the dungeon.

How to Use

Locate the portal and initiate its activation by pressing the F key. Once activated, a blue circle will materialize over 1-2 seconds. Once the portal is fully materialized, you can instantly escape by coming into contact with the portal.

It's crucial to exercise caution and be mindful of your surroundings, as any disruptions or enemy attacks while activating the portal could thwart your escape.

Escape Portal

Static Escape Portals appear as pedestals with a blue glow on the ground. After some time they will emerge from the ground as a set of 3. Each of the 3 count as a completely separate Prop, so activating more than 1 from a set will grant more AP/Exp.

You can check Escape Portals Locations on the Map.

EscapePortalIcon.png Escape Portal Icon in game.

EscapePortal.png Activated Escape Portal in game.


Name *Opening PortalMagical Interaction Speed *AP/XPAdventure Points Page
Experience Points Page
5 s
Magical Interaction Speed

AP: 15
XP: 5

Down Portal

In previous iterations of Dark and Darker, red Down Portals existed that allowed players to go down one level deeper. These have been replaced with Static Down Stairs.


Doors

Special Doors cannot be opened by Lockpicks nor by Unchained Harmony. Such doors require either special keys or some other event such as a slain boss.

Name *UnlockRegular Interaction Speed Requirements *OpenRegular Interaction Speed *CloseRegular Interaction Speed *AP/XPAdventure Points Page
Experience Points Page
Boss Killed3 s0.5 s

Boss Killed3 s0.5 s

Boss Killed3 s0.5 s

Boss Killed3 s0.5 s

5 sPlayer has Frozen Iron Key3 s0.5 s
AP: 15
Player has Mystical Gem5 s

5 sPlayer has Golden Key3 s0.5 s
AP: 15
5 sPlayer has Old Rusty Key3 s0.5 s
AP: 15
3 sPlayer has Skull Key
AP: 25


Regular doors can opened by interacting with them for some duration, successfully completing a lockpick skill check, or by playing Unchained Harmony.

Name *UnlockRegular Interaction Speed Requirements *OpenRegular Interaction Speed *CloseRegular Interaction Speed *AP/XPAdventure Points Page
Experience Points Page
3 s0.5 s

3 s0.5 sIE: 6
IR: 3

3 s0.5 sIE: 6
IR: 3

3 s0.5 sIE: 3
IR: 3

3 s0.5 s

5 sPlayer has Lockpick
Player has Traps and Locks Perk
3 s0.5 s

XP: 3
5 sPlayer has Lockpick
Player has Traps and Locks Perk
3 s0.5 s

3 s0.5 sIE: 2
IR: 2

3 s0.5 s

XP: 1
3 s0.5 sIE: 2
IR: 2

3 s0.5 sIE: 2
IR: 2

XP: 3
3 s0.5 sIE: 2
IR: 2

Environmental Traps

Name *Disarming TrapRegular Interaction Speed Requirements Trap Effect *AP/XPAdventure Points Page
Experience Points Page
5 sPlayer has Trap Disarming Kit
Player has Traps and Locks Perk
Target is not Disarmed

Deals 25 True Physical Base Damage

Deals 30 Projectile True Physical Base Damage
5 sPlayer has Trap Disarming Kit
Player has Traps and Locks Perk
Target is not Disarmed

The initial hit deals 15 True Physical Base Damage and applies a burn status effect that deals 10 Physical Base Damage over 5s
5 sPlayer has Trap Disarming Kit
Player has Traps and Locks Perk
Target is not Disarmed

Deals 20 True Physical Base Damage

Deals 3 True Physical Base Damage
5 sPlayer has Trap Disarming Kit
Player has Traps and Locks Perk
Target is not Disarmed

Deals 25 True Physical Base Damage

Destructible Environment

Name Impact Endurance & Resistance *AP/XPAdventure Points Page
Experience Points Page
IE: 2
IR: 2

IE: 3
IR: 4

XP: 2
IE: 10
IR: 4

IE: 3
IR: 4

XP: 1,2
IE: 3
IR: 1

XP: 2
IE: 6

IE: 8

IE: 4

XP: 3

Skeleton Barrels

Name Impact Endurance & Resistance Effect Upon Breaking *AP/XPAdventure Points Page
Experience Points Page
IE: 4
IR: 2
Spawns a Frost Skeleton Footman when destroyed. Whether the skeleton is Common, Elite, or Nightmare is predetermined and not random.
XP: 2
IE: 4
IR: 2
Spawns a Skeleton Footman when destroyed. Whether the skeleton is Common, Elite, or Nightmare is predetermined and not random.
XP: 3

Containers


There are too many containers to fit onto this page, so select the relevant subpages to see information therein.

Select Container Source:

Loose Loot

TODO_AUTOMATE_INFO_WITH_LOOSE_LOOT_DATA

Icon Dummy.png
WIP Page

This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

This page will be the primary directory for Loose Loot spawns.

It will be similar to the Containers page.