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m (not to be confused with weapon shields; abr > scaling) |
m (→Protection "Health" Scaling: phrasing) |
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*Eldritch Shield: 0% | *Eldritch Shield: 0% | ||
Unlike Damage/Healing, Shields are only scaled by [[Stats#Magic Power Bonus|Magic Power Bonus]]. Most shields have a Scaling of 0%, meaning no scaling will occur at all. However, Wizard's Arcane Shield has 50%, meaning that the shield's HP will be multiplied by 1 + (Magic Power Bonus/2) | |||
Example: | Example: | ||
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<code>20 * (1 + (0.15/2) = 20 * 1.075 = 21.5</code> | <code>20 * (1 + (0.15/2) = 20 * 1.075 = 21.5</code> | ||
===Interactions with Damage Calculation=== | ===Interactions with Damage Calculation=== |
Latest revision as of 21:31, 12 August 2024
Stats | Damage | Spell Restoration | Luck |
Enchantments | Health | Impact Power | Footstep Sound |
Movement | Healing | Action/Interaction/Cast Speed | Silence |
Shield | Looted Handled Supplied | Experience | |
Spells |
Not to be confused with Weapon Shields
"Protection" refers to the shield buff that Protection Potions, Cleric's Protection spell, Warlock's Eldritch Shield, and Wizard's Arcane Shield Skill & Reactive Shield Perk provide. These instances of Protection offer a temporary boost to defensive capabilities, but the way they work is very specific.
No protections are stackable; the most recently applied shield is always the one active, even if it has a smaller shield or 'lasts a shorter duration' (*needs confirmation)
Protection "Health" Scaling
All Protection instances have a hidden Scaling value that impacts whether or not their health pool will scale. Currently, the values are as follows:
- Protection Potion: 0%
- Protection Spell: 0%
- Reactive Shield: 0%
- Arcane Shield: 50%
- Eldritch Shield: 0%
Unlike Damage/Healing, Shields are only scaled by Magic Power Bonus. Most shields have a Scaling of 0%, meaning no scaling will occur at all. However, Wizard's Arcane Shield has 50%, meaning that the shield's HP will be multiplied by 1 + (Magic Power Bonus/2)
Example:
Default Wizard has a Magic Power Bonus of 15%. Arcane Shield's base HP is 20. Final shield health is:
20 * (1 + (0.15/2) = 20 * 1.075 = 21.5
Interactions with Damage Calculation
Protection instances interact strangely with some of the game's damage calculation mechanics. Notably, Protection will not interact with damage reduction or headshot/limb multipliers. Protection instead subtracts from the user's total damage before applying these multipliers. This is best explained with an example.
Example:
Exactly 25 damage is dealt to someone with a 20-HP Protection shield.
If a bodyshot, damage is:
25-20 = 5 * 1 = 5
If a headshot, damage is:
25-20 = 5 * 1.5 = 7.5
If a limbshot, damage is:
25-20 = 5 * 0.5 = 2.5
Things Protection Does Interact With:
- Combo Multiplier
- Weapon Impact Zone Multiplier
- Weapon/Additional Damage
Things Protection Doesn't Interact With:
- Headshot/Limb Multipliers
- Physical/Magical Damage Reduction
Unknowns:
- True Damage
Overflow damage is calculated as normal. The exception seems to be Traps, which even when breaking the Protection shield, will not inflict any overflow damage. This means that a Wizard drinking an 8 HP Protection Potion can walk through a 20 damage trap and be left unscathed.
Do the damage numbers on staffs, spellbooks, ect. add to the base at all before scaling is applied?
Damage from being of of the zone (Dark swarm) can be avoided by having a protection shield ?