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(→‎Monsters: updated monster locations)
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All variants give the same amount of XP and Adventure Points.
All variants give the same amount of XP and Adventure Points.


However, their health, damage, movement speed and loot table change with rarity. Furthermore, some monsters can have special attacks or properties on Nightmare tier.
However, their health, damage, movement speed and loot table change with rarity. Furthermore, some monsters can inherit special attacks or properties on Nightmare tier.


These changes are separated with a "/".
These changes are separated with a "/".
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         <td> ???/???/??? </td>
         <td> ???/???/??? </td>
         <td> Flies, spits poisons globs that will do poison damage overtime. </td>
         <td> Flies, spits poisons globs that will do poison damage overtime. </td>
         <td> [[Dungeon#Crypt|Crypt]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> 3 </td>
         <td> 3 </td>
         <td> 3</td>
         <td> 3</td>
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         <td> ???/???/??? </td>
         <td> ???/???/??? </td>
         <td> Every chest has a chance to be a Mimic. Sometimes when it's low health, it can close it's mouth again to look like a normal chest. It then needs to be hit until it dies. </td>
         <td> Every chest has a chance to be a Mimic. Sometimes when it's low health, it can close it's mouth again to look like a normal chest. It then needs to be hit until it dies. </td>
         <td> [[Dungeon#Crypt|Crypt]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> 3 </td>
         <td> 3 </td>
         <td> 3 </td>
         <td> 3 </td>
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         <td> ???/???/??? </td>
         <td> ???/???/??? </td>
         <td> Emerges from the ground, slow movement speed, slow attacks </td>
         <td> Emerges from the ground, slow movement speed, slow attacks </td>
         <td> [[Dungeon#Crypt|Crypt]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> 2 </td>
         <td> 2 </td>
         <td> 2 </td>
         <td> 2 </td>
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         <td> ???/???/??? </td>
         <td> ???/???/??? </td>
         <td> Will shoot arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows back to back. Always patrolling </td>
         <td> Will shoot arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows back to back. Always patrolling </td>
         <td> [[Dungeon#Crypt|Crypt]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> 3 </td>
         <td> 3 </td>
         <td> 3 </td>
         <td> 3 </td>
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Nightmare: Will sometimes attack twice in a row in quick succession.   
Nightmare: Will sometimes attack twice in a row in quick succession.   
</td>
</td>
         <td> [[Dungeon#Crypt|Crypt]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> 3 </td>
         <td> 3 </td>
         <td> 3 </td>
         <td> 3 </td>
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Nightmare: Avoid hitting it's glowing shield, as you will incur recoil damage  
Nightmare: Avoid hitting it's glowing shield, as you will incur recoil damage  
</td>
</td>
         <td> [[Dungeon#Crypt|Crypt]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> 3 </td>
         <td> 3 </td>
         <td> 3 </td>
         <td> 3 </td>
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         <td> ???/???/??? </td>
         <td> ???/???/??? </td>
         <td> Slow movement speed. Uses a fireball as it's primary attack that will also do an AOE burn. When an ally or itself is low, it will shield the target. Always patrolling. </td>
         <td> Slow movement speed. Uses a fireball as it's primary attack that will also do an AOE burn. When an ally or itself is low, it will shield the target. Always patrolling. </td>
         <td> [[Dungeon#Crypt|Crypt]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> 4 </td>
         <td> 4 </td>
         <td> 4 </td>
         <td> 4 </td>
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         <td> ???/???/??? </td>
         <td> ???/???/??? </td>
         <td> Spawns up to a maximum of 3 spiders per [[Spider#Spider Jar|Spider Jar]] until it's broken. </td>
         <td> Spawns up to a maximum of 3 spiders per [[Spider#Spider Jar|Spider Jar]] until it's broken. </td>
         <td> [[Dungeon#Crypt|Crypt]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> 2 </td>
         <td> 2 </td>
         <td> 2 </td>
         <td> 2 </td>
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         <td> ???/???/??? </td>
         <td> ???/???/??? </td>
         <td> Zombies will get close to the player and charge up a Poison Cloud that will follow the player. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito, it will start eating it becoming unaware of it's surroundings. </td>
         <td> Zombies will get close to the player and charge up a Poison Cloud that will follow the player. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito, it will start eating it becoming unaware of it's surroundings. </td>
         <td> [[Dungeon#Crypt|Crypt]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> 3 </td>
         <td> 3 </td>
         <td> 3 </td>
         <td> 3 </td>

Revision as of 04:15, 4 January 2023


Variants

All Monsters have 3 variants:

  • Common
  • Elite
  • Nightmare

All variants give the same amount of XP and Adventure Points.

However, their health, damage, movement speed and loot table change with rarity. Furthermore, some monsters can inherit special attacks or properties on Nightmare tier.

These changes are separated with a "/".

Bosses


Name Damage Health Movement Speed Description Location Experience Adventure Points
 ???/???/???  ???/???/???  ???/???/??? Summons an army of skeletons to its aid, curses players with different damage dealing debuffs, shoots homing projectiles Inferno 20 20
 ???/???/???  ???/???/???  ???/???/??? Blinks on the player, teleports around, stacks debuffs, does slam attack, can summon 3 Death Skulls Inferno 20 20

Mini Bosses


Name Damage Health Movement Speed Description Location Experience Adventure Points
 ???/???/??? 800/???/???  ???/???/??? Floats in the air, high health and fast movement speed. Has 2 different melee attacks, a diagonal slash and a dash attack. Crypt, Inferno 7 7
 ???/???/??? 800/???/???  ???/???/??? High health and moderate movement speed, protects himself with his shield. Does either a 1 or 3 string combo attacks when close. Crypt, Inferno 7 7
 ???/???/???  ???/???/???  ???/???/??? High health and very fast movement speed. Has 2 types of damage dealing attacks. Inferno 15 15

Monsters


Name Damage Health Movement Speed Description Location Experience Adventure Points
 ???/???/??? 50/???/???  ???/???/??? Flies, once close enough to the player, it starts charging up a dash attack. Before they attack their eyes change colour, the player can move sideways to dodge the attack.

Nightmare: Will do 2 dashes instead of 1.

Crypt, Inferno 3 3
 ???/???/??? 50/???/???  ???/???/??? Flies, spits poisons globs that will do poison damage overtime. Crypt, Inferno 3 3
 ???/???/???  ???/???/???  ???/???/??? Every chest has a chance to be a Mimic. Sometimes when it's low health, it can close it's mouth again to look like a normal chest. It then needs to be hit until it dies. Crypt, Inferno 3 3
 ???/???/??? 250/???/???  ???/???/??? Emerges from the ground, slow movement speed, slow attacks Crypt, Inferno 2 2
 ???/???/??? 100/200/???  ???/???/??? Will shoot arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows back to back. Always patrolling Crypt, Inferno 3 3
 ???/???/??? 200/300/???  ???/???/??? Skeleton Footmen will assemble from their bonepile when the player walks into range. They have a vertical slash and diagonal slash attack.

Nightmare: Will sometimes attack twice in a row in quick succession.

Crypt, Inferno 3 3
 ???/???/??? 150/250/???  ???/???/??? Skeleton Guardsmen will assemble from their bonepile when players walk into range. They have a vertical slash and diagonal slash attack.

Nightmare: Avoid hitting it's glowing shield, as you will incur recoil damage

Crypt, Inferno 3 3
 ???/???/??? 200/300/???  ???/???/??? Slow movement speed. Uses a fireball as it's primary attack that will also do an AOE burn. When an ally or itself is low, it will shield the target. Always patrolling. Crypt, Inferno 4 4
 ???/???/??? 40/???/???  ???/???/??? Spawns up to a maximum of 3 spiders per Spider Jar until it's broken. Crypt, Inferno 2 2
 ???/???/??? 300/400/???  ???/???/??? Zombies will get close to the player and charge up a Poison Cloud that will follow the player. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito, it will start eating it becoming unaware of it's surroundings. Crypt, Inferno 3 3
 ???/???/???  ???/???/???  ???/???/??? Flies, does a kick that knocks you back Inferno 5 5
 ???/???/???  ???/???/???  ???/???/??? Runs fast, does a jumping bite attack that can hit you on elevated positions

Nightmare: Avoid hitting the glowing bodyparts as you will incur recoil damage.

Inferno 5 5
Grottox, living armor, wisp, banshee PDR was incorrect
Sur | Posted on May 12, 2025 at 10:29 pm

Just noting here that the PDR listed on these monsters was missing a crucial factor in the calculation that was added likely on banshee's release. It should be fixed now. Related to the same issue, the Frost Skeleton Maceman now has passive Armor Penetration listed in the Statuses column.

Monster scaling
anonymous | Posted on Jul 30, 2024 at 2:35 pm

I cant find any info on this but does higher gear score affect monster hp?

anonymous | Posted on Aug 13, 2024 at 8:35 pm

It does not

Sur | Posted on Sep 6, 2024 at 4:29 pm

If you join high roller, monsters are more likely to be Elite/Nightmare, where they are much stronger. But gear score doesn't directly impact anything other than the players you face.

Armod, monsters PDR
anonymous | Posted on Jul 3, 2024 at 12:26 pm

How many armor or PDR monsters have? It is zero?

Sur | Posted on Jul 4, 2024 at 12:10 am

5th column has PDR, if you wanted specifically their armor you have to look at the https://darkanddarker.wiki.spellsandguns.com/Stats#Physical_Damage_Reduction curve

Sur | Posted on May 12, 2025 at 10:30 pm

bumping this; all monsters by default have 0 armor rating, which is then calculated into pdr using the above curve. a few have +pdr% from other sources, in which cases hovering over the final DR on the wiki will say how much/from where.

Removable
anonymous | Posted on Apr 3, 2024 at 12:43 pm

Some of the boss status effects have the tag "rmv", isnt that very old info? Cleanse cant remove anything other than allegedly warlock debuffs.

Grass | Posted on Apr 16, 2024 at 4:42 am | Last edited on Apr 21, 2024 at 6:02 pm

The Monster Data is up to date for HF 41 including the tags. If cleanse can not remove the debuff it is because of Cleanse's mechanics not the debuff itself.

Sur | Posted on Jul 4, 2024 at 12:11 am

Someone was able to confirm for me that cleanse still doesn't cleanse lich curse nor ghost drain, adding a note to Additional properties and considering it a bug for now.

Ghost King Earthquake
anonymous | Posted on Mar 4, 2024 at 11:30 am

I see the page has been updated but apparently it still says in normals it does 60 damage, obviously not? Where are you guys pulling this info from? Its not 60 damage if it can kill people from full health.

Raw Salad | Posted on Mar 4, 2024 at 9:20 pm

Info is pulled from game files. Thanks for pointing this out. Sometimes the data in files doesn't reflect in-game logic perfectly and additional checks have to be put in.

For Earthquake the damage applied is 60, but it's likely hitting the player twice, instantly. Similar to how Cleric's Earthquake used to be bugged and hit for twice as much as intended. Whether the double damage is intended or not we can't tell. We will change the Ghost King value under this assumption so it's less suspect.

If anyone is willing to test this on a high HP character in Normals, it'd be greatly appreciated; I know from personal experience that the Normal GK Earthquake can be tanked past some health threshold.

Georgosik | Posted on Mar 8, 2024 at 8:21 pm | Last edited on Mar 8, 2024 at 8:22 pm

I did some investigation on a barbarian with War Cry and full vigor equipment in normals.

So using War Cry I have 189 hp and also 19.3% pdr and after Ghost King's Earthquake, I had 92hp left which means 97hp damage so Earthquake truly has about 120 dmg and it is also affected by PDR.

When I used Rage instead of War Cry and decreased my PDR to -5% I had 48hp left from 175hp so the damage was 127hp.

There is no one reason not to jump at all ofc, but still, in case of a mistake or laggy servers, there is a point to take out your shield to have more armor rating or even use defence stance with barricade perk on a fighter to have even more.

Need Ice cavern monsters on here please
anonymous | Posted on Feb 7, 2024 at 7:18 pm

Need Ice cavern mob info pls

Sur | Posted on Feb 16, 2024 at 12:29 am

WIP, actively working on it!

Awesome
anonymous | Posted on Oct 17, 2023 at 7:29 am

Thank you so much for the rigorous work!

Death beetle update
anonymous | Posted on Sep 4, 2023 at 8:35 pm

Death beetles seem to spawn in Inferno HR

anonymous | Posted on Dec 4, 2023 at 5:50 pm

I've never played inferno HR and I've seen death beetles in inferno HR. You'd better shape up and get your facts straight or your outta here!

anonymous | Posted on Dec 4, 2023 at 5:52 pm

Oh, crap, I meant to say that I haven't seen death beetles in inferno HR. God, why must tragedy always befall me regularly and with consistent consequence?

anonymous | Posted on Feb 1, 2024 at 11:31 am

they do spawn, near the gold / lions chest at the top of the stairs southeast of the Lich map

This is the best wiki I have ever seen
Emo | Posted on Feb 14, 2023 at 4:28 am

thank you guys for this wiki

anonymous | Posted on Dec 6, 2023 at 9:01 pm

do you guys know if the damage resistances are accurate. I was under the impression the skeleton champion would have strong physical resistance but this page says is -22% physical resistence.

Esthelion | Posted on Dec 9, 2023 at 10:03 am

Yes they are accurate, monsters are bound to the same stat system as players, so since some have 0 armor rating they will have negative physical damage reduction.