- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.
- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.
- Chain Lightning will use corpses as "hopping" points. Use this to your advantage to hit enemies around corners.
- Light Orb will reveal enemy Rogues, preventing ambushes.
- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.
- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.
2023/11/03 Early Access Hotfix #19
- Wizard's Haste no longer grants movement speed bonus, but instead increases spell casting speed bonus by 12%.
- Wizard's Invisibility now leaves an afterimage every 1.5 seconds.
2023/09/26 Early Access Patch #1
- Wizard's Fireball damage changed 30/15 -> 25/10.
2023/09/14 Early Access Hotfix #12
- Wizard's invisibility duration has been increased from 3 to 4 seconds.
- Wizard's Haste duration has been increased from 6 to 8 seconds.
2023/09/12 Early Access Hotfix #11
- Wizard's Haste duration decreased from 12 -> 6s.
- Wizard's Invisibility duration decreased from 5 -> 3s.
- Movement speed reduced from 70% -> 65% of base movespeed when casting with a Spellbook.
- Movement speed reduced from 70% -> 65% of base movespeed when casting with a Crystal Ball.
2023/09/03 Early Access Hotfix #9
- The attribute bonus ratio for The Wizard's Ignite and Magic Missile spells has been adjusted to 50%.
2023/08/28 Early Access Wipe 1
- Many spells' Attribute Bonus Ratio returned to 100%.
- Fireball:
- Direct: 100%
- Splash: 100%
- DoT: 50%
- Ignite:
- Direct: 100%
- DoT: 50%
- Ice Bolt: 100%
- Lightning Strike: 100%
- Chain Lightning: 100%
2023/08/17 Early Access Hotfix #4
- Invisibility duration changed from 7 seconds to 5 seconds.
2023/08/14 Early Access Hotfix #3
- All Spell Casting Times buffed by 0.25 seconds.
2023/08/07 Early Access Release
- Stats redistributed from 5 / 15 / 20 / 20 / 15 to 6 / 12 / 20 / 25 / 12
- Various spell casting times adjusted:
- Zap: 1.5 to 1.25
- Light Orb: 1.5 to 1.25
- Ignite: 1 to 0.75
- Lightning Strike: 2 to 2.25
- Fireball: 2 to 2.25
- Chain Lightning: 2.5 to 2.75
2023/04/14 Alpha Playtest #5
- Stats changed. -5 AGI, -5 WILL, +10 RES
- Haste: Effect decreased from 14% to 12% Movespeed and Action Speed. Duration increased from 8 seconds to 10 seconds.
- Invisibility: Move speed bonus decreased from 10% to 5%. Duration increased from 3 seconds to 5 seconds.
- Mana Surge: Magical Power Bonus increased from 5% to 10%.
13/02/2023 Alpha Playtest #4 Hotfix #5
- Haste duration changed from 11 to 8 seconds.
2023/02/09 Alpha #4 Playtest Hotfix - #3
- Wizard Light’s Spell Count 8 -> 6
- Wizard Ignite’s Spell Count 6 -> 5
- Wizard Zap’s Spell Count 6 -> 5
- Wizard Ice Bolt’s Spell Count 6 -> 5
- Wizard Haste’s Spell Count 5 -> 4
- Wizard Invisibility’s Spell Count 5 -> 4
- Wizard Chain Lightning’s Spell Count 4 -> 3
- Wizard Fireball Splash Damage 20 -> 10
2022/12/22 Alpha Playtest #3 Hotfix #5
- Fixed an issue where the Savage Roar's fear effect would not disappear.
2022/12/20 Alpha Playtest #3 Hotfix #4
- Fixed an issue where Ignite could malfunction.
2022/12/16 Alpha Playtest #3 Hotfix #1
- Wizard's Fireball cast time changed from 1.5 seconds to 1.25 seconds.
- Wizard's Lightning Strike cast time changed from 1.5 seconds to 1.25 seconds.
- Wizard's Chain Lightning cast time changed from 2 seconds to 1.5 seconds.
- Wizard's Magic Missile damage per projectile changed from 10 to 12.
2022/12/16 Alpha Playtest #3 Changelog
New Magic System -
- All spells have a specific memory cost associated with them.
- Magic users can customize which spells they wish to memorize through the spell capacity system.
- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.
- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.