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(→‎Class Info: Pros/Cons, alphabetical perks, some tips added/altered)
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**Access to powerful spells that allow for a versatile play style.
**Access to powerful spells that allow for a versatile play style.
**High single and multi target magic damage output.  
**High single and multi target magic damage output.  
**Temporarily high movement speed from Invisibility and Haste.
**High movement speed and repositioning/ambush capabilities with Invisibility and Haste.
**Able to replenish spell casts through the Meditation skill.
**Can apply several powerful buffs to themselves or to teammates.
**Can become invisible to re-position and setup ambushes.
*Cons
*Cons
**Very low physical damage.
**Very low physical damage and limited melee options.
**Lowest health in the game.
**Poor movement speed if not buffed. Movement speed is also lowered further during casting.
**Vulnerable during a long time when meditating.
**Lowest health in the game, with poor armor options.
**Limited by the amount of available spell casts, which requires to meditate frequently to replenish them.
**Limited by the amount of available spell casts. Common restoration methods are Resting or Meditation, both of which leave the Wizard vulnerable and generate a lot of downtime.


<tabber>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill_Arcane_Shield.png|link=|x96px]] <br> Arcane Shield </td>
<td> Places a shield around you that absorbs 20 damage from all types for 15 seconds. Upon absorbing all the damage this shield can absorb, it unleashes an Arcane Explosion dealing 5 Magical Damage to hostile targets within 2m. </td>
        <td> 50%</td>
        <td> 24s </td>
</tr>
</tr>
<tr>
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         <td>  </td>
         <td>  </td>
         <td> / </td>
         <td> / </td>
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    <tr>
<td style=" text-align:middle"> [[File:Skill_Arcane_Shield.png|link=|x96px]] <br> Arcane Shield </td>
<td> Places a shield around you that absorbs 20 damage from all types for 15 seconds. Upon absorbing all the damage this shield can absorb, it unleashes an Arcane Explosion dealing 5 Magical Damage to hostile targets within 2m. </td>
        <td> 50%</td>
        <td> 24s </td>
</tr>
</tr>


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|-|Tips=
|-|Tips=


- Try to meditate after every 2 uses of Arcane missiles, Invisibility, and Fireball, because all your spells regenerate at the same time.
- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.
 
- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.


- When enemies are interacting with doors, shoot a fire spell at them.
- Chain Lightning will use corpses as "hopping" points. Use this to your advantage to hit enemies around corners.


- Use door windows to shoot at unsuspecting enemies on the other side of the door.
- Light Orb will reveal enemy Rogues, preventing ambushes.


- Use invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.
- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.


- While meditating, your camera is locked and you character looks down at the ground, to increase your visibility, meditate on an elevated position to increase your field of view and spot incoming enemies.
- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.


- Alternatively, you can also rest at campfire to replenish spell casts.


|-|Patch Notes=
|-|Patch Notes=

Revision as of 01:21, 8 September 2023

[[File:{{{1}}}.png|96px|link=]]
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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

Wizards in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.


Class Info


Weapon of choice: Wizard Staff or Spellbook.

  • Pros
    • Access to powerful spells that allow for a versatile play style.
    • High single and multi target magic damage output.
    • High movement speed and repositioning/ambush capabilities with Invisibility and Haste.
    • Can apply several powerful buffs to themselves or to teammates.
  • Cons
    • Very low physical damage and limited melee options.
    • Poor movement speed if not buffed. Movement speed is also lowered further during casting.
    • Lowest health in the game, with poor armor options.
    • Limited by the amount of available spell casts. Common restoration methods are Resting or Meditation, both of which leave the Wizard vulnerable and generate a lot of downtime.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Arcane Feedback.png
Arcane Feedback
Each time you do damage with an arcane spell your Spell Casting Speed and Magic Power Bonus increase by +1% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.
Perk Arcane Mastery.png
Arcane Mastery
Increases Magic Power Bonus by +5% when using Arcane spells, and reduces the casting time of Arcane spells by 1 second.
Perk Fire Mastery.png
Fire Mastery
Increases Magic Power Bonus by +5% when using Fire spells, and changes fireball's burn to 5 damage over 5 seconds.
Perk Ice Shield.png
Ice Shield
Grants +20 flat Armor Rating, and inflicts Frostbite on melee attackers for 0.5 seconds. Frostbite inflicts -15% decreased Move Speed Bonus and -15% reduced flat Action Speed.
Perk Mana Surge.png
Mana Surge
Increases Magic Power Bonus by +10%.
Perk Melt.png
Melt
If you deal magical fire damage to a target, the target's Physical Damage Reduction is reduced by a flat -10% for 5 seconds.
Perk Quick Chant.png
Quick Chant
Increases Spell Casting Speed by +10%.
Perk Reactive Shield.png
Reactive Shield
Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 10 total damage, and can absorb both Physical and Magical damage. The shield will only reactivate after a cooldown period(12s). The shield has 0% Attribute Bonus Scaling.
Perk Sage.png
Sage
Increases Knowledge by +10%.


Guides