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(added frequently asked question explanation for Weakpoint)
(extra info on Hide)
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<td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td>
<td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td>
<td> Become invisible for 60 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. </td>
<td> Become invisible for 60 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Rogue -30% buff duration) </td>
<td> </td>
<td> </td>
         <td> 45s </td>
         <td> 45s </td>

Revision as of 02:49, 1 September 2023

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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

Rogues in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on their cunning, agility, and stealth to accomplish their objectives. They are experts in avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.


Class Info


Weapon of choice: Daggers.

  • Pros
    • Fastest class, has very high interaction speed, attack speed and base movement speed.
    • Unlimited lockpicking ability through the Lockpick Expert perk.
    • Can detect and disable traps.
    • Invisibility skill lasts for a long time, allowing them to avoid encounters or setup ambushes.
    • Strong poison damage output .
  • Cons
    • Limited range from daggers, Rapier is the longest reach weapon they can equip, but has much lower damage than its dagger counterparts.
    • Low health requiring good decision making skills.
    • Limited ranged options.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description Scaling
Perk Ambush.png
Ambush
The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus.
Perk Backstab.png
Back Attack
Increases Physical Power Bonus by +30% when attacking from behind a target.
Perk Creep.png
Creep
When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%.
Perk Dagger Expert.png
Dagger Expert
Increases Physical Power Bonus by +10% when attacking with a dagger.
Perk Hidden Pockets.png
Hidden Pockets
Items worn in utility slots do not appear on the waist.
Perk Lockpick Expert.png
Lockpick Expert
Ability to pick locks without a lockpick.
Perk Pickpocket.png
Pickpocket
You can steal an enemy's item from the dungeon by using the "interact" key. Items currently equipped by enemies cannot be stolen. Stolen item is random. </td
Perk Poisoned Weapon.png
Poisoned Weapon
A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. 50%
Perk Stealth.png
Stealth
When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility.
Perk Trap Detection.png
Trap Detection
Highlights nearby traps. Highlighted traps can be disarmed by the player.
Perk Double Jump.png
Double Jump
You can jump again while jumping. Landing from this double jump results in a 3 second debuff that inflicts a reduced flat -30 Move Speed.
Jokester.png
Jokester
The Rogue lightens the mood, giving theirself and all party members around them a +2 All Attributes buff.
Perk Shadow Runner.png
Shadow Runner
Move Speed Bonus is increased by +15% for 3 seconds when coming out of the Hide skill.
Perk Thrust.png
Thrust
Grants +15% increased Armor Penetration.
Hand Crossbow Mastery.png
Hand Crossbow Mastery
Allows the Rogue to equip the Hand Crossbow.


You can equip a total of 2 skills.

Name Description Scaling Cooldown
Skill Caltrops.png
Caltrops
Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim's Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.) 100% 12s
Skill Hide.png
Hide
Become invisible for 60 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Rogue -30% buff duration) 45s
Skill Rupture.png
Rupture
The next successful attack causes the target to bleed for 20 Physical Damage over 5 seconds. The buff is consumed when attack hits an object or target. 50% 18s
Skill Smoke Bomb.png
Smoke Pot
A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 30 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -20%. 24s
Skill Weakpoint Attack.png
Weakpoint Attack
Grants +50% increased Physical Power Bonus on the next attack. If the hit is successful, the target's Armor Rating is decreased by -40% for 5 seconds. (Doesn't affect negative PDR) 24s
Skill Cut Throat.png
Cut Throat
If the next attack is successful, it applies a Silence debuff to the victim for 3 seconds. 60s
Skill Tumbling.png
Tumbling
When used, backtumbles in the opposite direction the player is facing. /



Weapons

Category Weapons
2-Handed Lute
1-Handed Castillon Dagger, Hand Crossbow, Kris Dagger, Rapier, Rondel Dagger, Short Sword, Stiletto Dagger, Torch
Utility Throwing Knife


Armors

Slot Armors
Head Leather Cap, Rogue Cowl, Shadow Hood, Shadow Mask
Chest Doublet, Marauder Outfit, Padded Tunic, Regal Gambeson
Legs Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings
Hands Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves
Feet Adventurer Boots, Heavy Boots, Laced Turnshoe, Lightfoot Boots, Old Shoes, Rugged Boots
Back Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak

These stats do not include the starting armor

Stat Name Base Stats
Strength 8
Agility 35
Will 5
Knowledge 12
Resourcefulness 15
Health 84
Weight Limit 0
Spell Memory 0
Utility Effectiveness 0
Move Speed 320 (106.66%)
Action Speed 25%
Spell Casting Speed -40%
Equip Speed 100%
Regular Interaction Speed 56%
Magical Interaction Speed -15%
Buff Duration -30%
Debuff Duration 42.9%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -10%
From Armor Rating 0 (-10%)
From Bonuses 0%
Magic Resist -10%
From Resist Rating 0 (-10%)
From Bonuses 0%
Physical Power Bonus -17%
From Physical Power 8 (-17%)
From Bonuses 0%
Magic Power Bonus -50%
From Magic Power 5 (-50%)
From Bonuses 0%
Primary Weapon 0
Attack 1 (0) + 0(Blunt)
Attack 2 (0) + 0(Blunt)
Secondary Weapon 0
Impact Power 0
Primary Weapon Impact Power 0
Secondary Weapon Impact Power 0


- Armor pen abilities do not affect negative PDR, which means has no affect on Monsters except some bosses

- Prioritize bringing bandages instead of potions into a raid, because potions last 30% less time and therefore also heal less on rogues due to his abysmal Buff Duration stat.

- Use your invisibility skill to ambush enemy players or de-aggro monsters.

- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.

- You are not as durable as a fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor.

- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buffs on them.

- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.

- You cannot use your Hide skill while holding a light source in your hands.

2023/08/31 Early Access Hotfix #8

- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,

- Rogue’s Caltrops ability slow duration increased from 2 → 3s,

- Rogue’s Caltrops ability count reduced from 6 → 4.

2023/08/24 Early Access Hotfix #7

- A new Hand Crossbow Mastery perk has been added for the Rogue.

2023/08/22 Early Access Hotfix #6

- Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.

- Rogue’s Weakpoint Attack now reduces the target's Armor Rating by 40% instead of reducing the Physical Damage Reduction.

- Rogue can no longer equip the Hand Crossbow.

14/02/2023 Alpha Playtest #4 Hotfix #6

- Rogue’s Hide duration changed from 50 to 60 seconds.

20/12/2022 Alpha Playtest #3 Hotfix #4

- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.


17/12/2022 Alpha Playtest #3 Hotfix #2

- Fixed an issue where the Hide state could be broken by another player's corpse.


16/12/2022 Alpha Playtest #3 Changelog

- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.


31/10/2022 Alpha Playtest #2 Hotfix #2

- Rogue 'Weakpoint' skill: weapon damage bonus 100% -> 50%.


26/09/2022 Bug squashing QA playtest Hotfix #3

- Fixed an issue where an item could be seen when item swapped in Hide state.