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<th style="width:3%">Name</th> | <th style="width:3%">Name</th> | ||
<th style="width:3%">Health</th> | <th style="width:3%">Health</th> | ||
<th style="width:3%"> | <th style="width:3%">Move Speed</th> | ||
<th style="width:3%">Exp<br>AP</th> | <th style="width:3%">Exp<br>AP</th> | ||
<th style="width:3%">Damage Reductions</th> | <th style="width:3%">Damage Reductions</th> | ||
<th style="width:17%">Abilities' Damage([[Impact Power]]) + Statuses</th> | <th style="width:17%">Abilities' Damage([[Impact Power]]) + Statuses</th> | ||
<th style="width:22%">Statuses' Effects</th> | <th style="width:22%">[[Statuses]]' Effects</th> | ||
<th style="width:3%">Race</th> | <th style="width:3%">Race</th> | ||
<th style="width:3%">Action Speed</th></tr><!-- | <th style="width:3%">Action Speed</th></tr><!-- | ||
-->{{#arraydefine:weapons|{{Monster_Data|{{{1}}}}}}}<!-- | -->{{#arraydefine:weapons|{{Monster_Data|{{{1}}}}}}}<!-- | ||
-->{{#if:{{{monster|}}}|{{#arraydefine:weapons|{{{monster|}}}}}}}<!-- | |||
-->{{#loop:i|0|{{#arraysize:weapons}}<!-- | -->{{#loop:i|0|{{#arraysize:weapons}}<!-- | ||
-->|{{#vardefine:current_monster|{{#arrayindex:weapons|{{#var:i}}}}}}<!-- | -->|{{#vardefine:current_monster|{{#arrayindex:weapons|{{#var:i}}}}}}<!-- | ||
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<tr> | <tr> | ||
<td><!-- | <td><!-- | ||
-->{{Iconbox|{{#var:current_monster}}|image={{#var:current_monster}}.png|size= | -->{{Iconbox|{{#var:current_monster}}|image={{#var:current_monster}}.png|size=x120px|rarity=-1}}</td> | ||
<td><!-- | <td><!-- | ||
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<td><!-- | <td><!-- | ||
Damage Reductions Loop | Damage Reductions Loop | ||
-->{{ #arraydefine: all_current | {{Monster Data|{{#var:current_monster}}{{#var:variant}}|damagereductions|all}}}}<!-- | -->{{#arraydefine:all_current|{{Monster Data|{{#var:current_monster}}{{#var:variant}}|damagereductions|all}}}}<!-- | ||
-->{{#loop: i|0|{{#arraysize:all_current}}<!-- | -->{{#loop: i|0|{{#arraysize:all_current}}<!-- | ||
-->|{{#vardefine:current|{{#arrayindex:all_current|{{#var:i}}}}}}<!-- | -->|{{#vardefine:current|{{#arrayindex:all_current|{{#var:i}}}}}}<!-- | ||
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-->{{#if:{{#var:suppress_policies}}<!-- | -->{{#if:{{#var:suppress_policies}}<!-- | ||
-->||{{#if:{{#arrayprint:policies_normal}}<!-- | -->||{{#if:{{#arrayprint:policies_normal}}<!-- | ||
-->| {{ | -->| {{#loop: i|0|{{#arraysize:policies_normal}}<!-- | ||
-->|{{#vardefine:current_policy|{{#arrayindex:policies_normal|{{#var:i}}}}}}<!-- | |||
|{{#vardefine:current_policy|{{#arrayindex:policies_normal|{{#var:i}}}}}}<!-- | |||
--><span class="tooltip"><u>[{{#if:true|{{Monster Data|Policies|{{#var:current_policy}}}}}}]</u><span class="tooltiptext-right">{{#var:current_policy}}</span></span>}}}}}}}}<!-- | --><span class="tooltip"><u>[{{#if:true|{{Monster Data|Policies|{{#var:current_policy}}}}}}]</u><span class="tooltiptext-right">{{#var:current_policy}}</span></span>}}}}}}}}<!-- | ||
-->{{#if:{{#var:status_elite}}<!-- | -->{{#if:{{#var:status_elite}}<!-- | ||
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-->{{#if:{{#var:suppress_policies}}<!-- | -->{{#if:{{#var:suppress_policies}}<!-- | ||
-->||{{#if:{{#arrayprint:policies_elite}}<!-- | -->||{{#if:{{#arrayprint:policies_elite}}<!-- | ||
-->| {{ | -->| {{#loop: i|0|{{#arraysize:policies_elite}}<!-- | ||
-->|{{#vardefine:current_policy|{{#arrayindex:policies_elite|{{#var:i}}}}}}<!-- | |||
|{{#vardefine:current_policy|{{#arrayindex:policies_elite|{{#var:i}}}}}}<!-- | |||
--><span class="tooltip"><u>[{{#if:true|{{Monster Data|Policies|{{#var:current_policy}}}}}}]</u><span class="tooltiptext-right">{{#var:current_policy}}</span></span>}}}}}}</span>}}<!-- | --><span class="tooltip"><u>[{{#if:true|{{Monster Data|Policies|{{#var:current_policy}}}}}}]</u><span class="tooltiptext-right">{{#var:current_policy}}</span></span>}}}}}}</span>}}<!-- | ||
-->{{#if:{{#var:status_nightmare}}<!-- | -->{{#if:{{#var:status_nightmare}}<!-- | ||
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-->{{#if:{{#var:suppress_policies}}<!-- | -->{{#if:{{#var:suppress_policies}}<!-- | ||
-->||{{#if:{{#arrayprint:policies_nightmare}}<!-- | -->||{{#if:{{#arrayprint:policies_nightmare}}<!-- | ||
-->| {{ | -->| {{#loop: i|0|{{#arraysize:policies_nightmare}}<!-- | ||
-->|{{#vardefine:current_policy|{{#arrayindex:policies_nightmare|{{#var:i}}}}}}<!-- | |||
|{{#vardefine:current_policy|{{#arrayindex:policies_nightmare|{{#var:i}}}}}}<!-- | |||
--><span class="tooltip"><u>[{{#if:true|{{Monster Data|Policies|{{#var:current_policy}}}}}}]</u><span class="tooltiptext-right">{{#var:current_policy}}</span></span>}}}}}}</span>}}}}<!-- | --><span class="tooltip"><u>[{{#if:true|{{Monster Data|Policies|{{#var:current_policy}}}}}}]</u><span class="tooltiptext-right">{{#var:current_policy}}</span></span>}}}}}}</span>}}}}<!-- | ||
-->{{#if:{{#var:suppress_policies}}<!-- | -->{{#if:{{#var:suppress_policies}}<!-- | ||
-->|<span style="color:{{#var:suppress_color}};"> {{ | -->|<span style="color:{{#var:suppress_color}};"> <!-- | ||
-->{{#loop: p|0|{{#arraysize:policies_normal}}<!-- | |||
-->|{{#vardefine:current_policy|{{#arrayindex:policies_normal|{{#var:p}}}}}}<!-- | |||
--><span class="tooltip"><u>[{{#if:true|{{Monster Data|Policies|{{#var:current_policy}}}}}}]</u><span class="tooltiptext-right">{{#var:current_policy}}</span></span>}}</span>}}<br>}}</td> | |||
<td><!-- | <td><!-- | ||
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-->|/<span class="colorrarityElite">{{#var:elite}}%</span>}}<!-- | -->|/<span class="colorrarityElite">{{#var:elite}}%</span>}}<!-- | ||
-->{{#if:{{#var:nightmare}}<!-- | -->{{#if:{{#var:nightmare}}<!-- | ||
-->|/<span class="colorrarityNightmare">{{#var:nightmare}}%</span>}}}}</td></tr>}}<!-- | -->|/<span class="colorrarityNightmare">{{#var:nightmare}}%</span>}}}}</td></tr>}}</table><!-- | ||
--></includeonly><noinclude> | --></includeonly><noinclude> |
Latest revision as of 09:59, 18 September 2024
Example
{{GenerateMonsterTable|Bosses}}
Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
---|---|---|---|---|---|---|---|---|
3000/4400 | 250/300 | 15 50 |
Physical: -22% Magic: 5% Projectile: 30% |
Fog Attack1: 63.0(6)/84.0(6) Magical + Decrease Heal Fog Attack2: 99.0(7)/132.0(7) Magical + Decrease Heal Pull: 67.5(6)/90.0(6) Magical + Decrease Heal Hide Attack: 81.0(7)/108.0(7) Magical + Decrease Heal Fog Rush: 72.0(7)/96.0(7) Magical + Decrease Heal Scream Sentence: 13.5(6)/18.0(6) Magical Bombing Spawn Fog Missile: 63.0(6)/84.0(6) Magical |
Decrease Heal: ? for 7s [AgT]Stacking Type: Aggregates by Target[10x]Maximum Stacks: 10[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Undead | 0% | |
1800/2400 | 250/280 | 12/15 50 |
Physical: -22% Magic: 5% Projectile: 40% |
Combo Left To Right: 150.0(7)/172.5(7) Physical + Slow Combo Right To Left: 110.0(7)/126.5(7) Physical + Slow Combo Head Up: 180.0(7)/207.0(7) Physical + Slow Combo Slap: 145.0(7)/166.8(7) Physical, 20.0(7)/23.0(7) Physical Radius + Slow Combo Punch Down: 92.0(7) Physical, 19.6(7) Physical Radius + Slow Attack Punch Down: 92.0(7) Physical, 19.6(7) Physical Radius + Slow Attack Ground: 100.0(7)/115.0(7) Physical, 70.0(7)/80.5(7) Physical Radius + Slow Attack Spinning Phase: 150 Move Speed Attack Spinning High: 200.0(7)/230.0(7) Physical + Slow Attack Spinning Low: 200.0(7)/230.0(7) Physical + Slow Debuff Shouting: Slow, Whirl |
Regeneration: 2 Physical Heal per 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Slow: -35% Move Speed for 4s [Rmv]Removable Whirl: ? for 4s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast | 0% | |
3500/5200 | 250/280 | 12/15 50 |
Physical: -22% Magic: 5% Projectile: 30% |
Combo1: 88.0(7)/106.7(7) Physical Combo2: 128.0(7)/155.2(7) Physical Combo3: 120.0(7)/145.5(7) Physical + Blinker Run And Swing: 80.0(7)/97.0(7) Physical Riot: 144.0(7)/174.6(7) Physical Spawn Falling Rock: 16.0(4)/19.4(4) Physical Stomp: 176.0(7)/213.4(7) Physical + Slow Sprinkle Soil: 136.0(7)/164.9(7) Physical + Blinker Petrification: Petrification |
Blinker: Blinded by dirt for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Slow: -50% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Petrification: Unable to Move, Unable to Attack for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast | -20% | |
3600/7100 | 500 | 20/25 125 |
Physical: -22% Magic: 36% Projectile: 50% |
Combo Tail Attack1: 57.0(6)/90.0(6) Physical + Melee Attack Slow Combo Tail Attack2: 68.4(7)/108.0(7) Physical + Melee Attack Slow Combo Forward Attack L: 60.8(7)/96.0(7) Physical + Melee Attack Slow Combo Forward Attack R: 60.8(7)/96.0(7) Physical + Melee Attack Slow Combo Two Hand Attack: 76.0(7)/120.0(7) Physical + Melee Attack Slow Combo Breath Ground: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Combo Breath Air: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Combo Leap Attack1: 53.2(7)/84.0(7) Physical + Melee Attack Slow Combo Leap Attack2: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Combo Leap Attack3: 83.6(7)/132.0(7) Physical + Melee Attack Slow Special Breath Air To Side: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Special Leap Attack1 To Center: 53.2(7)/84.0(7) Physical Special Leap Attack3 To Center: 83.6(7)/132.0(7) Physical + Melee Attack Slow Special Summon Elemental: Frost Shield To Elemental Special Breath Ground: Extreme Cold Dmg, Extreme Cold Slow, Frost Shield To Breath Special Breath Air: Extreme Cold Dmg, Extreme Cold Slow Buff Movespeed: 1000 Move Speed Buff Movespeed Special: 2500 Move Speed |
Melee Attack Slow: -15% Action Speed for 11s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Frost Shield To Elemental: Immune to Damage Extreme Cold Dmg: 50 Physical Damage, 50 Magical Damage over 2s/100 Physical Damage, 100 Magical Damage over 2s [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Extreme Cold Slow: -20% Move Speed, -20% Action Speed for 8s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Frost Shield To Breath: Immune to Damage |
Beast | 0% | |
2400/3300 | 200/270 | 15/20 100 |
Physical: -22% Magic: 36% Projectile: 25% |
Curse Of Chilling: Curse Of Chilling Normal Attack: 30(7) Magical + Curse Of Chilling Normal Attack Return: Curse Of Chilling Eating Phase: 140 Move Speed + Eating Shield Eating: Eating Teleport: 20(5) Magical + Curse Of Chilling Scream: 10(4) Magical + Curse Of Chilling Earth Quake: 120.0(6)/180.0(6) Physical, 60.0(6) Magical + Curse Of Chilling |
Curse Of Chilling: -1.6% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[30x]Maximum Stacks: 30[Rmv]Removable Eating Shield: 1000 Shield [AgT]Stacking Type: Aggregates by Target Eating: -95% Max Health, Unable to Move over 15s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Undead | 0% | |
2100/3000 | 200/250 | 15/20 100 |
Physical: -22% Magic: 36% Projectile: 25% |
Close Attack: 70(5) Magical Normal Attack: 50(5) Magical Strong Attack: 100(7) Magical Curse Of Gathering Mark: -95%(4) True Max Health Dmg1 or -50%(4) Dmg2 or -15%(4) Dmg3 or -5%(4) Dmg4 or -2%(4) Dmg5 + CoG Mark Icon, CoG Heal1-5 Curse Of Isolation Mark: -50%(4) True Max Health Dmg1 or -70%(4) Dmg2 or -90%(4) Dmg3 or -150%(4) Dmg4 or -250%(4) Dmg5 + CoI Mark Icon, CoI Heal1-5 Getting Soul: Soul Shield Frenzy: Death Swarm, Frenzy |
CoG Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable CoG Heal1: 65% Max Health over 20s [Rmv]Removable CoG Heal2: 35% Max Health over 20s [Rmv]Removable CoG Heal3: 10% Max Health over 20s [Rmv]Removable CoG Heal4: 4% Max Health over 20s [Rmv]Removable CoG Heal5: 2% Max Health over 20s [Rmv]Removable CoI Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable CoI Heal1: 35% Max Health over 20s [Rmv]Removable CoI Heal2: 50% Max Health over 20s [Rmv]Removable CoI Heal3: 60% Max Health over 20s [Rmv]Removable CoI Heal4: 100% Max Health over 20s [Rmv]Removable CoI Heal5: 170% Max Health over 20s [Rmv]Removable Soul Shield: 250 Shield [AgT]Stacking Type: Aggregates by Target[Rmv]Removable Death Swarm: 4 True Magical Damage [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Ref]Refresh: Resets on Successful Application Frenzy: 25 Move Speed, 20% Damage, 50% Action Speed [inf]Duration: Infinite[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Undead | 0% | |
180 | 180 | 0 1 |
Physical: -22% Magic: 5% Projectile: 15% |
Attack: 43.2(3) Physical Back Step: 67.5(4) Physical Bombing: 108.0(5) Physical Soul Pass: Skeleton Warlord Speed Up Throwing Knife: 43.2(3) Physical |
Skeleton Warlord Speed Up: 4% Move Speed, 1% Action Speed, 2% Physical Resistance, 1% Magical Resistance [AgT]Stacking Type: Aggregates by Target[25x]Maximum Stacks: 25 |
Undead-Skeleton | 0% | |
? | 100 | 0 0 |
Physical: -22% Magic: 5% Projectile: 15% |
Beam Attack: 6.0(7) Physical, 6.0(7) Magical |
0% | |||
2100/3100 | 250/280 | 15/20 100 |
Physical: -22% Magic: 36% Projectile: 25% |
Combo1: 48.0(7)/72.0(7) Physical, 48.0(7)/72.0(7) Magical Combo2: 57.6(7)/86.4(7) Physical, 57.6(7)/86.4(7) Magical Combo3: 70.4(7)/105.6(7) Physical, 70.4(7)/105.6(7) Magical Combo4: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical Combo5: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical Throwing Knives: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical + Paralyze Throwing Knives2: 25.6(3)/38.4(3) Physical, 25.6(3)/38.4(3) Magical + Paralyze Realm Of Domination: Dominated Player Shield: Shield Bone Prison: Dominated Player Explosion: 384.0(7) Physical, 384.0(7) Magical Attack Block Explosion Dmg: 48.0(7) Physical, 48.0(7) Magical |
Paralyze: -15% Move Speed for 15s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Rmv]Removable Dominated Player: ? for 6s [AgT]Stacking Type: Aggregates by Target[6x]Maximum Stacks: 6[Exp]Expiration: Removes Single Stack and Refreshes Duration Shield: Immune to Damage [inf]Duration: Infinite |
Undead-Skeleton | 0% | |
2500/3300 | 320/360 | 12/15 50 |
Physical: -22% Magic: 5% Projectile: 30% |
Attack Slash11: 75.6(6)/96.0(6) Physical Attack Slash12: 75.6(6)/96.0(6) Physical Attack Shoulder Charge: 44.1(6)/56.0(6) Physical Attack Front Slash: 94.5(7)/120.0(7) Physical Attack Front Thrust: 81.9(6)/104.0(6) Physical Attack Rush Thrust: 107.1(7)/136.0(7) Physical Attack Rush Thrust For Soul Slash: 107.1(7)/136.0(7) Physical Attack Long Range Transverse: 100.8(7)/128.0(7) Physical Attack Long Range Vertically: 100.8(7)/128.0(7) Physical Attack Soul Shockwave: 138.6(7)/176.0(7) Physical + Dead Rift Dmg, Dead Rift Move Slow Attack Soul Slash Up: 201.6(7)/256.0(7) Physical Attack Soul Slash Down: 201.6(7)/256.0(7) Physical Debuff Move Speed: -70 Move Speed |
Dead Rift Dmg: 5 Magical Damage [0.3s]Tick interval: 0.3s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Dead Rift Move Slow: -30% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Undead | 0%/10% |