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| Loot is rolled when you open the container or kill the mob. | | Loot is rolled when you open the container or kill the mob. |
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| Whoever opens the loot first or kills the mob first is the person whose luck is used to calculate the drops.<br> | | Whoever opens a container first or deals the killing blow to a monster is the person whose luck is used to calculate the drops. |
| (It is not confirmed if Bard's Unchained Harmony rolls the loot table when it opens the containers.)
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| | Any individual point of Luck contributes to a change in drop chances. |
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| Luck is capped at 500.<br> | | Luck is capped at 500.<br> |
| It is possible to reach the Luck cap:
| | Sources of Luck: |
| | *20 from max level blessing of Blythar. |
| *50 from [[Bard#Perks-0|Bard's Wanderer's Luck]] | | *50 from [[Bard#Perks-0|Bard's Wanderer's Luck]] |
| *150 luck roll from a large [[Potion of Luck]] | | *150 luck roll from a large [[Potion of Luck]] |
| *10 from craftable [[Hands#Craftable_Hands_Armors-0|golden hands]] armor piece | | *10 from craftable [[Hands#Craftable_Hands_Armors-0|golden hands]] armor piece |
| *40 from [[Golden Cloak]] | | *40 from [[Golden Cloak]] (Better than max roll of 20 Luck on normal cloaks) |
| *250 from [[Enchantments#Table_of_Enchantment_Values|max enchantment rolls]] ''on other gear'' | | *250 from [[Enchantments#Table_of_Enchantment_Values|max enchantment rolls]] ''on other gear'' |
| | **50 each on Chest, Legs, Necklace |
| | **25 each on Head, Foot, Ring (x2) |
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| ==Loot Drop Tables and Drop Rate Tables== | | ==Loot Tables and Drop Rate Tables== |
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| Each drop instance makes use of three pieces of information: the Loot Drop table, the Drop Rate table, and the player's Luck. | | Each drop instance makes use of three pieces of information: the Loot table, the Drop Rate table, and the player's Luck. |
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| Loot Drop tables list all possible items for a specific drop instance, and for each item therein it associates a Luck Grade.<br> | | Loot tables list all possible items for a specific drop instance, and for each item therein it associates a Luck Grade.<br> |
| Drop Rate tables assign a "rate" to each Luck Grade; when normalized, these rates represent the probability of getting a drop of that Luck Grade. | | Drop Rate tables assign a "rate" to each Luck Grade; when normalized, these rates represent the probability of getting a drop of that Luck Grade. |
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| Each Luck Grade's drop rate is split evenly between items that share that Luck Grade. This means that items sharing a Loot Drop table and Luck Grade, will always have the same probability of dropping.<br> | | Each Luck Grade's drop rate is split evenly between items that share that Luck Grade. This means that items sharing a Loot Table and Luck Grade, will always have the same probability of dropping.<br> |
| However, be aware that Monsters and Containers can have multiple Loot Drop Tables, each with their own Drop Rate table. See [[Lich#Loot_Tables|Lich]] for example. | | However, be aware that Monsters and Containers can have multiple Loot Tables, each with their own Drop Rate table. See [[Lich#Loot_Tables|Lich]] for example. |
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| A Drop can be rolled more than once, but each roll is independent of the others.<br> | | A Drop can be rolled more than once, but each roll is independent of the others.<br> |
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| ==Luck Scalar== | | ==Luck Scalar== |
| [[Luck#Luck_Scalar|Luck Scalars]] are one piece of information needed to calculate drop probability at X Luck.<br> | | [[Luck#Luck_Scalar|Luck Scalars]] are but one piece of information needed to calculate drop probability at X Luck. |
| The calculation is not a simple multiplication, so do not expect Uniques to be 4.382 times more common at 500 Luck.<br> | | |
| | The calculation is not a simple multiplication, so '''do not expect Uniques to be 4.382 times more common at 500 Luck.''' |
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| The true effect of Luck varies depending on Drop Rate tables. | | The true effect of Luck varies depending on Drop Rate tables. |
| See the [[Luck#Probabilities_from_Luck|Luck/Probabilities from Luck]] subsection for an in-depth explanation of how [[Luck#Luck_Scalar|Luck Scalars]] affect probabilities of drops. | | See the Luck subsection [[Luck#Probabilities_from_Luck|Probabilities from Luck]] for an in-depth explanation of how [[Luck#Luck_Scalar|Luck Scalars]] affect probabilities of drops. |
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| | Additionally, luck works with a hidden property called Luck Grade. While the table below has luck grade colored similar to item rarities, the two properties are not equivalent.<br> |
| | Many loot tables will match Item Rarity one to one with item Luck Grade, but there are exceptions. Don't fall into the trap of thinking luck makes higher ''rarities'' more common; see the [[Cave_Troll#Loot_Tables|Cave Troll's quest drops]] for a counterexample. |
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| <div style="display:inline-block; width:740px; vertical-align:top;"> | | <div style="display:inline-block; width:740px; vertical-align:top;"> |
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| If the Luck Scalar Table and Graph don't cover a Scalar value you wish to see, use the [https://www.desmos.com/calculator/rvig6eeqeb desmos graph]. | | If the Luck Scalar Table and Graph don't cover a Scalar value you wish to see, use the [https://www.desmos.com/calculator/rvig6eeqeb desmos graph]. |
| The desmos graph displays the LaTeX equations which are continuous curves, but keep in mind that fractional values of Luck do not exist. | | The desmos graph displays the LaTeX equations. While the curves are continuous, keep in mind that fractional values of Luck do not exist. |
| </div><div style="display:inline-block; width:500px; height:410px; border-left:20px solid #0000;"> | | </div><div style="display:inline-block; width:500px; height:410px; border-left:20px solid #0000;"> |
| '''Luck Scalar Graph'''<tabber> | | '''Luck Scalar Graph'''<tabber> |
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| # Find the dot product between the Luck Scalar vector at X Luck and the Base Rate.<br>(This is the same as adding up each term from the first step.)<br> | | # Find the dot product between the Luck Scalar vector at X Luck and the Base Rate.<br>(This is the same as adding up each term from the first step.)<br> |
| # For each term in the first step divide by the dot product from the second step to get the new drop rate at X Luck. | | # For each term in the first step divide by the dot product from the second step to get the new drop rate at X Luck. |
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| | <div class="line" style="margin-top:40px; margin-bottom:0px; background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div> |
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| <tabber> | | <tabber> |
| |-|Quest Drop Example= | | |-|Quest Drop Example= |
| The table below is the Drop Rate table of Quest Drops. | | The table below is the Drop Rate table of Quest Drops. |
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| Every monster with a quest drop uses the Drop Rate table.<br>
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| However, depending on the monster's Loot Drop Table, many of the Luck Grade rates will be associated with dropping nothing.
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| And in other instances, like [[Demon_Centaur#250-1|Demon Centaur]], a Luck Grade's rate may be split between two Loot Drops.<br>
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| This will not affect the calculations below, but they will determine an individual item's probability.
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| {| cellspacing="0" class="wikitable" style="text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;" | | {| cellspacing="0" class="wikitable" style="text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;" |
| |- style="background-color:#FFF4;" | | |- style="background-color:#FFF4;" |
| |Luck Grade ||Drop Rate | | |Luck Grade ||Drop Rate |
| |- style="color:rgb(50,50,50);" | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity0">Junk</span> ||<span class="colorrarity0">220</span> | | | style="background-color:#FFF4;" | <span class="colorrarity0">0</span> ||<span class="colorrarity0">220</span> |
| |- style="color:rgb(100,100,100);" | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity1">Poor</span> ||<span class="colorrarity1">250</span> | | | style="background-color:#FFF4;" | <span class="colorrarity1">1</span> ||<span class="colorrarity1">250</span> |
| |- style="color:rgb(222,222,222);" | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity2">Common</span> ||<span class="colorrarity2">200</span> | | | style="background-color:#FFF4;" | <span class="colorrarity2">2</span> ||<span class="colorrarity2">200</span> |
| |- style="color:rgb(98,190,11);" | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity3">Uncommon</span> ||<span class="colorrarity3">150</span> | | | style="background-color:#FFF4;" | <span class="colorrarity3">3</span> ||<span class="colorrarity3">150</span> |
| |- style="color:rgb(74,155,209);" | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity4">Rare</span> ||<span class="colorrarity4">100</span> | | | style="background-color:#FFF4;" | <span class="colorrarity4">4</span> ||<span class="colorrarity4">100</span> |
| |- style="color:rgb(173,90,255);" | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity5">Epic</span> ||<span class="colorrarity5">50</span> | | | style="background-color:#FFF4;" | <span class="colorrarity5">5</span> ||<span class="colorrarity5">50</span> |
| |- style="color:rgb(247,162,45);" | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity6">Legendary</span> ||<span class="colorrarity6">20</span> | | | style="background-color:#FFF4;" | <span class="colorrarity6">6</span> ||<span class="colorrarity6">20</span> |
| |- style="color:rgb(227,216,140);" | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity7">Unique</span> ||<span class="colorrarity7">10</span> | | | style="background-color:#FFF4;" | <span class="colorrarity7">7</span> ||<span class="colorrarity7">10</span> |
| | |- |
| | | style="background-color:#FFF4;" | <span class="colorrarity7">8</span> ||<span class="colorrarity7">0</span> |
| |} | | |} |
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| | Every monster with a quest drop uses this Drop Rate table, however, depending on the monster's Loot Table, most of the Luck Grades will be associated with dropping nothing.<br> |
| | And in other instances, like [[Dire_Wolf#Loot_Tables|Dire Wolf]], a Luck Grade's rate may be split between two or more Loot drops.<br> |
| | This will not affect the calculations below, but they will determine an individual item's probability. |
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| <br> | | <br> |
| <p style="font-size:18px; width:fit-content; border:1px solid #DD952A; border-radius:15px; padding:7px;">Click expand to see the calculations for 0 and 250 Luck.<p> | | <p style="font-size:18px; width:fit-content; border:1px solid #DD952A; border-radius:15px; padding:7px;">Click expand to see the calculations for 0 and 250 Luck.<p> |
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| {\color[RGB]{173, 90, 255}1.000 \cdot \textbf{50} } + | | {\color[RGB]{173, 90, 255}1.000 \cdot \textbf{50} } + |
| {\color[RGB]{247, 162, 45}1.000 \cdot \textbf{20} } + | | {\color[RGB]{247, 162, 45}1.000 \cdot \textbf{20} } + |
| {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{10} } = {\color{violet}1000} }} | | {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{10} } + |
| | {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} } = {\color{violet}1000} }} |
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| {| cellspacing="0" class="wikitable" style="text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;" | | {| cellspacing="0" class="wikitable" style="text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;" |
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| |Luck Grade ||Drop Probability at 0 Luck | | |Luck Grade ||Drop Probability at 0 Luck |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity0">Junk</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}1.000 \cdot \textbf{220} } }{ {\color{violet}1000} }=22\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity0">0</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}1.000 \cdot \textbf{220} } }{ {\color{violet}1000} }=22\%}} |
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| | | style="background-color:#FFF4;" | <span class="colorrarity1">1</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}1.000 \cdot \textbf{250} } }{ {\color{violet}1000} }=25\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity1">Poor</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}1.000 \cdot \textbf{250} } }{ {\color{violet}1000} }=25\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity2">2</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}1.000 \cdot \textbf{200} } }{ {\color{violet}1000} }=20\%}} |
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| | style="background-color:#FFF4;" | <span class="colorrarity2">Common</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}1.000 \cdot \textbf{200} } }{ {\color{violet}1000} }=20\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity3">3</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1000} }=15\%}} |
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| | style="background-color:#FFF4;" | <span class="colorrarity3">Uncommon</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1000} }=15\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity4">4</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}1.000 \cdot \textbf{100} } }{ {\color{violet}1000} }=10\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity4">Rare</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}1.000 \cdot \textbf{100} } }{ {\color{violet}1000} }=10\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity5">5</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}1.000 \cdot \textbf{50} } }{ {\color{violet}1000} }=5\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity5">Epic</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}1.000 \cdot \textbf{50} } }{ {\color{violet}1000} }=5\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity6">6</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}1.000 \cdot \textbf{20} } }{ {\color{violet}1000} }=2\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity6">Legendary</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}1.000 \cdot \textbf{20} } }{ {\color{violet}1000} }=2\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity7">7</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{10} } }{ {\color{violet}1000} }=1\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity7">Unique</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{10} } }{ {\color{violet}1000} }=1\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity7">8</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} } }{ {\color{violet}1000} }=0\%}} |
| |} | | |} |
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| {\color[RGB]{173, 90, 255}3.125 \cdot \textbf{50} } + | | {\color[RGB]{173, 90, 255}3.125 \cdot \textbf{50} } + |
| {\color[RGB]{247, 162, 45}3.441 \cdot \textbf{20} } + | | {\color[RGB]{247, 162, 45}3.441 \cdot \textbf{20} } + |
| {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{10} } = {\color{violet}1227.42} }} | | {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{10} }+ |
| | {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} } = {\color{violet}1227.42} }} |
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| {| cellspacing="0" class="wikitable" style="text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;" | | {| cellspacing="0" class="wikitable" style="text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;" |
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| |Luck Grade ||Drop Probability at 250 Luck | | |Luck Grade ||Drop Probability at 250 Luck |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity0">Junk</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.750 \cdot \textbf{220} } }{ {\color{violet}1227.42} }=13.443\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity0">0</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.750 \cdot \textbf{220} } }{ {\color{violet}1227.42} }=13.443\%}} |
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| | | style="background-color:#FFF4;" | <span class="colorrarity1">1</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.750 \cdot \textbf{250} } }{ {\color{violet}1227.42} }=15.276\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity1">Poor</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.750 \cdot \textbf{250} } }{ {\color{violet}1227.42} }=15.276\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity2">2</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.875 \cdot \textbf{200} } }{ {\color{violet}1227.42} }=14.258\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity2">Common</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.875 \cdot \textbf{200} } }{ {\color{violet}1227.42} }=14.258\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity3">3</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1227.42} }=12.221\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity3">Uncommon</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1227.42} }=12.221\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity4">4</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}2.878 \cdot \textbf{100} } }{ {\color{violet}1227.42} }=23.448\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity4">Rare</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}2.878 \cdot \textbf{100} } }{ {\color{violet}1227.42} }=23.448\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity5">5</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.125 \cdot \textbf{50} } }{ {\color{violet}1227.42} }=12.868\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity5">Epic</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.125 \cdot \textbf{50} } }{ {\color{violet}1227.42} }=12.868\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity6">6</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}3.441 \cdot \textbf{20} } }{ {\color{violet}1227.42} }=5.607\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity6">Legendary</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}3.441 \cdot \textbf{20} } }{ {\color{violet}1227.42} }=5.607\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity7">7</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{10} } }{ {\color{violet}1227.42} }=2.880\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity7">Unique</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{10} } }{ {\color{violet}1227.42} }=2.880\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity7">8</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} } }{ {\color{violet}1227.42} }=0\%}} |
| |} | | |} |
| </div></div> | | </div></div> |
| <br><br>
| | <br> |
| Using the Luck Scalars at 500 Luck, the dot product is | | Using the Luck Scalars at 500 Luck, the dot product is |
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| {\color[RGB]{173, 90, 255}3.881 \cdot \textbf{50} } + | | {\color[RGB]{173, 90, 255}3.881 \cdot \textbf{50} } + |
| {\color[RGB]{247, 162, 45}4.257 \cdot \textbf{20} } + | | {\color[RGB]{247, 162, 45}4.257 \cdot \textbf{20} } + |
| {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{10} } = {\color{violet}1208.51} }} | | {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{10} } + |
| | {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} } = {\color{violet}1208.51} }} |
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| {| cellspacing="0" class="wikitable" style="text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;" | | {| cellspacing="0" class="wikitable" style="text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;" |
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| |Luck Grade ||Drop Probability at 500 Luck | | |Luck Grade ||Drop Probability at 500 Luck |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity0">Junk</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.500 \cdot \textbf{220} } }{ {\color{violet}1208.51} }=9.102\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity0">0</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.500 \cdot \textbf{220} } }{ {\color{violet}1208.51} }=9.102\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity1">Poor</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.500 \cdot \textbf{250} } }{ {\color{violet}1208.51} }=10.343\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity1">1</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.500 \cdot \textbf{250} } }{ {\color{violet}1208.51} }=10.343\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity2">Common</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.750 \cdot \textbf{200} } }{ {\color{violet}1208.51} }=12.412\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity2">2</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.750 \cdot \textbf{200} } }{ {\color{violet}1208.51} }=12.412\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity3">Uncommon</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1208.51} }=12.412\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity3">3</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1208.51} }=12.412\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity4">Rare</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}3.505 \cdot \textbf{100} } }{ {\color{violet}1208.51} }=29.003\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity4">4</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}3.505 \cdot \textbf{100} } }{ {\color{violet}1208.51} }=29.003\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity5">Epic</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.881 \cdot \textbf{50} } }{ {\color{violet}1208.51} }=16.057\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity5">5</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.881 \cdot \textbf{50} } }{ {\color{violet}1208.51} }=16.057\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity6">Legendary</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}4.257 \cdot \textbf{20} } }{ {\color{violet}1208.51} }=7.045\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity6">6</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}4.257 \cdot \textbf{20} } }{ {\color{violet}1208.51} }=7.045\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity7">Unique</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{10} } }{ {\color{violet}1208.51} }=3.626\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity7">7</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{10} } }{ {\color{violet}1208.51} }=3.626\%}} |
| | |- |
| | | style="background-color:#FFF4;" | <span class="colorrarity7">8</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} } }{ {\color{violet}1208.51} }=0\%}} |
| |} | | |} |
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|
| The table below is the Drop Rate table of the Gold Coin Chest. | | The table below is the Drop Rate table of the Gold Coin Chest. |
|
| |
| The Loot Drop table is rather simple. At Luck Grade 0, "Junk", you get nothing. At Luck Grade 2, "Common", you get 1x Gold Coin Chest.
| |
|
| |
| Notice that despite the [[Gold Coin Chest]]'s item rarity being unique, its Luck Grade is actually Common.<br>
| |
| Item Rarity does not equal Luck Grade, despite the two being equal for most items.
| |
| {| cellspacing="0" class="wikitable" style="text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;" | | {| cellspacing="0" class="wikitable" style="text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;" |
| |- style="background-color:#FFF4;" | | |- style="background-color:#FFF4;" |
| |Luck Grade ||Drop Rate | | |Luck Grade ||Drop Rate |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity0">Junk</span> ||<span class="colorrarity0">99900</span> | | | style="background-color:#FFF4;" | <span class="colorrarity0">0</span> ||<span class="colorrarity0">99900</span> |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity1">Poor</span> ||<span class="colorrarity1">0</span> | | | style="background-color:#FFF4;" | <span class="colorrarity1">1</span> ||<span class="colorrarity1">0</span> |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity2">Common</span> ||<span class="colorrarity2">100</span> | | | style="background-color:#FFF4;" | <span class="colorrarity2">2</span> ||<span class="colorrarity2">100</span> |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity3">Uncommon</span> ||<span class="colorrarity3">0</span> | | | style="background-color:#FFF4;" | <span class="colorrarity3">3</span> ||<span class="colorrarity3">0</span> |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity4">Rare</span> ||<span class="colorrarity4">0</span> | | | style="background-color:#FFF4;" | <span class="colorrarity4">4</span> ||<span class="colorrarity4">0</span> |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity5">Epic</span> ||<span class="colorrarity5">0</span> | | | style="background-color:#FFF4;" | <span class="colorrarity5">5</span> ||<span class="colorrarity5">0</span> |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity6">Legendary</span> ||<span class="colorrarity6">0</span> | | | style="background-color:#FFF4;" | <span class="colorrarity6">6</span> ||<span class="colorrarity6">0</span> |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity7">Unique</span> ||<span class="colorrarity7">0</span> | | | style="background-color:#FFF4;" | <span class="colorrarity7">7</span> ||<span class="colorrarity7">0</span> |
| | |- |
| | | style="background-color:#FFF4;" | <span class="colorrarity7">8</span> ||<span class="colorrarity7">0</span> |
| |} | | |} |
| | |
| | The Loot Table for the Gold Coin Chest is rather simple. At Luck Grade 0 you get nothing. At Luck Grade 2 you get 1 Gold Coin Chest. |
| | |
| | Notice that despite the [[Gold Coin Chest]]'s item rarity being 7, its Luck Grade is actually 2.<br> |
| | Despite the being equal for most items, Item Rarity does not equal Luck Grade. |
| | |
| <br> | | <br> |
| <p style="font-size:18px; width:fit-content; border:1px solid #DD952A; border-radius:15px; padding:7px;">Click expand to see the calculations for 0 and 250 Luck.<p> | | <p style="font-size:18px; width:fit-content; border:1px solid #DD952A; border-radius:15px; padding:7px;">Click expand to see the calculations for 0 and 250 Luck.<p> |
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| {\color[RGB]{173, 90, 255}1.000 \cdot \textbf{0} } + | | {\color[RGB]{173, 90, 255}1.000 \cdot \textbf{0} } + |
| {\color[RGB]{247, 162, 45}1.000 \cdot \textbf{0} } + | | {\color[RGB]{247, 162, 45}1.000 \cdot \textbf{0} } + |
| | {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} } + |
| {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} } = {\color{violet}100000} }} | | {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} } = {\color{violet}100000} }} |
|
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| |Luck Grade ||Drop Probability at 0 Luck | | |Luck Grade ||Drop Probability at 0 Luck |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity0">Junk</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}1.000 \cdot \textbf{99900} } }{ {\color{violet}100000} }=99.9\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity0">0</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}1.000 \cdot \textbf{99900} } }{ {\color{violet}100000} }=99.9\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity1">Poor</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity1">1</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity2">Common</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}1.000 \cdot \textbf{100} } }{ {\color{violet}100000} }=0.1\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity2">2</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}1.000 \cdot \textbf{100} } }{ {\color{violet}100000} }=0.1\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity3">Uncommon</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity3">3</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity4">Rare</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity4">4</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity5">Epic</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity5">5</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity6">Legendary</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity6">6</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity7">Unique</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity7">7</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}} |
| | |- |
| | | style="background-color:#FFF4;" | <span class="colorrarity7">8</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}} |
| |} | | |} |
|
| |
|
| | <br> |
| Using the Luck Scalars at 250 Luck, the dot product is | | Using the Luck Scalars at 250 Luck, the dot product is |
|
| |
|
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| {\color[RGB]{173, 90, 255}3.159 \cdot \textbf{0} } + | | {\color[RGB]{173, 90, 255}3.159 \cdot \textbf{0} } + |
| {\color[RGB]{247, 162, 45}3.441 \cdot \textbf{0} } + | | {\color[RGB]{247, 162, 45}3.441 \cdot \textbf{0} } + |
| | {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} } + |
| {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} } = {\color{violet}75012.5} }} | | {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} } = {\color{violet}75012.5} }} |
|
| |
|
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| |Luck Grade ||Drop Probability at 250 Luck | | |Luck Grade ||Drop Probability at 250 Luck |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity0">Junk</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.750 \cdot \textbf{99900} } }{ {\color{violet}75012.5} }=99.883\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity0">0</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.750 \cdot \textbf{99900} } }{ {\color{violet}75012.5} }=99.883\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity1">Poor</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.750 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity1">1</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.750 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity2">Common</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.875 \cdot \textbf{100} } }{ {\color{violet}75012.5} }=0.117\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity2">2</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.875 \cdot \textbf{100} } }{ {\color{violet}75012.5} }=0.117\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity3">Uncommon</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity3">3</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity4">Rare</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}2.878 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity4">4</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}2.878 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity5">Epic</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.159 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity5">5</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.159 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity6">Legendary</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}3.441 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity6">6</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}3.441 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity7">Unique</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity7">7</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}} |
| | |- |
| | | style="background-color:#FFF4;" | <span class="colorrarity7">8</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}} |
| |} | | |} |
| </div></div> | | </div></div> |
| <br><br>
| | <br> |
| Using the Luck Scalars at 500 Luck, the dot product is | | Using the Luck Scalars at 500 Luck, the dot product is |
|
| |
|
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| {\color[RGB]{173, 90, 255}3.881 \cdot \textbf{0} } + | | {\color[RGB]{173, 90, 255}3.881 \cdot \textbf{0} } + |
| {\color[RGB]{247, 162, 45}4.257 \cdot \textbf{0} } + | | {\color[RGB]{247, 162, 45}4.257 \cdot \textbf{0} } + |
| | {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} } + |
| {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} } = {\color{violet}50025} }} | | {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} } = {\color{violet}50025} }} |
|
| |
|
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| |Luck Grade ||Drop Probability at 500 Luck | | |Luck Grade ||Drop Probability at 500 Luck |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity0">Junk</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.500 \cdot \textbf{99900} } }{ {\color{violet}50025} }=99.850\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity0">0</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.500 \cdot \textbf{99900} } }{ {\color{violet}50025} }=99.850\%}} |
| | |- |
| | | style="background-color:#FFF4;" | <span class="colorrarity1">1</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.500 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity1">Poor</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.500 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity2">2</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.750 \cdot \textbf{100} } }{ {\color{violet}50025} }=0.150\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity2">Common</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.750 \cdot \textbf{100} } }{ {\color{violet}50025} }=0.150\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity3">3</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity3">Uncommon</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity4">4</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}3.505 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity4">Rare</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}3.505 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity5">5</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.881 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity5">Epic</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.881 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity6">6</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}4.257 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity6">Legendary</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}4.257 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity7">7</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}} |
| |- | | |- |
| | style="background-color:#FFF4;" | <span class="colorrarity7">Unique</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity7">8</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}} |
| |} | | |} |
| | |
| </tabber> | | </tabber> |
| | |
| | <div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div> |
|
| |
|
| It's worth noting that you can calculate probability at X Luck from either the Drop Rate table ''or'' the Drop Probability at 0 Luck table.<br> | | It's worth noting that you can calculate probability at X Luck from either the Drop Rate table ''or'' the Drop Probability at 0 Luck table.<br> |
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|
| |
|
| The wiki does not display the Drop Rate tables themselves, however it does show the alternative. | | The wiki does not display the Drop Rate tables themselves, however it does show the alternative. |
| | |
| | <div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div> |
| | |
| | ==How to Use Wiki Tables and Graphs== |
| | On loose loot, monster, and prop pages the wiki displays graphs and tables showcasing the effect of luck on specific luck grades and loot tables.<br> |
| | The meaning of these graphs can be obtuse so we will walk through an example using the graphs and (partial) tables of the Inferno Treasure Hoard. |
| | |
| | ===Graphs=== |
| | For each luck value "X" the graph displays the ratio between the probability of a specific luck grade at X luck over the probability of that same luck grade at 0 luck.<br> |
| | Not only does this visualize the effect luck has on probabilities, these ratios can be used to calculate probabilities of specific items and luck grades. |
| | |
| | To see how probabilities at X luck are calculated see the following section: [[Luck#Probabilities from Luck|Probabilities from Luck]]. |
| | |
| | <div style="display:inline-block; vertical-align:top; min-width:550px; width:55%; margin-right:40px;"> |
| | {{#widget:DatasetsChart|uniqueId=Hoardtreasure_HR3|datasets={"labels":[0, 25, 50, 75, 100, 125, 150, 175, 200, 225, 250, 275, 300, 325, 350, 375, 400, 425, 450, 475, 500],"datasets":[{"label":"2","data":[1.0, 0.84902, 0.739258, 0.657067, 0.592511, 0.541233, 0.498804, 0.46412, 0.434549, 0.409781, 0.388129, 0.369863, 0.353686, 0.339913, 0.327543, 0.317101, 0.307695, 0.299859, 0.29273, 0.286992, 0.281855],"borderColor":"#DEDEDE","backgroundColor":"#DEDEDEAA"},{"label":"3","data":[1.0, 0.859332, 0.758213, 0.682312, 0.623696, 0.577007, 0.539248, 0.508346, 0.482832, 0.461465, 0.443576, 0.428578, 0.416101, 0.405624, 0.397022, 0.390038, 0.384619, 0.380532, 0.377716, 0.376136, 0.375806],"borderColor":"#62BE0B","backgroundColor":"#62BE0BAA"},{"label":"4","data":[1.0, 1.069009, 1.119123, 1.156519, 1.185646, 1.208831, 1.227867, 1.243414, 1.256328, 1.267184, 1.276612, 1.28445, 1.291163, 1.296779, 1.301836, 1.305849, 1.309243, 1.312074, 1.31445, 1.316101, 1.317201],"borderColor":"#4A9BD1","backgroundColor":"#4A9BD1AA"},{"label":"5","data":[1.0, 1.100804, 1.172956, 1.227479, 1.269845, 1.30346, 1.330864, 1.353216, 1.372208, 1.388088, 1.401257, 1.412595, 1.422235, 1.430634, 1.437221, 1.443142, 1.448091, 1.45173, 1.454583, 1.456776, 1.458504],"borderColor":"#AD5AFF","backgroundColor":"#AD5AFFAA"},{"label":"6","data":[1.0, 1.13174, 1.226789, 1.29844, 1.354044, 1.398666, 1.43386, 1.463527, 1.48857, 1.508992, 1.526345, 1.54074, 1.553723, 1.564084, 1.573002, 1.580436, 1.586554, 1.591385, 1.595093, 1.597827, 1.599808],"borderColor":"#F7A22D","backgroundColor":"#F7A22DAA"}]}|title=Treasure Hoard HR3 Luck's Effect on Each Luck Grade|yAxisLabel=Probability at X Luck / Probability at 0 Luck|xAxisLabel=Luck}}</div> |
| | |
| | Note that you can choose which luck grades are displayed by toggling the luck grade in the legend. Simply click on them to disable and enable the luck grade curve. |
| | |
| | ===Table: Summaries=== |
| | Loot Summaries present basic sums of probabilities in loot table grouped by rarities and item types.<br> |
| | They ignore properties like luck grades, however, so beware that you cannot always use the ratios in the luck effect graph to get specific probabilities for a rarity/type. |
| | |
| | In the case of the TreasureHoardHR3, however, rarity matches luck grade one to one, so we can go between luck 0 summaries and luck 150 summaries simply by applying the proper ratios.<br> |
| | Applying the ratio for luck 150 to the legend rarity we get: {{#tag:math|\color{White} 1.43386 \cdot 2.5\% = 3.58465\%}}, which matches the tables below. |
| | |
| | <div style="display:inline-block; vertical-align:top; margin-right:40px;"> |
| | <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="border-collapse:collapse; text-shadow:0px 0px 4px #000; text-align:center; vertical-align:middle;"> |
| | <caption>Loot Summary at 0 Luck</caption> |
| | <tr><th style="min-width:66px; background:linear-gradient(to top right,#EEE3 48%,#A2A9B1 50%,#EEE3 52%)"><div style="margin-left:2em;text-align:right">Type</div><div style="margin-right:2em;text-align:left">Rarity</div></th><th>Misc<br>100%</th></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity2">Common<br>15%</span></td><td><span class="colorrarity2">15.0%</span></td></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity3">Uncommon<br>20.5%</span></td><td><span class="colorrarity3">20.5%</span></td></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity4">Rare<br>45%</span></td><td><span class="colorrarity4">45.0%</span></td></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity5">Epic<br>17%</span></td><td><span class="colorrarity5">17.0%</span></td></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity6">Legend<br>2.5%</span></td><td><span class="colorrarity6">2.5%</span></td></tr></table></div> |
| | <div style="display:inline-block; vertical-align:top; margin-right:40px;"> |
| | <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="border-collapse:collapse; text-shadow:0px 0px 4px #000; text-align:center; vertical-align:middle;"> |
| | <caption>Loot Summary at 150 Luck</caption> |
| | <tr><th style="min-width:66px; background:linear-gradient(to top right,#EEE3 48%,#A2A9B1 50%,#EEE3 52%)"><div style="margin-left:2em;text-align:right">Type</div><div style="margin-right:2em;text-align:left">Rarity</div></th><th>Misc<br>100%</th></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity2">Common<br>7.48%</span></td><td><span class="colorrarity2">7.4821%</span></td></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity3">Uncommon<br>11.05%</span></td><td><span class="colorrarity3">11.0546%</span></td></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity4">Rare<br>55.25%</span></td><td><span class="colorrarity4">55.254%</span></td></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity5">Epic<br>22.62%</span></td><td><span class="colorrarity5">22.6247%</span></td></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity6">Legend<br>3.58%</span></td><td><span class="colorrarity6">3.5846%</span></td></tr></table></div> |
| | |
| | ===Table: Loot Table=== |
| | Loot Tables are sorted alphanumerically by item name.<br> |
| | These tables only display items that ''can'' drop, they won't display entries for dropping nothing.<br> |
| | In cases where a table can drop nothing it is best to look at the luck effect graph and loot summary to see if there are any "nothing" drops. |
| | |
| | <table cellspacing="0" class="wikitable stripedtable sortable jquery-tablesorter mw-collapsible" style="border-collapse:collapse; text-align:center; vertical-align:middle;"> |
| | <caption>Loot Table</caption> |
| | <tr><th>Name</th><th>Type</th><th class="tooltip"><u>Luck Grade</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Luck Grades present on the graph but missing in the column below are associated with dropping nothing.</span></th><th>Rarity</th><th>Item Count</th><th>Probability</th></tr> |
| | <tr style="border-top: 2.5px solid #b4bbc2;"><td rowspan="5">{{Iconbox|Ancient Scroll|image=Ancient Scroll.png|size=x60px|rarity=2}}</td><td>[[Misc]]</td><td><b><span class="colorrarity2">2</span></b></td><td><span class="colorrarity2">Common</span></td><td>1</td><td>0.5%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity3">3</span></b></td><td><span class="colorrarity3">Uncommon</span></td><td>1</td><td>0.6833%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity4">4</span></b></td><td><span class="colorrarity4">Rare</span></td><td>1</td><td>1.5%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity5">5</span></b></td><td><span class="colorrarity5">Epic</span></td><td>1</td><td>0.5667%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity6">6</span></b></td><td><span class="colorrarity6">Legendary</span></td><td>1</td><td>0.0833%</td></tr> |
| | <tr style="border-top: 2.5px solid #b4bbc2;"><td rowspan="5">{{Iconbox|Blue Sapphire|image=Blue Sapphire.png|size=x60px|rarity=2}}</td><td>[[Misc]]</td><td><b><span class="colorrarity2">2</span></b></td><td><span class="colorrarity2">Common</span></td><td>1</td><td>0.5%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity3">3</span></b></td><td><span class="colorrarity3">Uncommon</span></td><td>1</td><td>0.6833%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity4">4</span></b></td><td><span class="colorrarity4">Rare</span></td><td>1</td><td>1.5%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity5">5</span></b></td><td><span class="colorrarity5">Epic</span></td><td>1</td><td>0.5667%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity6">6</span></b></td><td><span class="colorrarity6">Legendary</span></td><td>1</td><td>0.0833%</td></tr> |
| | <tr style="border-top: 2.5px solid #b4bbc2;"><td rowspan="5">{{Iconbox|Ceremonial Dagger|image=Ceremonial Dagger.png|size=x60px|rarity=2}}</td><td>[[Misc]]</td><td><b><span class="colorrarity2">2</span></b></td><td><span class="colorrarity2">Common</span></td><td>1</td><td>0.5%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity3">3</span></b></td><td><span class="colorrarity3">Uncommon</span></td><td>1</td><td>0.6833%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity4">4</span></b></td><td><span class="colorrarity4">Rare</span></td><td>1</td><td>1.5%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity5">5</span></b></td><td><span class="colorrarity5">Epic</span></td><td>1</td><td>0.5667%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity6">6</span></b></td><td><span class="colorrarity6">Legendary</span></td><td>1</td><td>0.0833%</td></tr> |
| | <tr style="border-top: 2.5px solid #b4bbc2;"><td rowspan="5">{{Iconbox|Diamond|image=Diamond.png|size=x60px|rarity=2}}</td><td>[[Misc]]</td><td><b><span class="colorrarity2">2</span></b></td><td><span class="colorrarity2">Common</span></td><td>1</td><td>0.5%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity3">3</span></b></td><td><span class="colorrarity3">Uncommon</span></td><td>1</td><td>0.6833%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity4">4</span></b></td><td><span class="colorrarity4">Rare</span></td><td>1</td><td>1.5%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity5">5</span></b></td><td><span class="colorrarity5">Epic</span></td><td>1</td><td>0.5667%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity6">6</span></b></td><td><span class="colorrarity6">Legendary</span></td><td>1</td><td>0.0833%</td></tr> |
| | <tr><td colspan="6">...</td></tr></table> |
| | |
| | ===Example: Royal Diamond at 150 Luck=== |
| | Suppose we are interested in the Royal Diamond and we want to caculate what the probability is for 150 luck.<br> |
| | We only need three pieces of information to calculate this: the luck grade, the probability at luck 0, and the ratio at luck 150. |
| | |
| | First, we find the luck grade of the Royal Diamond: 6.<br> |
| | Next, since the loot table presents probabilities at luck 0, we simply look up the probability for the Royal Diamond: 0.0833%.<br> |
| | And lastly, we look at the graph for luck grade 6 at luck 150: 1.43386. |
| | |
| | Combining all of this, we find that the probability of the Royal Diamond at 150 luck becomes {{#tag:math|\color{White} 1.43386 \cdot 0.0833\% = 0.1194\%}} |
| | |
| | ===Table: Drop Source Table=== |
| | Drop Source Tables are displayed on item pages. For example, below is the drop source table for the Viola. |
| | |
| | If an item has any drop source from loose loote, monsters, or props, the table will show all possible sources, otherwise it will instead say that nothing drops that item.<br> |
| | The table rows are sorted by total expected value per source, i.e. the sum of <code>count * probability</code> for each source's subrow. |
| | |
| | <table cellspacing="0" class="wikitable stripedtable sortable jquery-tablesorter mw-collapsible" style="border-collapse:collapse; text-align:center"> |
| | <caption>Drop Source Table</caption> |
| | <tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by Total Expected Value in Descending Order<br>Sum of all (Count * Probability)</span></th><th style="width:20%">Type</th><th style="width:20%">Count</th><th style="width:20%">Probability</th></tr> |
| | <tr style="border-top: 2.5px solid #b4bbc2"><td rowspan="1">{{Iconbox|Weapon SkullRoom|image=Weapon SkullRoom.png|size=x60px|rarity=2}}</td><td rowspan="1">[[Loose Loot]]</td><td>1</td><td>0.2778%</td></tr> |
| | <tr style="border-top: 2.5px solid #b4bbc2"><td rowspan="1">{{Iconbox|Frost Wyvern#Elite|image=Frost Wyvern.png|size=x100px|rarity=Elite}}</td><td rowspan="1">[[Monster]]</td><td>1</td><td>0.1667%</td></tr> |
| | <tr style="border-top: 2.5px solid #b4bbc2"><td rowspan="1">{{Iconbox|Weapon GoldenRoom|image=Weapon GoldenRoom.png|size=x60px|rarity=2}}</td><td rowspan="1">[[Loose Loot]]</td><td>1</td><td>0.0444%</td></tr></table> |