From Dark and Darker Wiki
(Changing Template to use structure that works with the new Item Data.) |
(Added gear score) |
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<includeonly> | <includeonly><!-- | ||
-->{{Infobox | -->{{Infobox | ||
|name ={{{1}}} | |name ={{{1}}} | ||
|image ={{#if:{{ | |image ={{#if:{{Weapon Data|{{{1}}}|iscraftableby}}{{Weapon Data|{{{1}}}|artifactpower}}|{{{1}}}|{{{1}}} {{{2}}}}} | ||
|rarity ={{{2}}} | |rarity ={{{2}}} | ||
|stats ={{ | |size ={{IconboxInventorySize|Weapon Data|{{{1}}}}} | ||
|stats ={{#arraydefine:stats|{{Weapon Data|{{{1}}}|stats|allstats}}}}<!-- | |||
-->{{#loop:i|0|{{#arraysize:stats}}<!-- | |||
-->|<nowiki/>{{#vardefine:stat|{{ #arrayindex:stats | {{ #var:i }}}}}}<!-- | |||
-->{{#ifeq:{{ #var:i }}|0||,}}<!-- | |||
-->{{#var:stat}} <!-- | |||
-->{{#if:{{#vardefineecho:weapon_stat|{{Weapon Data|{{{1}}}|stats|{{#var:stat}}}}}}<!-- | |||
-->|{{#var:weapon_stat}}<!-- | |||
-->|{{Weapon Data|{{{1}}}|stats|{{#var:stat}} {{{2}}}}}}}}} | |||
|special ={{Weapon Data|{{{1}}}|artifactpower}} | |||
|classes ={{Weapon Data|{{{1}}}|classes}} | |||
|special ={{ | |enchantments ={{#if:{{#vardefineecho:numenchants|{{Weapon Data|{{{1}}}|numenchants|{{{2}}}}}}}|{{#var:numenchants}}}} | ||
|classes ={{ | |handtype ={{Weapon Data|{{{1}}}|handtype}} | ||
| | |slottype ={{Weapon Data|{{{1}}}|slottype}} | ||
|weapontype ={{#replace:{{Weapon Data|{{{1}}}|types|all}}|,|, }} | |||
|handtype ={{ | |quiversize ={{#if:{{Weapon Data|{{{1}}}|Types|bow}}<!-- | ||
|slottype ={{ | -->|{{Weapon Data|{{{1}}}|maxammocount}} }} | ||
|weapontype ={{ | |hitbox ={{Weapon Data|{{{1}}}|hitbox|height}}x{{Weapon Data|{{{1}}}|hitbox|width}}x{{Weapon Data|{{{1}}}|hitbox|depth}} | ||
|quiversize ={{ | |projectilespeed={{Weapon Data|{{{1}}}|initialprojectilespeed}} | ||
|hitbox ={{ | |description ={{Weapon Data|{{{1}}}|flavortext}} | ||
|projectilespeed={{ | |itemachieve ={{Weapon Data|{{{1}}}|AP|{{{2}}}}} | ||
|description ={{ | |invslots ={{Weapon Data|{{{1}}}|invslots}} | ||
|invslots ={{ | |gearscore ={{Weapon Data|{{{1}}}|GearScore|{{{2}}}}} | ||
|sellprice ={{Weapon Data|{{{1}}}|SellPrices|{{{2}}}}} | |||
|nomargin =1 | |nomargin =1 | ||
|nofloat =1 | |nofloat =1 | ||
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<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
{{GenerateWeaponInfobox|Arming Sword|1}} | {{GenerateWeaponInfobox|Arming Sword|1}} | ||
{{GenerateWeaponInfobox|Crossbow|4}} | |||
{{GenerateWeaponInfobox|Demon's Glee|5}} | |||
{{GenerateWeaponInfobox|Fulgor|7}} | {{GenerateWeaponInfobox|Fulgor|7}} | ||
</table> | </table> | ||
</noinclude> | </noinclude> |
Latest revision as of 23:12, 28 October 2024
Auto creates weapon infobox
Example
{{GenerateWeaponInfobox|<weapon name>|<rarity number>}}
{{GenerateWeaponInfobox|Arming Sword|1}}
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Physical Base Weapon Damage 43~44
-
-
Armor Penetration 30%
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-
Move Speed -50
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Up to 2 extra enchantments
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Weapon Type:
Crossbow
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
9.07x34.63x47.05
Gear Score:
60
Sell Price:
36
Item Achieve:
12
A powerful mechanical weapon, a single-shot crossbow with a crank that's very abrasive to the hand.
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Physical Base Weapon Damage 28
-
-
Move Speed -15
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-
Magical Base Weapon Damage 1
-
-
Up to 4 extra enchantments
-
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
55.82x7.53x5.89
Gear Score:
54
Sell Price:
60
Item Achieve:
9
A blade fused with unholy blood is said to become almost sentient, craving destruction.
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Physical Base Weapon Damage 50~52
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-
Move Speed -30
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Up to 5 extra enchantments
-
-
Successful weapon attacks summon a thunderbolt to strike the target dealing 20 Lightning Magical Base Damage (100% Scaling) and causing them to suffer -20% Move Speed Bonus for 1 second.
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Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.41x17.14x2.42
Gear Score:
175
Sell Price:
120
Item Achieve:
40
Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.