From Dark and Darker Wiki

m (Made gear columns a static percentage width of the graph. Removed cell borders between min and max values. Made Min values align right and Max values align left.)
(→‎Table of Enchantment Values: Removed outdated unique enchantment note.)
 
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<metadesc>Dark and Darker Wiki Enchantments Guide: Enchant stats and roll ranges</metadesc>
<metadesc>Dark and Darker Wiki Enchantments Guide: Enchant stats and roll ranges</metadesc>
Page is currently up to date for: {{:TODO|Enchantments}}
{{UpdateStatus|Enchantment Data}}
{{MechanicsBar}}




Note that most enchants also exist as stats which are listed below and can be found directly in the [[Stats]] page.  
 
 
 
 
Formally called Random Attributes, enchantments are random stat modifiers which appear on gear of Uncommon (green) rarity or higher in addition to the primary stats which always appear on the Poor (grey) and Common (white) versions.
 
Note that most enchants also exist as stats which are listed below and can be found directly in the [[Stats]] page.
 
==General==
Upon the item being generated, an enchantment as well as an enchantment value will be randomly selected for each enchantment slot available for that item.
Which enchantments can be rolled as well as what range of values can be rolled depend on the item type as well as the enchantment itself.
See [[#Table of Enchantment Values]] for all possible enchantments and enchantment values.
 
There are additional restrictions to which enchantments may be rolled:
*Primary stats can't be rolled as enchantments e.g. a [[Padded Tunic]] (which always has Strength on it) cannot roll a Strength enchantment even though [[chest]]s in general may do so.
*Enchantments can't be rolled twice on the same item e.g. no item will have two Will enchantments on it.
 
Note that attribute names are quite specific e.g. "Move Speed" being a primary stat on [[Foot|boots]] does not prevent "Additional Move Speed" from being rolled on them as they are considered different attributes.
 
Generally, Uncommon items will have 1 enchantment, and the number of enchantments will increase by 1 per rarity level. [[Crafting|Craftable gear]] breaks this rule, instead starting at 2 enchantments for Uncommon items and then also increasing by 1 per rarity.
 
Note that "nothing" is not a possible enchantment; items will always have the maximum number of enchantments possible.
 
Only positive values can be rolled - no zero or negative values will appear.
 
Each enchantment modifies just 1 stat - no hybrid enchantments or +Stat A/-Stat B enchantments exist.
 
==Socketing==
Users may choose to replace an existing enchantment with a new one using a particular gem, such as an [[Emerald]] for Physical Damage Reduction.
 
===Socketing Costs===
When socketing a gem into an item to receive another enchantment, the following gold costs are required as payment.
{{#invoke:Enchantments|draw_socket_cost_table|gem}}
 
==Table of Enchantment Values==
Note that regular (Base) enchantments may have different minimum and maximum roll ranges than if the same enchantment is socketed.
 
<tabber>
|-|Base=
<div style="max-height: 80vh; overflow-y: auto; overflow-x: auto;">
{{#invoke:Enchantments|draw_roll_range_table|base}}
</div>
|-|Gem Socketed=
<div style="max-height: 80vh; overflow-y: auto; overflow-x: auto;">
{{#invoke:Enchantments|draw_roll_range_table|gem}}
</div>
</tabber>
 
<code>Max Total Possible = MAX(1H Shield + 1H Weapon, 2 * 1H Weapon, 2H Physical, 2H Magical, 2H Hybrid) + Head + Chest + Legs + Hands + Foot + Cloak + Necklace) + 2*Ring</code>
 
 
 
 
Data is automatically updated and can be found in a JSON format at [[Data:Enchantments.json]]
 
==Enchantment Stats==
==Enchantment Stats==
Enchantments for stats that are displayed in the in-game details page.
{| class="wikitable"
{| class="wikitable"
|Enchantment
|Enchantment
Line 95: Line 151:


==Enchantment Exclusive Stats==
==Enchantment Exclusive Stats==
Enchantments that aren't traditional Stats and only exist in a Damage/Healing formula are listed below and can also be found in [[Damage_Calculation]] and [[Healing]].
Enchantments that aren't traditional Stats and only exist in a Damage/Healing formula are listed below and can also be found in [[Damage_Calculation]] and [[Healing]].
{| class="wikitable"
{| class="wikitable"
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!Description
!Description
|-
|-
|[[Healing#True_Physical_Healing|Physical Healing]]
|[[Healing#Physical_Base_Healing|Physical Base Healing]]
|Increases [[Healing#True_Physical_Healing|True Physical Healing]] performed
|Increases [[Healing#Physical_Base_Healing|Physical Base Healing]] performed
|-
|-
|[[Healing#True_Magical_Healing|Magical Healing]]
|[[Healing#Magical_Base_Healing|Magical Base Healing]]
|Increases [[Healing#True_Magical_Healing|True Magical Healing]] performed
|Increases [[Healing#Magical_Base_Healing|Magical Base Healing]] performed
|-
|-
|[[Damage_Calculation#Penetration|Armor Penetration]]
|[[Damage_Calculation#Penetration|Armor Penetration]]
Line 117: Line 172:
|-
|-
|Headshot Damage Reduction
|Headshot Damage Reduction
|Decreases [[Damage_Calculation#Hit_Location_Multiplier|Hit Location Multiplier]] additively if targeting the head
|Decreases [[Damage_Calculation#Hit_Location_Bonus|Hit Location Bonus]] additively if targeting the head
|-
|-
|[[Damage_Calculation#True Damage|True Physical Damage]]
|[[Damage_Calculation#True Damage|True Physical Damage]]
Line 125: Line 180:
|Increases Magical Damage dealt that is not influenced by enemy defences
|Increases Magical Damage dealt that is not influenced by enemy defences
|-
|-
|[[Damage_Calculation#"Gear"_Weapon_Damage|Weapon Damage]]
|[[Damage_Calculation#Gear_Weapon_Damage|Weapon Damage]]
|Increases  [[Damage_Calculation#"Gear"_Weapon_Damage|"Gear" Weapon Damage]]
|Increases  [[Damage_Calculation#Gear_Weapon_Damage|Gear Weapon Damage]]
|-
|-
|[[Damage_Calculation#Additional Damage|Additional Physical Damage]]
|[[Damage_Calculation#Additional Damage|Additional Physical Damage]]
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|[[Damage_Calculation#Additional Damage|Additional Magical Damage]]
|[[Damage_Calculation#Additional Damage|Additional Magical Damage]]
|Increases Magical Damage dealt (not affected by [[Stats#Magic_Power_Bonus|Magical Power Bonus]])
|Increases Magical Damage dealt (not affected by [[Stats#Magic_Power_Bonus|Magical Power Bonus]])
|-
|[[Stats#Luck|Luck]]
|Increases Luck for obtaining items)
|}
|}


==Enchantment Values==
==Mutually exclusive Enchantments==
 
Some enchantments cannot be rolled on the same item with other Enchantments.
[https://docs.google.com/spreadsheets/d/1agVOfhEXXV-W8bxcdK8eV7thkKsirPcf4ddZEczAL8s/edit?usp=sharing |Google Spread Sheet with Enchantment History]
{| class="wikitable" cellspacing="0" style="width:95%; text-align:center; vertical-align:middle;"
|- style="background:#4a4a4a;"
| colspan="1" rowspan="2" |Hotfix #21
| colspan="1" rowspan="2" style="width: 13%;" |Enchantments / Modifiers
| colspan="2" rowspan="1" style="width: 5%;" |1 Hand Shield
| colspan="2" rowspan="1" style="width: 5%;" |2 Hand Shield
| colspan="2" rowspan="1" style="width: 5%;" |1 Hand Weapon
| colspan="2" rowspan="1" style="width: 5%;" |2 Hand Physical Weapon
| colspan="2" rowspan="1" style="width: 5%;" |2 Hand Hybrid Weapon
| colspan="2" rowspan="1" style="width: 5%;" |2 Hand Magic Weapon
| colspan="2" rowspan="1" style="width: 5%;" | Head
| colspan="2" rowspan="1" style="width: 5%;" |Chest
| colspan="2" rowspan="1" style="width: 5%;" |Legs
| colspan="2" rowspan="1" style="width: 5%;" |Hands
| colspan="2" rowspan="1" style="width: 5%;" |Foot
| colspan="2" rowspan="1" style="width: 5%;" | Cloak
| colspan="2" rowspan="1" style="width: 5%;" | Necklace
| colspan="2" rowspan="1" style="width: 5%;" |Ring
| colspan="1" rowspan="2" |Max Total Possible
|- style="background:#4a4a4a;"
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|-
| colspan="1" rowspan="8" style="background:#457533d0;" |Attributes
|All Attributes/Primitive
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|1
|- style="background:#457533d0;"
|Strength
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|-
|Agility
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|- style="background:#457533d0;"
|Dexterity
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|-
|Will
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|- style="background:#457533d0;"
|Knowledge
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|-
|Vigor
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|- style="background:#457533d0;"
|Resourcefulness
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|-
| colspan="1" rowspan="6" style="background:#BB432Ad0;" |Physical Damage
|Armor Penetration
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |6.0
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |6.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |2.5
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |2.5
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.5
|18
|- style="background:#BB432Ad0;"
|Additional Physical Damage
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
|11
|-
|True Physical Damage
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
|11
|- style="background:#BB432Ad0;"
|Physical Damage Bonus
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |6.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |6.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
|39
|-
| style="height: 10;"|Physical Weapon Damage Add
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|4
|- style="background:#BB432Ad0;"
|Physical Power
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |6.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |6.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
|39
|-
| colspan="1" rowspan="5" style="background:#2A6DACd0;" |Magical Damage
|Magic Penetration
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |6.0
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |6.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |2.5
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |2.5
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.5
|18
|- style="background:#2A6DACd0;"
|Additional Magical Damage
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
|11
|-
|True Magical Damage
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
|11
|- style="background:#2A6DACd0;"
|Magical Damage Bonus
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |6.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |6.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
|39
|-
|Magical Power
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |6.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |6.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
|39
|- style="background:#99591Ad0;"
| colspan="1" rowspan="5" |Reductions
|Armor Rating Add
| style="text-align: right; border-right: hidden;" |10.0
| style="text-align: left; border-left: hidden;" |15.0
| style="text-align: right; border-right: hidden;" |20.0
| style="text-align: left; border-left: hidden;" |30.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |10.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |10.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |10.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
|90
|-
|Magic Resistance Add
| style="text-align: right; border-right: hidden;" |10.0
| style="text-align: left; border-left: hidden;" |15.0
| style="text-align: right; border-right: hidden;" |20.0
| style="text-align: left; border-left: hidden;" |30.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |10.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |10.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |10.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |5.0
|90
|- style="background:#99591Ad0;"
|Physical Damage Reduction
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |0.1
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.1
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |0.1
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |0.1
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.1
| style="text-align: left; border-left: hidden;" |1.0
|15.5
|-
|Magical Damage Reduction
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |0.1
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.1
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |0.1
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |0.1
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.1
| style="text-align: left; border-left: hidden;" |1.0
|15.5
|- style="background:#99591Ad0;"
|Projectile Reduction Mod
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |0.1
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.1
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |0.1
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |0.1
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.1
| style="text-align: left; border-left: hidden;" |1.0
|15.5
|-
| colspan="1" rowspan="6" style="background:#8566B7d0;" |Actions and Interactions
|Action Speed
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.0
|12
|- style="background:#8566B7d0;"
|Move Speed Add
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |3.0
|22
|-
|Move Speed Bonus
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.1
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |0.1
| style="text-align: left; border-left: hidden;" |1.0
|7
|- style="background:#8566B7d0;"
|Regular Interaction Speed
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |10.0
| style="text-align: left; border-left: hidden;" |15.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |10.0
| style="text-align: left; border-left: hidden;" |15.0
| style="text-align: right; border-right: hidden;" |10.0
| style="text-align: left; border-left: hidden;" |15.0
| style="text-align: right; border-right: hidden;" |10.0
| style="text-align: left; border-left: hidden;" |15.0
| style="text-align: right; border-right: hidden;" |10.0
| style="text-align: left; border-left: hidden;" |15.0
| style="text-align: right; border-right: hidden;" |10.0
| style="text-align: left; border-left: hidden;" |15.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |7.5
|97.5
|-
|Magical Interaction Speed
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |10.0
| style="text-align: left; border-left: hidden;" |15.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |10.0
| style="text-align: left; border-left: hidden;" |15.0
| style="text-align: right; border-right: hidden;" |10.0
| style="text-align: left; border-left: hidden;" |15.0
| style="text-align: right; border-right: hidden;" |10.0
| style="text-align: left; border-left: hidden;" |15.0
| style="text-align: right; border-right: hidden;" |10.0
| style="text-align: left; border-left: hidden;" |15.0
| style="text-align: right; border-right: hidden;" |10.0
| style="text-align: left; border-left: hidden;" |15.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |7.5
|97.5
|- style="background:#8566B7d0;"
|Spell Casting Speed
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1.0
|12
|-
| colspan="1" rowspan="2" style="background:#696969d0;" |Health
|Max Health Add
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |4.0
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |6.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |4.0
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |6.0
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |6.0
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |6.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |4.0
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |6.0
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |6.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |4.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |4.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |4.0
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |6.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |4.0
|50
|- style="background:#696969d0;"
|Max Health Bonus
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
|25
|-
| colspan="1" rowspan="2" style="background:#696969d0;" |Healing
|Physical Healing
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
|10
|- style="background:#696969d0;"
|Magical Healing
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
|14
|-
| colspan="1" rowspan="2" style="background:#696969d0;" |Statuses
|Buff Duration Bonus
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |10.0
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |10.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |10.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |10.0
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |10.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |10.0
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |10.0
| style="text-align: right; border-right: hidden;" |3.0
| style="text-align: left; border-left: hidden;" |5.0
|70
|- style="background:#696969d0;"
|Debuff Duration Bonus
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |3.0
|39
|-
| colspan="1" rowspan="2" style="background:#696969d0;" |Memory
|Memory Capacity Add
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |1.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |3.0
| style="text-align: right; border-right: hidden;" |1.0
| style="text-align: left; border-left: hidden;" |2.0
|23
|- style="background:#696969d0;"
|Memory Capacity Bonus
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |10.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |10.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |10.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |10.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
| style="text-align: right; border-right: hidden;" |5.0
| style="text-align: left; border-left: hidden;" |10.0
| style="text-align: right; border-right: hidden;" |2.0
| style="text-align: left; border-left: hidden;" |5.0
|70
|}


Currently known combinations include:
* Physical and Magical True, Additional Physical and True Physical
* Max Health and Max Health Bonus
* Additional Movespeed and Movespeed Bonus


<code>Max Total Possible = MAX(1H Shield + 1H Weapon, 2 * 1H Weapon, 2H Physical, 2H Magical, 2H Hybrid) + Head + Chest + Legs + Hands + Foot + Cloak + Necklace) + 2*Ring</code>
Ironmace has recently referred to this as "modifier families" in [[Patch:6.6#Hotfix_69]]


==Unknown/Unimplemented Enchantments==
==Unknown/Unimplemented Enchantments==
Line 1,386: Line 211:


Bonus Weight Limit
Bonus Weight Limit
==Computing enchantments probability==
Fangs of Death Necklace have 26 enchantments,but it have luck and magic resistance
So it's 24 roll 4
1-23/24*22/23*21/22*20/21
16.67%
So overall the Fangs of Death Necklace  has a 16.67% chance have Any one of enchantment(like true magic damage) per create
Math for "At Least One in N trials"
For the chance at an enchantments appearing after multiple trials is (1 - ((V)^N)) x 100 = C
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more enchantments
You can also write V as (1 - P), P being the probability of the event happening (1 - ((1-P)^N)) x 100 = C
What the formula is doing is taking your chance of not getting an enchantments x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 enchantments, it calculates your chance of getting 1 OR MORE enchantments

Latest revision as of 21:53, 1 October 2025

Automated data is mostly up to date, some minor things are outdated. Hover for more details.Enchantment Data last updated on: Patch:6.13#Hotfix 128.
Dark and Darker is currently on update: Patch:6.13#Hotfix 128.

Stats Damage Spell Restoration Luck
Enchantments Health Impact Power Footstep Sound
Movement Healing Action/Interaction/Cast Speed Silence
Shield Looted Handled Supplied Experience
Spells Enemy AI




Formally called Random Attributes, enchantments are random stat modifiers which appear on gear of Uncommon (green) rarity or higher in addition to the primary stats which always appear on the Poor (grey) and Common (white) versions.

Note that most enchants also exist as stats which are listed below and can be found directly in the Stats page.

General

Upon the item being generated, an enchantment as well as an enchantment value will be randomly selected for each enchantment slot available for that item. Which enchantments can be rolled as well as what range of values can be rolled depend on the item type as well as the enchantment itself. See #Table of Enchantment Values for all possible enchantments and enchantment values.

There are additional restrictions to which enchantments may be rolled:

  • Primary stats can't be rolled as enchantments e.g. a Padded Tunic (which always has Strength on it) cannot roll a Strength enchantment even though chests in general may do so.
  • Enchantments can't be rolled twice on the same item e.g. no item will have two Will enchantments on it.

Note that attribute names are quite specific e.g. "Move Speed" being a primary stat on boots does not prevent "Additional Move Speed" from being rolled on them as they are considered different attributes.

Generally, Uncommon items will have 1 enchantment, and the number of enchantments will increase by 1 per rarity level. Craftable gear breaks this rule, instead starting at 2 enchantments for Uncommon items and then also increasing by 1 per rarity.

Note that "nothing" is not a possible enchantment; items will always have the maximum number of enchantments possible.

Only positive values can be rolled - no zero or negative values will appear.

Each enchantment modifies just 1 stat - no hybrid enchantments or +Stat A/-Stat B enchantments exist.

Socketing

Users may choose to replace an existing enchantment with a new one using a particular gem, such as an Emerald for Physical Damage Reduction.

Socketing Costs

When socketing a gem into an item to receive another enchantment, the following gold costs are required as payment.

RarityCost
Poor10
Common10
Uncommon10
Rare20
Epic40
Legend80
Unique120

Table of Enchantment Values

Note that regular (Base) enchantments may have different minimum and maximum roll ranges than if the same enchantment is socketed.

Enchantments1H1H Shield2H Shield2H Physical2H Hybrid2H MagicalChestLegsFootHeadHandsCloakNecklaceRingMax Total Possible
MinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMax
Attributes
All Attributes131312121212131221
Strength232312121212231221
Vigor232312121212231221
Agility232312121212231221
Dexterity232312121212231221
Will232312121212231221
Knowledge232312121212231221
Resourcefulness232312121212231221
Physical Damage
Physical Power Bonus132513252513131313251339
Physical Power243624363624242424362450
Physical Gear Weapon Damage1313132513252513131313251339
Physical Damage Add132513252513131313251339
True Physical Damage121312131312121212131225
Armor Penetration1.54251.5425251.541.541.541.54251.5447
Magical Damage
Magical Power Bonus131313252513131313251339
Magical Power131313252513131313251339
Magical Damage Add131313252513131313251339
True Magical Damage121212131312121212131225
Magical Penetration1.541.541.5425251.541.541.541.54251.5447
Neutral Damage
Headshot Damage Modifier242424242424242424242424242444
Undead Race Damage Bonus242424242424242424242424242444
Demon Race Damage Bonus242424242424242424242424242444
Reductions
Armor Rating Add3535610610353535356103565
Physical Damage Reduction13131.541.54131313131.541333
Projectile Damage Reduction1313252513131313251336
Magical Damage Reduction13131.541.54131313131.541333
Magical Resistance3535610610353535356103565
Cooldown Reduction Bonus242424242424242424242424242444
Undead Race Damage Reduction242424242424242424242424242444
Demon Race Damage Reduction242424242424242424242424242444
Actions
Action Speed0.510.510.5111.50.510.5111.511.50.510.510.510.5111.50.5112.5
Regular Interaction Speed130.510.5111.513131.541.54131313131.541336
Magical Interaction Speed130.510.5111.513131.541.54131313131.541336
Spell Casting Speed131.73.513131.541.54131313131.541336.5
Item Swap Speed130.510.5111.513131.541.54131313131.541336
Move Speed Add131313251313252513131313251339
Move Speed Bonus0.510.510.5111.50.510.5111.511.50.510.510.510.5111.50.5112.5
Health
Max Health Add242424362424363624242424362450
Max Health Bonus1212121.5312121.531.53121212121.531225
Healing
Outgoing Physical Healing Add232312121212231221
Outgoing Magical Healing Add131312121212131221
Statuses
Buff Duration Bonus130.510.5111.513131.541.54131313131.541336
Debuff Duration Bonus130.510.5111.513131.541.54131313131.541336
Memory
Memory Capacity Add252525252525252525252555
Memory Capacity Bonus612.5612.5612.5612.5612.5612.5612.5612.5612.5612.5612.5137.5
Misc
Luck15301530153015301530153015301530153015301530153015301530330

EnchantmentsRequired Gem1H1H Shield2H Shield2H Physical2H Hybrid2H MagicalChestLegsFootHeadHandsCloakNecklaceRingMax Total Possible
MinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMax
Attributes
All Attributes0
Strength0
Vigor0
Agility0
Dexterity0
Will0
Knowledge0
Resourcefulness0
Physical Damage
Physical Power Bonus0
Physical Power0
Physical Gear Weapon Damage0
Physical Damage Add0
True Physical Damage0
Armor Penetration0
Magical Damage
Magical Power Bonus0
Magical Power0
Magical Damage Add0
True Magical Damage0
Magical Penetration0
Neutral Damage
Headshot Damage Modifier0
Undead Race Damage Bonus0
Demon Race Damage Bonus0
Reductions
Armor Rating Add0
Physical Damage Reduction0
Projectile Damage Reduction0
Magical Damage Reduction0
Magical Resistance0
Cooldown Reduction Bonus0
Undead Race Damage Reduction0
Demon Race Damage Reduction0
Actions
Action Speed0
Regular Interaction Speed0
Magical Interaction Speed0
Spell Casting Speed
Blue Sapphire.png
1.72.82.8
Item Swap Speed0
Move Speed Add0
Move Speed Bonus0
Health
Max Health Add0
Max Health Bonus0
Healing
Outgoing Physical Healing Add0
Outgoing Magical Healing Add0
Statuses
Buff Duration Bonus0
Debuff Duration Bonus0
Memory
Memory Capacity Add0
Memory Capacity Bonus0
Misc
Luck0

Max Total Possible = MAX(1H Shield + 1H Weapon, 2 * 1H Weapon, 2H Physical, 2H Magical, 2H Hybrid) + Head + Chest + Legs + Hands + Foot + Cloak + Necklace) + 2*Ring



Data is automatically updated and can be found in a JSON format at Data:Enchantments.json

Enchantment Stats

Enchantments for stats that are displayed in the in-game details page.

Enchantment Description
All Attributes Increases All Attributes (Strength, Vigor, Agility, Dexterity, Will, Knowledge, Resourcefulness).
Strength Increases Strength attribute
Vigor Increases Vigor attribute
Agility Increases Agility attribute
Dexterity Increases Dexterity attribute
Will Increases Will attribute
Knowledge Increases Knowledge stat
Resourcefulness Increases Resourcefulness attribute
Action Speed Increases Action Speed attribute
Spell Casting Speed Increases Spell Casting Speed stat
Buff Duration Bonus Increases Buff Duration Bonus stat
Debuff Duration Bonus Increases Debuff Duration Bonus stat
Regular Interaction Speed Increases Regular Interaction Speed stat
Magical Interaction Speed Increases Magical Interaction Speed stat.
Memory Capacity Bonus Increases Memory Capacity stat by a %
Memory Capacity Add Increases Memory Capacity stat by a flat amount
Max Health Bonus Increases your character's Maximum Health by a %
Max Health Add Increases your character's Maximum Health by a flat amount
Movement Speed Bonus Increases Movement speed
Movement Speed Add Increases Movement speed
Physical Power Increases Physical Power stat and in turn your Physical Power Bonus stat.
Physical Power Bonus Increases Physical Power Bonus stat
Magical Power Increases Magical Power stat, which in turn increases Magic Power Bonus stat.
Magic Power Bonus Increases Physical Power Bonus stat
Armor Rating Increases your Armor Rating stat and in turn your Physical Damage Reduction. See Damage Calculation.
Physical Damage Reduction Increases Physical Damage Reduction stat which reduces damage taken. See Damage Calculation
Magic Resistance Increases your Magic Resistance stat and in turn your Magical Damage Reduction. See Damage Calculation.
Magical Damage Reduction Increases Magical Damage Reduction stat which reduces damage taken. See Damage Calculation

Enchantment Exclusive Stats

Enchantments that aren't traditional Stats and only exist in a Damage/Healing formula are listed below and can also be found in Damage_Calculation and Healing.

Enchantment Description
Physical Base Healing Increases Physical Base Healing performed
Magical Base Healing Increases Magical Base Healing performed
Armor Penetration Increases the amount of Physical Damage that bypasses enemy's Physical Damage Reduction
Magic Penetration Increases the amount of Magical Damage that bypasses enemy's Magical Damage Reduction
Projectile Reduction Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.)
Headshot Damage Reduction Decreases Hit Location Bonus additively if targeting the head
True Physical Damage Increases Physical Damage dealt that is not influenced by enemy defences
True Magical Damage Increases Magical Damage dealt that is not influenced by enemy defences
Weapon Damage Increases Gear Weapon Damage
Additional Physical Damage Increases Physical Damage dealt (not affected by Physical Power Bonus)
Additional Magical Damage Increases Magical Damage dealt (not affected by Magical Power Bonus)
Luck Increases Luck for obtaining items)

Mutually exclusive Enchantments

Some enchantments cannot be rolled on the same item with other Enchantments.

Currently known combinations include:

  • Physical and Magical True, Additional Physical and True Physical
  • Max Health and Max Health Bonus
  • Additional Movespeed and Movespeed Bonus

Ironmace has recently referred to this as "modifier families" in Patch:6.6#Hotfix_69

Unknown/Unimplemented Enchantments

Additional Utility Effectiveness

Bonus Utility Effectiveness

Additional Weight Limit

Bonus Weight Limit

Computing enchantments probability

Fangs of Death Necklace have 26 enchantments,but it have luck and magic resistance So it's 24 roll 4

1-23/24*22/23*21/22*20/21

16.67%

So overall the Fangs of Death Necklace has a 16.67% chance have Any one of enchantment(like true magic damage) per create


Math for "At Least One in N trials"

For the chance at an enchantments appearing after multiple trials is (1 - ((V)^N)) x 100 = C

V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more enchantments

You can also write V as (1 - P), P being the probability of the event happening (1 - ((1-P)^N)) x 100 = C

What the formula is doing is taking your chance of not getting an enchantments x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 enchantments, it calculates your chance of getting 1 OR MORE enchantments