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(Weapon Hitbox)
(Updating to use merged template)
 
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<tabber>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
|-|Polearms=
    <tr>
{{GenerateWeaponTable|Uncraftable|Polearm}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
|-|Craftables=
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
{{GenerateWeaponTable|Craftable|Polearm}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
</tabber>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:3%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Movement Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:3%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Power</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapon Hitbox</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
    </tr>
{{GenerateWeaponRow|Bardiche}}
{{GenerateWeaponRow|Halberd}}
{{GenerateWeaponRow|Spear}}
 
</table>

Latest revision as of 13:04, 14 June 2024

Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Barbarian
Warlock
Two Handed
Main-Hand
-45
Physical Base Weapon Damage
54
55
56
57
58
59
60
Bardiche Hitbox.pngPrimary Attacks
100%/80%/60% + 5
Impact Resist
4
Primary Attacks
All Slash
100%/105%/120%
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x50%
Otherwise: x82.5%

Block Reaction
Always: x65%

Hitslow
-30% for 1s
None
Fighter
Warlock
Two Handed
Main-Hand
-45
Physical Base Weapon Damage
56
57
58
59
60
61
62
63
Halberd Hitbox.pngPrimary Attacks
100%/80%/60% + 5
Secondary Attacks
100%/80%/60% + 5
Impact Resist
4
Primary Attacks
Slash/Pierce/Slash
100%/105%/120%
Secondary Attacks
All Slash
110%/110%
Primary Attacks
Mid Attack: x50%
Otherwise: x82.5%

Secondary Attacks
Mid Attack: x50%
Otherwise: x82.5%

Hitslow
-30% for 1s
Cinder
Fighter
Druid
Two Handed
Main-Hand
-40
Physical Base Weapon Damage
34
35
36
37
38
39
40
Spear Hitbox.pngPrimary Attacks
100%/80%/60% + 4
Impact Resist
4
Primary Attacks
All Pierce
100%/100%/110%
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x50%
Otherwise: x82.5%

Block Reaction
Always: x65%

Hitslow
-25% for 1s
None

Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Fighter
Druid
Two Handed
Main-Hand
-36
Physical Base Weapon Damage
38
Frostlight Spear Hitbox.pngPrimary Attacks
100%/80%/60% + 4
Impact Resist
4
Primary Attacks
All Pierce
100%/100%/110%
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x50%
Otherwise: x82.5%

Block Reaction
Always: x65%

Hitslow
-25% for 1s
None
Fighter
Druid
Two Handed
Main-Hand
-40
Physical Base Weapon Damage
38
True Physical Damage
1
Spear of Rot Hitbox.pngPrimary Attacks
100%/80%/60% + 4
Impact Resist
4
Primary Attacks
All Pierce
100%/100%/110%
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x50%
Otherwise: x82.5%

Block Reaction
Always: x65%

Hitslow
-25% for 1s
None