|
|
(31 intermediate revisions by 5 users not shown) |
Line 3: |
Line 3: |
| Loot is rolled when you open the container or kill the mob. | | Loot is rolled when you open the container or kill the mob. |
|
| |
|
| Whoever opens a container first or deals the killing blow to a monster is the person whose luck is used to calculate the drops.<br> | | Whoever opens a container first or deals the killing blow to a monster is the person whose luck is used to calculate the drops. |
| (It is not confirmed if Bard's Unchained Harmony rolls the loot table when it opens the containers.)
| |
|
| |
|
| Luck is capped at 500.<br> | | Any individual point of Luck contributes to a change in drop chances. |
| It is possible to reach the Luck cap:
| |
| *50 from [[Bard#Perks-0|Bard's Wanderer's Luck]]
| |
| *150 luck roll from a large [[Potion of Luck]]
| |
| *10 from craftable [[Hands#Craftable_Hands_Armors-0|golden hands]] armor piece
| |
| *40 from [[Golden Cloak]]
| |
| *275 from [[Enchantments#Table_of_Enchantment_Values|max enchantment rolls]] ''on other gear''
| |
|
| |
|
| ==Loot Drop Tables and Drop Rate Tables== | | Ideal Sources of Luck: |
| | *40 from max level religion blessing |
| | *50 from Bard's [[File:Perk Wanderers Luck.png|link=|x40px|middle]][[Bard#Perks-0|Wanderer's Luck]]. |
| | *150 luck roll from a [[File:Great Potion of Luck.png|link=|x40px|middle]][[Great Potion of Luck]] |
| | *10 from craftable [[File:Golden Gloves.png|link=|x40px|middle]][[Golden Gloves]] armor piece |
| | *40 from [[File:Golden Cloak.png|link=|x40px|middle]][[Golden Cloak]] (Better than max roll of 25 Luck on normal cloaks) |
| | *250 from [[Enchantments#Table_of_Enchantment_Values|max enchantment rolls]] ''on other gear'' |
| | **50 each on Chest, Legs, Necklace |
| | **25 each on Head, Foot, Ring (x2) |
|
| |
|
| Each drop instance makes use of three pieces of information: the Loot Drop table, the Drop Rate table, and the player's Luck.
| | ==Loot Tables and Drop Rate Tables== |
|
| |
|
| Loot Drop tables list all possible items for a specific drop instance, and for each item therein it associates a Luck Grade.<br> | | Each drop instance makes use of three pieces of information: the Loot table, the Drop Rate table, and the player's Luck. |
| | |
| | Loot tables list all possible items for a specific drop instance, and for each item therein it associates a Luck Grade.<br> |
| Drop Rate tables assign a "rate" to each Luck Grade; when normalized, these rates represent the probability of getting a drop of that Luck Grade. | | Drop Rate tables assign a "rate" to each Luck Grade; when normalized, these rates represent the probability of getting a drop of that Luck Grade. |
|
| |
|
| Each Luck Grade's drop rate is split evenly between items that share that Luck Grade. This means that items sharing a Loot Drop table and Luck Grade, will always have the same probability of dropping.<br> | | Each Luck Grade's drop rate is split evenly between items that share that Luck Grade. This means that items sharing a Loot Table and Luck Grade, will always have the same probability of dropping.<br> |
| However, be aware that Monsters and Containers can have multiple Loot Drop Tables, each with their own Drop Rate table. See [[Lich#Loot_Tables|Lich]] for example. | | However, be aware that Monsters and Containers can have multiple Loot Tables, each with their own Drop Rate table. See [[Lich#Loot_Tables|Lich]] for example. |
|
| |
|
| A Drop can be rolled more than once, but each roll is independent of the others.<br> | | A Drop can be rolled more than once, but each roll is independent of the others.<br> |
Line 28: |
Line 31: |
|
| |
|
| ==Luck Scalar== | | ==Luck Scalar== |
| [[Luck#Luck_Scalar|Luck Scalars]] are one piece of information needed to calculate drop probability at X Luck.<br> | | [[Luck#Luck_Scalar|Luck Scalars]] are but one piece of information needed to calculate drop probability at X Luck. |
| The calculation is not a simple multiplication, so do not expect Uniques to be 4.382 times more common at 500 Luck.<br> | | |
| | The calculation is not a simple multiplication, so '''do not expect Uniques to be 4.382 times more common at 500 Luck.''' |
| | |
| The true effect of Luck varies depending on Drop Rate tables. | | The true effect of Luck varies depending on Drop Rate tables. |
| See the [[Luck#Probabilities_from_Luck|Luck/Probabilities from Luck]] subsection for an in-depth explanation of how [[Luck#Luck_Scalar|Luck Scalars]] affect probabilities of drops. | | See the Luck subsection [[Luck#Probabilities_from_Luck|Probabilities from Luck]] for an in-depth explanation of how [[Luck#Luck_Scalar|Luck Scalars]] affect probabilities of drops. |
| | |
| | Additionally, luck works with a hidden property called Luck Grade. Many loot tables will match item rarity one to one with item luck grade, but there are exceptions, see the [[Cave_Troll#Loot_Tables|Cave Troll's quest drops]] for a counterexample. |
|
| |
|
| <div style="display:inline-block; width:740px; vertical-align:top;"> | | <!--<div style="display:inline-block; width:740px; vertical-align:top;"> |
| '''Luck Scalar Table''' | | '''Luck Scalar Table''' |
| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;" | | {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;" |
Line 69: |
Line 76: |
| |- class="colorrarity7" | | |- class="colorrarity7" |
| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | 8 || 1.000 || 1.642 || 2.216 || 2.723 || 3.163 || 3.535 || 3.839 || 4.076 || 4.245 || 4.347 || 4.382 | | | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | 8 || 1.000 || 1.642 || 2.216 || 2.723 || 3.163 || 3.535 || 3.839 || 4.076 || 4.245 || 4.347 || 4.382 |
| |} | | |}</div>--><div style="display:inline-block; margin:25px 20px 0px 0px;"> |
| | | '''Luck Scalar Graphs''' |
| If the Luck Scalar Table and Graph don't cover a Scalar value you wish to see, use the [https://www.desmos.com/calculator/rvig6eeqeb desmos graph].
| | Updated for {{#explode:{{:TODO|Stats}}|$|0}}! The domain has been adjusted from 0-500 to 0-5000 to better reflect user-collected findings.<tabber> |
| The desmos graph displays the LaTeX equations which are continuous curves, but keep in mind that fractional values of Luck do not exist.
| |
| </div><div style="display:inline-block; width:500px; height:410px; border-left:20px solid #0000;"> | |
| '''Luck Scalar Graph'''<tabber> | |
| |-|0={{Stats_Data|luckgrade00}} | | |-|0={{Stats_Data|luckgrade00}} |
| |-|1={{Stats_Data|luckgrade01}} | | |-|1={{Stats_Data|luckgrade01}} |
Line 85: |
Line 89: |
| |-|8={{Stats_Data|luckgrade08}} | | |-|8={{Stats_Data|luckgrade08}} |
| </tabber> | | </tabber> |
| | If the Luck Scalar Graph doesn't cover a Scalar value you wish to see please reference the [https://www.desmos.com/calculator/rvig6eeqeb desmos graph].<br> |
| | The desmos graph displays the LaTeX equations. |
| </div> | | </div> |
|
| |
|
Line 97: |
Line 103: |
| <tabber> | | <tabber> |
| |-|Quest Drop Example= | | |-|Quest Drop Example= |
| | |
| | <b style="font-size:18px">Example last updated on [[Patch:6.5#Hotfix 53]]. Figures may be outdated, but the math and concepts remain the same.</b> |
| | |
| The table below is the Drop Rate table of Quest Drops. | | The table below is the Drop Rate table of Quest Drops. |
|
| |
| Every monster with a quest drop uses this Drop Rate table, however, depending on the monster's Loot Drop Table, most of the Luck Grades will be associated with dropping nothing.<br>
| |
| And in other instances, like [[Dire_Wolf#Loot_Tables|Dire Wolf]], a Luck Grade's rate may be split between two or more Loot Drops.<br>
| |
| This will not affect the calculations below, but they will determine an individual item's probability.
| |
|
| |
|
| {| cellspacing="0" class="wikitable" style="text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;" | | {| cellspacing="0" class="wikitable" style="text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;" |
Line 125: |
Line 130: |
| | style="background-color:#FFF4;" | <span class="colorrarity7">8</span> ||<span class="colorrarity7">0</span> | | | style="background-color:#FFF4;" | <span class="colorrarity7">8</span> ||<span class="colorrarity7">0</span> |
| |} | | |} |
| | |
| | Every monster with a quest drop uses this Drop Rate table, however, depending on the monster's Loot Table, most of the Luck Grades will be associated with dropping nothing.<br> |
| | And in other instances, like [[Dire_Wolf#Loot_Tables|Dire Wolf]], a Luck Grade's rate may be split between two or more Loot drops.<br> |
| | This will not affect the calculations below, but they will determine an individual item's probability. |
| | |
| <br> | | <br> |
| <p style="font-size:18px; width:fit-content; border:1px solid #DD952A; border-radius:15px; padding:7px;">Click expand to see the calculations for 0 and 250 Luck.<p> | | <p style="font-size:18px; width:fit-content; border:1px solid #DD952A; border-radius:15px; padding:7px;">Click expand to see the calculations for 0 and 250 Luck.<p> |
Line 243: |
Line 253: |
|
| |
|
| |-|Gold Coin Chest Example= | | |-|Gold Coin Chest Example= |
| | |
| | <b style="font-size:18px">Example last updated on [[Patch:6.5#Hotfix 53]]. Figures may be outdated, but the math and concepts remain the same.</b> |
|
| |
|
| The table below is the Drop Rate table of the Gold Coin Chest. | | The table below is the Drop Rate table of the Gold Coin Chest. |
|
| |
| The Loot Drop table is rather simple. At Luck Grade 0, "0", you get nothing. At Luck Grade 2, "2", you get 1x Gold Coin Chest.
| |
|
| |
| Notice that despite the [[Gold Coin Chest]]'s item rarity being 7, its Luck Grade is actually 2.<br>
| |
| Item Rarity does not equal Luck Grade, despite the two being equal for most items.
| |
| {| cellspacing="0" class="wikitable" style="text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;" | | {| cellspacing="0" class="wikitable" style="text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;" |
| |- style="background-color:#FFF4;" | | |- style="background-color:#FFF4;" |
Line 272: |
Line 279: |
| | style="background-color:#FFF4;" | <span class="colorrarity7">8</span> ||<span class="colorrarity7">0</span> | | | style="background-color:#FFF4;" | <span class="colorrarity7">8</span> ||<span class="colorrarity7">0</span> |
| |} | | |} |
| | |
| | The Loot Table for the Gold Coin Chest is rather simple. At Luck Grade 0 you get nothing. At Luck Grade 2 you get 1 Gold Coin Chest. |
| | |
| | Notice that despite the [[Gold Coin Chest]]'s item rarity being 7, its Luck Grade is actually 2.<br> |
| | Despite the being equal for most items, Item Rarity does not equal Luck Grade. |
|
| |
|
| <br> | | <br> |
Line 387: |
Line 399: |
| | style="background-color:#FFF4;" | <span class="colorrarity7">8</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}} | | | style="background-color:#FFF4;" | <span class="colorrarity7">8</span> ||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}} |
| |} | | |} |
| | |
| </tabber> | | </tabber> |
|
| |
|
Line 395: |
Line 408: |
|
| |
|
| The wiki does not display the Drop Rate tables themselves, however it does show the alternative. | | The wiki does not display the Drop Rate tables themselves, however it does show the alternative. |
| | |
| | <div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div> |
| | |
| | ==How to Use Wiki Tables and Graphs== |
| | On loose loot, monster, and prop pages the wiki displays graphs and tables showcasing the effect of luck on specific luck grades and loot tables.<br> |
| | The meaning of these graphs can be obtuse so we will walk through an example using the graphs and (partial) tables of the Inferno Treasure Hoard. |
| | |
| | The following tables for illustrative purposes only. They are not updated to match the current patch so only use them for learning purposes. The concepts remain the same. |
| | |
| | ===Graphs=== |
| | For each luck value "X" the graph displays the ratio between the probability of a specific luck grade at X luck over the probability of that same luck grade at 0 luck.<br> |
| | Not only does this visualize the effect luck has on probabilities, these ratios can be used to calculate probabilities of specific items and luck grades. |
| | |
| | To see how probabilities at X luck are calculated see the following section: [[Luck#Probabilities from Luck|Probabilities from Luck]]. |
| | |
| | <div style="display:inline-block; vertical-align:top; min-width:550px; width:55%; margin-right:40px;"> |
| | {{#widget:DatasetsChart|uniqueId=Hoardtreasure_HR3|datasets={"labels":[0, 25, 50, 75, 100, 125, 150, 175, 200, 225, 250, 275, 300, 325, 350, 375, 400, 425, 450, 475, 500],"datasets":[{"label":"2","data":[1.0, 0.84902, 0.739258, 0.657067, 0.592511, 0.541233, 0.498804, 0.46412, 0.434549, 0.409781, 0.388129, 0.369863, 0.353686, 0.339913, 0.327543, 0.317101, 0.307695, 0.299859, 0.29273, 0.286992, 0.281855],"borderColor":"#DEDEDE","backgroundColor":"#DEDEDEAA"},{"label":"3","data":[1.0, 0.859332, 0.758213, 0.682312, 0.623696, 0.577007, 0.539248, 0.508346, 0.482832, 0.461465, 0.443576, 0.428578, 0.416101, 0.405624, 0.397022, 0.390038, 0.384619, 0.380532, 0.377716, 0.376136, 0.375806],"borderColor":"#62BE0B","backgroundColor":"#62BE0BAA"},{"label":"4","data":[1.0, 1.069009, 1.119123, 1.156519, 1.185646, 1.208831, 1.227867, 1.243414, 1.256328, 1.267184, 1.276612, 1.28445, 1.291163, 1.296779, 1.301836, 1.305849, 1.309243, 1.312074, 1.31445, 1.316101, 1.317201],"borderColor":"#4A9BD1","backgroundColor":"#4A9BD1AA"},{"label":"5","data":[1.0, 1.100804, 1.172956, 1.227479, 1.269845, 1.30346, 1.330864, 1.353216, 1.372208, 1.388088, 1.401257, 1.412595, 1.422235, 1.430634, 1.437221, 1.443142, 1.448091, 1.45173, 1.454583, 1.456776, 1.458504],"borderColor":"#AD5AFF","backgroundColor":"#AD5AFFAA"},{"label":"6","data":[1.0, 1.13174, 1.226789, 1.29844, 1.354044, 1.398666, 1.43386, 1.463527, 1.48857, 1.508992, 1.526345, 1.54074, 1.553723, 1.564084, 1.573002, 1.580436, 1.586554, 1.591385, 1.595093, 1.597827, 1.599808],"borderColor":"#F7A22D","backgroundColor":"#F7A22DAA"}]}|title=Treasure Hoard HR3 Luck's Effect on Each Luck Grade|yAxisLabel=Probability at X Luck / Probability at 0 Luck|xAxisLabel=Luck}}</div> |
| | |
| | Note that you can choose which luck grades are displayed by toggling the luck grade in the legend. Simply click on them to disable and enable the luck grade curve. |
| | |
| | ===Tables=== |
| | <div style="display:flex"> |
| | <div style="flex:auto; min-width:430px"> |
| | '''Loot Summaries''' |
| | |
| | Loot Summaries present basic sums of probabilities in loot table grouped by rarities and item types.<br> |
| | They ignore properties like luck grades, however, so beware that you cannot always use the ratios in the luck effect graph to get specific probabilities for a rarity/type. |
| | |
| | In the case of the TreasureHoardHR3, however, rarity matches luck grade one to one, so we can go between luck 0 summaries and luck 150 summaries simply by applying the proper ratios.<br> |
| | Applying the ratio for luck 150 to the legend rarity we get: {{#tag:math|\color{White} 1.43386 \cdot 2.5\% = 3.58465\%}}, which matches the tables below. |
| | |
| | <div style="display:inline-block; vertical-align:top; margin-right:40px;"> |
| | <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="border-collapse:collapse; text-shadow:0px 0px 4px #000; text-align:center; vertical-align:middle;"> |
| | <caption>Loot Summary at 0 Luck</caption> |
| | <tr><th style="min-width:66px; background:linear-gradient(to top right,#EEE3 48%,#A2A9B1 50%,#EEE3 52%)"><div style="margin-left:2em;text-align:right">Type</div><div style="margin-right:2em;text-align:left">Rarity</div></th><th>Misc<br>100%</th></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity2">Common<br>15%</span></td><td><span class="colorrarity2">15.0%</span></td></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity3">Uncommon<br>20.5%</span></td><td><span class="colorrarity3">20.5%</span></td></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity4">Rare<br>45%</span></td><td><span class="colorrarity4">45.0%</span></td></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity5">Epic<br>17%</span></td><td><span class="colorrarity5">17.0%</span></td></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity6">Legend<br>2.5%</span></td><td><span class="colorrarity6">2.5%</span></td></tr></table></div> |
| | <div style="display:inline-block; vertical-align:top; margin-right:40px;"> |
| | <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="border-collapse:collapse; text-shadow:0px 0px 4px #000; text-align:center; vertical-align:middle;"> |
| | <caption>Loot Summary at 150 Luck</caption> |
| | <tr><th style="min-width:66px; background:linear-gradient(to top right,#EEE3 48%,#A2A9B1 50%,#EEE3 52%)"><div style="margin-left:2em;text-align:right">Type</div><div style="margin-right:2em;text-align:left">Rarity</div></th><th>Misc<br>100%</th></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity2">Common<br>7.48%</span></td><td><span class="colorrarity2">7.4821%</span></td></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity3">Uncommon<br>11.05%</span></td><td><span class="colorrarity3">11.0546%</span></td></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity4">Rare<br>55.25%</span></td><td><span class="colorrarity4">55.254%</span></td></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity5">Epic<br>22.62%</span></td><td><span class="colorrarity5">22.6247%</span></td></tr> |
| | <tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity6">Legend<br>3.58%</span></td><td><span class="colorrarity6">3.5846%</span></td></tr></table></div> |
| | </div> |
| | <div style="flex:auto; margin-left:20px;"> |
| | '''Loot Table''' |
| | |
| | Loot Tables are sorted alphanumerically by item name.<br> |
| | These tables only display items that ''can'' drop, they won't display entries for dropping nothing.<br> |
| | In cases where a table can drop nothing it is best to look at the luck effect graph and loot summary to see if there are any "nothing" drops. |
| | |
| | <table cellspacing="0" class="wikitable stripedtable sortable jquery-tablesorter mw-collapsible" style="border-collapse:collapse; text-align:center; vertical-align:middle;"> |
| | <caption>Loot Table</caption> |
| | <tr><th>Name</th><th>Type</th><th class="tooltip"><u>Luck Grade</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Luck Grades present on the graph but missing in the column below are associated with dropping nothing.</span></th><th>Rarity</th><th>Item Count</th><th>Probability</th></tr> |
| | <tr style="border-top: 2.5px solid #b4bbc2;"><td rowspan="5">{{Iconbox|Ancient Scroll|image=Ancient Scroll.png|size=x60px|rarity=2}}</td><td>[[Misc]]</td><td><b><span class="colorrarity2">2</span></b></td><td><span class="colorrarity2">Common</span></td><td>1</td><td>0.5%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity3">3</span></b></td><td><span class="colorrarity3">Uncommon</span></td><td>1</td><td>0.6833%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity4">4</span></b></td><td><span class="colorrarity4">Rare</span></td><td>1</td><td>1.5%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity5">5</span></b></td><td><span class="colorrarity5">Epic</span></td><td>1</td><td>0.5667%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity6">6</span></b></td><td><span class="colorrarity6">Legendary</span></td><td>1</td><td>0.0833%</td></tr> |
| | <tr style="border-top: 2.5px solid #b4bbc2;"><td rowspan="5">{{Iconbox|Blue Sapphire|image=Blue Sapphire.png|size=x60px|rarity=2}}</td><td>[[Misc]]</td><td><b><span class="colorrarity2">2</span></b></td><td><span class="colorrarity2">Common</span></td><td>1</td><td>0.5%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity3">3</span></b></td><td><span class="colorrarity3">Uncommon</span></td><td>1</td><td>0.6833%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity4">4</span></b></td><td><span class="colorrarity4">Rare</span></td><td>1</td><td>1.5%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity5">5</span></b></td><td><span class="colorrarity5">Epic</span></td><td>1</td><td>0.5667%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity6">6</span></b></td><td><span class="colorrarity6">Legendary</span></td><td>1</td><td>0.0833%</td></tr> |
| | <tr style="border-top: 2.5px solid #b4bbc2;"><td rowspan="5">{{Iconbox|Ceremonial Dagger|image=Ceremonial Dagger.png|size=x60px|rarity=2}}</td><td>[[Misc]]</td><td><b><span class="colorrarity2">2</span></b></td><td><span class="colorrarity2">Common</span></td><td>1</td><td>0.5%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity3">3</span></b></td><td><span class="colorrarity3">Uncommon</span></td><td>1</td><td>0.6833%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity4">4</span></b></td><td><span class="colorrarity4">Rare</span></td><td>1</td><td>1.5%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity5">5</span></b></td><td><span class="colorrarity5">Epic</span></td><td>1</td><td>0.5667%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity6">6</span></b></td><td><span class="colorrarity6">Legendary</span></td><td>1</td><td>0.0833%</td></tr> |
| | <tr style="border-top: 2.5px solid #b4bbc2;"><td rowspan="5">{{Iconbox|Diamond|image=Diamond.png|size=x60px|rarity=2}}</td><td>[[Misc]]</td><td><b><span class="colorrarity2">2</span></b></td><td><span class="colorrarity2">Common</span></td><td>1</td><td>0.5%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity3">3</span></b></td><td><span class="colorrarity3">Uncommon</span></td><td>1</td><td>0.6833%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity4">4</span></b></td><td><span class="colorrarity4">Rare</span></td><td>1</td><td>1.5%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity5">5</span></b></td><td><span class="colorrarity5">Epic</span></td><td>1</td><td>0.5667%</td></tr> |
| | <tr><td>[[Misc]]</td><td><b><span class="colorrarity6">6</span></b></td><td><span class="colorrarity6">Legendary</span></td><td>1</td><td>0.0833%</td></tr> |
| | <tr><td colspan="6">...</td></tr></table> |
| | </div> |
| | <div style="flex:auto; margin-left:20px;"> |
| | '''Drop Source Table''' |
| | |
| | Drop Source Tables are displayed on item pages. The drop source table for Viola is shown below. |
| | |
| | If an item has any drop source from loose loot, monsters, or props, the table will show them, otherwise it will instead say that nothing drops that item.<br> |
| | The table rows are sorted by total expected value per source, i.e. the sum of <code>count * probability * loot table rolls</code> for each source's subrow. |
| | |
| | {{:DropTable:Viola_8}}</div></div> |
| | |
| | ====Example: Royal Diamond at 150 Luck==== |
| | Suppose we are interested in the Royal Diamond and we want to calculate the probability for 150 luck.<br> |
| | We only need three pieces of information to calculate this: the luck grade, the probability at luck 0, and the probability ratio at luck 150. |
| | |
| | First, we find the luck grade of the Royal Diamond: 6.<br> |
| | Next, since the loot table presents probabilities at luck 0, we simply look up the probability for the Royal Diamond: 0.0833%.<br> |
| | And lastly, we look at the graph for luck grade 6 at luck 150: 1.43386. |
| | |
| | Combining all of this, we find that the probability of the Royal Diamond at 150 luck becomes {{#tag:math|\color{White} 1.43386 \cdot 0.0833\% = 0.1194\%}} |