From Dark and Darker Wiki
(Added arguments to LootTable transclusions. This will fix canvas issues for the LootTable widget calls.) |
(Made Type tab toggles larger. Annotated the loot table tab toggles.) |
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<includeonly><!-- | <includeonly><!-- | ||
--><h2>Loot Tables</h2><!-- | --><h2 style="width:100%">Loot Tables</h2><!-- | ||
--><p style="width:fit-content; border:1px solid #DD952A; text-align:center; padding: | --><p style="width:fit-content; border:1px solid #DD952A; text-align:center; padding:5px; font-weight:bold; margin:20px; border-radius:10px;">Loot Tables last updated for {{#explode:{{:TODO|LootTables}}|$|0|2}}</p><!-- | ||
Type: | Type: | ||
-->{{#if:{{#vardefineecho:common|{{Monster Data|{{{1|{{PAGENAME}}}}}|drops|all}}}}<!-- | --><span style="font-size:24px"><!-- | ||
-->{{#if:{{#vardefineecho:common|{{Monster Data|{{{1|{{PAGENAME}}}}}|drops|all}} }}<!-- | |||
-->{{#if:{{#vardefineecho:elite|{{Monster Data|{{{1|{{PAGENAME}}}}}#elite|drops|all}}}}<!-- | -->|{{TabToggle|Common|'''Common'''|active=yes|tabid=loottable}} }}<!-- | ||
-->{{#if:{{#vardefineecho:elite|{{Monster Data|{{{1|{{PAGENAME}}}}}#elite|drops|all}} }}<!-- | |||
-->{{#if:{{#vardefineecho:nightmare|{{Monster Data|{{{1|{{PAGENAME}}}}}#nightmare|drops|all}}}}<!-- | -->|{{TabToggle|Elite|'''Elite'''|tabid=loottable}} }}<!-- | ||
-->{{#if:{{#vardefineecho:nightmare|{{Monster Data|{{{1|{{PAGENAME}}}}}#nightmare|drops|all}} }}<!-- | |||
-->|{{TabToggle|Nightmare|'''Nightmare'''|tabid=loottable}} }}</span><!-- | |||
Loot Table: | Loot Table: | ||
--><div class="Common-data" {{#if:{{#var:common}}||style="display:none"}}><!-- | --><div class="Common-data" {{#if:{{#var:common}}||style="display:none"}}><!-- | ||
-->{{#arraydefine:drops|{{#var:common}} }}<!-- | -->{{#arraydefine:drops|{{#var:common}} }}<!-- | ||
-->Loot Table: <!-- | |||
-->{{#loop:i|0|{{#arraysize:drops}}<!-- | -->{{#loop:i|0|{{#arraysize:drops}}<!-- | ||
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!-- | -->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!-- | ||
Line 25: | Line 27: | ||
--><div class="{{#var:currentdrop}}-data" {{#ifeq:{{#var:i }}|0|yes|style="display:none"}}><!-- | --><div class="{{#var:currentdrop}}-data" {{#ifeq:{{#var:i }}|0|yes|style="display:none"}}><!-- | ||
--><br><!-- | --><br><!-- | ||
--><span style="margin-left:30px"><!-- | --><span style="margin-left:30px; font-size:24px"><!-- | ||
-->Rolls {{Monster Data|{{{1|{{PAGENAME}}}}}|drops|{{#var:currentdrop}} }} | -->Rolls <b>{{Monster Data|{{{1|{{PAGENAME}}}}}|drops|{{#var:currentdrop}} }}</b> time(s)</span><!-- | ||
--><br><!-- | --><br><!-- | ||
-->{{:LootTable:{{#var:currentdrop}}|C}}</div>}}</div><!-- | -->{{:LootTable:{{#var:currentdrop}}|C}}</div>}}</div><!-- | ||
--><div class="Elite-data" {{#if:{{#var:common}}|style="display:none"|{{#if:{{#var:elite}}||style="display:none"}}}}><!-- | --><div class="Elite-data" {{#if:{{#var:common}}|style="display:none"|{{#if:{{#var:elite}}||style="display:none"}} }}><!-- | ||
-->{{#arraydefine:drops|{{#var:elite}} }}<!-- | -->{{#arraydefine:drops|{{#var:elite}} }}<!-- | ||
-->Loot Table: <!-- | |||
-->{{#loop:i|0|{{#arraysize:drops}}<!-- | -->{{#loop:i|0|{{#arraysize:drops}}<!-- | ||
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!-- | -->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!-- | ||
Line 42: | Line 45: | ||
--><div class="{{#var:currentdrop}}-data" {{#ifeq:{{#var:i }}|0|yes|style="display:none"}}><!-- | --><div class="{{#var:currentdrop}}-data" {{#ifeq:{{#var:i }}|0|yes|style="display:none"}}><!-- | ||
--><br><!-- | --><br><!-- | ||
--><span style="margin-left:30px"><!-- | --><span style="margin-left:30px; font-size:24px"><!-- | ||
-->Rolls {{Monster Data|{{{1|{{PAGENAME}}}}}#elite|drops|{{#var:currentdrop}} }} | -->Rolls <b class="colorrarityElite">{{Monster Data|{{{1|{{PAGENAME}}}}}#elite|drops|{{#var:currentdrop}} }}</b> time(s)</span><!-- | ||
--><br><!-- | --><br><!-- | ||
-->{{:LootTable:{{#var:currentdrop}}|E}}</div>}}</div><!-- | -->{{:LootTable:{{#var:currentdrop}}|E}}</div>}}</div><!-- | ||
--><div class="Nightmare-data" {{#if:{{#var:common}}|style="display:none"|{{#if:{{#var:elite}}|style="display:none"|{{#if:{{#var:nightmare}}||style="display:none"}}}}}}><!-- | --><div class="Nightmare-data" {{#if:{{#var:common}}|style="display:none"|{{#if:{{#var:elite}}|style="display:none"|{{#if:{{#var:nightmare}}||style="display:none"}} }} }}><!-- | ||
-->{{#arraydefine:drops|{{#var:nightmare}} }}<!-- | -->{{#arraydefine:drops|{{#var:nightmare}} }}<!-- | ||
-->Loot Table: <!-- | |||
-->{{#loop:i|0|{{#arraysize:drops}}<!-- | -->{{#loop:i|0|{{#arraysize:drops}}<!-- | ||
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!-- | -->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!-- | ||
Line 59: | Line 63: | ||
--><div class="{{#var:currentdrop}}-data" {{#ifeq:{{#var:i }}|0|yes|style="display:none"}}><!-- | --><div class="{{#var:currentdrop}}-data" {{#ifeq:{{#var:i }}|0|yes|style="display:none"}}><!-- | ||
--><br><!-- | --><br><!-- | ||
--><span style="margin-left:30px"><!-- | --><span style="margin-left:30px; font-size:24px"><!-- | ||
-->Rolls {{Monster Data|{{{1|{{PAGENAME}}}}}#nightmare|drops|{{#var:currentdrop}} }} | -->Rolls <b class="colorrarityNightmare">{{Monster Data|{{{1|{{PAGENAME}}}}}#nightmare|drops|{{#var:currentdrop}} }}</b> time(s)</span><!-- | ||
--><br><!-- | --><br><!-- | ||
-->{{:LootTable:{{#var:currentdrop}}|N}}</div>}}</div><!-- | -->{{:LootTable:{{#var:currentdrop}}|N}}</div>}}</div><!-- |
Latest revision as of 06:16, 18 September 2024
Example
{{GenerateLootDrops|zombie}}
Loot Tables
Loot Tables last updated for Patch:6.7#Hotfix 79
Common
Elite
Nightmare
Loot Table:
Rolls 1 time(s)
Zombie_N2_Common
Quest_Undead_Common
Quest_Zombie_Common
Spawn_Eventcurrency_N
Rolls 1 time(s)
Acknowledge
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Type Rarity | Armor 86.0% | Utility 14.0% |
---|---|---|
Common 28.0% | 25.2% | 2.8% |
Uncommon 60.0% | 50.625% | 9.375% |
Rare 10.0% | 8.4375% | 1.5625% |
Epic 2.0% | 1.7419% | 0.2581% |
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|---|---|---|---|---|
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Utility | 1 | 0.9333% | |
3 | Uncommon | Utility | 1 | 1.875% | |
4 | Rare | Utility | 1 | 0.3125% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
3 | Uncommon | Utility | 1 | 1.875% | |
4 | Rare | Utility | 1 | 0.3125% | |
5 | Epic | Utility | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Utility | 1 | 0.9333% | |
3 | Uncommon | Utility | 1 | 1.875% | |
4 | Rare | Utility | 1 | 0.3125% | |
5 | Epic | Utility | 1 | 0.0645% | |
2 | Common | Utility | 1 | 0.9333% | |
3 | Uncommon | Utility | 1 | 1.875% | |
4 | Rare | Utility | 1 | 0.3125% | |
5 | Epic | Utility | 1 | 0.0645% | |
3 | Uncommon | Utility | 1 | 1.875% | |
4 | Rare | Utility | 1 | 0.3125% | |
5 | Epic | Utility | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% | |
2 | Common | Armor | 1 | 0.9333% | |
3 | Uncommon | Armor | 1 | 1.875% | |
4 | Rare | Armor | 1 | 0.3125% | |
5 | Epic | Armor | 1 | 0.0645% |