From Dark and Darker Wiki
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Formally called Random Attributes, enchantments are random stat modifiers which appear on gear of Uncommon (green) rarity or higher in addition to the primary stats which always appear on the Poor (grey) and Common (white) versions. | |||
Note that most enchants also exist as stats which are listed below and can be found directly in the [[Stats]] page. | Note that most enchants also exist as stats which are listed below and can be found directly in the [[Stats]] page. | ||
==General== | ==General== | ||
Upon the item being generated, an enchantment as well as an enchantment value will be randomly selected for each enchantment slot available for that item. | Upon the item being generated, an enchantment as well as an enchantment value will be randomly selected for each enchantment slot available for that item. | ||
Which enchantments can be rolled as well as what range of values can be rolled depend on the item type as well as the enchantment itself. | Which enchantments can be rolled as well as what range of values can be rolled depend on the item type as well as the enchantment itself. |
Revision as of 11:29, 1 September 2024
Automated data is up to date! Hover for more details.Enchantment Data last updated on: Patch:6.7#Hotfix 80-2.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.
Stats | Damage | Spell Restoration | Luck |
Enchantments | Health | Impact Power | Footstep Sound |
Movement | Healing | Action/Interaction/Cast Speed | Silence |
Shield | Looted Handled Supplied | Experience | |
Spells |
Formally called Random Attributes, enchantments are random stat modifiers which appear on gear of Uncommon (green) rarity or higher in addition to the primary stats which always appear on the Poor (grey) and Common (white) versions.
Note that most enchants also exist as stats which are listed below and can be found directly in the Stats page.
General
Upon the item being generated, an enchantment as well as an enchantment value will be randomly selected for each enchantment slot available for that item. Which enchantments can be rolled as well as what range of values can be rolled depend on the item type as well as the enchantment itself. See #Table of Enchantment Values for all possible enchantments and enchantment values.
There are additional restrictions to which enchantments may be rolled:
- Primary stats can't be rolled as enchantments e.g. a Padded Tunic (which always has Strength on it) cannot roll a Strength enchantment even though chests in general may do so.
- Enchantments can't be rolled twice on the same item e.g. no item will have two Will enchantments on it.
Note that attribute names are quite specific e.g. "Move Speed" being a primary stat on boots does not prevent "Additional Move Speed" from being rolled on them as they are considered different attributes.
Generally, Uncommon items will have 1 enchantment, and the number of enchantments will increase by 1 per rarity level. Craftable gear breaks this rule, instead starting at 2 enchantments for Uncommon items and then also increasing by 1 per rarity.
Note that "nothing" is not a possible enchantment; items will always have the maximum number of enchantments possible.
Only positive values can be rolled - no zero or negative values will appear.
Each enchantment modifies just 1 stat - no hybrid enchantments or +Stat A/-Stat B enchantments exist.
Table of Enchantment Values
Google Spread Sheet with Enchantment History
Public html (Recommended).
Invite to make a copy (allows frozen rows while scrolling)
Patch 5 (after Hotfix 51) | Enchantments / Modifiers | 1 Hand Shield | 2 Hand Shield | 1 Hand Weapon | 2 Hand Physical Weapon | 2 Hand Hybrid Weapon | 2 Hand Magic Weapon | Head | Chest | Legs | Hands | Foot | Cloak | Necklace | Ring | Max Total Possible | ||||||||||||||||
Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | (Last update HF41) | (Current update) | (% Increase from last) | ||
Attributes | All Attributes/Primitive | 3 | 0 | -100% | ||||||||||||||||||||||||||||
Strength | 15 | 10 | -33% | |||||||||||||||||||||||||||||
Agility | 15 | 10 | -33% | |||||||||||||||||||||||||||||
Dexterity | 15 | 10 | -33% | |||||||||||||||||||||||||||||
Will | 15 | 10 | -33% | |||||||||||||||||||||||||||||
Knowledge | 15 | 10 | -33% | |||||||||||||||||||||||||||||
Vigor | 15 | 10 | -33% | |||||||||||||||||||||||||||||
Resourcefulness | 10 | 10 | 0% | |||||||||||||||||||||||||||||
Physical Damage | Armor Penetration | 24 | 24 | 0% | ||||||||||||||||||||||||||||
Additional Physical Damage | 11 | 5 | -55% | |||||||||||||||||||||||||||||
True Physical Damage | 11 | 5 | -55% | |||||||||||||||||||||||||||||
Physical Damage Bonus | 22 | 14.5 | -34% | |||||||||||||||||||||||||||||
Physical Weapon Damage Add | 4 | 2 | -50% | |||||||||||||||||||||||||||||
Physical Power | 39 | 25 | -36% | |||||||||||||||||||||||||||||
Magical Damage | Magic Penetration | 24 | 24 | 0% | ||||||||||||||||||||||||||||
Additional Magical Damage | 11 | 5 | -55% | |||||||||||||||||||||||||||||
True Magical Damage | 11 | 5 | -55% | |||||||||||||||||||||||||||||
Magical Damage Bonus | 22 | 22 | 0% | |||||||||||||||||||||||||||||
Magical Power | 39 | 25 | -36% | |||||||||||||||||||||||||||||
Reductions | Armor Rating Add | 123 | 90 | -27% | ||||||||||||||||||||||||||||
Magic Resistance Add | 123 | 90 | -27% | |||||||||||||||||||||||||||||
Physical Damage Reduction | 21 | 15.5 | -26% | |||||||||||||||||||||||||||||
Magical Damage Reduction | 21 | 15.5 | -26% | |||||||||||||||||||||||||||||
Projectile Reduction Mod | 31 | 15.5 | -50% | |||||||||||||||||||||||||||||
Actions and Interactions | Action Speed | 20 | 12 | -40% | ||||||||||||||||||||||||||||
Move Speed Add | 5 | 5 | 0% | |||||||||||||||||||||||||||||
Move Speed Bonus | 1.5 | 1.5 | 0% | |||||||||||||||||||||||||||||
Regular Interaction Speed | 97.5 | 97.5 | 0% | |||||||||||||||||||||||||||||
Magical Interaction Speed | 97.5 | 97.5 | 0% | |||||||||||||||||||||||||||||
Spell Casting Speed | 20 | 12 | -40% | |||||||||||||||||||||||||||||
Health | Max Health Add | 42 | 42 | 0% | ||||||||||||||||||||||||||||
Max Health Bonus | 21 | 14 | -33% | |||||||||||||||||||||||||||||
Healing | Physical Healing | 10 | 10 | 0% | ||||||||||||||||||||||||||||
Magical Healing | 14 | 14 | 0% | |||||||||||||||||||||||||||||
Statuses | Buff Duration Bonus | 70 | 70 | 0% | ||||||||||||||||||||||||||||
Debuff Duration Bonus | 39 | 39 | 0% | |||||||||||||||||||||||||||||
Memory | Memory Capacity Add | 23 | 23 | 0% | ||||||||||||||||||||||||||||
Memory Capacity Bonus | 70 | 70 | 0% | |||||||||||||||||||||||||||||
Misc | Luck | 275 | 275 | 0% |
Max Total Possible = MAX(1H Shield + 1H Weapon, 2 * 1H Weapon, 2H Physical, 2H Magical, 2H Hybrid) + Head + Chest + Legs + Hands + Foot + Cloak + Necklace) + 2*Ring
Enchantment Stats
Enchantments for stats that are displayed in the in-game details page.
Enchantment Exclusive Stats
Enchantments that aren't traditional Stats and only exist in a Damage/Healing formula are listed below and can also be found in Damage_Calculation and Healing.
Enchantment | Description |
---|---|
Physical Base Healing | Increases Physical Base Healing performed |
Magical Base Healing | Increases Magical Base Healing performed |
Armor Penetration | Increases the amount of Physical Damage that bypasses enemy's Physical Damage Reduction |
Magic Penetration | Increases the amount of Magical Damage that bypasses enemy's Magical Damage Reduction |
Projectile Reduction | Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.) |
Headshot Damage Reduction | Decreases Hit Location Bonus additively if targeting the head |
True Physical Damage | Increases Physical Damage dealt that is not influenced by enemy defences |
True Magical Damage | Increases Magical Damage dealt that is not influenced by enemy defences |
Weapon Damage | Increases Gear Weapon Damage |
Additional Physical Damage | Increases Physical Damage dealt (not affected by Physical Power Bonus) |
Additional Magical Damage | Increases Magical Damage dealt (not affected by Magical Power Bonus) |
Luck | Increases Luck for obtaining items) |
Unknown/Unimplemented Enchantments
Additional Utility Effectiveness
Bonus Utility Effectiveness
Additional Weight Limit
Bonus Weight Limit
This table of values for rolls on items/slots has a lot of errors.
One thing I can't seem to find any mention of here is that some stats are mutually exclusive. I see the "Enchantment Exclusive" section as well as the "additional restrictions on enchantments" mentioned near the top.
However, one thing that is missing from either of those sections:
Some stats are mutually exclusive and cannot be combined or rolled together on a piece of gear.
A great example of this is True Physical Damage and Additional Physical Damage.
Another example would be both True Physical Damage and True Magical Damage.
Don't believe me? Try finding those items on the marketplace. They do not exist.
Jewelry/Gloves can roll True Physical Damage or Additional Physical Damage, but not both.
The reason this is important is because, as I'm attempting to calculate my odds of getting, say, True Phys Damage and Phys Power on a ring would be calculated differently than this wiki implies given this piece of information.
It cannot be calculated by "Math for 'At Least One in N trials'", since your probability for the second attribute changes once you have the first attribute selected.
We also don't know that these probabilities are divided evenly. Perhaps one attribute has a higher chance of spawning on a particular item compared to another roll/item.
I'm wondering about Physical Weapon Damage Add... Wouldn't the max be 6 additional? I understood that if you have say a rapier in your left hand with +3 Weapon dmg, and a stiletto on the right hand (rogue player) with +3 weapon dmg, I thought they both came into effect when they are out at the same time