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Not to be confused with [[Weapon#Shields|Weapon Shields]] | |||
"Protection" refers to the shield buff that [[Potion_of_Protection|Protection Potions]], [[Cleric]]'s Protection spell, and [[Wizard]]'s Arcane Shield Skill & Reactive Shield Perk provide. These instances of Protection offer a temporary boost to defensive capabilities, but the way they work is very specific. | "Protection" refers to the shield buff that [[Potion_of_Protection|Protection Potions]], [[Cleric]]'s Protection spell, Warlock's Eldritch Shield, and [[Wizard]]'s Arcane Shield Skill & Reactive Shield Perk provide. These instances of Protection offer a temporary boost to defensive capabilities, but the way they work is very specific. | ||
No protections are stackable; the most recently applied shield is always the one active, even if it has a smaller shield or 'lasts a shorter duration' (*needs confirmation) | |||
===Protection "Health" Scaling=== | ===Protection "Health" Scaling=== | ||
All Protection instances have a hidden [[ | All Protection instances have a hidden [[Scaling]] value that impacts whether or not their health pool will scale. Currently, the values are as follows: | ||
*Protection Potion: 0% | *Protection Potion: 0% | ||
*Protection Spell: 0% | *Protection Spell: 0% | ||
*Reactive Shield: 0% | *Reactive Shield: 0% | ||
*Arcane Shield: 50% | *Arcane Shield: 50% | ||
*Eldritch Shield: 0% | |||
Unlike Damage/Healing, Shields are only scaled by [[Stats#Magic Power Bonus|Magic Power Bonus]]. Most shields have a Scaling of 0%, meaning no scaling will occur at all. However, Wizard's Arcane Shield has 50%, meaning that the shield's HP will be multiplied by 1 + (Magic Power Bonus/2) | |||
Example: | Example: | ||
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<code>20 * (1 + (0.15/2) = 20 * 1.075 = 21.5</code> | <code>20 * (1 + (0.15/2) = 20 * 1.075 = 21.5</code> | ||
===Interactions with Damage Calculation=== | ===Interactions with Damage Calculation=== |
Latest revision as of 21:31, 12 August 2024
Stats | Damage | Spell Restoration | Luck |
Enchantments | Health | Impact Power | Footstep Sound |
Healing | Action/Interaction/Cast Speed | Silence | |
Shield | Looted Handled Supplied | Experience | |
Spells |
Not to be confused with Weapon Shields
"Protection" refers to the shield buff that Protection Potions, Cleric's Protection spell, Warlock's Eldritch Shield, and Wizard's Arcane Shield Skill & Reactive Shield Perk provide. These instances of Protection offer a temporary boost to defensive capabilities, but the way they work is very specific.
No protections are stackable; the most recently applied shield is always the one active, even if it has a smaller shield or 'lasts a shorter duration' (*needs confirmation)
Protection "Health" Scaling
All Protection instances have a hidden Scaling value that impacts whether or not their health pool will scale. Currently, the values are as follows:
- Protection Potion: 0%
- Protection Spell: 0%
- Reactive Shield: 0%
- Arcane Shield: 50%
- Eldritch Shield: 0%
Unlike Damage/Healing, Shields are only scaled by Magic Power Bonus. Most shields have a Scaling of 0%, meaning no scaling will occur at all. However, Wizard's Arcane Shield has 50%, meaning that the shield's HP will be multiplied by 1 + (Magic Power Bonus/2)
Example:
Default Wizard has a Magic Power Bonus of 15%. Arcane Shield's base HP is 20. Final shield health is:
20 * (1 + (0.15/2) = 20 * 1.075 = 21.5
Interactions with Damage Calculation
Protection instances interact strangely with some of the game's damage calculation mechanics. Notably, Protection will not interact with damage reduction or headshot/limb multipliers. Protection instead subtracts from the user's total damage before applying these multipliers. This is best explained with an example.
Example:
Exactly 25 damage is dealt to someone with a 20-HP Protection shield.
If a bodyshot, damage is:
25-20 = 5 * 1 = 5
If a headshot, damage is:
25-20 = 5 * 1.5 = 7.5
If a limbshot, damage is:
25-20 = 5 * 0.5 = 2.5
Things Protection Does Interact With:
- Combo Multiplier
- Weapon Impact Zone Multiplier
- Weapon/Additional Damage
Things Protection Doesn't Interact With:
- Headshot/Limb Multipliers
- Physical/Magical Damage Reduction
Unknowns:
- True Damage
Overflow damage is calculated as normal. The exception seems to be Traps, which even when breaking the Protection shield, will not inflict any overflow damage. This means that a Wizard drinking an 8 HP Protection Potion can walk through a 20 damage trap and be left unscathed.