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(Added Gold, Silver, and Copper to the crafting section and have it linked to their respective pages (Armors and Weapons))
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<metadesc>Dark and Darker Wiki Trading Guide to Merchants, Trader's Guild, Adventurer's Shop</metadesc>
<metadesc> Dark and Darker Wiki Trading Guide to Merchants, Trader's Guild, Adventurer's Shop </metadesc>
{{WIP}}
 
==Merchants==
==Merchants==
Fellow travelers offering their goods and services to braves adventures. They sell weapons, armors, healing items and many more items that could aid players in the dungeons. Some offer crafting recipes for players as a favor for completing quests.


All merchants restock every 30 minutes. (12:00, 12:30, 01:00, ...)
All merchants restock every 30 minutes. (12:00, 12:30, 01:00, etc.)


Treasure can be sold to [[The Collector]]. Non-treasures can be sold to other traders (except Fortune Teller, Goblin Merchant, Tavern Master, Treasurer, and event traders).
[[Weapons|Weapons]], [[Armors|armors]], [[Accessories|accessories]], and [[Utility|utiliti items]] can be sold to [[Alchemist]], [[Armourer]], [[Leathersmith]], [[Surgeon]], [[Tailor]], [[Weaponsmith]], and [[Woodsman]]. <br>
[[Misc|Misc items]], like treasures found it the dunegon, can be sold to [[The Collector]].


===All Travelers & Merchants===


<br>
<p style="font-weight:bold; font-size:25px; text-align:center;"> Travelers and Merchants </p>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="font-size:10pt; width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle; left-padding:10%">
<div style="display:flex; flex-direction:row; flex-wrap:wrap; justify-content:center;">
<tr>
{{Iconbox|Alchemist|size=x200px}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Image </th>
{{Iconbox|Armourer|size=x200px}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
{{Iconbox|Fortune Teller|size=x200px}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Wares </th>
{{Iconbox|Goblin Merchant|size=x200px}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Class</th>
{{Iconbox|Leathersmith|size=x200px}}
</tr>
{{Iconbox|Squire|size=x200px}}
<tr>
{{Iconbox|Surgeon|size=x200px}}
<td style=" text-align:left; padding-left:45px"> [[File:Alchemist.png|link=Alchemist|x150px]] </td>
{{Iconbox|Tailor|size=x200px}}
<td> [[Alchemist]]</td>
{{Iconbox|Tavern Master|size=x200px}}
        <td> Potions, Staves, Spellbooks and Crystal Swords</td>
{{Iconbox|The Collector|size=x200px}}
        <td> Mostly [[Cleric]], [[Wizard]], [[Warlock]] and All Class Items</td>
{{Iconbox|Treasurer|size=x200px}}
</tr>
{{Iconbox|Weaponsmith|size=x200px}}
    <tr>
{{Iconbox|Woodsman|size=x200px}}
<td style=" text-align:left; padding-left:45px"> [[File:Armourer.png|link=Armourer|x150px]]</td>
</div>
<td> [[Armourer]] </td>
        <td> Plate Helms, Hats, Armors, Gauntlets and Boots</td>
        <td>  [[Barbarian]], [[Cleric]] and [[Fighter]] Items</td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Fortune Teller.png|link=Fortune Teller|x150px]]</td>
<td> [[Fortune Teller]] </td>
        <td> [[Potion of Luck]], Crystal Balls </td>
        <td> All Classes</td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Leathersmith.png|link=Leathersmith|x150px]]</td>
<td> [[Leathersmith]] </td>
        <td> Leather Outfits, Caps, Gloves, Leggings and Boots </td>
        <td> Mostly [[Rogue]] and All Class Items</td>
</tr>
        <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Surgeon.png|link=Surgeon|x150px]]</td>
<td> [[Surgeon]]  </td>
        <td> Bandages </td>
        <td> All Class Items</td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:GoblinM.png|link=Goblin Merchant|x150px]]</td>
<td> [[Goblin Merchant]] </td>
        <td> Random Items, Random Rarity, No Capes </td>
        <td> All Class Items </td>
</tr>
        <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Tailor.png|link=Tailor|x150px]] </td>
<td> [[Tailor]] </td>
        <td> Cloth Outfits, Hoods, Robes, Leggings</td>
        <td> Mostly All Class Items</td>
</tr>
        <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Tavernmaster.png|link=Tavernmaster|x150px]]</td>
<td> [[Tavernmaster]] </td>
        <td> Musical Instruments and Ales</td>
        <td>  [[Bard]] and mostly All Class Items</td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:The Collector.png|link=The Collector|x150px]] </td>
<td> [[The Collector]] </td>
        <td> None </td>
        <td> N/A </td>
</tr>
        <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Treasurer.png|link=Treasurer|x150px]] </td>
<td> [[Treasurer]] </td>
        <td> Gold, Pouches </td>
        <td> N/A </td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Weaponsmith.png|link=Weaponsmith|x150px]] </td>
<td> [[Weaponsmith]] </td>
        <td> Swords, Maces, Daggers, Polearms, Axes and Shields</td>
        <td> Mostly [[Barbarian]], [[Fighter]] and All Class Items </td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Woodsman.png|link=Woodsman|x150px]] </td>
<td> [[Woodsman]] </td>
        <td> Bows, Crossbows, Arrows, Bolts, Campfire, Trap, Torch, Lantern, Pickaxe, Francisca Axe and Throwing Knife </td>
        <td> Mostly [[Ranger]] and All Class Items</td>
</tr>
</table>


===Special Event Travelers and Merchants===
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Image </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">
        Wares</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">
        Class</th>
</tr>
    <tr>
        <td style=" text-align:left; padding-left:45px"> [[File:Valentine.png|link=Valentine|x150px]] </td>
<td>[[Valentine]]</td>
<td>Outfits, Armors, Weapons</td>
<td>All Class Items</td>
</tr>
<tr>
<td style=" text-align:left; padding-left:45px"> [[File:Santa.png|link=Santa|x150px]] </td>
<td> [[Santa]]</td>
        <td> Outfits, Armors, Weapons </td>
        <td> All Class Items</td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Pumpkin Man.png|link=Jack O' Lantern|x150px]]</td>
<td> [[Jack O' Lantern]] </td>
        <td> Outfits, Armors, Weapons </td>
        <td> All Class Items</td>
</tr>
</table>


 
<p style="font-weight:bold; font-size:25px; text-align:center;">  Special Event Travelers and Merchants </p>
==Quests==
<div style="display:flex; flex-direction:row; flex-wrap:wrap; justify-content:center;">
Merchants offer quests which on completion instantly give you rewards and affinity towards that merchant.
{{Iconbox|Valentine|size=x200px}}
 
{{Iconbox|Pumpkin Man|size=x200px}}
You may only turn in Looted items for quest completion, not Handled items, with the exception of Ingots as they can't exist as Looted. Looted items are any item you attain during a dungeon. Handled items are items you purchase from the merchant. Additionally, entering and extracting a dungeon with Looted items converts them into Handled items. Trading for Looted items from other players also converts them to Handled.
{{Iconbox|Santa|size=x200px}}
 
{{Iconbox|Skeleton_(Merchant)|caption=Skeleton|link=Skeleton_(Merchant)|size=x200px}}
 
</div>
{{:Quests}} <!-- Moved the table to "Quests" page -->


==Affinity==
==Affinity==
[[File:Affinity_Friendly_Armourer.png|200px]]


After gaining 100 Affinity with a merchant, they become Friendly towards you instead of Neutral.
'' "It's remarkable how much one person can inspire another. Your influence has set me on a path of self-discovery and growth . Thank you for being that guiding light." ''
After gaining 150 Affinity with a merchant, they become Loved by you instead of Friendly.


[[File:affinity_friendly.png|x500px]]
===Positives of Affinity===
Players can gain affinity be completing [[Merchants#Quests|quests]] for merchants. With each affinity threshold (25, 50, 75, etc.) new and more items will be offered by the merchants.


At higher relationship statuses they can reduce the price and provide higher rarity equipment.
After gaining 75 Affinity with a merchant, they become Friendly towards you and offer a 10% discount. <br>
After gaining 150 Affinity with a merchant, they become Loved by you and offer a 20% discount.


Each tier in relationship status reduces the price of the trade by 15%, rounded to the nearest integer.
==Crafting==
 
Merchants offer [[Crafting|crafts]] after you've achieved a certain level of affinity.
Items that can be purchased and crafted have been adjusted accordingto merchants’ affinity. In general, rare quality crafts unlock at 50 affinity, epic quality crafts unlock at 100 affinity, and legendary quality crafts unlock at 150 affinity.
 
Woodsman:
*Begins selling common campfires for 20g at Friendly
*Begins selling poor hunting trap for 8g at (at least) Loved


The [[Alchemist#Service|Alchemist]], [[Armourer#Service|Armourer]], [[Leathersmith#Service|Leathersmith]], [[Tailor#Service|Tailor]], and [[Weaponsmith#Service|Weaponsmith]] each offer crafting services. <br>
The [[Treasurer#Service|Treasurer]] offers crafting services, but does not have any items to craft yet.
<!--
In general, crafts unlock at the following affinity levels:
<div style="margin-left:30px">
<span class="colorrarity2">Common</span> crafts unlock at 25 affinity.<br>
<span class="colorrarity3">Uncommon</span> crafts unlock at ? affinity.<br>
<span class="colorrarity4">Rare</span> crafts unlock at ? affinity.<br>
<span class="colorrarity5">Epic</span> crafts unlock at ? affinity.<br>
<span class="colorrarity6">Legendary</span> crafts unlock at ? affinity.
</div>
-->
==Sell Prices==
==Sell Prices==
Merchants will buy your weapons and armor at the following gold rates (except jewelry): <span class="colorrarity1">1</span> | <span class="colorrarity2">3</span> | <span class="colorrarity3">5</span> | <span class="colorrarity4">8</span> | <span class="colorrarity5">12</span> | <span class="colorrarity6">20</span> | <span class="colorrarity7">30</span> gold, multiplied by the number of slots the item takes up.
Merchants will buy your weapons, armor, and cloaks (but not jewelry) at the following gold rates: <span class="colorrarity1"> 0 </span> | <span class="colorrarity2"> 2 </span> | <span class="colorrarity3"> 3 </span> | <span class="colorrarity4"> 6 </span> | <span class="colorrarity5"> 10 </span> | <span class="colorrarity6"> 20 </span> | <span class="colorrarity7"> 30 </span> gold, multiplied by the number of slots the item takes up.
 
For example, an <span class="colorrarity3">Uncommon</span> Leather Cap (2x2) would sell to a merchant for 5 x (2x2) = 20g total.
 
 
== Crafting==
[[File:Crafting.png|right|x250px]]


Merchants also offer crafting services.
For example, an <span class="colorrarity3">Uncommon</span> Leather Cap (2x2) would sell to a merchant for 3 x (2x2) = 12g total.
 
[[Materials|Ores]] can be turned into Ingots or Dusts.
 
Then these materials can be used to craft new types of armors and weapons.
 
You can craft [[Weapons|Silver]] Weapons and [[Armors|Copper]], [[Armors|Cobalt]], [[Armors|Rubysilver]], and [[Armors|Gold]] Armors.  


Note that this is specifically for Weapons and Armor. Other Equipment, Miscellaneous and Treasure items are priced differently.


==Traders Guild==
==Traders Guild==
[[File:Trade Master.png|200px]]
[[File:Trade Master.png|200px]]


''"Welcome to the Trade Post. We hope you find what you are looking for. You can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade."''
''"Welcome to the Trade Post. We hope you find what you are looking for. You can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade."''


===How to Trade===
Instead of selling your items to Merchants or Travelers for low gold, you can sell/trade your high tier items in the Trader's Guild with other players. <br>
[[Account Status|Squire Status]] allows players to buy items from the Marketplace, while upgrading to [[Account Status|Legendary Status]] allows to sell them and grants access to the Trading Post. <br>
However, before you are allowed to trade, you need to meet the requirements given by Trade Master.


===How to Trade===
You can sell your items to Merchants and Travelers at the prices set by them. Instead of selling your items to Merchants or Travelers for low gold, you can sell/trade your high tier items in the Trader's Guild with other players, but before you are allowed to trade, you need to meet the requirements given by Trade Master. The requirements are as follows;
<br>
'''Requirements'''
'''Requirements'''
 
*Minimum Level: 20
*Minimum Level: 15
*Initiation Fee: 25 Gold
*Initiation Fee: 25 Gold
*Cost per trade: 15 Gold
*Trading Post Cost per trade: 15 Gold
*Marketplace Cost per trade: 5% of the Selling Price or 15g, whichever value is higher.
**Items will be listed for 7 days before expiring.
**After a listing is successfully sold or it expires, you have 7 days to collect your gold or items.


After you became a trader, it is easy to sell and trade items in Trader's Guild. You will see a Channel List for items categorized at left side. Channel names consist of: Weapon, Armor, Utility and Misc. You can join any of the channels and start trading. After you joined one of the channels, you can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade.
{{:Quests|None}}

Latest revision as of 00:15, 7 August 2024


Merchants

Fellow travelers offering their goods and services to braves adventures. They sell weapons, armors, healing items and many more items that could aid players in the dungeons. Some offer crafting recipes for players as a favor for completing quests.

All merchants restock every 30 minutes. (12:00, 12:30, 01:00, etc.)

Weapons, armors, accessories, and utiliti items can be sold to Alchemist, Armourer, Leathersmith, Surgeon, Tailor, Weaponsmith, and Woodsman.
Misc items, like treasures found it the dunegon, can be sold to The Collector.


Travelers and Merchants


Special Event Travelers and Merchants

Affinity

Affinity Friendly Armourer.png

"It's remarkable how much one person can inspire another. Your influence has set me on a path of self-discovery and growth . Thank you for being that guiding light."

Positives of Affinity

Players can gain affinity be completing quests for merchants. With each affinity threshold (25, 50, 75, etc.) new and more items will be offered by the merchants.

After gaining 75 Affinity with a merchant, they become Friendly towards you and offer a 10% discount.
After gaining 150 Affinity with a merchant, they become Loved by you and offer a 20% discount.

Crafting

Merchants offer crafts after you've achieved a certain level of affinity.

The Alchemist, Armourer, Leathersmith, Tailor, and Weaponsmith each offer crafting services.
The Treasurer offers crafting services, but does not have any items to craft yet.

Sell Prices

Merchants will buy your weapons, armor, and cloaks (but not jewelry) at the following gold rates: 0 | 2 | 3 | 6 | 10 | 20 | 30 gold, multiplied by the number of slots the item takes up.

For example, an Uncommon Leather Cap (2x2) would sell to a merchant for 3 x (2x2) = 12g total.

Note that this is specifically for Weapons and Armor. Other Equipment, Miscellaneous and Treasure items are priced differently.

Traders Guild

Trade Master.png

"Welcome to the Trade Post. We hope you find what you are looking for. You can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade."

How to Trade

Instead of selling your items to Merchants or Travelers for low gold, you can sell/trade your high tier items in the Trader's Guild with other players.
Squire Status allows players to buy items from the Marketplace, while upgrading to Legendary Status allows to sell them and grants access to the Trading Post.
However, before you are allowed to trade, you need to meet the requirements given by Trade Master.

Requirements

  • Minimum Level: 20
  • Initiation Fee: 25 Gold
  • Trading Post Cost per trade: 15 Gold
  • Marketplace Cost per trade: 5% of the Selling Price or 15g, whichever value is higher.
    • Items will be listed for 7 days before expiring.
    • After a listing is successfully sold or it expires, you have 7 days to collect your gold or items.

Quests