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<metadesc>Dark and Darker Wiki Trading Guide to Merchants, Trader's Guild, Adventurer's Shop</metadesc>
<metadesc> Dark and Darker Wiki Trading Guide to Merchants, Trader's Guild, Adventurer's Shop </metadesc>
{{WIP}}
 
==Merchants==
==Merchants==
Fellow travelers offering their goods and services to braves adventures. They sell weapons, armors, healing items and many more items that could aid players in the dungeons. Some offer crafting recipes for players as a favor for completing quests.


All merchants restock every 30 minutes. (12:00, 12:30, 01:00, ...)
All merchants restock every 30 minutes. (12:00, 12:30, 01:00, etc.)
 
Treasure can be sold to [[The Collector]]. Non-treasures can be sold to other traders (except Fortune Teller, Goblin Merchant, Tavern Master, Treasurer, and event traders).
 
===All Travelers & Merchants===
 
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Image </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">
        Wares</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">
        Class</th>
</tr>
<tr>
<td style=" text-align:left; padding-left:45px"> [[File:Alchemist.png|link=Alchemist|x150px]] </td>
<td> [[Alchemist]]</td>
        <td> Potions, Staves, Spellbooks and Crystal Swords</td>
        <td> Mostly [[Cleric]], [[Wizard]], [[Warlock]] and All Class Items</td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Armourer.png|link=Armourer|x150px]]</td>
<td> [[Armourer]] </td>
        <td> Plate Helms, Hats, Armors, Gauntlets and Boots</td>
        <td>  [[Barbarian]], [[Cleric]] and [[Fighter]] Items</td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Fortune Teller.png|link=Fortune Teller|x150px]]</td>
<td> [[Fortune Teller]] </td>
        <td> [[Potion of Luck]], Crystal Balls </td>
        <td> All Classes</td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Leathersmith.png|link=Leathersmith|x150px]]</td>
<td> [[Leathersmith]] </td>
        <td> Leather Outfits, Caps, Gloves, Leggings and Boots </td>
        <td> Mostly [[Rogue]] and All Class Items</td>
</tr>
        <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Surgeon.png|link=Surgeon|x150px]]</td>
<td> [[Surgeon]]  </td>
        <td> Bandages </td>
        <td> All Class Items</td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:GoblinM.png|link=Goblin Merchant|x150px]]</td>
<td> [[Goblin Merchant]] </td>
        <td> Random Items, Random Rarity, No Capes </td>
        <td> All Class Items </td>
</tr>
        <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Tailor.png|link=Tailor|x150px]] </td>
<td> [[Tailor]] </td>
        <td> Cloth Outfits, Hoods, Robes, Leggings</td>
        <td> Mostly All Class Items</td>
</tr>
        <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Tavernmaster.png|link=Tavernmaster|x150px]]</td>
<td> [[Tavernmaster]] </td>
        <td> Musical Instruments and Ales</td>
        <td>  [[Bard]] and mostly All Class Items</td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:The Collector.png|link=The Collector|x150px]] </td>
<td> [[The Collector]] </td>
        <td> None </td>
        <td> N/A </td>
</tr>
        <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Treasurer.png|link=Treasurer|x150px]] </td>
<td> [[Treasurer]] </td>
        <td> Gold, Pouches </td>
        <td> N/A </td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Weaponsmith.png|link=Weaponsmith|x150px]] </td>
<td> [[Weaponsmith]] </td>
        <td> Swords, Maces, Daggers, Polearms, Axes and Shields</td>
        <td> Mostly [[Barbarian]], [[Fighter]] and All Class Items </td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Woodsman.png|link=Woodsman|x150px]] </td>
<td> [[Woodsman]] </td>
        <td> Bows, Crossbows, Arrows, Bolts, Campfire, Trap, Torch, Lantern, Pickaxe, Francisca Axe and Throwing Knife </td>
        <td> Mostly [[Ranger]] and All Class Items</td>
</tr>
</table>
 
===Special Event Travelers and Merchants===
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Image </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">
        Wares</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">
        Class</th>
</tr>
    <tr>
        <td style=" text-align:left; padding-left:45px"> [[File:Valentine.png|link=Valentine|x150px]] </td>
<td>[[Valentine]]</td>
<td>Outfits, Armors, Weapons</td>
<td>All Class Items</td>
</tr>
<tr>
<td style=" text-align:left; padding-left:45px"> [[File:Santa.png|link=Santa|x150px]] </td>
<td> [[Santa]]</td>
        <td> Outfits, Armors, Weapons </td>
        <td> All Class Items</td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Pumpkin Man.png|link=Jack O' Lantern|x150px]]</td>
<td> [[Jack O' Lantern]] </td>
        <td> Outfits, Armors, Weapons </td>
        <td> All Class Items</td>
</tr>
</table>
 


==Merchant Quests==
[[Weapons|Weapons]], [[Armors|armors]], [[Accessories|accessories]], and [[Utility|utiliti items]] can be sold to [[Alchemist]], [[Armourer]], [[Leathersmith]], [[Surgeon]], [[Tailor]], [[Weaponsmith]], and [[Woodsman]]. <br>
Merchants offer quests which on completion instantly give you rewards and affinity towards that merchant. It is unknown what exactly affinity with a merchant does. It is confirmed that affinity can both reduce the gold cost of some items they sell, as well as selling higher rarity items. For example, the gray campfire which usually costs 20g costs only 17g after completing the second quest, where they will also start to sell white campfires for 20g.
[[Misc|Misc items]], like treasures found it the dunegon, can be sold to [[The Collector]].




You may only turn in Looted items for quest completion, not Handled items, with the exception of Ingots as they can't exist as Looted. Looted items are any item you attain during a dungeon. Handled items are items you purchase from the merchant. Additionally, entering and extracting a dungeon with Looted items converts them into Handled items. Trading for Looted items from other players also converts them to Handled.
<p style="font-weight:bold; font-size:25px; text-align:center;"> Travelers and Merchants </p>
<div style="display:flex; flex-direction:row; flex-wrap:wrap; justify-content:center;">
{{Iconbox|Alchemist|size=x200px}}
{{Iconbox|Armourer|size=x200px}}
{{Iconbox|Fortune Teller|size=x200px}}
{{Iconbox|Goblin Merchant|size=x200px}}
{{Iconbox|Leathersmith|size=x200px}}
{{Iconbox|Squire|size=x200px}}
{{Iconbox|Surgeon|size=x200px}}
{{Iconbox|Tailor|size=x200px}}
{{Iconbox|Tavern Master|size=x200px}}
{{Iconbox|The Collector|size=x200px}}
{{Iconbox|Treasurer|size=x200px}}
{{Iconbox|Weaponsmith|size=x200px}}
{{Iconbox|Woodsman|size=x200px}}
</div>




Armorer:
<p style="font-weight:bold; font-size:25px; text-align:center;">  Special Event Travelers and Merchants </p>
<div style="display:flex; flex-direction:row; flex-wrap:wrap; justify-content:center;">
{{Iconbox|Valentine|size=x200px}}
{{Iconbox|Pumpkin Man|size=x200px}}
{{Iconbox|Santa|size=x200px}}
{{Iconbox|Skeleton_(Merchant)|caption=Skeleton|link=Skeleton_(Merchant)|size=x200px}}
</div>


1: kill 75 skeletons (200 coins, blue fox pendant, green pickaxe, 150xp, 50 affinity)
==Affinity==
[[File:Affinity_Friendly_Armourer.png|200px]]


2: fetch 15 cobalt ingots and 10 rubysilver ingots (200 coins, 3 gold ingots, purple templar armor, purple plate pants, 200xp, 50 affinity)
'' "It's remarkable how much one person can inspire another. Your influence has set me on a path of self-discovery and growth . Thank you for being that guiding light." ''


3: kill 15 lich (300 coins, orange riveted gloves, orange heavy leather legs, 500xp, 50 affinity)
===Positives of Affinity===
Players can gain affinity be completing [[Merchants#Quests|quests]] for merchants. With each affinity threshold (25, 50, 75, etc.) new and more items will be offered by the merchants.


After gaining 75 Affinity with a merchant, they become Friendly towards you and offer a 10% discount. <br>
After gaining 150 Affinity with a merchant, they become Loved by you and offer a 20% discount.


Collector:
==Crafting==
Merchants offer [[Crafting|crafts]] after you've achieved a certain level of affinity.


1: kill 15 wisps, 15 wolves, and 1 cockatrice (75 coins, blue leather gloves, 25xp)
The [[Alchemist#Service|Alchemist]], [[Armourer#Service|Armourer]], [[Leathersmith#Service|Leathersmith]], [[Tailor#Service|Tailor]], and [[Weaponsmith#Service|Weaponsmith]] each offer crafting services. <br>
The [[Treasurer#Service|Treasurer]] offers crafting services, but does not have any items to craft yet.
<!--
In general, crafts unlock at the following affinity levels:
<div style="margin-left:30px">
<span class="colorrarity2">Common</span> crafts unlock at 25 affinity.<br>
<span class="colorrarity3">Uncommon</span> crafts unlock at ? affinity.<br>
<span class="colorrarity4">Rare</span> crafts unlock at ? affinity.<br>
<span class="colorrarity5">Epic</span> crafts unlock at ? affinity.<br>
<span class="colorrarity6">Legendary</span> crafts unlock at ? affinity.
</div>
-->
==Sell Prices==
Merchants will buy your weapons, armor, and cloaks (but not jewelry) at the following gold rates: <span class="colorrarity1"> 0 </span> | <span class="colorrarity2"> 2 </span> | <span class="colorrarity3"> 3 </span> | <span class="colorrarity4"> 6 </span> | <span class="colorrarity5"> 10 </span> | <span class="colorrarity6"> 20 </span> | <span class="colorrarity7"> 30 </span> gold, multiplied by the number of slots the item takes up.


2: fetch 8 grave essence, 6 moldy bread, 2 wolf fang, 2 wolf pelt (50 coins, blue wolfhunter legs, 75xp)
For example, an <span class="colorrarity3">Uncommon</span> Leather Cap (2x2) would sell to a merchant for 3 x (2x2) = 12g total.
 
3: escape ruins 10 times (150 coins, 3 blue campfires, 3 blue protection pots, 100xp)
 
4: fetch 3 ancient scrolls, 3 gold waterpot, 3 gold crown (250 coins, orange lantern, 150xp)
 
5: kill 12 players on ruins (gold key, 200xp)
 
 
Goblin Merchant:
 
1: kill 15 goblin axemen, 15 goblin warriors, 15 goblin archers (75 coins, 3 green bandages, blue laced turnshoes, 50xp, 50 affinity)
 
2: kill 10 players in goblin caves (125 coins, 3 green surgical kits, 6 oil lanterns, 75xp)
 
3: fetch 20 goblin ears (150 coins, purple watchman cloak, 75xp, 50 affinity)
 
4: escape goblin caves 10 times (150 coins, purple grimsmile ring, 150xp)
 
5: kill 8 goblin mages, 5 giant centipedes, 5 giant spiders, 3 giant worms (1000 capacity gold coin bag, 1 mystical gem, 200xp, 50 affinity)
 
 
Leathersmith:
 
1: fetch 15 leather caps (150 coins, blue reinforced gloves, blue rugged boots, 75xp, 50 affinity)
 
2: escape goblin caves 25 times (200 coins, purple leather cap, purple regal gambeson, purple leather leggings, 150xp, 50 affinity)
 
3: fetch 15 wolf pelts, 1 troll pelt (300 coins, orange leather gloves, orange padded tunic, 300xp, 50 affinity)
 
 
Santa:
 
1: kill 5 players of each class (25 candycanes, 9 blue healing pots, 9 blue protection pots, 9 blue invisibility pots, 100xp, 50 affinity)
 
2: escape 10 times from ruins, 10x from goblin caves, 10x from crypts (75 candycanes, 5 blue surgical kits, 300xp, 50 affinity)
 
3: fetch 100 gingerbread cookies (25 candycanes, yellow fox pendant, yellow ring of courage, 250xp, 50 affinity)
 
 
Tailor:
 
1: kill 10 skeleton mages, 5 demon bats, 3 demon berserkers (100 coins, blue shoes of darkness, blue frost amulet, 75xp, 50 affinity)
 
2: fetch 15 old cloth, 3 enchanted dark fabric, 1 spider silk (200 coins, purple mystic vestments, blue cloak of darkness, 150xp, 50 affinity)
 
3: kill 1 ghost king (1000 coins, 9 purple protection pots, orange spellbook, 500xp, 50 affinity)
 
 
Tavern Master:
 
1: kill 15 skeleton footmen, 15 skeleton guardsmen, 15 skeleton archers (50 coins, 3 green protection pots, 3 green healing pots, 25xp)
 
2: fetch 1 golden teeth, 2 rusty broken sword, 4 broken skull, 6 bone (75 coins, blue loose trousers, 3 green ale, 25xp)
 
3: kill 5 skele mages, 3 skele champs, 3 wraiths (50 coins, blue riveted gloves, 3 green invis pots, 25xp, 50 affinity)
 
4: escape crypts 5x (100 coins, 3 green surgical kits, 6 green bandages, 50xp)
 
5: fetch 10 ale (150 coins, 4 purple ale, purple adventurer boots, 50xp)
 
6: kill 25 deathskull, 15 mummy, 5 spiderpots (100 coins, blue ring of quickness, blue soul torq, 75xp, 50 affinity)
 
7: kill 10 elite skeleton axeman, 10 elite skeleton spearman (150 coins, blue ring of survival, blue fox pendant, 75xp)
 
8: fetch 8 maggots, 5 old cloth, 1 enchanted dark fabric, 1 mimic tongue, 1 centaur hoof (200 coins, centaur tail, orange necklace of peace, 150xp)
 
9: kill 1 lich, 2 demon berserkers, 2 demon centaurs, 3 demon bats, 5 demon dogs (150 coins, stash tab, 200xp, 50 affinity)
 
 
Treasurer:
 
1: kill 15 mimics (1 purses with 15g in it, 100g, 25xp)
 
2: fetch gold bangle of each type (200 coins, 5 purple luck pots, 150xp)
 
3: fetch 15 ceremonial daggers (150 coins, blue castillon dagger, purple crystal sword)
 
4: kill 3 cockatrice (100 coins, 10 lockpicks, blue tattered cloak, 100xp)
 
5: fetch 1 legendary diamond, 1 legendary ruby, 1 legendary emerald, 1 legendary sapphire (gold coin chest, 500xp)
 
 
Weaponsmith:
 
1: fetch 15 rare weapons (100 coins, purple castillon dagger, purple warmaul, purple longbow, purple crystal ball, 75xp, 50 affinity)
 
2: fetch 20 gold ingots (150 coins, orange buckler, orange bardiche, orange rondel, 200xp, 50 affinity)
 
3: kill 50 players (250 coins, orange crossbow, orange shortsword, orange zweihander, orange heater shield, 300xp, 50 affinity)
 
 
Woodsman:
 
1: fetch 15 campfires (250 coins, 3 green surgical kits, 5 blue explosion bottles, 75xp, 50 affinity)
 
2: kill 25 direwolves, 10 giant bats, 5 cockatrice (300 coins, troll pelt, purple rawhide gloves, 150xp, 50 affinity)
 
3: escape from a dungeon 30 times (200 coins, orange vigilant cloak, blue gravewolf gloves, 300xp, 50 affinity)
 
 
 
==Merchant Services==
[[File:Crafting.png|right|x250px]]
In the future, merchants will be able to give out quests, offer repairs and more.
 
At the moment they only offer sales and crafting services.
 
As the game is in a alpha state, all these expectations are subject to change.
 
===Crafting===
Merchants also offer crafting services.
 
[[Materials|Ores]] can be turned into Ingots or Dusts.
 
Then these materials can be used to craft new types of armors and weapons.
 
You can craft [[Armors|Cobalt]] and [[Armors|Rubysilver]] Armors.


Note that this is specifically for Weapons and Armor. Other Equipment, Miscellaneous and Treasure items are priced differently.


==Traders Guild==
==Traders Guild==
[[File:Trade Master.png|200px]]
[[File:Trade Master.png|200px]]


''"Welcome to the Trade Post. We hope you find what you are looking for. You can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade."''
''"Welcome to the Trade Post. We hope you find what you are looking for. You can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade."''


===How to Trade===
Instead of selling your items to Merchants or Travelers for low gold, you can sell/trade your high tier items in the Trader's Guild with other players. <br>
[[Account Status|Squire Status]] allows players to buy items from the Marketplace, while upgrading to [[Account Status|Legendary Status]] allows to sell them and grants access to the Trading Post. <br>
However, before you are allowed to trade, you need to meet the requirements given by Trade Master.


===How to Trade===
You can sell your items to Merchants and Travelers at the prices set by them. Instead of selling your items to Merchants or Travelers for low gold, you can sell/trade your high tier items in the Trader's Guild with other players, but before you are allowed to trade, you need to meet the requirements given by Trade Master. The requirements are as follows;
<br>
'''Requirements'''
'''Requirements'''
 
*Minimum Level: 20
*Minimum Level: 15
*Initiation Fee: 25 Gold
*Initiation Fee: 25 Gold
*Cost per trade: 15 Gold  
*Trading Post Cost per trade: 15 Gold
*Marketplace Cost per trade: 5% of the Selling Price or 15g, whichever value is higher.
**Items will be listed for 7 days before expiring.
**After a listing is successfully sold or it expires, you have 7 days to collect your gold or items.


After you became a trader, it is easy to sell and trade items in Trader's Guild. You will see a Channel List for items categorized at left side. Channel names consist of: Weapon, Armor, Utility and Misc. You can join any of the channels and start trading. After you joined one of the channels, you can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade.
{{:Quests|None}}

Latest revision as of 00:15, 7 August 2024


Merchants

Fellow travelers offering their goods and services to braves adventures. They sell weapons, armors, healing items and many more items that could aid players in the dungeons. Some offer crafting recipes for players as a favor for completing quests.

All merchants restock every 30 minutes. (12:00, 12:30, 01:00, etc.)

Weapons, armors, accessories, and utiliti items can be sold to Alchemist, Armourer, Leathersmith, Surgeon, Tailor, Weaponsmith, and Woodsman.
Misc items, like treasures found it the dunegon, can be sold to The Collector.


Travelers and Merchants


Special Event Travelers and Merchants

Affinity

Affinity Friendly Armourer.png

"It's remarkable how much one person can inspire another. Your influence has set me on a path of self-discovery and growth . Thank you for being that guiding light."

Positives of Affinity

Players can gain affinity be completing quests for merchants. With each affinity threshold (25, 50, 75, etc.) new and more items will be offered by the merchants.

After gaining 75 Affinity with a merchant, they become Friendly towards you and offer a 10% discount.
After gaining 150 Affinity with a merchant, they become Loved by you and offer a 20% discount.

Crafting

Merchants offer crafts after you've achieved a certain level of affinity.

The Alchemist, Armourer, Leathersmith, Tailor, and Weaponsmith each offer crafting services.
The Treasurer offers crafting services, but does not have any items to craft yet.

Sell Prices

Merchants will buy your weapons, armor, and cloaks (but not jewelry) at the following gold rates: 0 | 2 | 3 | 6 | 10 | 20 | 30 gold, multiplied by the number of slots the item takes up.

For example, an Uncommon Leather Cap (2x2) would sell to a merchant for 3 x (2x2) = 12g total.

Note that this is specifically for Weapons and Armor. Other Equipment, Miscellaneous and Treasure items are priced differently.

Traders Guild

Trade Master.png

"Welcome to the Trade Post. We hope you find what you are looking for. You can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade."

How to Trade

Instead of selling your items to Merchants or Travelers for low gold, you can sell/trade your high tier items in the Trader's Guild with other players.
Squire Status allows players to buy items from the Marketplace, while upgrading to Legendary Status allows to sell them and grants access to the Trading Post.
However, before you are allowed to trade, you need to meet the requirements given by Trade Master.

Requirements

  • Minimum Level: 20
  • Initiation Fee: 25 Gold
  • Trading Post Cost per trade: 15 Gold
  • Marketplace Cost per trade: 5% of the Selling Price or 15g, whichever value is higher.
    • Items will be listed for 7 days before expiring.
    • After a listing is successfully sold or it expires, you have 7 days to collect your gold or items.

Quests