From Dark and Darker Wiki

(Made the Damage on Hit divs centered)
(Changed column title.)
Line 9: Line 9:
<th style="width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armor Rating</th>
<th style="width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armor Rating</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Penalty</th>
|bow=
|bow=
<th style="width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage on Hit</th>
<th style="width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage on Hit</th>
Line 15: Line 15:
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Penalty</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Quiver Size</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Quiver Size</th>
Line 24: Line 24:
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Penalty</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Initial Projectile Speed (m/s)</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Initial Projectile Speed (m/s)</th>
Line 33: Line 33:
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo Attack Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo Attack Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Penalty</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
}}
}}
Line 326: Line 326:
-->|<td>{{Weapon Data|{{#var:current}}|reloadtime}}s</td>}}<!--
-->|<td>{{Weapon Data|{{#var:current}}|reloadtime}}s</td>}}<!--


Movement Speed
Action Movement Penalty
--><td><!--
--><td><!--
If the weapon has abilities, loop through them
If the weapon has abilities, loop through them

Revision as of 18:24, 2 July 2024

Parameters:

  • 1={Craftable,Uncraftable,Both}
  • 2={Shield,Sword,Axe,Polearm,Unarmed,Mace,Bow,Dagger,MagicStuff,Staff,Crossbow,Throwable,LightSource}
  • type={Bow,Crossbow,Shield} (optional)


Code Preview
{{GenerateWeaponTable|Craftable|Sword}}
Name Class Slot Movement Speed Damage on Hit Stats Combo Combo Attack Speed Impact Zones + Impact Power/Resist Action Movement Penalty Slowdown On Hit Artifact
Fighter
Warlock
Two Handed
Main-Hand
-30Physical Base Weapon Damage
43~44
Undead Race Damage Bonus
15%
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
All 125%
Primary Attacks
Windup:932ms
Hit:229ms
Combo Activation:283ms
Windup:679ms
Hit:233ms
Combo Activation:54ms
Windup:757ms
Hit:233ms
Recover:976ms

Special Attacks

Windup:333ms
Hit:167ms
Combo Activation:333ms
Windup:433ms
Hit:133ms
Recover:967ms
Primary Attacks
100%/80%/60% + 4
Special Attacks
150% + 4
Impact Resist
3
Riposte
Always: 70%

Primary Attacks
Mid Attack: 82.5%
Otherwise: 65%

Block Reaction
Always: 97%

Special Attacks
Always: 70%

None
Ranger
Rogue
Bard
One Handed
Main-Hand
-15Physical Base Weapon Damage
28
Magical Base Weapon Damage
1
Primary Attacks
All Pierce
100%/105%/110%/115%
Primary Attacks
Windup:446ms
Hit:56ms
Combo Activation:112ms
Windup:669ms
Hit:79ms
Combo Activation:180ms
Windup:651ms
Hit:81ms
Combo Activation:239ms
Windup:596ms
Hit:83ms
Recover:688ms
Primary Attacks
100% + 2
Primary Attacks
Mid Attack: 87.5%
Otherwise: 75%

None
Fighter
Warlock
Two Handed
Main-Hand
-30Physical Base Weapon Damage
45~46
Undead Race Damage Bonus
15%
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
All 125%
Primary Attacks
Windup:932ms
Hit:229ms
Combo Activation:283ms
Windup:679ms
Hit:233ms
Combo Activation:54ms
Windup:757ms
Hit:233ms
Recover:976ms

Special Attacks

Windup:333ms
Hit:167ms
Combo Activation:333ms
Windup:433ms
Hit:133ms
Recover:967ms
Primary Attacks
100%/80%/60% + 4
Special Attacks
150% + 4
Impact Resist
3
Riposte
Always: 70%

Primary Attacks
Mid Attack: 82.5%
Otherwise: 65%

Block Reaction
Always: 97%

Special Attacks
Always: 70%

None
Fighter
Rogue
Ranger
Bard
One Handed
Off-Hand
-15Physical Base Weapon Damage
27~28
Undead Race Damage Bonus
15%
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Windup:513ms
Hit:121ms
Combo Activation:100ms
Windup:500ms
Hit:133ms
Combo Activation:200ms
Windup:615ms
Hit:172ms
Recover:813ms
Primary Attacks
100%/80% + 2
Primary Attacks
Mid Attack: 87.5%
Otherwise: 75%

None
Fighter
Bard
Warlock
One Handed
Main-Hand
-25Physical Base Weapon Damage
42~43
Armor Penetration
2~3%
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
Windup:683ms
Hit:133ms
Combo Activation:384ms
Windup:615ms
Hit:127ms
Combo Activation:404ms
Windup:767ms
Hit:119ms
Recover:1115ms
Primary Attacks
100%/90%/80% + 4
Primary Attacks
Mid Attack: 85%
Otherwise: 70%

None
Wizard
Warlock
Two Handed
Main-Hand
-21Physical Base Weapon Damage
19
Magical Base Weapon Damage
19
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
Windup:552ms
Hit:168ms
Combo Activation:97ms
Windup:821ms
Hit:147ms
Combo Activation:165ms
Windup:801ms
Hit:127ms
Recover:1105ms
Primary Attacks
100%/90%/70% + 3
Casting
Always: 65%

Primary Attacks
Mid Attack: 85%
Otherwise: 70%

None
Fighter
Barbarian
One Handed
Main-Hand
-20Physical Base Weapon Damage
38~39
Luck
10
Magical Damage Reduction
1.5%
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Windup:636ms
Hit:165ms
Combo Activation:133ms
Windup:699ms
Hit:175ms
Combo Activation:160ms
Windup:934ms
Hit:145ms
Recover:754ms
Primary Attacks
100%/90%/70% + 3
Primary Attacks
Mid Attack: 87.5%
Otherwise: 75%

None
Fighter
Barbarian
Warlock
Two Handed
Main-Hand
-40Physical Base Weapon Damage
51~52
Physical Power
5
Undead Race Damage Bonus
30%
Primary Attacks
All Slash
100%/105%/110%
Secondary Attacks
Slash
115%
Primary Attacks
Windup:993ms
Hit:179ms
Combo Activation:334ms
Windup:833ms
Hit:200ms
Combo Activation:567ms
Windup:967ms
Hit:233ms
Recover:967ms

Secondary Attacks

Windup:1080ms
Hit:260ms
Recover:143ms
Primary Attacks
100%/80%/60% + 4
Secondary Attack 1
100%/80%/60% + 4
Primary Attacks
Mid Attack: 82.5%
Otherwise: 65%

Secondary Attack 1
Mid Attack: 82.5%
Otherwise: 65%

None
Fighter
Rogue
Ranger
Bard
One Handed
Off-Hand
-15Physical Base Weapon Damage
25~26
Undead Race Damage Bonus
15%
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Windup:513ms
Hit:121ms
Combo Activation:100ms
Windup:500ms
Hit:133ms
Combo Activation:200ms
Windup:615ms
Hit:172ms
Recover:813ms
Primary Attacks
100%/80% + 2
Primary Attacks
Mid Attack: 87.5%
Otherwise: 75%

None
Wizard
Warlock
Two Handed
Main-Hand
-25Physical Base Weapon Damage
19
Magical Base Weapon Damage
19
Outgoing Magical Healing Add
2
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
Windup:552ms
Hit:168ms
Combo Activation:97ms
Windup:821ms
Hit:147ms
Combo Activation:165ms
Windup:801ms
Hit:127ms
Recover:1105ms
Primary Attacks
100%/90%/70% + 3
Casting
Always: 65%

Primary Attacks
Mid Attack: 85%
Otherwise: 70%

None
Fighter
Warlock
Two Handed
Main-Hand
-30Physical Base Weapon Damage
40~42
Undead Race Damage Bonus
15%
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
All 125%
Primary Attacks
Windup:932ms
Hit:229ms
Combo Activation:283ms
Windup:679ms
Hit:233ms
Combo Activation:54ms
Windup:757ms
Hit:233ms
Recover:976ms

Special Attacks

Windup:333ms
Hit:167ms
Combo Activation:333ms
Windup:433ms
Hit:133ms
Recover:967ms
Primary Attacks
100%/80%/60% + 4
Special Attacks
150% + 4
Impact Resist
3
Riposte
Always: 70%

Primary Attacks
Mid Attack: 82.5%
Otherwise: 65%

Block Reaction
Always: 97%

Special Attacks
Always: 70%

None
Fighter
Rogue
Ranger
Bard
One Handed
Off-Hand
-15Physical Base Weapon Damage
23~24
Undead Race Damage Bonus
15%
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Windup:513ms
Hit:121ms
Combo Activation:100ms
Windup:500ms
Hit:133ms
Combo Activation:200ms
Windup:615ms
Hit:172ms
Recover:813ms
Primary Attacks
100%/80% + 2
Primary Attacks
Mid Attack: 87.5%
Otherwise: 75%

None
Fighter
Warlock
Two Handed
Main-Hand
-30Physical Base Weapon Damage
47
Magical Base Weapon Damage
3~4
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
All 125%
Primary Attacks
Windup:932ms
Hit:229ms
Combo Activation:283ms
Windup:679ms
Hit:233ms
Combo Activation:54ms
Windup:757ms
Hit:233ms
Recover:976ms

Special Attacks

Windup:333ms
Hit:167ms
Combo Activation:333ms
Windup:433ms
Hit:133ms
Recover:967ms
Primary Attacks
100%/80%/60% + 4
Special Attacks
150% + 4
Impact Resist
3
Riposte
Always: 70%

Primary Attacks
Mid Attack: 82.5%
Otherwise: 65%

Block Reaction
Always: 97%

Special Attacks
Always: 70%

None
{{GenerateWeaponTable|Uncraftable|Bow|type=Bow}}
Name Class Slot Movement Speed Damage on Hit Stats Impact Zones + Impact Power/Resist Reload Speed Action Movement Penalty Slowdown On Hit Quiver Size Initial Projectile Speed (m/s) Artifact
RangerTwo Handed
Main-Hand
-50Physical Base Weapon Damage
38 | 39~40 | 41~42 | 43~44 | 45~46 | 47 | 49~51
Armor Penetration
20%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: 55%

Reload
Always: 40%

QuickShot
Always: 55%

MultiShot
Always: 55%

632.5Nipalan
RangerTwo Handed
Main-Hand
-40Physical Base Weapon Damage
30 | 31~32 | 33~34 | 35~36 | 37 | 38 | 40~42
Armor Penetration
10%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: 65%

Reload
Always: 50%

QuickShot
Always: 65%

MultiShot
Always: 65%

8?Pestilence
Ranger
Bard
Two Handed
Main-Hand
-30Physical Base Weapon Damage
19 | 20~21 | 22~23 | 24~25 | 26 | 27 | 28~29
Armor Penetration
5%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: 75%

Reload
Always: 60%

QuickShot
Always: 75%

MultiShot
Always: 75%

1025Elven Bow of Truth