From Dark and Darker Wiki

m (→‎Experience per Level: Incomplete update to level exp requirements.)
m (→‎Triumph Level: Transposed table. Changed class to be striped.)
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With each level up, required experience doubles to the maximum of 10 levels.  
With each level up, required experience doubles to the maximum of 10 levels.  
{| class="wikitable"
{| class="wikitable stripedtable" cellspacing="0"
! Triumph Level!!1!! 2!! 3!! 4!! 5!! 6!! 7!! 8!! 9!! 10
!Triumph Level !! Experience !! Total Experience
|-
|-
| Experience||25||50||100||200||400||800||1600 || 3200 || 6400 || 12800
| 1||25||25
|-
|-
|Total Experience||25||75||175||375||775||1575 || 3175 || 6375 || 12775||25575
|2||50||75
|-
|3
|100
|175
|-
|4
|200
|375
|-
|5
|400
|775
|-
|6
|800
|1575
|-
|7
|1600
|3175
|-
|8
|3200
|6375
|-
|9
|6400
|12775
|-
|10
|12800
|25575
|}
|}
'''With each wipe level resets without losing any Bluestone Shard'''
'''With each wipe level resets without losing any Bluestone Shard'''

Revision as of 14:45, 13 April 2024

Stats Damage Spell Restoration Luck
Enchantments Health Impact Power Footstep Sound
Healing Action/Interaction/Cast Speed Silence
Shield Looted Handled Supplied Experience
Spells
Icon Dummy.png
WIP Page

This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

Triumph level and Character level are two different things. Each uses different experience values.

Triumph Level

Triumph level is shared between all of your characters. Each Triumph level rewards:

  • 1 Bluestone ShardBluestone Shard.png

Bluestone Shards are used in Shop to buy new race, skins, and emotes.

To get Triumph experience the player needs to extract. Experience earned is determined by the level of the dungeon:

  • Normal extract : 1 xp
  • Normal Inferno extract: 2xp
  • High Roller extract: 3xp
  • High Roller Inferno extract: 4xp


With each level up, required experience doubles to the maximum of 10 levels.

Triumph Level Experience Total Experience
1 25 25
2 50 75
3 100 175
4 200 375
5 400 775
6 800 1575
7 1600 3175
8 3200 6375
9 6400 12775
10 12800 25575

With each wipe level resets without losing any Bluestone Shard

  • For Bluestone Shards farming, it is recommended to get the early levels each wipe as experience doubles every level.


Character Level

Sources of EXP

Various activities within the dungeon grant experience:

  • Killing Monsters
  • Opening Chests
  • Opening Doors (though highly inconsistent)
  • Opening bookshelves
  • Extracting with any Looted item (must not be Handled/Supplied). More info on these tags here Looted/Handled/Supplied
    • Items reward EXP equal to their rarity, where Junk through Unique rewards 0-7 EXP
      • Junk is equivalent to rarity 0 and therefore gives 0 EXP
      • Unique is equivalent to rarity 7 and therefore gives 7 EXP
    • There are some items that do not follow the previously mentioned criteria, where their EXP is listed below
Name Rarity XP
Ale Common 1
Ale Uncommon 2
Ale Rare 2
Ale Epic 3
Ale Legend 3
Ale Unique 4
Bandage Common 1
Bandage Uncommon 1
Bandage Rare 1
Bandage Epic 1
Bandage Legend 1
Bandage Unique 1
Blue Eyeballs Rare 1
Bone Common 1
Bowstring Common 1
Campfire Kit Common 1
Campfire Kit Uncommon 2
Campfire Kit Rare 2
Campfire Kit Epic 3
Campfire Kit Legend 3
Campfire Kit Unique 4
Candy Cane Unique 1
Candy Corn Unique 1
Captured Mana Flakes Epic 1
Centaur Hoof Epic 1
Centaur Horn Epic 1
Centaur Tail Rare 1
Cyclops Eye Epic 1
Cyclops Rags Rare 1
Cyclops's Club Epic 1
Dark Matter Epic 1
Demon Blood Epic 1
Enchanted Dark Fabric Uncommon 1
Explosive Bottle Common 1
Explosive Bottle Uncommon 2
Explosive Bottle Rare 2
Explosive Bottle Epic 3
Explosive Bottle Legend 3
Explosive Bottle Unique 4
Fangs of Death Necklace Epic 4
Firefly's Abdomen Epic 1
Giant Toe Uncommon 1
Gingerbread Cookie Unique 1
Glowing Blue Ice Eyes Rare 1
Goblin Ear Uncommon 1
Gold Coin Unique 1
Golden Key Unique 10
Golden Teeth Rare 1
Grave Essence Uncommon 1
Grimsmile Ring Epic 4
Heart Candy Unique 1
Hunting Trap Common 1
Hunting Trap Uncommon 2
Hunting Trap Rare 2
Hunting Trap Epic 3
Hunting Trap Legend 3
Hunting Trap Unique 4
Infected Flesh Common 1
Intact Skull Uncommon 1
Kobold's Ear Common 1
Light Gold Bangle (Perfect) Epic 6
Light Gold Bangle (Royal) Legend 7
Light Gold Bangle (Ultimate) Unique 5
Lightfoot Boots Legend 5
Lightfoot Boots Unique 5
Maggots Common 1
Magic Protection Potion Common 1
Magic Protection Potion Uncommon 2
Magic Protection Potion Rare 2
Magic Protection Potion Epic 3
Magic Protection Potion Legend 3
Magic Protection Potion Unique 4
Mimic Tongue Uncommon 1
Mimic Tooth Common 1
Mystical Gem Unique 15
Oil Lantern Common 1
Old Cloth Common 1
Old Rusty Key Unique 15
Pickaxe Common 1
Pickaxe Uncommon 2
Pickaxe Rare 2
Pickaxe Epic 3
Pickaxe Legend 3
Pickaxe Unique 4
Potion of Clarity Common 1
Potion of Clarity Uncommon 2
Potion of Clarity Rare 2
Potion of Clarity Epic 3
Potion of Clarity Legend 3
Potion of Clarity Unique 4
Potion of Healing Common 1
Potion of Healing Uncommon 2
Potion of Healing Rare 2
Potion of Healing Epic 3
Potion of Healing Legend 3
Potion of Healing Unique 4
Potion of Invisibility Common 1
Potion of Invisibility Uncommon 1
Potion of Invisibility Rare 1
Potion of Invisibility Epic 1
Potion of Invisibility Legend 1
Potion of Invisibility Unique 1
Potion of Protection Common 1
Potion of Protection Uncommon 2
Potion of Protection Rare 2
Potion of Protection Epic 3
Potion of Protection Legend 3
Potion of Protection Unique 4
Rotten Fluids Rare 1
Rusty Broken Sword Uncommon 1
Silver Coin Common 1
Skull Key Unique 15
Spider Silk Rare 1
Surgical Kit Common 1
Surgical Kit Uncommon 2
Surgical Kit Rare 2
Surgical Kit Epic 3
Surgical Kit Legend 3
Surgical Kit Unique 4
Token of Honor Epic 1
Troll Pelt Rare 1
Troll's Club Epic 1
Volcanic Ash Epic 1
Wendigo's Hoof Uncommon 1
Wendigo's Sharp Claws Uncommon 1
Wolf Claw Common 1
Wolf Fang Common 1
Wolf Pelt Common 1

Non-Sources of EXP

These do not give any exp:

  • Killing Player Enemies
  • Breaking barrels/containers (even though the game says otherwise)
  • Extracting

Unknown on whether or not they yield exp:

Experience per Level

Experience is not shared between teammates. The player who completes the activity (last hitting the enemy, opening a container/portal) gets the experience.

The experience level will increase as you gain experience points. Every 5 levels you will get a new perk slot(Level 5,10 and 15) for your class.

The XP for the next level stops growing at Level 20. Level 30 is included in this table for illustration purposes, though there is no level limit and it continues at the same rate from level 20.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30+
XP For Next 100 100 100 100 100 200 200 200 200 300 600 700 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000
Total XP