From Dark and Darker Wiki
m (Added logic to only show Quiversize when item is a bow.) |
m (Changing Template to use calls that work with Weapon Data.) |
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<includeonly>{{#arraydefine:stats|{{ | <includeonly>{{#arraydefine:stats|{{Weapon Data|{{{1}}}|stats|allstats}}}}<!-- | ||
-->{{Infobox | -->{{Infobox | ||
|name ={{{1}}} | |name ={{{1}}} | ||
|image ={{#if:{{ | |image ={{#if:{{Weapon Data|{{{1}}}|iscraftable}}{{Weapon Data|{{{1}}}|artifactpower}}|{{{1}}}|{{{1}}} {{{2}}}}} | ||
|rarity ={{{2}}} | |rarity ={{{2}}} | ||
|stats ={{ | |stats ={{ | ||
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-->||,}}<!-- | -->||,}}<!-- | ||
-->{{#var:stat}} <!-- | -->{{#var:stat}} <!-- | ||
-->{{#if:{{ | -->{{#if:{{Weapon Data|{{{1}}}|stats|{{#var:stat}}}}<!-- | ||
-->|{{ | -->|{{Weapon Data|{{{1}}}|stats|{{#var:stat}}}}<!-- | ||
-->|{{ | -->|{{Weapon Data|{{{1}}}|stats|{{#var:stat}} {{{2}}}}}}}}} | ||
|special ={{ | |special ={{Weapon Data|{{{1}}}|artifactpower}} | ||
|classes ={{ | |classes ={{Weapon Data|{{{1}}}|classes}} | ||
|enchantments ={{#ifexpr:{{#expr:{{{2}}}-2}}>0|{{#expr:{{{2}}}-2}}}} | |enchantments ={{#ifexpr:{{#expr:{{{2}}}-2}}>0|{{#expr:{{{2}}}-2}}}} | ||
|handtype ={{ | |handtype ={{Weapon Data|{{{1}}}|handtype}} | ||
|slottype ={{ | |slottype ={{Weapon Data|{{{1}}}|slottype}} | ||
|weapontype ={{ | |weapontype ={{Weapon Data|{{{1}}}|types|all}} | ||
|quiversize ={{#if:{{#pos:{{lc:{{ | |quiversize ={{#if:{{#pos:{{lc:{{Weapon Data|{{{1}}}|Types|All}}}}|bow}}<!-- | ||
-->|{{ | -->|{{Weapon Data|{{{1}}}|maxammocount}} }} | ||
|hitbox ={{ | |hitbox ={{Weapon Data|{{{1}}}|hitbox|height}}x{{Weapon Data|{{{1}}}|hitbox|width}}x{{Weapon Data|{{{1}}}|hitbox|depth}} | ||
|projectilespeed={{ | |projectilespeed={{Weapon Data|{{{1}}}|initialprojectilespeed}} | ||
|description ={{ | |description ={{Weapon Data|{{{1}}}|flavortext}} | ||
|invslots ={{ | |invslots ={{Weapon Data|{{{1}}}|invslots}} | ||
|nomargin =1 | |nomargin =1 | ||
|nofloat =1 | |nofloat =1 |
Revision as of 01:09, 19 March 2024
Auto creates weapon infobox
Example
{{GenerateWeaponInfobox|<weapon name>|<rarity number>}}
{{GenerateWeaponInfobox|Arming Sword|1}}
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Physical Base Weapon Damage 43~44
-
-
Armor Penetration 30%
-
-
Move Speed -50
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Up to 2 extra enchantments
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Weapon Type:
Crossbow
Slot Type:
Main-Hand
Hand Type:
Two Handed
Quiver Size:
1
Hitbox:
9.07x34.63x47.05
A powerful mechanical weapon, a single-shot crossbow with a crank that's very abrasive to the hand.
-
Physical Base Weapon Damage 28
-
-
Move Speed -15
-
-
Magical Base Weapon Damage 1
-
-
Up to 4 extra enchantments
-
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
55.82x7.53x5.89
A blade fused with unholy blood is said to become almost sentient, craving destruction.
-
Physical Base Weapon Damage 50~52
-
-
Move Speed -30
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks summon a thunderbolt to strike the target dealing 20 Lightning Magical Base Damage (100% Scaling) and causing them to suffer -20% Move Speed Bonus for 1 second.
-
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.41x17.14x2.42
Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.