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(Added races of monsters)
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         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Race </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
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         <td> ??/?? </td>
         <td> ??/?? </td>
         <td> ??/?? </td>
         <td> ??/?? </td>
        <td> [[Undead]] </td>
         <td> Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. </td>
         <td> Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
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         <td> ??/?? </td>
         <td> ??/?? </td>
         <td> ??/?? </td>
         <td> ??/?? </td>
        <td> [[Undead]] </td>
         <td> Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing. </td>
         <td> Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing. </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
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         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Race </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
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         <td> 800/?? </td>
         <td> 800/?? </td>
         <td> ??/?? </td>
         <td> ??/?? </td>
        <td> [[Undead]] </td>
         <td> Floating type, high health and fast movement speed. Has 2 different melee attacks, a diagonal slash and a dash attack. </td>
         <td> Floating type, high health and fast movement speed. Has 2 different melee attacks, a diagonal slash and a dash attack. </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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         <td> 800/?? </td>
         <td> 800/?? </td>
         <td> ??/?? </td>
         <td> ??/?? </td>
        <td> [[Undead]] </td>
         <td> High health and moderate movement speed, protects himself with his shield. Does either a 1 or a 3 string melee attack combo when close.</td>
         <td> High health and moderate movement speed, protects himself with his shield. Does either a 1 or a 3 string melee attack combo when close.</td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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         <td> ??/?? </td>
         <td> ??/?? </td>
         <td> ??/?? </td>
         <td> ??/?? </td>
        <td> [[Demon]] </td>
         <td> High health and very fast movement speed. Has 2 types of damage dealing attacks, a diagonal slash and a horizontal slash attack.  </td>
         <td> High health and very fast movement speed. Has 2 types of damage dealing attacks, a diagonal slash and a horizontal slash attack.  </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
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         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Race </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
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         <td> 50/??/?? </td>
         <td> 50/??/?? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
        <td> [[Undead]] </td>
         <td> Flying type, flies close to the player until he's in range to charge a dash attack  
         <td> Flying type, flies close to the player until he's in range to charge a dash attack  
Nightmare: Executes 2 dashes instead of 1.  
Nightmare: Executes 2 dashes instead of 1.  
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</td>
</td>
         <td> 50/??/?? </td>
         <td> 50/??/?? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>>
        <td> [[Beast]] </td>
         <td> Flying type, spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact.  
         <td> Flying type, spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact.  
Nightmare: Now spits 10 projectiles.  
Nightmare: Now spits 10 projectiles.  
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         <td> Depends on the chest </td>
         <td> Depends on the chest </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
        <td> Unknown </td>
         <td> Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again. </td>
         <td> Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again. </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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         <td> 250/???/??? </td>
         <td> 250/???/??? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
        <td> [[Undead]] </td>
         <td> Emerges from the ground, slow movement speed, slow attacks. Silent foot steps, but does a lot of noise when hit.  
         <td> Emerges from the ground, slow movement speed, slow attacks. Silent foot steps, but does a lot of noise when hit.  
Nightmare: Applies a debuff that reduces Utility Effectiveness by X for 1s. Note that Utility Effectiveness is not yet implemented in the game.  
Nightmare: Applies a debuff that reduces Utility Effectiveness by X for 1s. Note that Utility Effectiveness is not yet implemented in the game.  
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         <td> 100/200/??? </td>
         <td> 100/200/??? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
        <td> [[Undead]] </td>
         <td> Shoots arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows back to back. Always patrolling. </td>
         <td> Shoots arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows back to back. Always patrolling. </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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         <td> 200/300/??? </td>
         <td> 200/300/??? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
        <td> [[Undead]] </td>
         <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.
         <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.
Nightmare: When he performs the horizontal slash attack, he will follow it up with the horizontal attack.   
Nightmare: When he performs the horizontal slash attack, he will follow it up with the horizontal attack.   
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         <td> 150/250/??? </td>
         <td> 150/250/??? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
        <td> [[Undead]] </td>
         <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.  
         <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.  
Nightmare: Hitting it's electrified shield will return recoil damage.  
Nightmare: Hitting it's electrified shield will return recoil damage.  
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         <td> 200/300/??? </td>
         <td> 200/300/??? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
        <td> [[Undead]] </td>
         <td> Slow movement speed. Casts a fireball as it's primary attack that will leave a AOE burn on the impact location. Can periodically shield itself or other nearby monsters. Always patrolling.  
         <td> Slow movement speed. Casts a fireball as it's primary attack that will leave a AOE burn on the impact location. Can periodically shield itself or other nearby monsters. Always patrolling.  
Nightmare: Fireball explosion radius and AOE burn is 50% larger.  
Nightmare: Fireball explosion radius and AOE burn is 50% larger.  
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         <td> 40/???/??? </td>
         <td> 40/???/??? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
         <td> Spawns from a [[Spider#Spider Jar|Spider Jar]], only 3 spiders can be active per jar. [[Spider#Spider Jar|Spider Jars]] spawn an infinite amount of spiders until they are shattered.  
         <td> [[Undead]] </td>
        <td> Spider Mummies spawn from a [[Spider#Spider Jar|Spider Jar]], only 3 spiders can be active per jar. [[Spider#Spider Jar|Spider Jars]] spawn an infinite amount of spiders until they are shattered.  
Nightmare: Applies a stacking debuff (5max) that reduces Utility Effectiveness by -150 for 7s. Note that Utility Effectiveness is not yet implemented in the game.  
Nightmare: Applies a stacking debuff (5max) that reduces Utility Effectiveness by -150 for 7s. Note that Utility Effectiveness is not yet implemented in the game.  
</td>
</td>
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         <td> 300/400/??? </td>
         <td> 300/400/??? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
        <td> [[Undead]] </td>
         <td> Get's close to charge up a Poison Cloud that deals a high amount of damage while standing in it. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings. </td>
         <td> Get's close to charge up a Poison Cloud that deals a high amount of damage while standing in it. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings. </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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         <td> ???/???/??? </td>
         <td> ???/???/??? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
        <td> [[Demon]] </td>
         <td> Flying unit, does a kick attack that inflicts a high amount of knockback.  
         <td> Flying unit, does a kick attack that inflicts a high amount of knockback.  
Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game.  
Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game.  
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         <td> ???/???/??? </td>
         <td> ???/???/??? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
        <td> [[Demon]] </td>
         <td> Fast movement speed, does a jumping bite attack that can hit players even on elevated positions  
         <td> Fast movement speed, does a jumping bite attack that can hit players even on elevated positions  
Nightmare: Hitting it's electrified torso will return recoil damage.  
Nightmare: Hitting it's electrified torso will return recoil damage.  

Revision as of 12:58, 8 January 2023


Difficulty Grades

There are currently 3 types of grades for monsters:

  • Common
  • Elite
  • Nightmare (Only regular monsters)


Damage, health and movement speed all increase with each grade increase, these changes are separated with a "/". Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.

Furthermore, some monsters can inherit special attacks or properties on Nightmare grade.

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.

Unlike player characters, monsters' shields are always active, even during their attack animations.


To learn more about boss move sets or any other specific monster, please check their individual pages.

Bosses


Name Damage Health Movement Speed Race Description Location Experience Adventure Points
 ???  ??/??  ??/?? Undead Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. Inferno 20 20
Teleport = 20
Scream = 10
Melee = 30
Earthquake = 1500
 ??/??  ??/?? Undead Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing. Inferno 20 20

Mini Bosses


Name Damage Health Movement Speed Race Description Location Experience Adventure Points
20/30 800/??  ??/?? Undead Floating type, high health and fast movement speed. Has 2 different melee attacks, a diagonal slash and a dash attack. Crypt, Inferno 7 7
28/40 800/??  ??/?? Undead High health and moderate movement speed, protects himself with his shield. Does either a 1 or a 3 string melee attack combo when close. Crypt, Inferno 7 7
28/42  ??/??  ??/?? Demon High health and very fast movement speed. Has 2 types of damage dealing attacks, a diagonal slash and a horizontal slash attack. Inferno 15 15

Monsters


>
Name Damage Health Movement Speed Race Description Location Experience Adventure Points
10/15/20 50/??/??  ??/??/?? Undead Flying type, flies close to the player until he's in range to charge a dash attack

Nightmare: Executes 2 dashes instead of 1.

Crypt, Inferno 3 3
10/10/10

Poison Damage: 15/25/35

50/??/??  ??/??/?? Beast Flying type, spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact.

Nightmare: Now spits 10 projectiles.

Crypt, Inferno 3 3
Depends on the chest Depends on the chest  ??/??/?? Unknown Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again. Crypt, Inferno 3 3
20/30/40 250/???/???  ??/??/?? Undead Emerges from the ground, slow movement speed, slow attacks. Silent foot steps, but does a lot of noise when hit.

Nightmare: Applies a debuff that reduces Utility Effectiveness by X for 1s. Note that Utility Effectiveness is not yet implemented in the game.

Crypt, Inferno 2 2
10/15/20 100/200/???  ??/??/?? Undead Shoots arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows back to back. Always patrolling. Crypt, Inferno 3 3
22/30/38 200/300/???  ??/??/?? Undead Assembles from his bone pile. Has a vertical slash and diagonal slash attack.

Nightmare: When he performs the horizontal slash attack, he will follow it up with the horizontal attack.

Crypt, Inferno 3 3
22/30/38 150/250/???  ??/??/?? Undead Assembles from his bone pile. Has a vertical slash and diagonal slash attack.

Nightmare: Hitting it's electrified shield will return recoil damage.

Crypt, Inferno 3 3
Fireball: ??/??/??

AOE Fire DPS:

1/2/3
200/300/???  ??/??/?? Undead Slow movement speed. Casts a fireball as it's primary attack that will leave a AOE burn on the impact location. Can periodically shield itself or other nearby monsters. Always patrolling.

Nightmare: Fireball explosion radius and AOE burn is 50% larger.

Crypt, Inferno 4 4
11/14/19 40/???/???  ??/??/?? Undead Spider Mummies spawn from a Spider Jar, only 3 spiders can be active per jar. Spider Jars spawn an infinite amount of spiders until they are shattered.

Nightmare: Applies a stacking debuff (5max) that reduces Utility Effectiveness by -150 for 7s. Note that Utility Effectiveness is not yet implemented in the game.

Crypt, Inferno 2 2
27/35/43

Gas Cloud DPS:

2/3/4
300/400/???  ??/??/?? Undead Get's close to charge up a Poison Cloud that deals a high amount of damage while standing in it. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings. Crypt, Inferno 3 3
18/24/36  ???/???/???  ??/??/?? Demon Flying unit, does a kick attack that inflicts a high amount of knockback.

Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game.

Inferno 5 5
16/22/28  ???/???/???  ??/??/?? Demon Fast movement speed, does a jumping bite attack that can hit players even on elevated positions

Nightmare: Hitting it's electrified torso will return recoil damage.

Inferno 5 5