From Dark and Darker Wiki

(Added hunting trap damage)
(→‎Rarity: updated rarities to match official descriptions and item descriptions)
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<metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc>
<metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc>


Utilities are one or multiple time use items that can be used during combat or to complete variety of tasks.  
Utilities are single or multiple use items that can be used during combat or to complete a variety of tasks.  


== Rarity==
== Rarity==


There are 8 rarities in the game.
There are 8 rarities in the game. As rarities increases, the utilities' damage. setup time, duration can also improve.
 
<span class="colorrarity0">Junk</span> | <span class="colorrarity1">Poor</span> | <span class="colorrarity2">Common</span> | <span class="colorrarity3">Uncommon </span> | <span class="colorrarity4">Rare</span> | <span class="colorrarity5">Epic</span> | <span class="colorrarity6">Legendary</span> | <span class="colorrarity7">Unique</span>


<span class="colorrarity0">Cracked</span> | <span class="colorrarity1">Flawed</span> | <span class="colorrarity2">Normal</span> | <span class="colorrarity3">Fine </span> | <span class="colorrarity4">Exquisite</span> | <span class="colorrarity5">Perfect</span> | <span class="colorrarity6">Legendary (?)</span> | <span class="colorrarity7">Unique</span>




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     <tr>
     <tr>
         <td> {{Iconbox|Torch|image=Torch.png|rarity=0}} </td>
         <td> {{Iconbox|Torch|image=Torch.png|rarity=0}} </td>
         <td> Illuminates surrondings when hold </td>
         <td> Illuminates surrondings when held </td>
         <td> Comes with starting gear </td>
         <td> Comes with starting gear </td>
     </tr>
     </tr>
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     <tr>
     <tr>
         <td> {{Iconbox|Oil Lantern|image=Oil Lantern.png|rarity=0}} </td>
         <td> {{Iconbox|Oil Lantern|image=Oil Lantern.png|rarity=0}} </td>
         <td> Illuminates surroundings when hold, can also be thrown like Explosion Bottle </td>
         <td> Illuminates surroundings when held, can also be thrown like Explosion Bottle </td>
         <td> Can be found in loot chests </td>
         <td> Can be found in loot chests </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Golden Key|image=Golden Key.png|rarity=7}} </td>
         <td> {{Iconbox|Golden Key|image=Golden Key.png|rarity=7}} </td>
         <td> Unlocks the door to Golden Room </td>
         <td> Unlocks the door to the Golden Room </td>
         <td> Drops from [[Enemies#Mini_Bosses|Champion]] </td>
         <td> Drops from [[Enemies#Mini_Bosses|Skeleton Champion]] </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Skull Key|image=Skull Key.png|rarity=7}} </td>
         <td> {{Iconbox|Skull Key|image=Skull Key.png|rarity=7}} </td>
         <td> Unlocks the door to Skull Room </td>
         <td> Unlocks the door to the Skull Room </td>
         <td> Drops from [[Enemies#Bosses|Bosses]] </td>
         <td> Drops from [[Enemies#Bosses|Bosses]] </td>
     </tr>
     </tr>
     <tr>
     <tr>
         <td> {{Iconbox|Soul Heart|image=Soul Heart.png|rarity=0}} </td>
         <td> {{Iconbox|Soul Heart|image=Soul Heart.png|rarity=0}} </td>
         <td> It can be used on Altar of Resurrection to revive your teammates </td>
         <td> Can be used on an Altar of Resurrection to revive fallen teammates </td>
         <td> Drops from fallen players </td>
         <td> Drops from fallen players </td>
     </tr>
     </tr>
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==Tools with Rarities==
==Tools with Rarities==
<tabber>
<tabber>
|-|Cracked=
|-|Junk=




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     </tr>
     </tr>
</table>
</table>
|-|Flawed=
|-|Poor=




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     </tr>
     </tr>
</table>
</table>
|-|Normal=
|-|Common=


   
   
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</table>
</table>


|-|Fine=
|-|Uncommon=




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     </tr>
     </tr>
</table>
</table>
|-|Exquisite=
|-|Rare=




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     </tr>
     </tr>
</table>
</table>
|-|Perfect=
|-|Epic=




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==Combat==
==Combat==
<tabber>
<tabber>
|-|Cracked=
|-|Junk=
        
        
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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         <td> 1 Damage per second </td>
         <td> 1 Damage per second </td>
         <td> [[Ranger]] </td>
         <td> [[Ranger]] </td>
         <td> Set a bear trap. That traps the target until it is disarmed. </td>
         <td> Set a bear trap that traps and damages the target until it is disarmed. </td>
         <td> Installable</td>
         <td> Installable</td>
         <td> 7 seconds </td>
         <td> 7 seconds </td>
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         <td> 13 Weapon Damage </td>
         <td> 13 Weapon Damage </td>
         <td> [[Rogue]], [[Wizard]] </td>
         <td> [[Rogue]], [[Wizard]] </td>
         <td> Set a bear trap. That traps the target until it is disarmed. </td>
         <td> Throw a throwing knife at a target location. </td>
         <td> Throwable</td>
         <td> Throwable</td>
         <td> Instant </td>
         <td> Instant </td>
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         <td> ?? </td>
         <td> ?? </td>
         <td> All Classes </td>
         <td> All Classes </td>
         <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
         <td> Throw an explosive bottle at a target location that will cause it to burn. </td>
         <td> Throwable </td>
         <td> Throwable </td>
         <td> Instant</td>
         <td> Instant</td>
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<br>
<br>


|-|Flawed=
|-|Poor=
        
        
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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         <td> ?? </td>
         <td> ?? </td>
         <td> [[Ranger]] </td>
         <td> [[Ranger]] </td>
         <td> Set a bear trap. That traps the target until it is disarmed. </td>
         <td> Set a bear trap that traps and damages the target until it is disarmed. </td>
         <td> Installable</td>
         <td> Installable</td>
         <td> 6 seconds </td>
         <td> 6 seconds </td>
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         <td> 17 Weapon Damage </td>
         <td> 17 Weapon Damage </td>
         <td> [[Rogue]], [[Wizard]] </td>
         <td> [[Rogue]], [[Wizard]] </td>
         <td> Set a bear trap. That traps the target until it is disarmed. </td>
         <td> Throw a throwing knife at a target location. </td>
         <td> Throwable</td>
         <td> Throwable</td>
         <td> Instant </td>
         <td> Instant </td>
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         <td> ?? </td>
         <td> ?? </td>
         <td> All Classes </td>
         <td> All Classes </td>
         <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
         <td> Throw an explosive bottle at a target location that will cause it to burn. </td>
         <td> Throwable </td>
         <td> Throwable </td>
         <td> Instant</td>
         <td> Instant</td>
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<br>
<br>


|-|Normal=
|-|Common=
        
        
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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         <td> 1 Damage per second </td>
         <td> 1 Damage per second </td>
         <td> [[Ranger]] </td>
         <td> [[Ranger]] </td>
         <td> Set a bear trap. That traps the target until it is disarmed. </td>
         <td> Set a bear trap that traps and damages the target until it is disarmed. </td>
         <td> Installable</td>
         <td> Installable</td>
         <td> 5 seconds </td>
         <td> 5 seconds </td>
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         <td> 21 Weapon Damage </td>
         <td> 21 Weapon Damage </td>
         <td> [[Rogue]], [[Wizard]] </td>
         <td> [[Rogue]], [[Wizard]] </td>
         <td> Set a bear trap. That traps the target until it is disarmed. </td>
         <td> Throw a throwing knife at a target location. </td>
         <td> Throwable</td>
         <td> Throwable</td>
         <td> Instant </td>
         <td> Instant </td>
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         <td> ?? </td>
         <td> ?? </td>
         <td> All Classes </td>
         <td> All Classes </td>
         <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
         <td> Throw an explosive bottle at a target location that will cause it to burn. </td>
         <td> Throwable </td>
         <td> Throwable </td>
         <td> Instant</td>
         <td> Instant</td>
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<br>
<br>


|-|Fine=
|-|Uncommon=
        
        
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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         <td> 1 Damage per second </td>
         <td> 1 Damage per second </td>
         <td> [[Ranger]] </td>
         <td> [[Ranger]] </td>
         <td> Set a bear trap. That traps the target until it is disarmed. </td>
         <td> Set a bear trap that traps and damages the target until it is disarmed. </td>
         <td> Installable</td>
         <td> Installable</td>
         <td> 4 seconds </td>
         <td> 4 seconds </td>
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         <td> 25 Weapon Damage </td>
         <td> 25 Weapon Damage </td>
         <td> [[Rogue]], [[Wizard]] </td>
         <td> [[Rogue]], [[Wizard]] </td>
         <td> Set a bear trap. That traps the target until it is disarmed. </td>
         <td> Throw a throwing knife at a target location. </td>
         <td> Throwable</td>
         <td> Throwable</td>
         <td> Instant </td>
         <td> Instant </td>
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         <td> ?? </td>
         <td> ?? </td>
         <td> All Classes </td>
         <td> All Classes </td>
         <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
         <td> Throw an explosive bottle at a target location that will cause it to burn. </td>
         <td> Throwable </td>
         <td> Throwable </td>
         <td> Instant</td>
         <td> Instant</td>
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<br>
<br>


|-|Exquisite=
|-|Rare=
        
        
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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         <td> 1 Damage per second </td>
         <td> 1 Damage per second </td>
         <td> [[Ranger]] </td>
         <td> [[Ranger]] </td>
         <td> Set a bear trap. That traps the target until it is disarmed. </td>
         <td> Set a bear trap that traps and damages the target until it is disarmed. </td>
         <td> Installable</td>
         <td> Installable</td>
         <td> 3 seconds </td>
         <td> 3 seconds </td>
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         <td> 29 Weapon Damage </td>
         <td> 29 Weapon Damage </td>
         <td> [[Rogue]], [[Wizard]] </td>
         <td> [[Rogue]], [[Wizard]] </td>
         <td> Set a bear trap. That traps the target until it is disarmed. </td>
         <td> Throw a throwing knife at a target location. </td>
         <td> Throwable</td>
         <td> Throwable</td>
         <td> Instant </td>
         <td> Instant </td>
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         <td> ?? </td>
         <td> ?? </td>
         <td> All Classes </td>
         <td> All Classes </td>
         <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
         <td> Throw an explosive bottle at a target location that will cause it to burn. </td>
         <td> Throwable </td>
         <td> Throwable </td>
         <td> Instant</td>
         <td> Instant</td>
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<br>
<br>


|-|Perfect=
|-|Epic=
        
        
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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         <td> 1 Damage per second </td>
         <td> 1 Damage per second </td>
         <td> [[Ranger]] </td>
         <td> [[Ranger]] </td>
         <td> Set a bear trap. That traps the target until it is disarmed. </td>
         <td> Set a bear trap that traps and damages the target until it is disarmed. </td>
         <td> Installable</td>
         <td> Installable</td>
         <td> 2 seconds </td>
         <td> 2 seconds </td>
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         <td> 34 Weapon Damage </td>
         <td> 34 Weapon Damage </td>
         <td> [[Rogue]], [[Wizard]] </td>
         <td> [[Rogue]], [[Wizard]] </td>
         <td> Set a bear trap. That traps the target until it is disarmed. </td>
         <td> Throw a throwing knife at a target location. </td>
         <td> Throwable</td>
         <td> Throwable</td>
         <td> Instant </td>
         <td> Instant </td>
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         <td> ?? </td>
         <td> ?? </td>
         <td> All Classes </td>
         <td> All Classes </td>
         <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
         <td> Throw an explosive bottle at a target location that will cause it to burn. </td>
         <td> Throwable </td>
         <td> Throwable </td>
         <td> Instant</td>
         <td> Instant</td>
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         <td> 1 Damage per second </td>
         <td> 1 Damage per second </td>
         <td> [[Ranger]] </td>
         <td> [[Ranger]] </td>
         <td> Set a bear trap. That traps the target until it is disarmed. </td>
         <td> Set a bear trap that traps and damages the target until it is disarmed. </td>
         <td> Installable</td>
         <td> Installable</td>
         <td> 1 second </td>
         <td> 1 second </td>
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         <td> 39 Weapon Damage </td>
         <td> 39 Weapon Damage </td>
         <td> [[Rogue]], [[Wizard]] </td>
         <td> [[Rogue]], [[Wizard]] </td>
         <td> Set a bear trap. That traps the target until it is disarmed. </td>
         <td> Throw a throwing knife at a target location. </td>
         <td> Throwable</td>
         <td> Throwable</td>
         <td> Instant </td>
         <td> Instant </td>
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         <td> ?? </td>
         <td> ?? </td>
         <td> All Classes </td>
         <td> All Classes </td>
         <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
         <td> Throw an explosive bottle at a target location that will cause it to burn. </td>
         <td> Throwable </td>
         <td> Throwable </td>
         <td> Instant</td>
         <td> Instant</td>
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         <td> 1 Damage per second </td>
         <td> 1 Damage per second </td>
         <td> [[Ranger]] </td>
         <td> [[Ranger]] </td>
         <td> Set a bear trap. That traps the target until it is disarmed. </td>
         <td> Set a bear trap that traps and damages the target until it is disarmed. </td>
         <td> Installable</td>
         <td> Installable</td>
         <td> 1 second </td>
         <td> 1 second </td>
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         <td> 44 Weapon Damage </td>
         <td> 44 Weapon Damage </td>
         <td> [[Rogue]], [[Wizard]] </td>
         <td> [[Rogue]], [[Wizard]] </td>
         <td> Set a bear trap. That traps the target until it is disarmed. </td>
         <td> Throw a throwing knife at a target location. </td>
         <td> Throwable</td>
         <td> Throwable</td>
         <td> Instant </td>
         <td> Instant </td>
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         <td> ?? </td>
         <td> ?? </td>
         <td> All Classes </td>
         <td> All Classes </td>
         <td> Throw and explosive bottle at a target location that will cause it to burn. </td>
         <td> Throw an explosive bottle at a target location that will cause it to burn. </td>
         <td> Throwable </td>
         <td> Throwable </td>
         <td> Instant </td>
         <td> Instant </td>

Revision as of 13:40, 1 January 2023


Utilities are single or multiple use items that can be used during combat or to complete a variety of tasks.

Rarity

There are 8 rarities in the game. As rarities increases, the utilities' damage. setup time, duration can also improve.

Junk | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique


Tools

Name Effect Where to Find
Illuminates surrondings when held Comes with starting gear
Unlocks doors and lootboxes that require picklocking. Can be found in loot chests
Illuminates surroundings when held, can also be thrown like Explosion Bottle Can be found in loot chests
Unlocks the door to the Golden Room Drops from Skeleton Champion
Unlocks the door to the Skull Room Drops from Bosses
Can be used on an Altar of Resurrection to revive fallen teammates Drops from fallen players


Tools with Rarities


Name Effect Action Time Where to Find
Build a Campfire. That will regenerate HP and Skill Points depending on rarity. 15 seconds Lootchests
Breaks ores in ?? hits  ??  ??


Name Effect Action Time Where to Find
Build a Campfire. That will regenerate HP and Skill Points depending on rarity. 15 seconds Lootchests
Breaks ores in ?? hits  ??  ??


Name Effect Action Time Where to Find
Build a Campfire. That will regenerate HP and Skill Points depending on rarity. 15 seconds 25 Gold at Weaponsmith
Breaks ores in ?? hits  ?? 25 Gold at Weaponsmith


Name Effect Action Time Where to Find
Build a Campfire. That will regenerate HP and Skill Points depending on rarity. 15 seconds Lootchests
Breaks ores in ?? hits  ??  ??


Name Effect Action Time Where to Find
Build a Campfire. That will regenerate HP and Skill Points depending on rarity. 15 seconds Lootchests
Breaks ores in ?? hits  ??  ??


Name Effect Action Time Where to Find
Build a Campfire. That will regenerate HP and Skill Points depending on rarity. 15 seconds Lootchests
Breaks ores in ?? hits  ??  ??


Name Effect Action Time Where to Find
Build a Campfire. That will regenerate HP and Skill Points depending on rarity. 15 seconds Lootchests
Breaks ores in ?? hits  ??  ??


Name Effect Action Time Where to Find
Build a Campfire. That will regenerate HP and Skill Points depending on rarity. 15 seconds Lootchests
Breaks ores in ?? hits  ??  ??


Combat

Name Damage Class Effect Utility Type Action Time Where to Find
1 Damage per second Ranger Set a bear trap that traps and damages the target until it is disarmed. Installable 7 seconds Ranger's starting gear / Lootchests
13 Weapon Damage Rogue, Wizard Throw a throwing knife at a target location. Throwable Instant Lootchests
15 Weapon Damage Barbarian, Fighter Throw an axe at a target location Throwable Instant Lootchests
 ?? All Classes Throw an explosive bottle at a target location that will cause it to burn. Throwable Instant Lootchests


Name Damage Class Effect Utility Type Action Time Where to Find
 ?? Ranger Set a bear trap that traps and damages the target until it is disarmed. Installable 6 seconds Ranger's starting gear / Lootchests
17 Weapon Damage Rogue, Wizard Throw a throwing knife at a target location. Throwable Instant Lootchests
20 Weapon Damage Barbarian, Fighter Throw an axe at a target location Throwable Instant Lootchests
 ?? All Classes Throw an explosive bottle at a target location that will cause it to burn. Throwable Instant Lootchests


Name Damage Class Effect Utility Type Action Time Where to Find
1 Damage per second Ranger Set a bear trap that traps and damages the target until it is disarmed. Installable 5 seconds Ranger's starting gear / Lootchests
21 Weapon Damage Rogue, Wizard Throw a throwing knife at a target location. Throwable Instant Lootchests
25 Weapon Damage Barbarian, Fighter Throw an axe at a target location Throwable Instant Lootchests
 ?? All Classes Throw an explosive bottle at a target location that will cause it to burn. Throwable Instant Lootchests


Name Damage Class Effect Utility Type Action Time Where to Find
1 Damage per second Ranger Set a bear trap that traps and damages the target until it is disarmed. Installable 4 seconds Ranger's starting gear / Lootchests
25 Weapon Damage Rogue, Wizard Throw a throwing knife at a target location. Throwable Instant Lootchests
30 Weapon Damage Barbarian, Fighter Throw an axe at a target location Throwable Instant Lootchests
 ?? All Classes Throw an explosive bottle at a target location that will cause it to burn. Throwable Instant Lootchests


Name Damage Class Effect Utility Type Action Time Where to Find
1 Damage per second Ranger Set a bear trap that traps and damages the target until it is disarmed. Installable 3 seconds Ranger's starting gear / Lootchests
29 Weapon Damage Rogue, Wizard Throw a throwing knife at a target location. Throwable Instant Lootchests
35 Weapon Damage Barbarian, Fighter Throw an axe at a target location Throwable Instant Lootchests
 ?? All Classes Throw an explosive bottle at a target location that will cause it to burn. Throwable Instant Lootchests


Name Damage Class Effect Utility Type Action Time Where to Find
1 Damage per second Ranger Set a bear trap that traps and damages the target until it is disarmed. Installable 2 seconds Ranger's starting gear / Lootchests
34 Weapon Damage Rogue, Wizard Throw a throwing knife at a target location. Throwable Instant Lootchests
40 Weapon Damage Barbarian, Fighter Throw an axe at a target location Throwable Instant Lootchests
 ?? All Classes Throw an explosive bottle at a target location that will cause it to burn. Throwable Instant Lootchests


Name Damage Class Effect Utility Type Action Time Where to Find
1 Damage per second Ranger Set a bear trap that traps and damages the target until it is disarmed. Installable 1 second Ranger's starting gear / Lootchests
39 Weapon Damage Rogue, Wizard Throw a throwing knife at a target location. Throwable Instant Lootchests
45 Weapon Damage Barbarian, Fighter Throw an axe at a target location Throwable Instant Lootchests
 ?? All Classes Throw an explosive bottle at a target location that will cause it to burn. Throwable Instant Lootchests


Name Damage Class Effect Utility Type Action Time Where to Find
1 Damage per second Ranger Set a bear trap that traps and damages the target until it is disarmed. Installable 1 second Ranger's starting gear / Lootchests
44 Weapon Damage Rogue, Wizard Throw a throwing knife at a target location. Throwable Instant Lootchests
50 Weapon Damage Barbarian, Fighter Throw an axe at a target location Throwable Instant Lootchests
 ?? All Classes Throw an explosive bottle at a target location that will cause it to burn. Throwable Instant Lootchests