From Dark and Darker Wiki
This page is a work in progress. Erroneous information and formatting bugs are to be expected.Prop Data last updated on: WIP.
Dark and Darker is currently on update: Patch:6.6#Hotfix 63.
Shrines
There are currently 5 types of shrines which each give a specific buff.
The following shrines will regenerate over 3 minutes:
Name | *Use ShrineMagical Interaction Speed | Shrine Effect | *AP/XPAdventure Points Page Experience Points Page |
---|---|---|---|
5 s Magical Interaction Speed | 10 Move Speed Add for 60s | AP: 5 XP: 3 | |
5 s Magical Interaction Speed | 100 Magical Base Healing | AP: 5 XP: 3 | |
5 s Magical Interaction Speed | 5% Physical Damage Reduction and 5% Magical Damage Reduction for 60s | AP: 5 XP: 3 | |
5 s Magical Interaction Speed | 15 Physical Power for 60s | AP: 5 XP: 3 |
The following shrines are one-time use:
Name | *Use ShrineMagical Interaction Speed | Shrine Effect | *AP/XPAdventure Points Page Experience Points Page |
---|---|---|---|
20 s Magical Interaction Speed | Hold a fallen ally's soul heart to interact with this shrine. When the interaction completes, the shrine resurrects the ally. | AP: 20 XP: 3 |
Portals
Currently, there is only one type of portals in the game, blue Escape Portals, allowing players to extract from the dungeon.
How to Use
Locate the portal and initiate its activation by pressing the F key. Once activated, a blue circle will materialize over 1-2 seconds. Once the portal is fully materialized, you can instantly escape by coming into contact with the portal.
It's crucial to exercise caution and be mindful of your surroundings, as any disruptions or enemy attacks while activating the portal could thwart your escape.
Escape Portal
Static Escape Portals appear as pedestals with a blue glow on the ground. After some time they will emerge from the ground as a set of 3. Each of the 3 count as a completely separate Prop, so activating more than 1 from a set will grant more AP/Exp.
You can check Escape Portals Locations on the Map.
Escape Portal Icon in game.
Activated Escape Portal in game.
Name | *Opening PortalMagical Interaction Speed | *AP/XPAdventure Points Page Experience Points Page |
---|---|---|
5 s Magical Interaction Speed | AP: 15 XP: 5 |
Down Portal
In previous iterations of Dark and Darker, red Down Portals existed that allowed players to go down one level deeper. These have been replaced with Static Down Stairs.
Doors
Special Doors cannot be opened by Lockpicks nor by Unchained Harmony. Such doors require either special keys or some other event such as a slain boss.
Name | *UnlockRegular Interaction Speed | Requirements | *OpenRegular Interaction Speed | *CloseRegular Interaction Speed | *AP/XPAdventure Points Page Experience Points Page |
---|---|---|---|---|---|
Boss Killed | 3 s | 0.5 s | |||
Boss Killed | 3 s | 0.5 s | |||
Boss Killed | 3 s | 0.5 s | |||
Boss Killed | 3 s | 0.5 s | |||
5 s | Player has Frozen Iron Key | 3 s | 0.5 s | AP: 15 | |
Player has Mystical Gem | 5 s | ||||
5 s | Player has Golden Key | 3 s | 0.5 s | AP: 15 | |
5 s | Player has Old Rusty Key | 3 s | 0.5 s | AP: 15 | |
3 s | Player has Skull Key | AP: 25 |
Regular doors can opened by interacting with them for some duration, successfully completing a lockpick skill check, or by playing Unchained Harmony.
Name | *UnlockRegular Interaction Speed | Requirements | *OpenRegular Interaction Speed | *CloseRegular Interaction Speed | *AP/XPAdventure Points Page Experience Points Page |
---|---|---|---|---|---|
3 s | 0.5 s | ||||
3 s | 0.5 s | ||||
3 s | 0.5 s | ||||
3 s | 0.5 s | ||||
3 s | 0.5 s | ||||
5 s | Player has Lockpick Player has Traps and Locks Perk | 3 s | 0.5 s | XP: 3 | |
5 s | Player has Lockpick Player has Traps and Locks Perk | 3 s | 0.5 s | ||
3 s | 0.5 s | ||||
3 s | 0.5 s | XP: 1 | |||
3 s | 0.5 s | ||||
3 s | 0.5 s | XP: 3 | |||
3 s | 0.5 s |
Environmental Traps
Name | *Disarming TrapRegular Interaction Speed | Requirements | Trap Effect | *AP/XPAdventure Points Page Experience Points Page |
---|---|---|---|---|
5 s | Player has Trap Disarming Kit Player has Traps and Locks Perk Target is not Disarmed | Deals 25 True Physical Base Damage | ||
Deals 30 ![]() | ||||
5 s | Player has Trap Disarming Kit Player has Traps and Locks Perk Target is not Disarmed | The initial hit deals 15 True Physical Base Damage and applies a burn status effect that deals 10 Physical Base Damage over 5s | ||
5 s | Player has Trap Disarming Kit Player has Traps and Locks Perk Target is not Disarmed | Deals 20 True Physical Base Damage | ||
Deals 3 True Physical Base Damage | ||||
5 s | Player has Trap Disarming Kit Player has Traps and Locks Perk Target is not Disarmed | Deals 25 True Physical Base Damage |
Destructible Environment
Name | Impact Endurance & Resistance | *AP/XPAdventure Points Page Experience Points Page |
---|---|---|
IE: 2 IR: 2 | ||
IE: 3 IR: 4 | XP: 2 | |
IE: 10 IR: 4 | ||
IE: 3 IR: 4 | XP: 1,2 | |
IE: 3 IR: 1 | XP: 2 | |
IE: 6 | ||
IE: 8 | ||
IE: 4 | XP: 3 |
Skeleton Barrels
Name | Impact Endurance & Resistance | Effect Upon Breaking | *AP/XPAdventure Points Page Experience Points Page |
---|---|---|---|
IE: 4 IR: 2 | Spawns a Frost Skeleton Footman when destroyed. Whether the skeleton is Common, Elite, or Nightmare is predetermined and not random. | XP: 2 | |
IE: 4 IR: 2 | Spawns a Skeleton Footman when destroyed. Whether the skeleton is Common, Elite, or Nightmare is predetermined and not random. | XP: 3 |
Containers
There are too many containers to fit onto this page, so select the relevant subpages to see information therein.
Select Container Source:
Loose Loot
TODO_AUTOMATE_INFO_WITH_LOOSE_LOOT_DATA
This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.
This page will be the primary directory for Loose Loot spawns.
It will be similar to the Containers page.