Description
Rogues in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on their cunning, agility, and stealth to accomplish their objectives. They are experts in avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.
Class Info
Weapon of choice: Daggers.
- Pros
- Fastest class, has very high interaction speed, attack speed and base movement speed.
- Unlimited lockpicking ability through the Lockpick Expert perk.
- Can detect and disable traps.
- Invisibility skill lasts for a long time, allowing them to avoid encounters or setup ambushes.
- Strong poison damage output .
- Cons
- Limited range from daggers, Rapier is the longest reach weapon they can equip, but has much lower damage than its dagger counterparts.
- Low health requiring good decision making skills.
- Limited ranged options.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Ambush |
The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus. |
Back Attack |
Increases Physical Power Bonus by +30% when attacking from behind a target. |
Creep |
When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. |
Dagger Expert |
Increases Physical Power Bonus by +10% when attacking with a dagger. |
Hidden Pockets |
Items worn in utility slots do not appear on the waist. |
Lockpick Expert |
Ability to pick locks without a lockpick. |
Pickpocket |
You can steal an enemy's item from the dungeon by using the "interact" key. Items currently equipped by enemies cannot be stolen. Stolen item is random. |
Poisoned Weapon |
A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. |
Stealth |
When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. |
Trap Detection |
Highlights nearby traps. Highlighted traps can be disarmed by the player. |
Double Jump |
You can jump again while jumping. Landing from this double jump results in a very brief period of slowed movement. |
Jokester |
The Rogue lightens the mood, giving theirself and all party members around them a +2 All Attributes buff. |
Shadow Runner |
Move Speed Bonus is increased by +15% for 3 seconds when coming out of the Hide skill. |
Thrust |
Grants +15% increased Armor Penetration. |
You can equip a total of 2 skills.
Caltrops |
Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim's Move Speed Bonus by -50% for 2 seconds. (6 uses, non-replenishable.) |
24s |
Hide |
Become invisible for 60 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. |
45s |
Rupture |
The next successful attack causes the target to bleed for 20 Physical Damage over 5 seconds. The buff is consumed when attack hits an object or target. |
18s |
Smoke Bomb |
A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 30 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -20%. |
24s |
Weakpoint Attack |
Grants +50% increased Physical Power Bonus on the next attack. If the hit is successful, the target's Physical Damage Reduction is cut in half for 5 seconds. |
24s |
Cut Throat |
If the next attack is successful, it applies a Silence debuff to the victim for 3 seconds. |
60s |
Tumbling |
When used, backtumbles in the opposite direction the player is facing. |
/ |
Weapons
Armors
Head |
Leather Cap, Rogue Cowl, Shadow Hood, Shadow Mask |
Chest |
Doublet, Marauder Outfit, Padded Tunic, Regal Gambeson |
Legs |
Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings |
Hands |
Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves |
Feet |
Adventurer Boots, Heavy Boots, Laced Turnshoe, Lightfoot Boots, Old Shoes, Rugged Boots |
Back |
Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak |
These stats do not include the starting armor
Stat Name |
Base Stats
|
Strength |
8
|
Agility |
35
|
Will |
5
|
Knowledge |
12
|
Resourcefulness |
15
|
Health |
84
|
Weight Limit |
0
|
Spell Memory |
0
|
Utility Effectiveness |
0
|
Move Speed |
320 (106.66%)
|
Action Speed |
25%
|
Spell Casting Speed |
-40%
|
Equip Speed |
100%
|
Regular Interaction Speed |
56%
|
Magical Interaction Speed |
-15%
|
Buff Duration |
-30%
|
Debuff Duration |
42.9%
|
Armor Penetration |
0%
|
Magic Penetration |
0%
|
Headshot Reduction |
0%
|
Projectile Damage Reduction |
0%
|
Physical Damage Reduction |
-10%
|
From Armor Rating |
0 (-10%)
|
From Bonuses |
0%
|
Magic Resist |
-10%
|
From Resist Rating |
0 (-10%)
|
From Bonuses |
0%
|
Physical Power Bonus |
-17%
|
From Physical Power |
8 (-17%)
|
From Bonuses |
0%
|
Magic Power Bonus |
-50%
|
From Magic Power |
5 (-50%)
|
From Bonuses |
0%
|
Primary Weapon |
0
|
Attack 1 |
(0) + 0(Blunt)
|
Attack 2 |
(0) + 0(Blunt)
|
Secondary Weapon |
0
|
Impact Power |
0
|
Primary Weapon Impact Power |
0
|
Secondary Weapon Impact Power |
0
|
- Prioritize bringing bandages instead of potions into a raid, because potions last 30% less time and therefore also heal less on rogues due to his abysmal Buff Duration stat.
- Use your invisibility skill to ambush enemy players or de-aggro monsters.
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.
- You are not as durable as a fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor.
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buffs on them.
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.
- You cannot use your Hide skill while holding a light source in your hands.
14/02/2023 Alpha Playtest #4 Hotfix #6
- Rogue’s Hide duration changed from 50 to 60 seconds.
20/12/2022 Alpha Playtest #3 Hotfix #4
- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.
17/12/2022 Alpha Playtest #3 Hotfix #2
- Fixed an issue where the Hide state could be broken by another player's corpse.
16/12/2022 Alpha Playtest #3 Changelog
- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.
31/10/2022 Alpha Playtest #2 Hotfix #2
- Rogue 'Weakpoint' skill: weapon damage bonus 100% -> 50%.
26/09/2022 Bug squashing QA playtest Hotfix #3
- Fixed an issue where an item could be seen when item swapped in Hide state.