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"Protection" refers to the shield buff that Protection Potions, Cleric's Protection spell, Warlock's Eldritch Shield, and Wizard's Arcane Shield Skill & Reactive Shield Perk provide. These instances of Protection offer a temporary boost to defensive capabilities, but the way they work is very specific.
Protection "Health" Scaling
All Protection instances have a hidden Attribute Bonus Ratio value that impacts whether or not their health pool will scale. Currently, the values are as follows:
- Protection Potion: 0%
- Protection Spell: 0%
- Reactive Shield: 0%
- Arcane Shield: 50%
- Eldritch Shield: 0%
The stat that scales the HP of the shield is Magic Power Bonus. Most shields have an ABR of 0%, meaning no scaling will occur at all. However, Wizard's Arcane Shield has an ABR of 50%, meaning that the shield's HP will be multiplied by 1 + (Magic Power Bonus/2)
Example:
Default Wizard has a Magic Power Bonus of 15%. Arcane Shield's base HP is 20. Final shield health is:
20 * (1 + (0.15/2) = 20 * 1.075 = 21.5
Interactions with Damage Calculation
Protection instances interact strangely with some of the game's damage calculation mechanics. Notably, Protection will not interact with damage reduction or headshot/limb multipliers. Protection instead subtracts from the user's total damage before applying these multipliers. This is best explained with an example.
Example:
Exactly 25 damage is dealt to someone with a 20-HP Protection shield.
If a bodyshot, damage is:
25-20 = 5 * 1 = 5
If a headshot, damage is:
25-20 = 5 * 1.5 = 7.5
If a limbshot, damage is:
25-20 = 5 * 0.5 = 2.5
Things Protection Does Interact With:
- Combo Multiplier
- Weapon Impact Zone Multiplier
- Weapon/Additional Damage
Things Protection Doesn't Interact With:
- Headshot/Limb Multipliers
- Physical/Magical Damage Reduction
Unknowns:
- True Damage
Overflow damage is calculated as normal. The exception seems to be Traps, which even when breaking the Protection shield, will not inflict any overflow damage. This means that a Wizard drinking an 8 HP Protection Potion can walk through a 20 damage trap and be left unscathed.