Description
Barbarians in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.
Class Info
Weapon of choice: Anything heavy-duty.
- Pros
- Highest base health.
- High melee damage.
- Highest base magic resistance when equipping the Iron Will perk.
- Increased proficiency with axe type melee weapons and thrown axe weapons
- Can equip a perk that allows breaking unreinforced doors and chests.
- Fast room clearing ability.
- Strong buff and debuff skills.
- Cons
- Very slow interaction speed, attack speed and base movement speed.
- Extremely slow Magical Interaction speed, which means extremely slow portal-opening.
- Limited combat healing.
- Limited ranged options.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Axe Specialization |
Adds +10% Physical Damage Bonus to your axe attacks. (Battle Axe, Double Axe, Felling Axe, Francisca Axe, Hatchet, Horseman's Axe)
|
Berserker |
The lower your remaining HP, the higher your physical attack power, up to 33.33% at just above 0hp. The benefit is negatively affected by Health Bonus %, like Robust, War Cry, and Blood Exchange, which all add together. Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. The bonus cannot be negative.
|
Carnage |
Strength increases by +10 for 7 seconds when a target is killed. |
Executioner |
Increases headshot damage with axes by an additive +10%. |
Iron Will |
Increases Magic Resist Rating by 100 and ignores knockback effects. |
Morale Boost |
Recovers 12% of Max HP after killing a player. |
Potion Chugger |
The effect of all drinks are increased by +20% and the duration is reduced by -20%. (including luck potion) |
Savage |
Physical Power Bonus increases by +10% when not wearing any chest armor. |
Crush |
Ability to destroy unreinforced doors and sturdy containers. Also increases the impact power of your attacks +1 to better defeat blocks and parries. |
Robust |
Increases Max HP Bonus by +10%. |
Two-Hander |
Increases Physical Power Bonus by +5% when attacking with a two-handed weapon. |
You can equip a total of 2 skills.
Achilles Strike |
The next hit applies a debuff that lasts 2 seconds. During this debuff, the victim's Move Speed Bonus is decreased by -30%, and any step they take will inflict 1 Physical Damage. |
Initial Damage: 100% Damage per step: 50% |
24s |
Blood Exchange |
Reduce Max HP Bonus by 25% for 6 seconds while granting Lifesteal. Lifesteal: Successful attacks grant the player back 5% of Max HP. (Single use, rechargeable with campfires. Skill Tier 1.) |
|
28s |
Life Siphon |
Upon activation, gain +4 All Attributes for 8 seconds, but take 3 damage per second. |
|
28s |
Rage |
Strength is increased by +15 and movement speed is increased multiplicatively by 15%, while Physical Damage Reduction is additively reduced by -20% for 6 seconds. |
|
28s |
Reckless Attack |
The next hit ignores 75% of your enemy's defense. Your aggressiveness results in a -55 armor rating. The buff is consumed when an attack hits an object or a target. |
|
24s |
Savage Roar |
Frightens all enemies within a 7.5m range radius and decreases their Physical Power Bonus by -25% for 6 seconds. |
|
28s |
War Cry |
Grants +25% increased Max HP Bonus of self and allies within 7.5m for 7 seconds. |
|
24s |
Weapons
Armors
Head |
Barbuta Helmet, Gjermundbu, Leather Cap, Viking Helmet |
Chest |
Northern Full Tunic, Padded Tunic, Regal Gambeson |
Legs |
Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings |
Hands |
Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves |
Feet |
Adventurer Boots, Heavy Boots, Laced Turnshoe, Lightfoot Boots, Old Shoes, Rugged Boots |
Back |
Adventurer's Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak |
These stats do not include the starting armor
Stat Name |
Base Stats
|
Strength |
30
|
Agility |
11
|
Will |
18
|
Knowledge |
6
|
Resourcefulness |
10
|
Health |
130
|
Spell Memory |
0
|
Move Speed |
292 (97.33%)
|
Action Speed |
-6%
|
Spell Casting Speed |
-68%
|
Equip Speed |
-28%
|
Regular Interaction Speed |
-23%
|
Magical Interaction Speed |
-45%
|
Buff Duration |
3%
|
Debuff Duration |
-2.9%
|
Armor Penetration |
0%
|
Magic Penetration |
0%
|
Headshot Reduction |
0%
|
Projectile Damage Reduction |
0%
|
Physical Damage Reduction |
-10%
|
From Armor Rating |
0 (-10%)
|
From Bonuses |
0%
|
Magic Resist |
11.6%
|
From Resist Rating |
39 (11.6%)
|
From Bonuses |
0%
|
Physical Power Bonus |
15%
|
From Physical Power |
30 (15%)
|
From Bonuses |
0%
|
Magic Power Bonus |
9%
|
From Magic Power |
18 (9%)
|
From Bonuses |
0%
|
Primary Weapon |
0
|
Attack 1 |
(0) + 0(Blunt)
|
Attack 2 |
(0) + 0(Blunt)
|
Secondary Weapon |
0
|
Impact Power |
0
|
Primary Weapon Impact Power |
0
|
Secondary Weapon Impact Power |
0
|
- Do not open chests or doors the regular way, just break them with the Smash perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)
- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.
- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.
- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.
- Use your ability to smash through doors to make aggressive plays and surprise enemy players.
- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.
2023/09/12 Early Access Hotfix #11
- Axe Specialization changed from +5 Additional Physical Damage -> +10% Physical Damage Bonus
- Achilles Strike's Physical Damage on hit reduced from 10 -> 0 dmg, Damage taken per step decreased from 5 -> 1 dmg
- Achilles Strike's Slow debuff increased from -10% -> -30% movespeed
2023/02/13 Alpha Playtest #4 Hotfix #5
- Savage Roar’s fear duration changed from 4 to 3 seconds.
2022/12/22 Alpha Playtest #3 Hotfix #5
- Fixed an issue where the Savage Roar's fear effect would not disappear.
2022/12/19 Alpha Playtest #3 Hotfix #3
- The cooldown of Barbarian's Savage Roar skill has been changed from 24 to 28 seconds.
2022/12/17 Alpha Playtest #3 Hotfix #2
- Barbarian's Reckless Attack : Armor Penetration 70% → 75%, Armor Rating -75 → -55
- Barbarian's Savage : Physical Damage Mod 5% → 10%
- Barbarian's Savage Roar : Physical Damage Mod -20% → -25%
Treacherous Lungs works multiplicatively with buff duration. If you take Rage/Savage Roar which normally lasts 6s and equip treacherous lungs which is a 1.3 scalar to the duration then Rage/Savage Roar will now last 7.8s. This can be taken even further with buff duration. The current cap for buff duration as an enchantment is 70% and Barbarian currently starts with 18 Will which provides an additional 3% buff duration. If you buy gear with max buff duration and equip treacherous lungs and use Rage/Savage Roar it will now last for 13.5s (6s)x(1.3)x(1.7+.03)=13.494s Each 10 points of Will adds .78s to Rage/Savage Roar up to 50 Will Using these stats War Cry will last for 15.743s (7s)x(1.3)x(1.7+.03)=15.743s Each 10 points of Will adds .91s to War Cry up to 50 Will
aka, is it a 30% longer buff? or does this only apply to war cry and savage roar?
does will work with shouting
?
Honestly why learn any other class, the devs clearly only love the the Barb, you get within 8 meters and they simply disable your damage
I see it on players, but do they have 25% physical debuff?
Sometimes mobs start running away and sometimes they just pause attacking
Is there a point where executioner is better than axe specialization?
Does carnage stack with morale boost on one kill?